The Riftwardens

Game Master Nimon

In the Age of Destiny six brave warriors fought on the side of Nex against the Lich Geb in the epic war. They gave their lives for the survival of Nex, but indirectly caused the Mana Wastes. The descendants survived and were sheltered by the Rift


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Dark Archive

Male Human Dungeon Master

Meria:
Once your Eidolon points out that the tracks belong to a wolf or dog, you look at them with a fresh prospective. These tracks have an odd shadow residue, that appears to be a regular shadow to the untrained eye. These tracks could be from a shadow mastif, a truly frightning monster that is truely evil.


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

A curse in abyssal springs unbidden to Meria's mouth as she stands. "This wasn't any normal dog. See here, shadowstuff. Likely a shadow mastiff." Meria's eyes follow the trail as she stares ahead. "Such a creature is dangerous. It has to be stopped." She turns to the others to see their reactions.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"Then I guess we should follow the tracks. Good thing you were able to identify them, as I was really not of a mind to follow a normal dog or wolf."

Grand Lodge

Male Human Wizard / Level 2 (Universalist)

Seems like we are off again to face some creatures beyond the... blackness as Ander crack a joke Anyway, first the shadowbeast hunt and then back to HQ to report our findings?


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko nods to Ander. "So it seems. Hopefully nothing else will draw us further after we find and hopefully defeat the shadow beast."


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

"Then let's follow the trail. Meriadamocretes, lead us." The eidolon shrugs and begins following the trail.

Dark Archive

Male Human Dungeon Master

Meriadamocretes leads you all to a small patch of trees in the prarie. It is now dusk. The tracks stop at a small pond in the center of the trees.


Channel Energy: 1d6 ⇒ 1

"Please, Sarenrae, let your soothing flames wash over us and wash away these burns." Brakkart prays softly, before following after Meriadamocrates, and a soft orange glow pours out from the golden winged figure hanging at his neck, filling those nearby with a comforting warmth.

---

"What do we know of these Shadow Mastiffs?" the priest whispers as they approach the clearing, "if they are such dangerous foes, it would probably be better to avoid rushing in blindly."

knowledge(the planes): 1d20 + 5 ⇒ (9) + 5 = 14

Dark Archive

Male Human Dungeon Master

Brakkart:
You can not call anything specific about shadow mastifs. You do know that things of the shadow realm prefer darkness, and tend to be Neutral Evil.


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

"It would seem our little shadow friend has decided to take up swimming. Meriadamocretes, please encircle the lake to see if you can find it's tracks leaving this pond. And be careful."

With a tsk, the eidolon begins circling the lake. Survival: 1d20 + 4 ⇒ (20) + 4 = 24

How big does this pond look, and how deep?

Grand Lodge

Male Human Wizard / Level 2 (Universalist)

What if the beast is still there? Just assuming but I do have a bad feeling about this... unsure why but still. Ander speaks out as he loads the crossbow just to assure his own mind


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

"If it's still there, so much the easier to deal with it." Meria keeps her whip in hand as she says it.

Dark Archive

Male Human Dungeon Master

The pond is about 50' across and is very murky. It is hard to gage depth.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko, suspicious of the murky pond, lingers on its edge, one end of her kama swinging gently from her hand, the other end held tightly in her opposite hand, just in case. She constantly scans the surface of the pond for any movement.

perception: 1d20 + 8 ⇒ (4) + 8 = 12

obviously in her nervous state, she is less observant than she could be

Dark Archive

Male Human Dungeon Master

1d20 + 4 ⇒ (17) + 4 = 21 Brakkart's perception
1d20 + 3 ⇒ (9) + 3 = 12 Ander's Perception
1d20 ⇒ 10 Meria's perception

1d20 + 8 ⇒ (7) + 8 = 15

Brakkart you can act in the surprise round.

1d20 + 5 ⇒ (8) + 5 = 13 Lesser Shadow Mastif

Everyone roll initative. Brakkart and the Shadow Mastif will have a surprise round then we will go from the top

As Kimiko takes a peak into the pond, a dark patch of the murky water seems to come to life. 1d20 + 6 ⇒ (14) + 6 = 20 Bite vs Flat Foot on Kimiko If past FF AC 1d4 + 3 ⇒ (4) + 3 = 7 damage.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

why do things always attack me first? lol... it just happened in my jade regent game too - twice in a row in two combats.... sigh

init: 1d20 + 6 ⇒ (3) + 6 = 9

well that sucked too

Dark Archive

Male Human Dungeon Master

Sorry, but you are the first to look it seems. The next combat will be a bit differant, unless you take a left turn which is possible.

