Tongue of Rebuke

Brian Lefebvre's page

425 posts. Alias of Drizzt1080 (RPG Superstar 2014 Top 32).


RSS

1 to 50 of 425 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
5/5

Way to go, Benn.

5/5 RPG Superstar 2014 Top 32

Congratulations James.

5/5 RPG Superstar 2014 Top 32

Lehnæighyah Variyah wrote:
Brian Lefebvre wrote:
Until you hit a scenario where you're suppose to keep your membership in the society a secret, and you pull out a wayfinder every time you cast a spell.
Wouldn't you just shrug, put away the wayfinder, and put an extra hand on your longsword instead?

Intimidating a witness won't prevent you from failing a primary or secondary success condition.

5/5 RPG Superstar 2014 Top 32

Gladhandling with a Dayjob is mentioned in a FAQ

5/5 RPG Superstar 2014 Top 32

Starglim wrote:
Rigby Bendele wrote:
Imbicatus wrote:
Well, you could have one half price if you used a wayfinder as an arcane bond item.
Normally not an option (arcane bond is limited to amulet, ring, staff, wand, or weapon) but you can take the Pathfinder's Focus trait from the PFS Primer to be allowed to do so.
That would actually be a really tempting option, if only I hadn't spent 12,000 gp last level on the bonded item I already have.

Until you hit a scenario where you're suppose to keep your membership in the society a secret, and you pull out a wayfinder every time you cast a spell.

5/5 RPG Superstar 2014 Top 32

The PRD and Archives of Nethys aren't a legal source, and you need to own the source you are picking from.

If you own the Advanced Race Guide, Inner Sea Races and the Dragon Empire Primer you pick a single source you want to use.

RPG Superstar 2014 Top 32

In Pathfinder you can't even form a wall of force into a hemisphere or ball.

5/5 RPG Superstar 2014 Top 32

Gary Bush wrote:
Brian Lefebvre wrote:
Mike also required players to have a physical character sheet. If a player is only using a digital device to play their character, and it fails. Forcing them to use a pregen to finish the adventure. If bad stuff then happens to that pregen later in the game, The chronicle should be locked on the real character that the player began the game with.
This would be true if GMs are following the Guide and handing out unsign chronicle sheets before the game for the player to fill out the top information. But alas, it appears that most GMs don't follow the guide with regards to chronicle sheets.

At the start of a slot all GMs should have passed around a reporting/sign-in sheet. The basic downloaded sheet collects character name, character number and faction. At the end of the game the GM still needs to fill in success conditions A,B,C,D as well as prestige earned.

What I was talking about the ruling that if you're using a pregen during a game and bad stuff happens. You can reassign the chronicle to a different character number. Pregen credit was originally intended for character -3. It dies, you can't afford to raise it, so you reassign the game to character -99. Allowing you to keep -3 safe. The problem is that ruling was made during a period that required players to have a physical copy of a character sheet. The current ruling allows players to not have a physical character sheet.

The current rule of no physical sheet required can now lead to players needing to swap to a pregen in the middle of a game. All I was saying was if a player needed to swap during a game. They shouldn't be able to re-assign the chronicle if bad stuff happens to the pregen, and it should be locked on the character the player began the session with. Because they should not be rewarded for not being properly prepared.

5/5 RPG Superstar 2014 Top 32

James McTeague wrote:

Yeah, +2 players will bring down the challenge level a bunch.

Also, I tend to make it harder just from experience, seeing as I've ran Part 1 6 times now...

Or nearly doubling the group's size with familiars, animal companions and eidolons.

5/5 RPG Superstar 2014 Top 32

Kahel Stormbender wrote:
Current ruling is just "have a character sheet you don't mind handing to the GM if requested". Which was made JUST as my printer ran out of ink. So yay? I do like having a physical backup copy anyway. Because I might need my laptop to look up info on my gear or a rules issue I'm unfamiliar with. Or my laptop may be getting low on power, so I have to save and shut it down.

Hence why I said Mike's original ruling on the topic. Describing it as the original ruling means that it's been replaced with a newer ruling.

5/5 RPG Superstar 2014 Top 32

Kahel Stormbender wrote:

Nope, the requirement is to have a character sheet in a format you're comfortable handing the GM. That's why I'll bring my tablet if I can't get a print out (due to no ink left). My tablet's a couple years old, and wasn't that expensive. I'm far more comfortable handing that to the GM to audit my char sheet or prove book ownership then my $300 laptop.

