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![]() Is there an implicit (or explicit) rule against having, say, a pair of bracers provide the mighty fists enchantment? I know for magic item creation, there's an additional cost for applying an enchantment to an out-of-the-ordinary slotted item, but I think it makes sense conceptually for bracers to provide a bonus like this without that. What do you guys think? ![]()
![]() Due to players being unavailable, I've had to postpone my prepared game ideas, so I need some stuff for tomorrow evening. Tomorrow's party will be a LN Dwarven Drunken Master/Sacred Mountain Monk, a CG Halfling Skirmisher Ranger (using hand crossbows), and a CN Elven Cutpurse Rogue. All are level 7. The Rogue will be going to Shadowdancer soon, and she'll be learning her shadow skills from a Shae named Ashera. I plan on having Ashera show up this game and request something of the elf in return for a gift (some shadowed armor) and the promise of teaching down the road. The Shae has a grudge against the kingdom's Thieves' Guild, but that's going to be an issue a few games in the future. I think she might want to test the elf's mettle before sending her after the Thieves. What kinds of things might she require? ![]()
![]() The ARG demo gives a "Change Shape" Magical Racial Ability that costs 6 RP. This functions as the Alter Self spell, allowing you to take the form of a Small or Medium humanoid. Do you think it's fair to have a Magical Racial Ability that instead grants Beast Shape I for 6 RP? If so, I assume it would be limited to one animal, but what would the duration be? Unlimited? If not, how many times per day could you use it, and how long would it last? ![]()
![]() Can I get a quick critique? This is my first summoner build, and I'm really enjoying the options for it. I'm open to all suggestions for bettering this guy. I also need some mechanical tips on how using an eidolon works. Do both the summoner and eidolon get actions, or does the summoner have to spend a standard or move action to order his eidolon around? When mounted on an eidolon, does the usual "either the mount or the rider may attack" thing apply due to the eidolon being sentient? Alexander Spiros
Defense
Offense
Statistics
Eidolon - Xanthus, the Golden Lion
Init +2; Sense Perception +0 Defense
Offense
Statistics
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![]() I've started on a "wild barbarian," which loses rage but gains wild shape. I think it could probably benefit from some of the rage powers (or modded versions of them). Suggestions for balancing when wild shape is gained and any other additions are welcome. Wild Barbarian While most barbarians gain battle prowess from their fury, wild barbarians shapeshift into deadly beasts to slay their foes. A wild barbarian has the following class features. Weapon Proficiency: Wild barbarians are proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Wild Shape (Su): A wild barbarian gains the ability to turn himself into any Small or Medium animal and back again once per day. His options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per barbarian level, or until he changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The wild barbarian must choose a single animal form for each size. Once chosen, it is permanent. A wild barbarian loses his ability to speak while in animal form because he is limited to the sounds that a normal, untrained animal can make, but he can communicate normally with other animals of the same general grouping as his new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) A wild barbarian can use this ability an additional time per day at 3rd level and every two levels thereafter, for a total of ten times at 19th level. At 20th level, a wild barbarian can use wild shape at will. As a wild barbarian gains levels, this ability allows the wild barbarian to take on the form of larger and smaller animals. Each form expends one daily use of this ability, regardless of the form taken. At 4th level, a wild barbarian can also use wild shape to change into a Large or Tiny animal. A wild barbarian's wild shape now functions as beast shape II. At 7th level, a wild barbarian can also use wild shape to change into a Huge or Diminutive animal. A wild barbarian's wild shape now functions as beast shape III. At 10th level, a wild barbarian’s wild shape now functions as beast shape IV. This ability replaces rage, greater rage, tireless rage, and mighty rage. ![]()
![]() Under core combat rules, readying a shield (which I am assuming means drawing and buckling it, so correct me if I'm wrong there), is a move action. Then we get this addenudum:
This leads me to believe that I can pull my sword and heavy or light shield off my back during a regular move, provided I have TWF. Now, the quickdraw shield states this:
