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![]() initiative: 1d20 + 1 ⇒ (10) + 1 = 11 Waking to darkness, Brakkart fumbles around to find his family scimitar as he pushes himself upright. As the priest draws his weapon, he calls upon Sarenrae's holy blessing to fill it's black length with a holy light, and a soft golden glow illuminates the camp like the first rays of morning. Move action to stand while drawing the scimitar, Standard to cast light. ![]()
![]() "Great potential?" Brakkart asks in a still slightly bewildered tone, "surely that could be said of anyone willing to see their goals through, while enduring all the difficulties that arise along the way." Helping to push the wagon, the priest stops for a moment to look at his two teachers, "from that inevitable's words, it sounded as though you had been working with them until just recently. If they're trying to use us as pawns in some otherworldy war of theirs, they seem like just the sort of beings our order was founded to oppose; why did you trust them? And perhaps more to the immediate point, what changed that?" ![]()
![]() Brakkart ate in silence, casting long glances down at the dusky blade hanging at his waist between mouthfuls of the breakfast, and only stirring when Kimiko spoke up. "Hmm?" He asks, his attention suddenly returning to the room and those around him, "I'm sure he'll be here, and no doubt if we head off to look for him he'll arrive just after we leave." ![]()
![]() "Maybe he's dealt with them before," Brakkart comments, as they leave, "but you're right, we should probably get some rest soon, in case we're needed before the morning." "And now we're back, let's seem if the Healing Light can do anything more for your wounds. I would have called upon the last of the healing at my disposal while we were in the field, but I figured it would be best to keep something in reserve on the chance we had an emergency on our way home." cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9 ![]()
![]() initiative: 1d20 + 1 ⇒ (10) + 1 = 11 Seeing the shadowy beast launch itself from the murky waters of the pond and tear away a chunk of Kimiko's flesh, Brakkart sends another prayer to Sarenrae, "Please bolster us as we fight to bring your holy light into this dark place." Channel Energy: 1d6 ⇒ 4 Excluding the shadow mastiff, in case it is already wounded. ![]()
![]() Channel Energy: 1d6 ⇒ 1 "Please, Sarenrae, let your soothing flames wash over us and wash away these burns." Brakkart prays softly, before following after Meriadamocrates, and a soft orange glow pours out from the golden winged figure hanging at his neck, filling those nearby with a comforting warmth. --- "What do we know of these Shadow Mastiffs?" the priest whispers as they approach the clearing, "if they are such dangerous foes, it would probably be better to avoid rushing in blindly." knowledge(the planes): 1d20 + 5 ⇒ (9) + 5 = 14 ![]()
![]() Initiative: 1d20 + 1 ⇒ (8) + 1 = 9 "Possibly the fire elemental that was mentioned," the priest comments, drawing his curved black scimitar and starting down the side of the valley, "even if we're not able to defeat the creature, we may be able to get the occupants of the house to safety." Knowledge (planes): 1d20 + 5 ⇒ (12) + 5 = 17 ![]()
![]() "Before you do," Brakkart interjects softly, but firmly, "I think I would like to hear a little more about this Lady Shadow of yours. What is it that she teaches you? And what does she ask of you in return?" "While not all those who dwell outside of the Dawnflowers light embrace darkness in their hearts, and your Lady may be as benevolent as she seems, there are many creatures of Shadow which cannot be trusted; as the Fetchlings who betrayed you have shown." ![]()
![]() "May the Dawnflower show her mercy to this misguided man," Brakkart offers a prayer in celestial, moving closer to the wounded cultist, "that he might be led back into the light of her glory." Stabilise Leaning closer as Kimiko looks to him, the priest looks over the man for any signs of wounds, while offering a quiet reassurance, "You were wrong, but we can all make mistakes, what you choose to do next is the important thing now. Tell us, what happened here?" Heal 1d20 + 3 ⇒ (7) + 3 = 10
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![]() Slowing to a stop around 100 feet short of the gate, Brakkart looks to his companions, "Those robes look familiar... I think I read of a similar pattern being associated with a group worshipping a demon of shadows. I can't recall the name of the cult, or the demon they worship, but the book did mention they operated from the sewers of Absalom." ![]()
![]() "We can't delay too long," Brakkart insists, moving towards the gate, "some of them may still be alive." Knowledge(Religion) 1d20 + 5 ⇒ (10) + 5 = 15 (17 if the robes are uniforms of a cult, or something along those lines.)
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![]() "My test was certainly less painful than yours," Brakkart admits to Kimiko at her questioning, "I was simply asked to identify a holy symbol; and it isn't too difficult to recognise the winged eye of Aroden when you live in the city he founded. Still, it earned me this book on various strange cults who might have fallen under the sway of malevolent outsiders... should be a good read." |