I prefer having a physical as my backup. But for the convention I'll probably bring 2 electronic backups too.

I was referring to Mike Brock's original ruling on the topic, hence why I said Mike required players to have a physical character sheet.

5/5 RPG Superstar 2014 Top 32

godsDMit wrote:
And at one point, Mike more or less said that if your pregen died, you could change the tracker sheet to pick another character to apply the chronicle to. But I'll probably need TOZ to find the link for me again cause I'm sure I'm mis-stating it again and the next twenty posters will show up to tell me I'm wrong.

Mike also required players to have a physical character sheet. If a player is only using a digital device to play their character, and it fails. Forcing them to use a pregen to finish the adventure. If bad stuff then happens to that pregen later in the game, The chronicle should be locked on the real character that the player began the game with.

5/5 RPG Superstar 2014 Top 32

No on both counts. Your character has to be the one to make a day job check, and they can't be assisted while making the roll.

5/5 RPG Superstar 2014 Top 32

2 people marked this as a favorite.

Once you pick a class, class feature or feat after leveling up, it is set in stone once you play that character until you spend the prescribed resources to rebuild/retrain it. Having multiple versions of a character to pick from goes against this campaign rule.

If there is an ambiguous Pathfinder RPG rule debate that the GM and player can't resolve at the table. The player should play with the questionable items inert for the session, or until an official ruling can be found during play.

5/5 RPG Superstar 2014 Top 32

The side effect of choosing character options that are unclear.

Don't build a house on quicksand.

5/5 RPG Superstar 2014 Top 32

You're forgetting option #3. The Divine caster is played with the feat and familiar being inert for that session.

5/5 RPG Superstar 2014 Top 32

Nefreet wrote:
Brian Lefebvre wrote:
the resolution still needs to fall within the boundaries of campaign rules. Which means you can't be walking around with multiple versions of a single character to be selected based on the table you're sitting at.
I am unfamiliar with this rule. Is your position itself an instance of table variation?

I think you're confusing the difference between Pathfinder RPG game rules and the PFS Campaign rules. A player and GM working out a rules debate on a Pathfinder RPG rules issue, should not break a PFS campaign rule to do so.

5/5 RPG Superstar 2014 Top 32

Nefreet wrote:
Brian Lefebvre wrote:
You are limited to one version of a character in PFS

And when that one version is disallowed based on an ambiguity in the rules? What if the player didn't see a problem, until facing this GM? What about against a "not at MY table" GM?

What's more helpful to the image of PFS, and the Campaign as a whole? Force a player to choose a Pregen, when they believe their character is legal? Disallow them entirely? Or have a backup version they can use, so they get to still play the character they want?

This would be nice to add to the Campaign Clarifications document. Until then, I'll continue to bring the two versions of my snake, and I'll keep suggesting others do the same. Until there's a decision, it's the most sensible practice.

If the player thinks it's legal then they should be able to explain their position, and perhaps sway the GM to their side. If both realize it's a gray spot. Then they will figure out a way to resolve the difference for that game, but the resolution still needs to fall within the boundaries of campaign rules. Which means you can't be walking around with multiple versions of a single character to be selected based on the table you're sitting at. If a GM or player is a problem, their local community will most likely find ways to exclude them, eliminating the problem person.

5/5 RPG Superstar 2014 Top 32

You are limited to one version of a character in PFS unless you are using the resources to change things outlined in the retraining/rebuilding rules.

The best you're going to be able to do if an aspect of your character is questionable is ignore that item at the game, and play at a handicap.

RPG Superstar 2014 Top 32

A necklace is not light armor, so no it couldn't. Bracers of Armor are also not classified as light armor, so Brawling wouldn't be a valid upgrade for them either.

5/5 RPG Superstar 2014 Top 32

Jared Thaler wrote:
"this is a sword cane, but the cane part is an parasol (but doesn't give me any benefits" is stretching it, but comes down to GM call.

But every NPC in the game will only see it as a sword cane. Because otherwise the character is gaining a mechanical advantage making it an illegal reskin. They'll have to tell every GM before every game that they wield a sword cane that is decorated to look like a parasol. Since he has to always refer to it as a sword cane for mechanical reasons. It's pointless to reskin it. Because if the GM asks him what he is holding they should never describe it only as a parasol.

