Ancient-Born

Aleksander Albus's page

358 posts. Alias of Ouachitonian.


Full Name

Aleksander Albus

Race

Fetchling

Classes/Levels

Fighter (Gloomblade) 8

Gender

Male

Size

Medium

Age

24

Alignment

CG

Deity

Count Ranalc

Location

Nidal

Languages

Aklo, Common, Draconic, Shadowtongue, Undercommon

Strength 10
Dexterity 23
Constitution 14
Intelligence 14
Wisdom 10
Charisma 9

About Aleksander Albus

Background:

Aleksander grew up in Nidal. It's an ok place to grow up as a fetchling, you experience less discrimination there for your race than you would in other quarters. But then again, everyone in Nidal is oppressed, so it's also not a *good* place to grow up. Especially if you're the rebellious sort, and don't worship Zon-Kuthon. Aleks was one of the lucky ones, because he escaped, with the aid of a member of the Pathfinder Society. In gratitude, he made the trek to Absalom and joined the Society himself. Since then, he has participated in a number of Pathfinder Society missions, which have taken him all over Avistan and northern Garund. But he has never been back to Nidal. One day he hopes to help establish a Lodge in his homeland, but he knows that that is unlikely in the extreme. So when he got word that there was an associate of the Society who needed help in Nidal, he jumped at the chance to pay forward the debt that he owed another.

Stats:

Aleksander
Male fetchling fighter (gloomblade) 8 (Pathfinder RPG Bestiary 2 123, Planar Adventures 14)
CG Medium outsider (native)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +11
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Defense
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AC 29, touch 17, flat-footed 24 (+8 armor, +1 deflection, +5 Dex, +4 shield, +1 trait)
hp 84 (8d10+32)
Fort +10, Ref +10, Will +5 (+2 vs. fear); +2 racial bonus vs. death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school
Defensive Abilities shadow blending; Resist cold 7, electricity 7, negative energy 7
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Offense
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Speed 30 ft.
Melee shadow weapon +15/+10 (1d6+17/15-20)
Spell-Like Abilities (CL 8th; concentration +7)
1/day—disguise self
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Statistics
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Str 10, Dex 23, Con 14, Int 14, Wis 10, Cha 9
Base Atk +8; CMB +5; CMD 25
Feats Additional Traits, Fencing Grace[UI], Greater Weapon Focus (rapier), Improved Shadowy Resistance, Piranha Strike, Toughness, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
Traits defender of the society, indomitable faith, shadow stalker, unscathed
Skills Acrobatics +10, Disable Device +14, Knowledge (engineering) +8, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (planes) +9, Linguistics +4, Perception +11, Sleight of Hand +6, Stealth +17, Survival +0 (+2 to avoid becoming lost); Racial Modifiers +2 Knowledge (planes), +2 Stealth
Languages Aklo, Common, Draconic, Shadowtongue, Undercommon
SQ shadow weapon
Combat Gear caltrops; Other Gear +2 mithral breastplate, +2 heavy wooden shield, apprentice's cheating gloves[UE], belt of physical might +2 (Dex, Con), cloak of resistance +2, ring of protection +1, shawl of shadowy disguise, sleeves of many garments[UE], wayfinder[ISWG], bedroll, belt pouch, chalk (10), concealable thieves' tools[UI], flint and steel, grappling hook, masterwork backpack[APG], mess kit[UE], mirror, piton (10), pot, silk rope (50 ft.), soap, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 116 gp, 8 sp, 1 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (7) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (7) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Negative energy (7) You have the specified Energy Resistance against Negative Energy attacks.
Fencing Grace Use Dexterity on rapier damage rolls
Improved Shadowy Resistance Negative levels do not reduce Hp, +2 to save vs. death, energy drain, neg energy, & necro spells.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Shadow Blending (55% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Shadow Weapon (Su) As a move action, create shadow weapon in hand that grows in power with wielder.