Brigit Chamburleyn's page

No posts. Organized Play character for talon74.




The spell Fey Form 1 says:
Small Fey: If you assume this form, you gain a +2 size bonus to your Dexterity and Constitution scores.

Medium Fey: If you assume this form, you gain a +2 size bonus to your Strength and Constitution scores.

Several questions:
1) If I choose Small, besides the +2 size bonus to DEX and CON, I also become Small. Becoming small generally gives you a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. Do I take these additional bonuses/penalties as well as what is listed?
2) It lists all the abilities that you will get if the fey you transform into also has it. However, it never explicitly says you get all its attacks. If I take the form of a Boggle, do I get a bite, gore and 2 claws? And are these at the same damage die (d6 for gore and d4 for the rest). Usually small creatures have claws that do d3.
3) I'm already a medium creature. Why does changing to a Medium Fey give me size bonuses to Str and Con?

If it matters, I'm playing PFS with a Shifter (Fey Form archetype) and their major form behaves as Fey Form spell.
Thanks!


I'm trying to build a ranged hunter (plant master) with a sniping cactus companion. However, running into several problems:
1) cactus has Int 1, therefore, he can't get Point Blank Shot, Precise Shot, etc. Yes, I could burn a feat from my hunter to add 2 to his Int but I'm saving both feats (she's a human) for PBS and Precise Shot for the hunter so she can fire into melee from level 1.
2) I don't see a lot of synergy with shared teamwork feats for ranged attacks. Everything expects your companion to be in melee.

Additional challenge, I'm trying to add one level of Zen Archer monk for the ranged flurry and WIS to AC at 2nd level as I'd prefer not to wear armor. However, both Hunter and Monk have BAB 0 at level one so can't even take Weapon Focus at level 2. I could put off Monk until level 3 but prefer to get it earlier to ditch the armor.

Ranged combat takes a lot of feats. Am I going to be feat-starved at higher levels playing a hunter instead of a ranger?

I've already played a standard Ranger with a cat (ranged and melee) and a standard Hunter with a wolverine (melee and melee), so looking to do the remaining option of ranged and ranged but just doesn't seem to be possible.

Playing Plant Master just because a plant companion is different than the same large cat companion you see over and over again. BTW, prefer this to be PFS legal, if possible.


I have a fetchling Summoner (Shadow Caller) PC with a Shadow eidolon. The eidolon can cast Darkness 3x/day. This is great because both the fetchling and the shadow eidolon get additional miss chances in lower light levels and both have Darkvision. However, at 12th level this gets changed:

At 12th level, shadow eidolons lose the ability to cast darkness as a spell-like ability and instead gain the ability to cast deeper darkness as a spell-like ability three times per day. In addition, they gain the see in darkness universal monster ability.

While that is great for the eidolon, now the summoner (and the rest of the party with Darkvision) can no longer see. How can I get "see in darkness" monster ability for (at least) my fetchling PC and maybe also for the rest of the party without negating the deeper darkness? If there is nothing, this is actually a step backwards for party functionality.


I have a UMonk with Flying Kick. I am adjacent to (and boxed in by) a Large opponent. I want to use Flying Kick to move my Movement Bonus (20') to the other side of the opponent. Normally, moving through an opponents square requires an Acrobatics check at the opponents CMD+5 to avoid an AoO. Two questions:
1) What if I don't care about avoiding the AoO? I have Protection from Evil cast on me and the opponent is a summoned evil creature so it can't touch me anyway. Is the DC still CMD+5 to move through the opponent even if he literally can't touch me?
2) Moving through an opponent is an Acrobatics check. However, Flying Kick allows you to "move your Movement bonus" as part of a full attack flurry. So, I'm not even making a true Move action.

So, can I flying kick over/through an opponent that can't touch me and what would be the DC (if any)?

Thanks!


Hi, I've been trying to place an order since about 9/24. I go through all the steps and get to the red button that says, "Place my order". I click it, the website spins for a minute and then changes to this message:

What Will Happen When You Place Your Order

We'll send you an email confirming your order.

When your items ship in about 11 to 20 business days, we'll charge your payment method and send you an email with tracking details when your item ships.

However, the red button is still there and I get no email so it looks like the order never went through. I've tried it about a half dozen times over multiple days/weeks and can never get past this screen. Any suggestions? I've tried Firefox and Chrome as a browser if that matters.

I also sent an email to customer support on 9/28 with basically the same message and haven't heard anything back besides the auto reply.

Thanks!

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Hi all,

I love playing all the races in PFS but my schedule does not allow me to attend conventions to collect the non-core race boons. I've created so many fun non-core characters but I can't officially play them without the boon. I know there is a race boon trading thread (but you kind of need a convention boon to trade with so it is not much benefit to me). Has anyone heard about the possibility of unlocking more races without boons now that PFS 1st edition is getting phased out? Kind of how they unlocked the elemental races a few seasons back? I would love if Paizo started making some of the non-core races playable or being a little more free with the boons.

Thanks!


I'm trying to build a fascination bard. Basically, someone who isn't that great at actual combat but able to contribute to the team as a debuffer. All she does is distract, confuse, stun, etc. I chose an Undine with the Nereid Fascination racial ability but that is only used 1x/day and the DC is not all that high. Obviously, Charm Person and other enchantment spells will be in her repertoire but I'm looking for more distraction type effects rather than full on control/charm. Any other traits, feats, spells or equipment I should be looking at? I'm struggling to find a way to make her a valuable member of any random PFS party with this focus.

Also, Nereid Fascination states: Once per day as a standard action, such an undine can create a 20-foot-radius aura that causes humanoids within the aura's range to become fascinated with her for a number of rounds equal to 1/2 the undine's character level (minimum 1). Targets may resist with a Will save (DC 10 + 1/2 the undine's level + the undine's Charisma modifier).

Does that mean it would affect my humanoid party members too? If so, that is even less useful in combat.


Interesting scenario popped up in last night's game. My magus cast Vampiric Touch as part a Spellstrike but missed. Thus, he held the charge. The creature then hit him hard enough to knock him unconscious. When that happens, you fall prone and drop your weapon. If the spell is stored in the weapon, I believe it goes away as soon as the magus let's go of it. However, if it is stored in the magus himself, I believe the charge holds until he touches something else.

Just FYI, the party healer immediately channeled so my magus woke up under a very large and angry beast. If the charge was still in his hand, I could have made a (prone) touch attack to potentially drain the creature of some HP and further heal myself. However, if the charge was gone, I would have woken up under said angry beast with no magic and no weapon in hand. My DM ruled it was the latter scenario which is fine but just curious if there is a rule to support this either way in case it happens again.

Thanks!


Looking to make a Kitsune that mixes enchantment/compulsion spells with a little swordplay. Given that both Sorcerer and Swashbuckler need high Charisma, it makes sense at lower levels. However, am I going to be worthless in a combat once we get to levels 5-9 because my access to spells will be so limited? Ultimately, would it make sense to go to Eldritch Knight? BTW, this is for PFS play.

Thanks!

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I am playing a quarterstaff fighter in a core campaign. What options do I have to bypass DR? I created the character after reading the line: "However, you can build a double weapon with each head made of a different special material." thinking I could make one head of the quarterstaff mithril and the other cold iron (or adamantine). However, reading other posts here, sounds like it is not legal to make a quarterstaff out of anything but wood. Any suggestions for how I have this character damage monsters that have DR silver/cold iron/adamantine/slashing/piercing/etc (other than carry around a second weapon)?

I hate to spend all my hard-earned gp enhancing a quarterstaff that ultimately, won't hurt many monsters.

Thanks!