I think they have underdelivered on the incentives to use as much of the money raised to fund more episodes of the proposed animation. The graph they used for how funds from each level of donation would be used shows that only 17% of pledges goes towards campaign rewards, the vast majority 74~% is going to getting the show made.
A very rough Cleric for NPC 7, its missing plenty, but is a little bit better than bare bones. It still needs some feats and gear plus some abilities need to be added. Pharasmin Cleric CR 9: 6,400XP Gender Human Cleric 10 N Medium Humanoid(Human) Init +0; Senses Perception +7 Defense AC ; Touch ; Flat-Footed ; (armor specfics)
Offense Speed 30ft
Special Attacks Channel Positive Energy (5d6 DC 18)
Spells Prepared (CL 10, Concentration +13)
Domains: Death, Knowledge Statistics Str 8, Dex 10, Con 12, Int 14, Wis 19, Cha 13
Skills Heal +17, Knowledge (Arcana) +15, Knowledge (Religion)+15, Linguistics +6, Perception +14, Sense Motive +16, Spellcraft +15
Hey Phil, Thanks for the feedback. In response to your questions:: Writing is solid and the story is easy to follow, but there's not a lot of fine detail I did plan on fleshing it out a little more over the next few days if you'd be happy to check over it before the 18th. I also planned on adding a couple of specific scenarios detailing some details from his earlier exploits if you would be interested in reading those. You mention how his meteoric rise has created numerous enemies. How have they affected Alphonse's life? Are there any specifically powerful enemies?
As to the second part, I was happy to give you some freedom with that side of the fence. The way I've thought about this occurring is he has made himself a nuisance to some of the senior officers of the military, some of the junior officers who he has leap-frogged through to his current rank. Is his father still on the People's Council?
Opening Scene: The PCs arrive at Ravengro seeking a place to stay for the late Professor's funeral a day before the funeral is to take place. Asking any residents about a place to stay will lead to them being pointed towards The Laughing Demon for some food and The Outward Inn for beds. Once at The Laughing Demon, the PCs will be given the opportunity to interact with each other first and foremost, but also Zokar Elkarid*, Benjan Caeller, Gibs Hephenus and some other townsfolk. Gibs will leave soon after the PCs enter the tavern, calling out harrassment towards the "outsiders" and garnering a little support from others in the tavern. Depending on how the PCs react, this will effect their Trust Score**. If they attack Gibs or any of his 'supporters', they will lose 3 Trust Points in line with "Committing a Crime". If they do not react to it, there will be no change in their Trust Score. If they attempt to talk Gibs down or put on a show to defuse the situation (A DC 15 Diplomacy, Intimidate, Perform or Bluff check depending on their approach) they can earn 1 or 2 Trust points. The PCs can get a +2 bonus to this check for good role play in their characters response. If more than half the party successfully attempts to defuse the situation, award the group 2 trust points. If less than half the party successfully attempts to defuse the situation, award the group 1 trust point. If all PCs fail the check, there is no change to their Trust Score. The first night will not count towards the Splatter Man's counter, nor will it decrease their Trust score. *Zokar Elkarid will be used to show the effects of the Haunting of Harrowstone on Ravengro. He will start out very open and jovial, something the party won't find among most of the other residents of Ravengro. However, with each letter painted by The Splatter Man, he will become more and more withdrawn.
