I Want to Buy a Ship


Pathfinder Society

Dark Archive 4/5 Venture-Agent, Colorado—Colorado Springs aka Dust Raven

The Field Guide says I can buy a ship for 10 pp.

What kind of ship is this? Any kind I want? Is there a gp value associated with it? What exactly do I get?

5/5 Venture-Captain, Massachusetts—Central & West aka Harley Quinn X

There is no GP value associated with it. You can't sell it later. It earns no money for you, as stated in its description, but it gives you +2 to Profession(Sailor) which can earn you a little more if that is your Day Job. It comes with a crew, and not too much else. It is self-sustaining, and thus no need to buy feed for your crew.

For the most part, the uses are up to you, as long as it doesn't provide some absurd mechanical advantage. It can be for trade, transport or military purpose.

You can use the boat for sea travel, instead of a boat provided for you by the society.

Dark Archive 4/5 Venture-Agent, Colorado—Colorado Springs aka Dust Raven

This I know. But, different kinds of ships have different movement rates, hold different amounts of cargo or can carry more or less passengers than others. While I don't expect any of this to make much difference in most scenarios, I know of at least one in which it's important to know the movement rate of the ship.

If none of this really matters, is it fair to say I just have a "whatever's best" for the task at hand, whatever that task may be?

Grand Lodge RPG Superstar 2012 Top 32

You have Flip Mat: Ship. ;)

The Exchange

Hi Dust Raven,

I recommend if you buy a ship using the prestige, you make sure you know what kind of ship you have.

For example, an Andoran character of mine had a trading vessel with named crew (after a speaking to from one of my GMs). Rather than have it be an amorphous ship that changes to suit your needs, have it be something flavorful that fits your character.

The vanities are exactly that: Vanities. They are the things that we show off, whether it be a herald who announces our characters at a fancy party, an island off the coast of Varisia or a merchant vessel, they may or may not come up in scenarios mechanically, but they are always something that your character can talk about.

I don't mean to sound preachy, I simply wish to convey my perspective on the matter.

Good gaming!

Sczarni 3/5 5/5

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The information stated above is correct, but something that may not have been pointed out is that the ship is a "Vanity". So by deffintion only has worth as it applies to your prestige.

Addtionally, the text states that it is a maritime vessel and the it can be used for sea passage. I am not sure what case you are referring to about vessel speeds, but I can guess at one that I GMed recently. I would say that if the scenario required you to fight aboard your ship, you may just want to use the one the Society arranges for you. I say this out of pure "vanity", as I would not want to put "my" ship into harms way!

So again, I point out that the ship is a vanity.

Captain Ron
The Golden Rose

(I spent the points too =] )

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

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In-game, the best I think the ship can do for you is help you avoid having to pay for sea passage (some scenarios have you needing to negotiate for that, but if you bring your own ship to the party...)

But for the most part, it's for the fun of it.

Cap'n Julian Ignatius John Patrick "Black" Ramsey
The Ardent Lady

(I, too, spent the points on one :)

Dark Archive 4/5 Venture-Agent, Colorado—Colorado Springs aka Dust Raven

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Brendan and Phillip, I absolutely agree! Eventually, my gnome pirate will be spending pp on his own ship, the Sundowner*, complete with elf first mate, an opportunistic halfling quartermaster and a goblin cook. But that's eventually.

Today I'm running The Blakros Matrimony and

Spoiler:
The PCs need to get from Absalom to another nearby island and may take one of two ships, or their own if they have one. If the PCs have their own ship, it's important to know how fast that ship is to know how long it takes to get there. Timing appears to be important here.

At least one person in my regular group of players has his own ship. So I'd like to know how fast it is, or can be, or should be, among other factors.

*Sundowner:
A Sundowner, in colloquial British English, is an alcoholic drink taken after completing the day's work, usually at sundown.

A sundowner contains 1 1/2oz Rum, 5oz Pineapple Juice and 2 dashes of bitters.

Liberty's Edge 5/5

Without reading the scenario, it will be hard to specifically answer your question.

