Revenant

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So I'm using a MoMS monk in an upcoming game and had a question about the free reposition or trip maneuver generated by successfully using Pummeling Style. Since I won't have improved trip or improved reposition, do I generate an AoO? Looking at attacks and other abilities that tack on a combat maneuver as part of an attack would point to no, but since it doesn't call out that you don't generate (presumably because you normally have to have the improved feats to take it) it could the other way. Anyone know of any precedents? Or would common sense dictate that the feat isn't intended to punish you with an AoO for using it?


I would say it was intended that you could take it using Brawler's Flurry

Quote:

Brawler’s Flurry (Ex): Starting at 2nd level, a brawler can

make a brawler’s f lurry as a full-attack action. When doing so,
a brawler has the Two-Weapon Fighting feat when attacking
with any combination of unarmed strikes, weapons from
the close f ighter weapon group, or weapons with the “monk”
special feature.

Otherwise, it's silly to require a feat you get as a class feature.


Fearspect wrote:
Treat it like a SLA.
Quote:
Spontaneous Healing (Su)

Perhaps you want to rethink that buddy.


So the Companion feat chain for my imp is out, leaving me with quite a few feat slots open still.

I am playing an Infernal Binder Wizard and I specialize in summoning. Any other ideas guys? I'd thought of melee and having him sting people, but as a tiny creature he'd have to provoke every time he enters an opponents space, even with flyby attack.


I'd just thought of that not too long after my post. Any other recommendations? I have this idea of my imp, Zilikshokin, having wandered through the plains and forests and essentially was cut off from Hell, so it eventually attracted a lion for security. I have the first three feats as Skill Focus (Nature), Eldritch Heritage with the Fey alternate power, and Boon Companion.

That leaves three feats open.


So I took Diabloist from the Book of Darkness, and I'm having trouble deciding feats for the Imp.

I have 6 feats open currently, and can't figure out what to do. Any ideas?


Ah, I see where I was getting confused. Abraham Spalding has some posts that deal with builds for a witch EK, and they all assume you get patron spells. Must have gotten it into my head that you do get them as you get spell casting levels. He even mentions Divine Power from the Strength Patron.


Yeah, after waking up fully, I thought that same thing. Derp.


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Hey guys. I'm trying to figure out what happens to the Eidolon and their equipment when they die. Does their equipment drop to the floor or do they take the equipment with them? It's not a summon, it's a calling, which makes me think they'd keep the equipment. I'd love to get an official answer or just opinions with reasons why.


A second question, and I could potentially see it going both ways. If you grab the Limbs (arms) evolution and take Improved Unarmed Strike as a feat, then grab the Energy Attacks evolution, do your unarmed strikes deal the +1d6 energy damage?

I seem to remember reading somewhere that unarmed strikes are not considered natural attacks for purposes of feats and spells. I also cannot check right now, so can anyone enlighten me?


Hey there, new to the message boards, yadda yadda yadda. Got a question for you guys.

I'm having an argument with someone about the eidolon's maximum natural attacks.

He states that the claws evolution, which gives 2 attacks, counts as 1 for the purposes of calculating the maximum number of natural attacks. I take the other side, that the claws evolution counts as 2. Thus, a 1st level Summoner's eidolon can have a bite and 2 claws, making it the max of 3.

I just wanted to see if anyone else has his view, or if there was errata/clarification for it. It seems to me common sense, but you never know.