Chaleb Sazomal

Breq of Toren's page

Organized Play Member. 31 posts (33 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters.


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Helikon wrote:
Sorry but how do you add more attacts to claw, claw, bite?

Take your normal 3 weapon attacks using unarmed strike, then use natural weapons as secondary natural weapons at a -5 penalty.

Quote:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.

Grand Lodge

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Scott Wilhelm wrote:

For the OP,

I love the idea of being a baddass mocking bird, you'll be more feared than Woody Woodpecker and Chester Chickenhawk combined. Also, Snake Fang is my favorite feat in the world. But I have some problems/comments about your build.

Turning into a song bird gives you +1 Natural Armor, +4 Dex, and +2 Size bonus to AC at the cost of 2 sizes worth of Damage and -2 St. Yes? Plus with your increased Dex comes the potential of 2 extra Attacks of Opportunity/round. Might I suggest a level in Alchemist? You can take a Dex Mutagen. Also +1 Natural AC, also +4 Dex, no size bonus to AC, but no size penalty to damage, either. A -2 Wisdom instead of Strength. You'd also have the option of taking a Strength Mutagen, with a -2 in Intelligence instead of Wisdom. In addition, to make your build work, you are talking about acquiring 2 expensive magic items, whereas I am talking about a 1-level dip. Of course, there is no reason why you can't do both. The size bonuses you get stack with Alchemal Mutagens.

Isn't there some redundancy in your build? As a Mouser, you can enter opponents' squares. As a Tiny creature, you can enter opponents' squares. With the Monkey Shine Feat, you can enter opponents' squares. Are all these ways of entering opponents' squares necessary?

If you were going to drop one, you should drop Monkey Shines, I guess, since at this point, you can't use it. The Monkey Shines Benefit of entering opponents' squares triggers on successful use of Stunning Fist. And as a Kata Master, you don't get Stunning Fist. Perhaps you should Drop Kata Master: As a Swashbuckler, you get Panache anyway. Do you need to double up on Panache? I suppose you could take Stunning Fist as a Feat, but since you already have so many ways of entering opponents' squares, that seems unnecessary. Or drop Kata Master.

You might consider Dropping Master of Many Styles, too. I love Snake Fang, but with your character's high chances of hitting due to Finesse and Tiny Size, you might really do well...

So a couple of points:

1. Monkey Shine is an amazing feat with this build. The key benefit that you are forgetting is that it grants you a +4 dodge bonus to AC and a +4 bonus to hit while you are in an enemy square.

2. Mouser grants you the flanking from an adjacent ally as well as giving the enemy a -4 on all attack rolls against anyone but you while you are in its square. Additionally it gives you an AOO even if it 5 ft steps away from you.

3. Kata master doesn't trade away anything really worthwhile and it gives you back the dodging panache deed lost from taking mouser.

4. Power attack requires a minimum strength.

Tark:
The additional CMD comes from items, and situationally from Monkeyshine if you are in an an enemy square.
+1 luck bonus from Jingasa
+1 deflection bonus from ring of 7 lovely colors
+1 insight bonus from ioun stone.
+4 dodge bonus if in enemy square.

Grand Lodge

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TarkXT wrote:
Can you point me where the rules state you add your Dex to CMB for tiny?

See pg. 198 of the CRB.

Ohako: I have consulted with a couple VCs on the topic and the ruling is that you have to be a worshipper of Irori to play an Iroran paladin, but you don't have to be a worshipper of Desna to use the ring.

As for the familiar idea, personally I would strongly recommend against it. In this build you actually want the enemy to try and hit you so you can counter-attack, so a duplicate would be counter-productive.

Blackblood: This build should be workable with a 15 point buy. Just playing around with things I would recommend the following stat array for a halfling:
Str: 5
Dex: 19
Con: 12
Int: 7
Wis: 14
Cha:15

Grand Lodge

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Raymond Lambert wrote:
I advise you to post up front with all builds what your point buy is. This uses a 25 point buy, ilrgal for PFS, thus not worth suggestion for use in such.

This is a legal 20 point PFS array. The point array shown above is after racial modifiers have been added.

Str: 8 (-2) -2 racial
Dex: 18 (17) +2 racial
Con: 12 (2)
Int: 7 (-4)
Wis: 14 (5)
Cha: 12 (2) +2 racial
_____
Total points: 20

Grand Lodge

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Natan Linggod 327 wrote:
How much damage would you be doing as a Tiny sized bird?

By my calculations at level 12 assuming all attacks hit and ideal circumstances, average damage die rolls would allow you to deal 247 damage in one round.

Tark, the CMD in bird form should be quite high. For example, the level 12 character I have with this build has a CMD of 36.

Grand Lodge

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BigNorseWolf wrote:
Quote:
Secondly, as a tiny creature, you use dex instead of strength for your CMB.
Can you cite this part? I think I know what you're doing but i want to make sure.

See pg. 198 of the Core Rulebook. " Creatures that are size tiny or smaller use their dexterity modifier in place of their strength modifier to determine their CMB"

On a side note I forget to mention the +1d6 sneak attack damage from slayer level 3. Still haven't gotten everything in yet.

Edit: One additional note. Since you will be battling in a flying form, as long as you enter the combat flying, you cannot be caught flat footed, as pg. 96 of the CRB states that "You are not considered flat-footed while flying"

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In Pathfinder, the penalties for multi-classing have been mostly been eliminated except for the favored class bonus. As a result of this, with the appropriate build, one can create an incredibly dangerous melee fighter taking advantage of the many bonus feats different classes give at early levels.