However, vanities typically have no mechanical benefit.

So regardless of the mechanics of the scenario, you have to find a way to incorporate the fact that your own ship has no stats, and can offer absolutely no mechanical benefit within the scenario.

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

The Ship vanity may be unique in this:

Pathfinder Society Field Guide wrote:


Vanities generally have minor game effects; when they do, these effects tend toward non-combat bonuses.
Pathfinder Society Field Guide wrote:


Whenever you require passage at sea, you may choose to take your vessel instead of an unfamiliar ship hired by the Society to deploy you and your party.

If I were GMing the scenario (I'm sure that First Steps part 3 comes to mind immediately for this sort of thing), I'd say that a PC-owned ship is just as fast as a NPC-owned one, for "time" purposes. No sense in being nickel-and-dime with something like this.

That being said - for something like Murder on the Throaty Mermaid, where the whole scenario takes place on a ship, I wouldn't allow a PC to use their ship instead.

Dark Archive 4/5 Venture-Agent, Colorado—Colorado Springs aka Dust Raven

First Steps III did come to mind, but seeing how it's impossible to earn 10 pp prior to playing it, it doesn't really matter.

Quest for Perfection II, however, would be another which involves being on a ship for a significant portion of the scenario.

I'd hate to think I'd have to deny a player use of something they paid 10 pp for. I understand it should tend toward non-combat, but tend toward does not necessarily prohibit, and since the Ship vanity specifically states a PC may use their ship instead of another vessel I see no reason to deny it.

Other than a complete lack of stats, of course.

I might just extend Mike's suggestion to using whatever NPC vessel speed for the PC vessel to other stats as well.

I wish there was something more concrete either way here. I know it's a vanity, but hell, for 0 pp my gnome can just say he's the captain of the Sundowner and make his day job checks if the only functional difference is a small bonus to the roll.

Liberty's Edge

Yes he could say he was the captain. But it wouldn't be his ship. :3 He'd just be some paid employee.

Sovereign Court

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Looking at the rules...
The Vanity costs twice as much as the business vanities, and does provide twice the bonus, so regardless you’re not wasting PP on the boat.

However that said, the vanity does state you can use the physical craft during a scenario. As such you should draw up your ship. There are items that are legal for play that you might even consider using to upgrade your ship’s functionality etc (which could be a really fun avenue for play).

If I had to peg what kind of ship this is, and calculating that PP are worth an estimated 375gp each:
There are few ships provided in the Ultimate combat, of which you are stuck between either a 10,000gp value (for a longship, galley or sailing ship) or a rowboat at 500gp.... (I guess your free to select the rowboat if you want…)
The Galley is not a marine vessel... so lets scratch that one….

So your down to either a longship or a Sailing Ship. Both fit 2 different thematic character types and both seem applicable for the vanity....

Except the Sailing ship comes with 20 direct-fire siege engines. Assuming those are ballista’s (and probably shouldn’t be included with the vanity), they would have a sell value of 5000gp, which means you are getting a 5000gp boat for 10pp, which is a good deal.
Comparatively, the longship moves at 2/3s the speed and has only 1/3 the cargo capacity, and relies on the large crew as its big selling point. Since the crew of a vanity are already busy providing the +2 profession bonus that the character is already receiving (and probably should not be able to otherwise significantly influence a scenario), it seems to me to be a reasonable alternative to the longship.

So if I were to rule this out, I would heavily encourage a player to design their boat as either A) Longship or B)Sailing Ship without siege engines.

Anyways, that’s my 2 cents worth. If anyone sees any errors in this logic please let me know!

Grand Lodge 4/5 5/55/5 Premier Event Coordinator

The stats for the vanity ship are not listed so it should be up to the player to decide whatever they want to use. I chose a sailing ship as the platform. It is a former Chelaxian slaver and is now called the "Verdant Osprey." She is captained by none other than Bartolomae Aguillosa, Scourge of the Inner Sea, former privateer and pirate turned agent of the Pathfinder Society.

