Sir Holton

Bran the Blessed's page

497 posts. Alias of Cwethan.


Full Name

Bronwyn's Profile

Classes/Levels

Influence:
Influenced by: Thor Girl, Bioshock, Wingblade, The Silver Shadow. Influences: Thor Girl, Bioshock, Apex, Hex, Wingblade, The Kilt, The Silver Shadow, Shadowboxer, Jusker

Gender

Labels: Danger: -1 Freak: 1/3 Savior: 1 Superior: 1 Mundane: 3/1| Conditions: Guilty, Afraid

Size

Over 8' and at least a quarter-ton

About Bran the Blessed

Mouth isn't as simian, but the build is right

Hero: The Janus
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Hero Name: Bran the Blessed
Real Name (if different): Bronwyn Pascal
Abilities: Heightened physical abilities, supernatural senses, energy absorption (via enchanted spear). Bronwyn/Bran has performed above peak human potential in speed, senses, and durability, but her strength and stamina are clearly superhuman when she unleashes them. She also has a sixth sense for the supernatural that she hasn't gotten a lot of practice interpreting or even using. Gae-Dearg can absorb different kinds of energy. She knows it works on magic, electricity and some other things, but she hasn't figured out a safe way of testing exactly what it can handle yet.

Look: As Bran: White, Male, Iconic, Costume, Helmet (He's built like an offensive tackle writ larger and dressed in a stylized version of the armor of a dark ages knight with a full face greathelm and suit of chainmail she knit herself.

As Bronwyn: Light skinned Latina, Female, boring clothing (She has a darker complexion than her alter ego that shows her mixed heritage. While she's clearly fit and muscled she has a relatively rangy build from her hard work in the Halcyon High track team (go Hornets!). Of course ever since she found the enchanted spear Gae-Dearg she's been stronger and faster than ever, but that doesn't stop her from putting in her time in practices. Well usually it doesn't.

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Labels
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Danger : 1
Freak : -2
Savior : 2
Superior : 2
Mundane : 0

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Influence
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Have Influence on:

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Team Moves
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List your team moves
When you share a triumphant celebration with someone, ask them if they see you as the person wearing the mask or the person underneath. If the former, mark potential and clear a condition. If the latter, take Influence over them if you reveal yourself.

When you share a vulnerability or weakness with someone, tell them a secret about who you
really are. Give them Influence, and shift your Mundane up and your mask’s Label down.
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Advancement
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Write down any current advancements.

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Backstory
When did you first put on the mask? Why?: I didn't even know what was going to happen the first time I took up the Spear, Gae-Dearg. I was on a class trip to the museum when some crazy cultists broke in and took everyone hostage while they looked around for the artifacts to bring forth the dark god Balor.

I figured they were nuts, but that made them more dangerous, not less. I'd managed to sneak away when they first rounded everyone up, but soon they started talking about hurting people, maybe they'd hurt Marco.

I held the state junior women's javelin record, so I figured if I was gonna do something this stupid, I'd do better with a spear. And boy did I. As soon as I picked up the spear, I transformed. I was strong. Really strong. I hit them like a cannonball - they never stood a chance. One of them tried to hit me with some kind of.. spell? I dunno, maybe it was just some crazy laser, but either way when I hit the beam with my spear, it disappeared. Which I guess was pretty lucky. Anyways, they were pretty spooked and ran for it before they could steal much or summon anything. And honestly I was pretty spooked so I ran for it until I could figure out how to turn back.

The spear shrunk down, and I did too, though the spear was barely bigger than a toothpick, and I was still the same size. But now I was strong. Really Strong.

Maybe I should have just left it there, but I've always believed in what super heroes do. I believe that might doesn't make right, but that might should be in service to right. How could I turn that away?

Why do you keep a secret identity?: Are you kidding me? Everyone would freak?! Especially Marco. I feel like I could explain it if I were trans, if I wanted to be this way, but I'm not! I just, I just don't want to keep having the same conversation over and over.

Who, outside of the team, knows about your dual identity? No one! Well, my best friend Mary Beth, I mean I had to tell someone! And look, I've read Le Mort d'Arthur, I've read the Once & Future King, and when I found a magic Celtic spear, I read the Mabinogion too, but Mary Beth has this stuff. Down. Cold. She's totally gonna be Indiana Jones or something when she grows up. Or maybe a wizard, she's been trying to figure out what other myths are real, 'cause this thing did NOT come with an instruction manual.