Isn't this behavior inherent to all shields? What makes the quickdraw shield special? It seems like the language here implicitly limits what you could do with regular shields. Help me out, please! ![]()
![]() Holding two shields won't give you any extra shield bonus, but a fighter with the proper feats that wields enhanced/spiked/bashing shields is going to be dishing out solid damage while still getting an AC bonus from them. Is there a good reason not to do this? I put together a warrior NPC who fights like this with "razorshields" (functionally the same as spiked, but they have bladed edges and deal slashing instead of piercing), and I like him a lot. ![]()
![]() I'm going to try out something a little different in my next game. I'm looking to slightly modify the chase rules to expand them into action rules. The players will be moving through an icy castle filled with zombies, and they'll be harassed by a frost giant along the way. I think I'll just add some combat options to the normal chase options, but I want to keep it all rather fast-paced and exciting. I'll also throw in some hidden saving throws along the way. For instance, the rogue will be dashing down a narrow hall when the giant's fist comes through the wall, and she'll have to make a Reflex save to slide under the attack and not get pummeled. What are your general thoughts on the idea itself, and how can I make it really action-packed and exciting? ![]()
![]() I'm looking for a good end-game mount for my sword and shield fighter His end-game self will likely be in mithral full plate of speed and wielding a mithral frost longsword and mithral quickdraw shield, and I want a style-appropriate mount. I was originally thinking about getting a silver dragon with the Leadership feat, but my fighter would have to be really high level to get it (and we may cap out around 16), and I'm not sure if that's exactly what I want yet. Right now I'm looking at making a neutral or good variation of the frost drake, preferably with a level of fighter so I can give it medium mithral armor. What kinds of changes might make its cohort level more on par with, say, a griffon? I'm thinking less intelligence and possibly no speaking ability might make it feel more like a mount (albeit still a sentient one) and less like an NPC. Alternately, I'm open to other mount suggestions from the bestiaries or mythologies. ![]()
![]() If a character has both of these feats, I would assume it works this way:
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![]() I've got a loose idea going here - "civilized" races that aren't humanoid, similar to Giant Eagles or Worgs/Winter Wolves. These could be NPCs or possibly PCs if everyone involved is cool with the setbacks (like not having hands). This definitely wouldn't be for everyone, but I think it could be a fun addition for some. So to test this out, I need some help creating Lycans, which are simply wolves that are as intelligent as other races. To start, I ripped the evident stuff off of the basic wolf and applied it to these guys, and here's what I have so far: Lycans Lycans are magical beasts. They are wolves with the intelligence of men, making them dangerous indeed.
Lycan Racial Traits +2 Dexterity, +2 Wisdom, –2 Charisma: Lycans are agile and have keen senses, but their fearsome mien offsets those not familiar with them. Medium: Lycans are Medium creatures and have no bonuses or penalties due to their size.
Obviously, they can't hold stuff. To help offset this, they could "wear" weapons like metal claws, and I'm contemplating divine weapons like Okami-style swords that could possibly be inherent to the race or to new archetypes. If you haven't seen Okami, it'd be a magic sword that stays on the lycan's back, and the lycan could command it to swing at nearby enemies. I'm not shooting for 100% balance, but I want it to be something that could be fun for some people. I need suggestions for balancing the racial abilities as well as how lycans would work as some of the classes. Also, if you have a better idea for their name, let me know. ![]()
![]() The APG has Quickdraw version of light steel and light wooden shields. My fighter uses a heavy steel shield, but I'll be picking up a mithral one when possible. Since mithral effectively lessens armor categories (heavy to medium and medium to light), what do you think about constructing a Quickdraw mithral "heavy" shield? It'd only be a pound and a half heavier than the light steel shield, so I think it makes sense. I'd still have to drop some feats to be able to draw it and my sword together, though... ![]()
![]() Once you recall a secret chest, do you have to cast the spell to send it back again, or can you send and recall as a standard action while the spell is in effect? By RAW, it looks like you can only recall it as a standard action, and it requires another casting to send it back, making it inefficient for storing things that you'd want to access regularly. |