Don't forget this little tidbit: Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever is better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use. Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills. At level 5 (for Wizards, anyway), the familiar can speak with its master. Did you botch that essential knowledge check by rolling a 1? Have your familiar re-roll it. He's won't do any worse than you! My familiar in the Kingmaker campaign I was playing save the day a couple of times with knowledge that even wizard didn't have.
I have a large selection of issues of Dragon magazine: mostly from the time Paizo took it over and forward. However, I am in need of shelf space and need to unload them. Any suggestions on the best way to do this? Craigslist? eBay? I've seen some issues on amazon marketplace, too. Anyone had any experience with this? Thanks in advance!
B_Wiklund wrote:
Many thanks!
I'm getting ready to run the last areas of Crown of Fangs on Sunday night, and I have a question about spoiler:
The Everdawn Pool. The area description says that it "floats and ripples in the air." What I'm curious about is: 1. How high in the air is this thing floating? According to the Sunken Queen description, the chamber is only 50' high, and the Pool is a 30' wide amorphous blob. Does that give it a height of 30' as well? How have others handled this? 2. Is the Everdawn Pool an obstacle? Does it provide cover or concealment? Does it break line of sight or effect? Thanks in advance!
Marc Radle 81 wrote:
Marc, it didn't look like they had anything that old. I can't remember exact numbers, but I seem to recall issues in the upper 50s and in the 60s (which sounds like a weather report). Good hunting to you! I noticed that when I opened my copy of issue #100 that it still had the original poster that came with it still stapled inside. It had never been removed! I may have to go back for more!
If you live in the Houston/Sugar Land area, there's a bunch of 1st and 2nd edition-era Dragon Magazines for sale at the Half Price Books at 3203 Hwy. 6, Sugar Land, TX 77478. They were all only $1, and most were in extremely good condition, bagged and boarded. They're on the back shelf with the other old magazines, under "Special Interest." If you're a collector of such things, you might want to check it out! I picked up issue #100! Happy Shopping!
I'm going slowly insane here, so I hope someone can help me, or at least dispel my delusion. I swear I remember seeing a map in one of the Pathfinder resources that showed the location of Harse, in relation to Korvosa, Janderhoff, and perhaps even Kaer Maga. Is this simply a figment of my imagination, or is there such a map? If so, where is it? Argh! Respond soon! I haven't enough hair to pull out! Thanks in advance, B
Brett Hubbard wrote:
I hate to ask again, but I still need a little help here... Thanks in advance!
James Jacobs wrote:
Many thanks!
Need some help with something here. Spoiler: In Seven Days to the Grave, Lady Andaisin's "During Combat" entry says that the effects of divine power have already been factored into her stats (p. 55). However, the spell description for divine power indicates that the spell grants a +6 enhancement bonus to Strength (PHB p. 224). I don't see this strength bonus in her stats. Am I missing something? Running this tomorrow, so please help me out! Thanks in advance!
Set wrote:
Many thanks! I have an idea of which way to go now!
OK, need a little help here. In the game I'm running, one of the PCs was bitten by a lycanthrope, failed the save, and contracted lycanthropy. However, he died before the next full moon, and was unaware of his affliction. The party brought him back using Raise Dead, cast by an NPC cleric. Now, I know Raise Dead does not cure magical diseases and curses. My question is: Would the cleric raising him know, through the process of raising him, that the PC had been afflicted with lycanthropy? Would the cleric know that something was just not "right" about the raised PC? I can't find any rules regarding this, so I have a feeling it's something I'll just have to make a call on, but I'd like to hear how others would handle it. Thanks in advance!
Cosmo wrote:
Many thanks! B
bubbagump wrote:
As a teacher in a public school, I find this statement offensive. I would ask upon what evidence your provactive comment is based. I would also urge you to think carefully about making sweeping generalizations such as this. The students passing through our halls are far from "simple," and to imply such is to demean the hard work that teachers, administrators, and yes, even students do. Rant concluded.
Fin Raziel: "Patience, Willow. Patience." So, I called Friday, 1/4, about my copy of Pathfinder #4 (order # 848057) having still not arrived. You graciously re-ordered it for me, and said it would be added to my shipment of Pathfinder #5. Thank you for this prompt and considerate customer service. The thing is... I got home from work yesterday and the lovely white cardboard envelope containing my original order of Pathfinder #4 was on the porch. I guess there was just a huge backlog of mail from the holidays at the USPS. You guys don't need to send me another copy of #4, and I hope it's not too late to keep that from happening. Looking forward to #5! B
Brett Hubbard wrote:
Hope I'm not being a pest, but it still has not arrived... Thanks!
Corey Young wrote:
Thanks for the quick response! I'll be looking for it!
In no particular order (bear with me, I could memorize a lot!) A hearty second to To Kill a Mockingbird T. H. White's The Once and Future King 2 choices from young adult fiction, The Watsons Go to Birmingham - 1963 by Christopher Paul Curtis and Lois Lowry's The Giver The Diary of Anne Frank and finally, either Hamlet or King Lear
The only Italian I know I learned years ago, courtesy of Cartoon Planet on Cartoon Network. Anyone else remember this show? Brak, Zorak, and Space Ghost himself, broadening young minds everywhere. The first one is particularly useful: Si bella a la luna de candela.
La porte vata de zuppe.
Apolgies for any mangled spellings. I teach English, not Italian.