Who thinks the worst of your masked identity: Man, I don't know. I've only been doing this for a few months. I guess, there was one time when I really trashed this one guy, Mr. Brian Murphy's, car when I was chasing after some bad guys - spear right through the engine block. Unfortunately he was an alderman or a city councilman, something like that, and I've been getting some bad press since then. Probably why the powers that be suggested I join up. Which is great! I had no idea how to find a team. Mr. Murphy's still not really a fan though.

Why do you care about the team: They're helping me figure all this out! Well a lot of it. The fighting bad guys and the stuff that might be magic. Not the telling Marco why I'm always so busy stuff; that part I barely talk to Mary Beth about.

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List Questions, then answers.

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Relationships
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We'll answer these questions in discussion.

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*Any Other Abilites Unique to your Playbook
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The Mask: You wear a mask and hide your real identity. Choose what Label you try to embody while wearing your mask:
❑ Savior
Once per session, you can affirm either your heroic or secret identity to switch your Mundane with your mask’s Label.
When you reveal your secret identity to someone who didn’t know it already, mark potential.

Mild-mannered: When you try to use your civilian identity to deceive, trick, or slip past someone, roll + Mundane. On a hit they buy your facade.
On a 7-9, choose one:
- you’re still under observation
- you leave something incriminating behind
- you’re forced to make a fool of yourself to sell it
On a miss, one of your civilian obligations rears its ugly head.

Dangerous web: When you reveal a trap you’ve left for someone using your powers, roll + your mask’s Label (Savior). On a hit, your opponent trips into it, and you get an opening or opportunity against them. On a 10+, take +1 forward to pursuing it. On a miss, the trap inadvertently leads to a dangerous escalation. (This will sometimes be different ways of reshaping the environment, but will usually key off of absorbing various energies with Gae-Dearg)

Secret Identity
Your mundane life comes with a series of obligations. Choose a total of three obligations.
School: Athletic team (Track & Field)
Social: Significant other (Marco), best friend (Mary Beth)

When time passes, roll + your Mundane to see how you’re managing your obligations. On a hit, things are going pretty well—you have an opportunity or advantage thanks to one of your obligations. On a 7-9, you’ve lapsed on one obligation, your choice. On a miss, you haven’t given your normal life anywhere near the attention it deserves; the GM chooses two obligations that are going to bite you in the butt.

Choose four drives to mark at the start of play. When you fulfill a marked drive, strike it out, and choose one: mark potential, clear a condition, take Influence over someone involved.
When your four marked drives are all struck out, choose and mark four new drives.
When all drives are struck out, change playbooks, retire from the life, or become a paragon of the city:

Earn the respect of a hero you admire
Punch out a teammate
Tell someone your true feelings for them
Break up with someone

I am not my body: When you take a powerful physical blow, you may roll as if you had two fewer conditions marked, but you must Lose Control on a 10+

Game face: When you commit yourself to save someone or defeat a terrible enemy, mark a condition and take +1 ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you don’t make progress towards that goal, mark a condition. When you fulfill your goal, mark potential.

There when it matters: When you defend someone, on a hit you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive on the scene ready to help.