With influence from Voomer, the characters will be assaulted by nightmares after the R from Verosianna has been painted by Gibs (or is replacement if the characters act quickly). These will occur every three nights until Harrowstone is exorcised. There will be a DC 15 Will save to avoid the effects of the nightmare (1d6 points of non lethal damage and the fatigued condition), though the nightmares themselves will play out. There are 6 nightmare givers between the 6 characters with each providing a potential 3 nightmares. The Piper of Illmarsh:
FIRST NIGHTMARE
SECOND NIGHTMARE
THIRD NIGHTMARE
Father Charlatan:
FIRST NIGHTMARE
SECOND NIGHTMARE
THIRD NIGHTMARE
The Lopper:
FIRST NIGHTMARE
SECOND NIGHTMARE
THIRD NIGHTMARE
The Mosswater Marauder:
FIRST NIGHTMARE
SECOND NIGHTMARE
THIRD NIGHTMARE
The Splatterman:
FIRST NIGHTMARE
SECOND NIGHTMARE
THIRD NIGHTMARE
Verosianna:
FIRST NIGHTMARE
SECOND NIGHTMARE
THIRD NIGHTMARE
*Sifkesh was chosen because of her desire to corrupt followers of Good deities. Father Charlatan will have been a follower of Sifkesh in my campaign.
This will be a thread for my additions to Carrion Crown. Feel free to steal from these or provide advice as you see fit. Some of them will come from other posters and I will do my best to provide credit when I borrow ideas. Players stay out! Especially mine. First of all, I will be providing information on and a connection to Key NPCs based on traits. This will be supplied to the character who takes the trait as a secret. Chance Savior: You saved the late Professor from certain death. In thanks, you were invited back to his home for a dinner with his daughter, Kendra, and himself. Kendra thanked you profusely after hearing of your deeds. You also gain a +2 bonus on all Bluff and Diplomacy skill checks made agaisnt Kendra. Outside of this, characters taking this trait will be approached by Kendra first for being pallbearers and when information from the journal is found. There will also be the chance for romance with Kendra through this trait. Subject of Study: As a part of your interviews with the late Professor, you revealed to him that you were exposed to malevolent spirits. He rushed away to fetch Father Grimburrow, an old friend of his who he trusted implicitly for his discretion. The elderly man took an instant liking to you and has offered his help should ever you need it again. You will not be charged for healing from the father and all purchases from Ravengro's Chapel will come with a 10% discount when purchased through you. Outside of this, Father Grimburrow will offer characters taking this trait free access to the chapel's library and will ask characters taking this trait to provide eulogies for the late Professor before other members of the party. Inspired by Greatness: Following in the footsteps of your scholarly idol, you spoke to one of his confidantes, Judge Embreth Daramid of Lepidstat. Judge Daramid was impressed by your enthusiasm in following in the professors footsteps and told you of many of his endeavors. When dealing with Judge Daramid, you gain a +3 to diplomacy checks. Outside of this, Judge Daramid will reach out to characters with this trait first to act as a representative for The Beast of Lepidstat in Trial of the Beast. Daramid will also pull strings to assist in the investigation to speed up processes for legally entering places like Vorkstag's and Grines. Making Good on Promises: The favor that Lorrimor did for you required the Professor to pull some strings for you and that involved getting Alpon Caromarc's assistance. You met Caromarc briefly, though he too seemed the type to remember debts owed. When dealing with Caromarc, you have a +2 bonus on diplomacy checks, but a -2 penalty on bluff checks. Outside of this, Caromarc will consider the debt more than repaid by characters with this trait when rescued and will see that the characters are also rewarded personally. He will also provide information on controlling the Beast to combat the Promethean. On the Payroll: During your time working for the Professor, you spent some time in the Shudderwood where you stayed at Ascanor Lodge. During your time there, you often met with a Harrower and courtesan named Madame Ivanja who regularly offered to perform a Harrowing for you as well as more carnal services. You accepted the offers (in line with your characters wishes) and formed a friendship with her. You gain a +2 bonus on diplomacy checks with Madame Ivanja and a 10% discount on her services. Outside of this, Madame Ivanja will approach characters with this trait to find out if they will partake in either of her offered services. She will also provide a chance for foreshadowing future plots through Harrow for the characters with this trait. Madame Ivanja could also provide a potential romantic interest for characters with this trait. Teacher's Pet: In your desire to learn as much from the Professor as possible, you regularly followed him throughout the lands relying on your parents to fund your travels. Soon, another benefactor arrived in the form of a fellow scholar who sought out the late Professors lessons, Adivion Adrissant. You formed a healthy rivalry-based friendship with Adivion fueled by your desires to prove yourselves as scholars. You gain a +2 on Bluff, Intimidate and Sense Motive checks when dealing with Adivion. Outside of this, characters with this trait will be the primary recipients of letters (as suggested by Loki_Thief) to the party and will also be the last to be targeted by Adivion's followers, but the first to be targetted by Adivion himself. Adivion will often taunt characters with this trait directly and will make mention of them specifically in his Big Bad speech. I am also reworking the Paladin's Immunity to Fear as a +4 morale bonus versus haunts to prevent the "The Paladin walks in first, spends a couple of minutes walking around then the rest of the party follows" mindset. This is it for now. I will be creating a conversion for 6 players and alternative locations for crucial items based on the presence of a Paladin in the party.