No spoiler here, but was anyone else bugged by the EXCESSIVE number of commercial breaks? I actually timed it. We'd get 6 minutes of episode, then 2-3 minutes of commercials. Rinse, repeat. They broke this pattern once, during the climax, where there really wasn't a convenient stopping point. I know they have to make money, but come on...
Spoiler: I think Charlie closed the door on himself b/c he knew that the boat wasn't Penny's, and he didn't want to risk that information not getting back to the other survivors. By closing the door, he ensured Desmond's survival with the message he wrote on his hand.
Another question, why has Richard (Batmanuel, for all you Tick fans) not aged a day in 30 years? And does anyone except Ben and Locke see him? edit - NM - Forgot he was the one that recruited Juliet.
Sure thing! Give me an email, and I'll be happy to send what I have. One additional note - I don't let the kids play evil alignments. This avoids a lot of unpleasantness. It's the kind of thing a parent could easily get upset about, so I kind of "head 'em off at the pass" on this issue. I tell it to the kids that they're playing the heroes, and I get to be the villians. It may sound like I'm limiting options, but D&D in the school system walks a fine line, and you have to be careful. Best policy - total transparency. Let everyone know exactly what you're doing, how it works, what it involves. Invite people to come and watch. If given a positive experience, even parents and administrators can become advocates of the game!
WAHOO! Thanks, Paizo, ofr undertaking this! Too many of the great, imaginative, old-school sci-fi and fantasy novels are out of print, and too much of what is written today is too formulaic. PLEASE keep Planet Stories going! Suggestions for future authors: Clifford Simak, L. Sprague DeCamp, Doc E.E. Smith (esp. Lensman!), Alfred Bester... you just can't find these guys in print anymore. Thank you again - you've made this reader's day!
Where's the Mountain Dew? wrote:
Just sent an email from home! Look for some goodies on Monday! B
Howdy there! I teach English and sponsor a gaming club at a middle school (grades 6-8) in Sugar Land, TX. We meet once a week, and it's great fun! In the beginning, I had to DM everything, but after a couple of years I have some excellent student DMs. We mostly run published adventures from Dungeon or the Dungeon Crawl Classic series. Some thoughts on setting up a new club: 1. Check it out with your administrators first. Ultimately, they decide what does and doesn't happen on their campus. Make no assumptions about tolerances for the game. 2. At the first meeting, I sent them home with a note to their parents... sort of a persmission slip. I wanted the parents to know what their kids were up to, and to dispel a few common misunderstandings about the game. As a parent myself, I'd want to know what my kids were up to. I'd definitely approve of MY kids playing D&D, but some parents might not. Again, make no assumptions. You'll save yourself some issues later on if all the moms and dads know what's going on. 3. Also at the first meeting, explain to the kids what it's all about, and maybe walk them through a silly, quick encounter (I used "The Orc and the Pie" for this). 4. For teaching the game to new, young players, the box sets are awesome. It's a very basic adventure from an experienced players point of view, but it's great for teaching the game. 5. As soon as you're set up and running, get some student officers to help you run the club. It will make it easier and more enjoyable for you and them. I have a ton of handouts, letters to parents, officer responsibilities, etc. If you'll reply (and we can figure out how to exchange emails without the whole world seeing them), I'll be happy to share everything I have, and pass along anything else I can think of! Good luck!
Aberzombie wrote:
To paraphrase Greg Behrendt, Are you kidding? It's CAKE! You need a reason? Kidding aside, a groom's cake is quite traditional. At my wedding, several people said they preferred it to the wedding cake! By the way, welcome to the married club. It's a great place to be!
PayToFlay wrote:
One of the cheapest, easiest things I've found is math graph paper, in a large poster size - about 24"x36". If you need larger sizes, you could tape several pieces together.You can get it from many teacher supply stores and sites. It comes in a variety of grid sizes, 1" squares being one of them. It's very inexpensive, you can get a large pad of it, and you can laminate the pages and draw on them with dry erase markers. It's not fancy, and you have to draw all your stuff on it, but it is an inexpensive alternative to the $20-$40 mats I've seen out there, and it accomplishes the same effect. You could even draw your terrain/setting, and THEN laminate it. You could have a whole library of maps ready to go at a moment's notice. Try these:
http://classroomprdcts.com/catalog/product_info.php/cPath/55/products_id/97 0 Those are the rolls... with a little searching you could probably find pads. As I said, it's cheap. I discovered this walking down the math hallway at the school where I teach and sponsor a gaming club. I got a few pieces for the kids, laminated them... poof, instant battle mats. Did I meantion it's cheap? :-)
Lord Flamewalker wrote:
Well, I have a very different experience with public education and gaming. I teach middle school, and I sponsor a gaming club for the students on my campus. We had about 30 regular members last year, and I'm looking forward to another great year! It seems that some administrations are just more tolerant than others.
I'm a 36 year-old teacher who's been playing D&D for about 16 years. I sponsor a gaming club at a middle school campus. We are currently running the 3.5 Basic box set. Actually, we're running about 5 box sets, b/c the club has about 30 members, almost all of them novices. As far as the box set is concerned... it's a good gateway into the world of D&D and RPG's, though I think transitioning into "the big books" will be quite a challenge. However, I've seen the way these kids just devour anything game-related. I've got kids that just learned the game last fall running detailed, complex campaigns. My point? Don't know if I have one. The future D&D players seem to be in good shape, though, judging from what I see once a week!
Kvantum wrote:
THANKS! |