The following build is a bit of theory crafted mayhem that is incredibly effective between levels 5 and 12, so the majority of the PFS career of a player. This character is screwed towards GMs who can apply credits to characters to bypass the first several levels of play, as this character only really becomes viable at about level 4 due to a couple of 4k gold items.

Finally before we begin a warning. This build is should only be played by experienced players who know what they're doing and are willing to incur the well deserved wrath of their GM. This build has a lot of moving parts and is very easy to screw up and take excessive time if you don't know the system well.

First the stats:
Halfling
Str: 6
Dex: 20 (boost Dex every 4 levels)
Con: 12
Int: 7
Wis: 14
Cha: 14

Classes:
Level 1: Swashbuckler (Mouser)
Level 2: Fighter (unarmed fighter)
Level 3: Paladin (Iroran)
Level 4: Monk (Master of Many Styles + Kata Master)
Level 5: Monk (Master of Many Styles + Kata Master)
Level 6: Paladin (Iroran)
Level 7: Slayer
Level 8: Slayer
Level 9: Slayer
Level 10: Paladin (Iroran)
Level 11: Paladin (Iroran)

Feats:
Level 1: weapon finesse (from swashbuckler)
Level 1: Piranha strike
Level 2: Monkey Style (bonus from unarmed fighter)
Level 3: Snake Style
Level 4: Monkey Shine (bonus from Monk MoMS)
Level 5: Snake Fang (bonus from Monk MoMS)
Level 5: Combat reflexes
Level 7: Stand Still
Level 7: Ranger Combat Style: Aspect of the Beast (Claws of the Beast)
Level 9: Risky Striker
Level 11: Outflank

Next the two crucial items to this build:
Amulet of Mighty Fists (agile): This will allow you to have all of your attacks apply your dex to damage.
Ring of Seven Lovely Colors: This will allow you to transform into a tiny songbird for 10 minutes at a time, 7 times a day. Enough that you can be in songbird form for every single fight of a PFS scenario.
Ring of Eloquence: Allows you to speak with your party while in bird form.

How it all comes together:
When in bird form, you will get a +4 to dex, a -2 to strength and a +1 natural armor bonus to AC. In addition as a tiny creature you will get a +2 size modifier to hit and to AC.

Secondly, as a tiny creature, you use dex instead of strength for your CMB.

Third, and most crucially, tiny creatures can enter an enemy square freely, although this provokes attacks of opportunity. This will allow you to take advantage of the special mouser abilities as well as the feat Monkey Shine. Monkey shine is one of the key feats in this build, as it grants a +4 dodge bonus to AC when you are in an enemy square and a +4 bonus to hit while in the enemy square.

Fourth, snake style allows you to consider all unarmed strikes to be piercing weapons, making them qualify for swashbucklers finesse. In addition snake fang allows you to take an attack of opportunity every time an enemy swings against your character and misses. With an AC that will generally require almost every enemy to roll a 20 to hit you, and an almost unlimited number of AOOs, this will be a major advantage, especially since provoking every time you move in to attack will grant you an extra attack almost all of the time.

Fifth, the mouser grants the ability to flank an enemy when you are in their square and an ally is adjacent to you. This means that so long as you have another melee character in the party, you will be flanking nearly every round of combat. Additionally, the mouser can take an AOO every time an enemy leaves the mousers square, even if just using a 5 foot step. When combined with your high CMB and Stand still at level 7, you can pretty much prevent any enemy from run away from you.

Sixth, The dodging panache deed, will effectively give you the step up feat as well as a useful way of increasing your AC. The dodging panache deed allows you to take an immediate action to move 5 ft. when an enemy makes a melee attack against you and add your cha modifier as a dodge bonus to AC for a round. Since the deed does not specify which direction you need to go, you can use this as an easy way to enter an enemy square on their turn if they step back and strike at you. In addition since you should have a high cha, this should be a significant boost to your AC.

Key strengths of the build:
Ridiculous saves: Without any items, this character will have the following saves at level 12 as well as evasion:
Fort: +16
Ref: + 20
Will: +13

Ridiculous AC and touch AC:
One of the key strengths of this build is that you will be able to stack many many bonuses to your AC. First you will gain the size bonus, secondly you will get wisdom to AC from the monk. Third you will get charisma to dex AC from the Iroran Paladin (limited by number of paladin levels taken), Finally, you should have a ridiculous dex score from transforming and investing in dex boosting items. This score can be boosted and supplemented by the use of wands. I strongly encourage investing in wands of mage armor, barkskin, and shield. The level 12 character I have who is a slight variant of this build regularly has a 46 regular AC and a 36 touch AC.

Very High bonus to hit:
The combination of gaining a very high dex from changing shape, a +2 bonus to hit from tiny size, being only 1 level removed from being full BAB, and gaining a +4 to hit when in an enemy square from Monkey shine, means that this character should be able to hit most opponents on anything above a 4 most of the time from my personal experience.

Many attacks:
With this character, you will have 3 natural attacks as well as 3 regular weapon attacks at level 12. In addition, you will be able to counter-attack every attack made by the enemy who's square you are in so long as they miss. With your dex modifier, this should be enough for all of them.

High Damage per strike:
The other key benefit of this build is that in addition to having a good damage stat from dexterity, you will be able to greatly increase your damage by applying piranha strike and risky striker on all targets that are at least medium sized, which will be nearly every target you encounter.
For example at level 9, at the cost of decreasing AC by 3 and the bonus to hit by 3 you will get to add +12 to damage on each hit.

Key Weakness: anything with strength drain is a sign to run like hell. However, with your touch AC and the ability to fly, even then you should probably be fine in most cases.

I will continue to modify this and work to answer people's questions on the subject.