If the player wants a long lasting legal way to make a sword cane look like a parasol the character can buy a hat of disguise.

5/5 RPG Superstar 2014 Top 32

There is a penalty for not keeping your character's paperwork in order. GMs are within their rights to force a player to use a pregen to play if their character is missing proper paperwork. It's just a matter of GM enforcement of the rules.

5/5 RPG Superstar 2014 Top 32

3 people marked this as a favorite.
Alexander Augunas wrote:

Compton AND Thursty? Now my thread's really a party!

Awaits the inevitable announcement of kitsune genocide in terror.

That's the theme of Monday's Blog. When they announce the focus of season 8 will be the PCs spearheading the extermination of all kitsune.

5/5 RPG Superstar 2014 Top 32

Codanous wrote:

I just wanted to make it clear that I wasn't trying to get any more bang for my buck than what the Sword Cane already offers.

I am perfectly happy with the responses that I got! Expect table variation is a better than no, 100% of the time. If occasionally I get to have a fun Sword Parasol and sometimes I have a completely adequate Sword Cane it is better than never having a Sword Parasol!

Especially since while the Sword Cane is a fun weapon, it isn't very good, but PFS shouldn't be all about optimization, sometimes it has to be about having fun too!

GMs not enforcing the rules doesn't make something legal either. You simply don't want to follow a campaign rule, and you're using whatever justification you can find in order to feel better about your decision.

5/5 RPG Superstar 2014 Top 32

Codanous wrote:
Brian Lefebvre wrote:
Combining a parasol and a sword cane would not be legal under the current PFS campaign rules.

Right I agree, that is why I said,

Codanous wrote:
I'm not trying to mash two items together for cheese or anything, I just feel like my Sovereign Court Investigator would rather use a Sword Parasol than a Sword Cane.

As I said in my original post, I wasn't looking to combine two separate items, just add a little flavor to my noble lady who doesn't want to look foolish walking around with a cane, however a Parasol that seems sufficiently lady-like!

The responses so far have all been pretty much aligned with what I'd imagined they would be, "expect table variation". However I felt that I'd better cover my bases slightly by confirming that my very slight "reskin" wasn't completely preposterous like a Yellow Tengu and that at best I'd have to expect Table Variation.

You didn't ask if others thought it was a cool/fun idea. You asked if it was PFS legal to do it. Why you're doing something does not change whether it is campaign legal or not. You don't like the legal options, and you're looking for others to support your choice not to follow a rule.

5/5 RPG Superstar 2014 Top 32

Kurald Galain wrote:
Aside from that specific adventure, you could perhaps play a Bladebound Magus and adopt Gamin as your black blade. Among other things, black blades become specifically immune to the 'broken' condition.

You can't make Gamin your blackblade. The blackblade is not like an arcane bonded weapon where you can swap in different items. The blackblade is a specific class feature that only has the abilities detailed under it's description.

5/5 RPG Superstar 2014 Top 32

Combining a parasol and a sword cane would not be legal under the current PFS campaign rules.

5/5 RPG Superstar 2014 Top 32

Gary Bush wrote:
Tonya Woldridge wrote:
In the event that a character sheet is no longer accessible due to a loss of battery power, the player may play the pregenerated character and apply the scenario’s rewards to his original character. In all cases where the GM applies one of the above remedies, rewards for all players are based on the lowest subtier played during the scenario.
This last part seem unfair to the other players who, by no fault of their own, could see the rewards reduced because of another player's action, or inaction.

If a player has a habit of not having physical backups to their digital device, and frequently having their device fail during a game. I think many players in their area will begin to avoid having them at the table.

5/5 RPG Superstar 2014 Top 32

Paladin of Baha-who? wrote:
Brian Lefebvre wrote:
Paladin of Baha-who? wrote:
If you just sit on it for a while, play something else for a bit, the archetype might be made legal in the future.
That wouldn't make the illegal character legal, unless he paid all the retraining costs of making a basic magus into the "now legal" archetype.
My point is that if he stops playing it now, he doesn't have to rebuild it, and if it becomes legal he can resume playing it again.

Temporarily shelving the character would only be an option if the character was leveled entirely with GM credit from level 2+. He could only have player credit at level 1.

If he played his character to level 4. He would have to rebuild his character with options that were legal when the character was played, and then retrain into the archetype after it becomes legal.

