Brekum's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




So, we just finished a campaign and our GM decided that this time around we where going to roll to see what class we played. He made a chart and we had to roll twice and play whatever two classes we rolled. One of our guys got really luck and rolled witch twice. Everyone else ended up with two classes. Of course, I rolled a one which was roll twice more. Long story Short I ended up with cleric/sorcerer/monk. Could be worse I guess.

At little background. We have been playing together for a while and this game will start at lvl 8 and should run at least through 20. Our group tends to lean more toward optimization although we would not call ourselves the biggest min/maxers around. The main reason for the rolling is our GM wanted us to play less powerful characters than we would normally create and figured random multiclassing as the most RP oriented method. We got him to agree to allowing SLA for early entry to PRCs before we rolled to make things a bit more interesting for us.

Party makeup is a witch, a ranger/bard, an alchemist/wizard, a gunslinger/summoner and of course me, being the guy that rolled a 1, a cleric/sorcerer/monk.

My initial thought is to go cleric 1/empyreal sorcer 1/monk 1 and jump into Mystic theurge for an extremely S.A.D. character. Perhaps even go with the god of magic so I can use my staff as a quarterstaff/monk weapon and pick up guided hand so almost everything I do is wisdom based. Kinda of a weird, not quite as good CodSorcMonkZilla when I feel like buffing up and laying off the spells for a while. I think, do to the party makeup, I am going to go for lvl 9 cleric spells by lvl 20. I am just being pulled in so many directions in my head I can't decide. There is always cleric 2/sorc1/Mystic Theurge 10/Cleric 7.... or even take another level of sorcerer after Mystic Theurge for access to lvl 6 spells at the cost of not getting lvl nine spells till lvl 20...

Any ideas/suggestions would be much appreciated.


I have been invited to play in a local game and I was unable to decide if I wanted to play a cleric, an archer or a wizard..... so, I decided to build an archer/caster. I have landed on witch as of right now. The party consists of a tanky fighter, a druid, a rogue and a barbarian. I have a basic idea but I am very open to suggestions and variations from what I have so far.

Elf/ Hedge Witch/ Patron: Strength

1 Witch 1 Hex: healing // Point Blank Shot
2 Fighter 1 // Precise Shot
3 witch 2 Hex:flight // Rapid Shot
4 witch 3
5 witch 4 Hex: Hedge Witch // Arcane Strike
6 witch 5
7 witch 6 Hex: Tounges // Deadly Aim
8 Eldritch Knight(ek) 1 //bonus feat: weapon focus bow
9 ek 2 //many shot
10 witch 7
11 witch 8 Hex: Hedge Witch //reach spell
patron spell: divine power
12 ek 3
13 ek4 // weapon spec bow
14 ek5 // bonus feat: point blank master

That is as far as I have gotten at this point. Any thoughts?