I would like to purchase a second ship and elevate his self-appointed rank to Commodore or perhaps Admiral, but I'm not sure it is legal to take a vanity twice even if you gain absolutely no mechanical advantage from doing so. It would be strictly for fluff. He is also the owner of a caravan, a trading company (business vanity) called "Merchantium Arcadium", and as an ethnic Varisian and member of the Sczarni faction, a member of the Absalom thieves guild.

All I know is he 's a hellova lotta fun to play even if his combat skills are a bit lacking.

Dark Archive 4/5 Venture-Agent, Colorado—Colorado Springs aka Dust Raven

Wamulus wrote:

Anyways, that’s my 2 cents worth. If anyone sees any errors in this logic please let me know!

It all looks good to me. A sailing ship is pretty much what I think of when I think of any character owning a ship, but I'm not accustomed to thinking others would think the same way.

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

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Bob Jonquet wrote:

The stats for the vanity ship are not listed so it should be up to the player to decide whatever they want to use. I chose a sailing ship as the platform. It is a former Chelaxian slaver and is now called the "Verdant Osprey." She is captained by none other than Bartolomae Aguillosa, Scourge of the Inner Sea, former privateer and pirate turned agent of the Pathfinder Society.

I would like to purchase a second ship and elevate his self-appointed rank to Commodore or perhaps Admiral, but I'm not sure it is legal to take a vanity twice even if you gain absolutely no mechanical advantage from doing so. It would be strictly for fluff. He is also the owner of a caravan, a trading company (business vanity) called "Merchantium Arcadium", and as an ethnic Varisian and member of the Sczarni faction, a member of the Absalom thieves guild.

All I know is he 's a hellova lotta fun to play even if his combat skills are a bit lacking.

Make friends with other characters with ships and get them to sail in your fleet as one of your captains - then you get the big Commodore hat. Just ask Commodore Xan Stormblade and one of her captains, the aforementioned Cap'n Ramsey


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i took the lionfish and renamed it. its crew was dead anyway :)


Glad I saw this thread for when you turn up in a ship Dust Raven hehe.
There are vehicle templates in Fantasy Grounds that you can use btw.
And what would happen if it somehow got sunk? Would you lose the vanity and mark it on the chronicle sheet as sunk?'

Dark Archive 4/5 Venture-Agent, Colorado—Colorado Springs aka Dust Raven

Skellan wrote:

Glad I saw this thread for when you turn up in a ship Dust Raven hehe.

There are vehicle templates in Fantasy Grounds that you can use btw.
And what would happen if it somehow got sunk? Would you lose the vanity and mark it on the chronicle sheet as sunk?'

I imagine so. Same as would happen if any Follower were killed during a scenario.

Sczarni 5/5 Venture-Lieutenant, Washington—Pullman aka Coraith

There are Vehicle stats in Ultimate combat and some minor adjustments that can be found in Pirates of the Inner sea. I suggest you take a gander there and since it is an undefined type of ship just pick one that suits what your character does.

I have a Pirate Character that spent the 10 prestige to get a Man-of-War and has made good use of it many times.

Sczarni 5/5 Venture-Lieutenant, Washington—Pullman aka Coraith

Skellan wrote:

Glad I saw this thread for when you turn up in a ship Dust Raven hehe.

There are vehicle templates in Fantasy Grounds that you can use btw.
And what would happen if it somehow got sunk? Would you lose the vanity and mark it on the chronicle sheet as sunk?'

Yes it would be gone if it were to get sunk in the course of a scenario. Such is Pathfinder.

Sczarni

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Mike Bramnik wrote:
Make friends with other characters with ships and get them to sail in your fleet as one of your captains - then you get the big Commodore hat. Just ask Commodore Xan Stormblade and one of her captains, the aforementioned Cap'n Ramsey

Xan still hasn't been able to convince anyone besides Ramsey to refer to her with that title, unfortunately. :-)

I defined Xan's ship, the "Stingray", as a brig, but it fundamentally is just a "sailing ship". I expect it to move at the speed of plot, no faster and no slower.

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