5/5 RPG Superstar 2014 Top 32

On the chronicle sheet you don't have to list everything you bought, and only include a total GP spent, but it doesn't hurt to do.

Just remember that everything you buy worth more than 25gp needs to listed on your Item Tracking Sheet, and there is an entry for the sequenced number of the chronicle the purchase was made.

5/5 RPG Superstar 2014 Top 32

Paul Jackson wrote:
On the other hand, in PFS "I was just following orders", also CAN be a defence.

In PFS, following orders will defend most alignment infractions, but will not help a character with class code violations.

5/5 RPG Superstar 2014 Top 32

2 people marked this as a favorite.

We had our chance to stop him, but now he's spread himself online like Skynet. The world is doomed!!!

5/5 RPG Superstar 2014 Top 32

Gary Bush wrote:
But it is a PFS house rule.

It isn't a house rule. It is a part of the Golarion setting, which PFS is set in.

Now when an archetype adds a feature to a class it's swapped out for something else. What do you want a paladin to give up to get their deity's favored weapon? Because the PFS campaign shouldn't be giving out extra class features to one particular class for free.

5/5 RPG Superstar 2014 Top 32

Paladin of Baha-who? wrote:
If you just sit on it for a while, play something else for a bit, the archetype might be made legal in the future.

That wouldn't make the illegal character legal, unless he paid all the retraining costs of making a basic magus into the "now legal" archetype.

5/5

I download the PDF and read it off my tablet.

5/5 RPG Superstar 2014 Top 32

1 person marked this as a favorite.

Once you start EotT the character is locked into the series until you're finished with the entire series. Which means that you can't apply any chronicle sheets to them until they have finished all 4 parts of Eyes.

5/5 RPG Superstar 2014 Top 32

Nefreet wrote:

My response to something like an illegal build varies depending on its severity. I have two examples I'll use to highlight what I believe would be two different acceptable reactions.

I'd played maybe half a dozen sessions with my first PFS character and wanted to try out another. I statted up a Holy Gun and brought it to three sessions, leveling up to 2nd. At my 4th game, my GM caught the error. At that point I was still unaware of the Additional Resources document. He told me at the start of the game that I had an illegal character, but that he'd be willing to help me out after the game. He did just that, and I feel I learned a valuable GMing skill because of it.

On the other hand, I had a player show up at a Con with a 7th level "pregenerated" character. It was a Strix, he admitted he'd rolled really well on his stats, and he'd spent what the CRB told him was the appropriate gold amount on a few pricey items that would have likely been above his Fame level had the character actually been legal. I told him up front, even though we were pressed for time, that he'd have to use one of the other official Pregens, but that I'd be willing to help him out after the session to create something legal.

Both examples have inexperienced players using illegal options with too little time at the beginning of the session to correct the issue. The difference was the severity. A level 2 PC with an illegal archetype isn't as disruptive to the game or other players as a level 7 PC with an illegal flying race with overpowered stats and items.

Sure, you could heavy handedly tell each player immediately "No!", or you could tell each player "Sure!", but I think it's better to take it all in context, and consider what's best for the group as well as the player, before coming to a decision.

The bolded portion says that you support the GM having the option to make a decision that best benefits the individual player or table. The problem is that to do so you support the GM's ability to choose to ignore campaign rules to enhance that table's experience.

When someone shows up with an illegal character. The GM should just explain what PFS is and why the person's own character can't be used. Then give them their options to participate. Then let them choose the option they wish to use. Even if it means they choose to walk away. A GM shouldn't ever resort to allowing an illegal character into a game, even if it's just a one time thing.

5/5 RPG Superstar 2014 Top 32

Nefreet wrote:

There are usually two trains on thought when it comes to Fly: GMs that enforce the Fly rules, and GMs that don't.

It actually becomes a problem at Cons, IME. People may have played their entire careers with GMs that never enforced the rules while drinking their potions of Fly with an Armor Check Penalty of −6 (canceling out the bonus from the potion).

I'll always remember my interaction with the player of a 7th level Paladin who looked me dead in the eyes and asked, "Are you serious? Nobody does that."

Since I enforce the Fly rules, I make sure my flying characters have a +19 bonus ASAP. That way I'm safe no matter which GM I sit down with.

Nefreet, in this post, in another thread, you mention you enforce the skill checks involved with the fly skill even if the players aren't required to make them by their local GMs. Why don't you allow them to ignore the skill checks if they want?