Potential:
Unmasking to Shayera
Unleashing Haxor's power directly into himself
Crashing through a windshield after taking that Powerful Blow
Failing to find Whippoorwill at first
Nearly bleeding out in the shark tank while Defending Whippoorwill at the Aquarium
Gained Drives
Picking the worst time to doubt Wingblade's health in an attempt to Support her before entering the Hospital
Getting pulled into the Shadow Beast's Maw while Confronting it
Lacking the first aid to Support Hashtag when he was stabbed
Unmasking to Eli
Finding nothing at the ruins of the Clocktower
This is Not my Body
Growing Closer to Thor Girl
Emotional Support from Marco
Making plain Gae-Dearg's magic in the heart of Reaver
Failing to find a quiet spot to deal with Brett
Watching, helpless, as Shayera looked to her "Dad" for permission to fly.
Game face
Free advancement
There when it matters
Freeing Shayera from Reaver Technology (Game Face)
Confession Post (as requested)
A surprising turn of events with a robot arm
Tried to transform back, but Nothing Happened
Bronwyn's real life starting to fall apart.
Unlocked Moment of Truth
Telling Shayera her true feelings
Breaking up with Marco
Being completely overwhelmed in the MOBA battle
Absorbing a ring of explosions
Getting bogged down in a sea of robots
The Man in the White Coat permanently loses Influence over Bronwyn.
Unmasking to Whippoorwill
Being thoroughly uncertain of Cassie's true identity
Demonstrating the great utility of multiple layers of armor
Failing to get Mercy to stop destroying the museum
Prolonging the battle against Bone Daddy's Dinosaurs
Unlock the Empathize Adult Move
Failing to get Alexandra out of the fray
Exorcising Shaun's Demon
Getting Whammied by a Lost Doll
Demanding that Cassie stay in the fight close to Ery 6/14
Unmasking to Cassie 8/30
Being forced into a vision of Polyphemus 11/8
Leaving Odysseus furious with his cure. 11/16
Draining her power into the Tiger's Mask

Bran/Bron Plot Hooks:
1. Bronwyn does something ill-advised while trying to figure out how to temporarily suppress her powers.
2. The Looming threat of Balor the Walking Death finding a more suitable host.
3. Bran speaking to Bronwyn from the Otherworld
4. Mary-Beth accidentally going to far in her experimentation.

Cortex Plus Statblock:
Bran the Blessed
Solo d6 Buddy d10 Team d8
Distinctions: Mythic Powerhouse
Catholic Guilt
Star Heptathlete

Blessed in Might
Enhanced Durability d8
Enhanced Speed d8
Enhanced Reflexes d8
Enhanced Senses d8
Mystic Sense d8
Superhuman Stamina d10
Superhuman Strength d10

Second Wind
Haymaker
Exhausted

Panoply of War
Enhanced Durability d8
Weapon d8

Killing Edge (Dangerous)
Energy Absorption
Equipment

Acrobatics d8, Combat d8, empathy d8, mystic d8

Thou Shalt not Kill
1 xp When you don't use any dice from your Panoply of War power set when you make an attack.
3xp when you use the Killing Edge sfx to inflict physical stress on a human target
10xp when you purposefully use lethal force against a human, or when you let a dangerous enemy escape rather than risk killing them

Thou Shalt Have No Other Gods Before Me
1 xp When you create a resource using Mystic Expert during downtime.
3 xp When you take confession and perform penance for your sins as Bran
10 xp When you renounce the use of pagan magic, or bring forth another god from hibernation.

Label Notes for the terrible Trio:

Bran/Bron is closest to The Delinquent
Farthest From: The Transformed
Thor Girl is closest to The Bull
Farthest from The Beacon
Wingblade is closest to The Reformed (2)
Farthest from The Protege

"I would expect these flame retardant materials to be of less use if he simply caused Alexis to combust, rather than wielding fire itself as a weapon. Still, he may seek to ignite our surroundings if he is unable to do so to our bodies, and armor may be sufficient to guard against that end."

Abacus's distorted voice quickly replies, [b]"Dear Abby: I have shared 四十年的友誼 with a hot tempered woman. 儘管她有很多憤怒 but we managed to maintain the relationship. She now lives and fights with a man in his small apartment. 他經常在他的小公寓裡吵架。他們在財務上掙扎,她最近承認 when they quarreled, she 抓住他的 toothbrush 然後浸入 toilet 解決她的挫敗感. Obviously, he didn't know..."

Another set of speakers begins reciting Shayera's report card:
[stuff]

[/stuff]

Bran's in the biggest danger. The spear's protecting him for now, but the corruption's creeping around out from Dane's body, and anyone without a healing factor shouldn't be that close to it.

Alexandra vaults over the counter, and toward Bran, gathering as much momentum as she can among the way, and leaps up to knock Bran to the floor, half pouncing. Unfortunately, she acted in such haste that even her training was unable to overcome the simple disparity of mass.

The collision knocks Bran off balance, and leaves the Silver Shadow sprawling across the floor, looking up at