Treerazor's Bane [Link] Source Inner Sea Primer pg. 10, Elves of Golarion pg. 15
I'm really looking forward to playing a serial killer who has gone to the Worldwound to atone after having a vision granted to him by Iomedae (Touched by Divinity trait). He will be an Oracle of the Battle Mystery, struck with the Haunted curse where he is haunted by those who he has killed to remind him of his sins. I hope to prolong the Redemption rules aiming to get to Neutral by about 5th level (avoiding the Paladin's Detect Evil beams for a little while) and then working on the long hard path to goodness.
So I was reading the Players Guide for Wrath of the Righteous and couldn't help but want to embrace the Redemption rules with a character for the campaign. I just wanted to get other peoples opinions on how a character starting with an evil alignment would: a) work in a party likely to include a paladin
I will use this opportunity to try and provide some advice on how to address these issues from a GMs perspective. To address each of your points: Firstly, the deadliness of an encounter is determined not only by the stat block, but by how the NPC is run. Does the Hill Giant who just watched a Wizard incinerate his friend have to take the attack of opportunity against the rogue who is sneaking up in a flank? Does the Succubus have to fly out of reach of everything when she is clearly dominating the combat? A 'mistake' in tactics can easily turn the tide in combat by giving the PCs a fighting chance. If you feel that the party is suffering, pull some punches, the stat block is already hurting them enough. A lot of the newer mods make it very easy to challenge a party, it leaves toning them down to the GM. Secondly, I have noticed that in recent mods there has been a substantial amount of plot. I'm sorry, but I disagree with you on this point. Perhaps you can find a way to reveal more of the background to the players through NPCs they encounter. The end of the scenario is an excellent place for a debrief, the Venture Captain can congratulate them and fill them in about a little of what they had a hand in stopping. Thirdly, I find that factions mean more when the GM makes the factions mean more. Describe the couriers of the missions coming in and providing the mission. Maybe have a halfling slave approach the Chelish faction members before immediately reporting to the Andoren members. Try and encourage a bit of healthy competition. Some players new to PFS in general aren't fully aware of the deep rivalries between the factions, maybe taking some time to explain these rivalries will encourage players to engage a bit more. Also, there are the faction goals that were sent out for season 4, perhaps focusing on these instead of the faction missions may make for a more enjoyable experience? These are all just my own little ideas, I hope they help in some way. Good gaming!
Hi Dust Raven, I recommend if you buy a ship using the prestige, you make sure you know what kind of ship you have. For example, an Andoran character of mine had a trading vessel with named crew (after a speaking to from one of my GMs). Rather than have it be an amorphous ship that changes to suit your needs, have it be something flavorful that fits your character. The vanities are exactly that: Vanities. They are the things that we show off, whether it be a herald who announces our characters at a fancy party, an island off the coast of Varisia or a merchant vessel, they may or may not come up in scenarios mechanically, but they are always something that your character can talk about. I don't mean to sound preachy, I simply wish to convey my perspective on the matter. Good gaming! |