Why is it important to enforce skill checks to fly, when you say it should be okay to ignore some campaign rules, some of the time, to ensure players are having fun? When the players can have as much fun playing by all the rules after the organizer/GM explains things to them.

5/5 RPG Superstar 2014 Top 32

1 person marked this as a favorite.

Talk to the owner of the store, and tell him about the cause of the fall in attendance, and mention that you might need to take corrective action against the players harming the community. Most store owners will be very interested in anything that could harm their business.

Then talk to the players in private and tell them that you have had complaints that they aren't being team players, and if they don't start working on contributing more to the games that you'll need to ask them find a new group to play with.

Clearly tell them the problem, how they can improve, and the consequences. The important thing is to be clear about what they need to do, so it will be up to them to comply. If they choose not to comply with the warnings to improve their attitude. Then you shouldn't feel bad about having to ask them to leave.

If they end up getting banned from that location they can always try running a game of their own.

5/5

CatManDu wrote:

Regarding combining the four elemental-kin boons, can I still create a Suli if three have the "Elemental Dilettante" wording and one does not?

If "no", could anyone please help me out by trading my "non-Dilettante" Oread boon for an Oread boon that has the required language? Thanks!

Only one of the four would need the text detailing the rules of combining all four to create a Suli character.

5/5

First bullet point under the prestige table on pg. 26. Which points back to pg. 23 of the campaign guide under conditions, death and expendables. The soul was removed from the body, so the effect (I assume a spell or curse) that triggered it would need to be cleared before the end of the game or the character gets marked as dead.

5/5

The condition that needs to be cleared is not having the character's soul in its original body.

5/5

The character would need to have the condition removed, and returned to their own body, or get marked as dead.

5/5 RPG Superstar 2014 Top 32

The Guide says that you can change the name during the level 1 rebuild, but it is not an option available for retraining after level 2.

You can call your character anything you want during the game, but the name should be kept the same for all of its paperwork.

5/5 RPG Superstar 2014 Top 32

1 person marked this as a favorite.

If you use a level 7 pregen you have to assign it to a character who is level 6 or lower, but you do not apply the chronicle sheet to the character until they hit level 7.

Now for example if the character is 6.2 and plays a mod worth 3xp. You would then jump to 7.2, add then add the waiting pregen credit. Which would bump you to level 8.

If a character hits 7 and they have a pile of 7-11 pregen credits assigned to a character. The pregen credits are applied chronologically in the order that they were played/assigned, and the character is leveled as appropriate. This leveling can affect if they get in-subtier or out-of-subtier rewards for certain chronicle sheets.

5/5 RPG Superstar 2014 Top 32

nosig wrote:
That's interesting, I've not seen or heard of that race before now. what's the wording on the new Boons? can a person use one New (say a new Aasimar boon) and one old (an older Tiefling boon) to make one, or does one have to use two newer boons...

One of the two boons used would need the extra text detailing the rules to merge the two into a new race option.

5/5 RPG Superstar 2014 Top 32

2 people marked this as a favorite.
Da Wander wrote:

I think you can put it on Bracers of Armor...I think. And there may be other ways...

Later you might get a Pearl of Power (or the thing like it for Sorcerers)... So that it lasts all day

While you can normally add most magical armor special abilities to Bracers of Armor. Brawling can only be added to light armor, and Bracers of Armor are not classified as light armor.

5/5

savokk wrote:

You can slow track Eyes of the Ten.

Link .

Although all other rules apply, so it doesn't seem worth it. Because you would not hit level 13 during EotT if you were slow track.

That thread is from before the current rules were put in place, so it is no longer relevant.

5/5

Looking at the Qadira trade prince vanity in the FAQ. Upgrading an item is not a purchase.

5/5 RPG Superstar 2014 Top 32

I believe slow track was only allowed during the grandfathering period of time when Eyes was put on a hard 33xp limit to start.

Before the 33xp hard cap to start a lot of people had Race for the Runecarved Key xp or Ruby Phoenix Tournament putting them over 33, and they needed to play parts of Eyes on slow to keep from hitting 14 before they finished part 4.