Grand Lodge

Male Human Wizard / Level 2 (Universalist)

1d20 + 4 ⇒ (16) + 4 = 20


initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Seeing the shadowy beast launch itself from the murky waters of the pond and tear away a chunk of Kimiko's flesh, Brakkart sends another prayer to Sarenrae, "Please bolster us as we fight to bring your holy light into this dark place."

Channel Energy: 1d6 ⇒ 4 Excluding the shadow mastiff, in case it is already wounded.


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Is Meriadamocretes back from circling the pond, and do you want me to roll a separate initiative for her, or just have her go on my action?

Dark Archive

Male Human Dungeon Master

1d20 + 2 ⇒ (14) + 2 = 16 will save for Shadow Mastiff(what is your DC for channle is it 14?) Either way the Shadow Mastiff has a wound.
Ok Round 1

Anders-20
Lesser Shadow Mastiff-13
Meria/Meriadamocretes-12 same initative is fine, it makes it simpler for PbP. Meriadamocretes lets say is 20' away on their way back from circling the pond.
Brakkart-11
Kimiko-9 In melee with the Shadow Mastiff


Nimon wrote:
1d20+2 will save for Shadow Mastiff(what is your DC for channle is it 14?) Either way the Shadow Mastiff has a wound.

DC 12 normally, DC 14 for undead, but there's no need for a save; I was just using Selective Channelling to avoid healing it.

Dark Archive

Male Human Dungeon Master

OH ya ok thanks misread that its apparent now thanks Brakkart

Grand Lodge

Male Human Wizard / Level 2 (Universalist)

Thanking himself for loading the crossbow Anders take 5 feet step back to get a bit more distance between him and mastiff and shoots the arrow at it. Crossbow Attack 1d20 + 4 ⇒ (4) + 4 = 8 Crossbow Damage 1d10 + 4 ⇒ (8) + 4 = 12

Dark Archive

Male Human Dungeon Master

Ander's shot misses the beast and it continues to attack Kimiko ferociously 1d20 + 6 ⇒ (10) + 6 = 16 still flat footed 1d4 + 3 ⇒ (1) + 3 = 4

Meria's next, still round 1
Round 1

Anders-20 Shot and missed
Lesser Shadow Mastiff-13 Biting Kimiko
Meria/Meriadamocretes-12
Brakkart-11
Kimiko-9 In melee with the Shadow Mastiff


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

Round 1

Stats:

HP 10/10
AC 15 T12 FF13
F/R/W 2/2/4
Effects
None

Meria takes a step away from the creature and lets out a strike with her whip. "Meriadamocretes, stop that creature and help Kimiko."

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit?: 1d20 + 3 ⇒ (15) + 3 = 18
Crit damage: 1d4 + 3 ⇒ (3) + 3 = 6


Female Biped Eidolon

Round 1

Stats:

HP 11/11
AC 15 FF14 T11
F/R/W 3/3/0
Effects
None

At Meria's command, the eidolon lets out a furious charge and rushes the Mastiff, attempting to sink it's claw into the creature's hide.

Claw w/ PA: 1d20 + 4 ⇒ (20) + 4 = 24
Claw Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Claw w/ PA Crit?: 1d20 + 4 ⇒ (18) + 4 = 22
Claw Crit Damage: 1d4 + 6 ⇒ (3) + 6 = 9

Dark Archive

Male Human Dungeon Master

Ha, um wow, ok so its dead and stuff ha!

The beast lays dead, its semi-corporal body quickly disintergrating, as the sun finally sets.

Welcome to Level 2


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}
Nimon wrote:


Ha, um wow, ok so its dead and stuff ha!

The beast lays dead, its semi-corporal body quickly disintergrating, as the sun finally sets.

Welcome to Level 2

Just remember, that act of awesome will ensure I'll never hit anything EVER AGAIN in this campaign, lol.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"Thank you, Meria. I think you and your beast saved me this day." Kimiko looks down at the dead beast as she puts her weapon away, then at the bites on her body. "Brak, you too. Your healing too, saved me from dying at the shadow creature's teeth." Still, Kimi doesn't look too good, and she sways a little on her feet.

4/11 hp


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

"Be careful, Kimiko, you still look a tad pale. Brakkart, can you do more for her?" Meria turns to Meriadamocretes and smiles. "You did well." Her smile is met with a snarl as the eidolon turns away.


"I can't" Brakkart says with a slight smile to Meria, "but I have little doubt that the Healing Light of Sarenrae can soothe her wounds."