Full Name

Samuru

Race

Tengu

Classes/Levels

Inquisitor 1

Gender

Male

Size

5'11 180 lbs Medium

Age

19

Special Abilities

Linguistics, Sword-to-Face Combat, Not Being Expected

Alignment

CG

Deity

Milani

Languages

Common, Tengu, Dwarven, Celestial

Occupation

Vigilante

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 10

About Samuru

Introduction Dramatica:
Tengu, like the crows they are most oft compared to, show up anywhere there is decay. In Westcrown, there is most certainly an abandoned warehouse or two for various conspiracies to show up, and where a Tengu can be, they will be, dangers of the Hellknights be damned.

Samuru the Tengu knows not his parentage, only his purpose. In the conspiracy he was raised in, he was raised to hunt down any thieves who either left the conspiracy or were competition. He is told it was because of a particular whim of the leader of the conspiracy. There was a sternness in his eyes, a straightness in standing as he aged that was different from his fellow tengu.

One might ask how such a Tengu would become a Chaotic Good inquisitor who wishes to turn the world into a happy place of sunshine and rainbows while being stoic and bitter, to exaggerate slightly. Samuru would put it thusly,

“If a man is no more than a product of his surroundings, then Justice is a farce. I do not want to live in a world without Justice, so I must say that every man is the product of his choices. I believe evil must be rewarded with evil in return, for even “evil” circumstances can turn out a good man.”

There were evil circumstances in his childhood. Blood and loss, drama and tragedy. A tale could be written. But this is not that story. Samuru pays his past little heed*.

But, no one can be a complete stoic, constantly spouting off hard and deep philosophical stuff when not mysteriously standing in the shadows, however, and Samuru’s weakness lies in stories, and in particular books. The tales of long past heroes elicits a childlike glee in the otherwise bitter and hard Samuru. There are few things he likes more than to sit down with a book in a tongue he doesn’t know and attempt to decipher it. He likes the sort of immortality it can give to the beings described in the tale, and probably hopes that someday, someone will write a book about someone like him.

It is these moments that one sees most why under Samuru’s hard callous “Rawr, Justice!” exterior, he is Chaotic Good. He still allows himself to give into that most tempting of emotions, hope. He believes that his actions will someday lead to a better world and the bitterness and cynicalness that he uses to get himself through the day without dropping his guard has not yet permeated to the core of his being. Hope is a powerful thing, and it drives Samuru forward. Whether or not it will achieve his goals or merely blind him to a path of littered bodies and broken dreams left in his wake remains to be seen.

*But his past heeds him, see Living City Spoiler.

Appearance:
Most people can't tell one black-feathered Tengu from another, but they might notice Samuru is different* if they pay him a little heed. Rather than the slinking crouch most Tengu walk with, Samuru stands straight and tall, though he has no less grace than his kin. His eyes give off not a covetous glint (unless books are involved) but a stern penetrating glare.

*of course, his clothes easily identify him, but that shall be under the equipment spoiler.

Religion:
Nominally, Samuru worships Milani. However, he has never heard much about Milani and doesn't know enough to really worship her as she was orginally meant to be worshiped. It is more accurate to say that he has a particular ideal that he identifies as Milani. He finds her imagery of a rose growing out of a blood stained street (practically the only thing he knows about her) poignant. He mind fantasize himself as an example of that. It is not one's environment who decides what you become. Through bloodshed and toil, something beautiful can result. In a way, this is how he rationalizes killing. If Samuru does not watch his steps, he may find himself Chaotic Neutral rather than Chaotic Good.

Occupation:
Currently, Samuru would describe himself as a Vigilante. He pretty much hides in the shadows and waits for random crime to happen, as he doesn't currently have leads as to who to hunt in particular after the dissolution of his past connections*. Obviously, he won't be able to maintain himself doing this for very long, so if given a job that matched his beliefs, he would likely jump at the chance.

*see Living City Spoiler

Stat Block:
Samuru
Tengu Inquisitor 1
CG Medium humanoid (Tengu)
Init +3; Senses low light vision; ignores dim light miss chance; Perception +9

Defense
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 12 (1 HD; 1d8+4)
Fort +3, Ref +3, Will +5;

Offense
Speed 30 ft.
Melee Elven curve blade +2 (1d10+3/18-20), bite -3 (1d3+1)
or dagger +2 (1d4+2/19-20), bite -3 (1d3+1)
or swordbreaker dagger +2 (1d4+2), bite -3 (1d3+1)
or bite +2 (1d3+3
Ranged dagger +3 (1d4+2) 10 ft range increment
Special Attacks; Judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—Touch of Good
Inquisitor Spells Known (CL 1; Concentration +4)
1st (2/day)— cure light wounds, expeditious retreat
0 (at will)—acid splash, detect magic, guidance, stabilize.
Domains Good-Archon

Statistics
Str 14, Dex 16, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Toughness
Traits Shadow Child, Cantor
Skills Climb +6, Linguistics +5, Perception +9, Sense Motive +8, Stealth +9, Survival +7 Racial Modifiers +2 Perception, +2 Stealth, +4 Linguistics
Languages Common, Tengu, Dwarven, Celestial
SQ gifted linguist, swordtrained, stern gaze, monster lore
Gear Leather Armor, Elven Curve Blade, 5x dagger, swordbreaker dagger, 30 coins.

As you can see, domain still missing. Working on it.

Equipment:
Much of Samuru's equipment comes from a Dwarf with an eclectic collection of hobbies, Machen*. That's how he acquired his exotic curved blade. A Dwarven take on the Elven curve blade, the blade is far less decorated than a typical Elven curve blade and it has no use for any excess embellishment. The hilt is of black cloth and the blade's sheath is also of dark cloth that simply falls off when the blade is tugged from his belt so that it may be drawn silently. His leather armor is similarly darkened, with similar sheaths for his throwing knives. Similarly, his swordbreaker dagger is a purchase from Machen.

Underneath his armor, his clothes are functional but not pretty. They're constantly wrinkled, thanks to the the leather armor, but they're a dark blue long sleeved shirt and pants. No shoes, as his Tengu feet don't take kindly to many varieties of shoes. He doesn't carry rations on his person, as he generally doesn't leave the city.

*see Living City Spoiler, Happy-Fun-Time Edition

Traits:

Shadow Child: Samuru was raised in the dark, in the back alley ways hunting thieves. The dim light was the favored shield and cloak of many thieves, but Samuru became accustomed to it in order to hunt them all the better.
Cantor: ... Guess. He was raised with thieves.

Living City:
East Rikkan ~ The Bloody Ash Houses ~ Yoshiteru

Not long ago, amidst a forgot and dilapidated part of Rikkan, there was a series of bloody murders, Thief's wars, and destruction by fire of about half the area before it was quenched. Some even say the area has become haunted. While though there's no solid evidence, the area is certainly spooky enough, old ash raked building wearing away. Samuru was vital in orchestrating this to be an even slugfest resulting in bloodbath, rather than the ambush his conspiracy had intended, and slew a small number by his own hands, companion and enemy alike, in the name of justice. Still. There is little here now except bad memories and an aura of malevolence raging at it's own lack of power.

However, not all died that day, and among the survivors of Samuru's conspiracy, there was one who didn't flee away into the night but rather swore revenge. Yoshiteru, who due to their similar ages considered Samuru a brother, clawed his way out of a building with half his feathers and flesh burned off. Now with half of his body constantly entombed in mummy like bandages, he seeks power and plots revenge. Yoshiteru is the one who may carry the memories of what would otherwise remain the past, buried and gone forever, into the future.

Living City, Happy-Fun-Time Edition.:
Westcrown ~ The Short Change ~ Machen

Not all is dark in Cheliax, as still lights of cheer and hope burn, however dimly. Machen is a amicable Dwarven Smuggler Archivist Merchant... Well, that's what he's trying this year. A connoisseur of a hundred arts, Machen hopes to take advantage of his long dwarven life and taste every flavor the world has to offer (in the literal alcoholic brew sense in addition to the metaphorical). Currently, he's tried his hand at smuggling books and weapons into Cheliax, and has made friends with and introduced Samuru to books, which, though had previously been ignored in his training, came naturally to him as a Tengu, perhaps more so than his brethren, even.

Machen can be found wherever there's a place to sell his goods. Machen will frequent the big events, but, if he knows you, he might even discuss business at any tavern loud enough to prevent people from listening in.

One place he particularly frequents on his "off-hours" is The Short Change, a bar specifically for those under 4'. Thanks to the low ceilings, small doors, and handy escape routes, it's perfect for evading Hellknight attention (what Hellknight would deign to taking all his much vaunted armor off and crouching around inside the tavern?) Taller patrons can manage, but they're well advised to take advantage of city on the floor rather than on a chair.