Channel Energy: 1d6 ⇒ 2
Channel Energy: 1d6 ⇒ 1


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"Thanks, Brak... that does feel somewhat better. I'm sure the rest will recover in time. We should head back and report."

hp 7/11, assuming we level up when we get back.. otherwise, 18/22

Dark Archive

Male Human Dungeon Master

It is night time when you arrive back at Absolam. The lights of the city act as a bright beacon drawing you home. Already there is some talk on the streets of foul things coming from the portal by the Spire of Nex. Apparently more things have been coming out of the portal since nightfall.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko (along with the others, I assume), even though it is nighttime, goes in search of Master Gyasi to report the findings we made concerning the portal.

"Since things are still coming from the portal, Master Gyasi, we felt we should report immediately, rather than wait til morning. We have already slain a fire elemental and a shadow beast that came in through the rift, with reports of some kind of giant coming through and now rumors of other things as well that have come in through the portal since then."

The full tale is told, of the cultists, the reason given for the their actions, the fetchlings, all of it.

"I hope we have done well. Perhaps we should have stayed to battle more fiends from the portal, but they may never have stopped. We felt it important to report back and hopefully some way could be found to close the portal."

She pauses to give others a chance to chime in with details she may have forgotten, or perhaps even misconstrued.

Grand Lodge

Male Human Wizard / Level 2 (Universalist)

Well, I do sense some kind... how to put it in words, bigger gears turning and us unable to stop it. In my opinion, we should push through that portal and chase after that fledling to prevent more catastrophes happening... since there seems already been sighting from normal civilians. Each minute and hour passing by just increase chance of something more sinister happening Anders explain with serious face


Male Human

You did right to report in immediately. Tracking the shadow beast was dangerous, but I am pleased you were able to take care of it. Were there any survivors at the gate?


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"One survivor was found. He told us of his cult which follows Lady Shadow. He said she is not a demon as some have called her, but she is from the Shadow plane. Last month she fell ill to an unknown illness. They contacted some Fetchlings he said they had dealings with in the past to help them find a cure. The fetchlings used them to break into the spire and probably loot whats inside. He claims the Gate was a booby trap set by the ancient wizard Nex. It is linked to a Demiplane with all kinds of nastys inside, maybe like a personal prision used for just this purpose. He claims a fire elemental, perhaps the very one we killed, came through the gate first, followed by some kind of ogre. The ogre hit him and he fell unconscious, so he could tell us no more of what happened after. He did say his Lady Shadow was of a people called the Shae, and their cult is headquartered in the sewers." Kimiko wracks her brain for more information but that's all she can recall right now.


Male Human

When you mention the word fetchlings, Gyasi's eyes light up for a momment, then he goes back to his placid neutral face.
Very well. I need to speak with the council on this matter, it is a greater threat than we initally believed. Rest now, you have done well. He says and turns to leave.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko turns to the others and shrugs... "He seemed to react when I mentioned the fetchlings... I wonder what's up with that. I guess we've been dismissed though." She turns to leave with the others. "We'd best rest up while we can. Since things are still coming through the portal, our work may not be done and I'm still not fully healed. A little rest would do me a lot of good."


"Maybe he's dealt with them before," Brakkart comments, as they leave, "but you're right, we should probably get some rest soon, in case we're needed before the morning."

"And now we're back, let's seem if the Healing Light can do anything more for your wounds. I would have called upon the last of the healing at my disposal while we were in the field, but I figured it would be best to keep something in reserve on the chance we had an emergency on our way home."

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"Thanks Brak, that seems to have done the trick and you probably were right to keep something in reserve... someone might have gotten hurt even worse than I was after your initial healing brought me back. Not sure if I thanked you enough for that, but I did appreciate it."

Kimiko heads to her quarters where she does a few kata before settling down to rest, noticing a distinct improvement in her own technique while she practices. Satisfied, she curls up and sleeps for a bit...


If you want to do something befor you sleep you may, I just want to keep the pace so I will post your dreams and next morning

Kimiko:
You are in a vast magical city. It is simular to Absolam, but there are even more constructs and extra-planar beings it seems. The buildings look simular to Osirion design. You turn your head and realize you are on top of a very large temple. At least a hundred monks are on the lower steps practicing basic manuvers. Commander Varos, Lord Nex requires you to meet him in the south. An old human says to you through a message spell. Commander Varos... The voice trails off and you wake up in a sweat as if you had been training intensly.

Ander:
You are somewhere in the north, Irrisen maybe. It is very cold. You see a large Ice Troll coming around a mountain pass. It sees you and charges. You masterfully cast a hold spell on the beast so you can extract it's still beating heart then burn it to ash with a burning hands spell. You hear the crackle of magic behind you. Quickly you spin around and see an old human. Ah, collecting specimens. I thought you'd have passed such mundane work to your underlings. I need you in Nex. Geb is on the move. I have called the rest of your old mates on this also. Do not delay to long here old friend. The man uses some device and is no more. Old friend... the words stick in your mind. You wake up and feel very intensly cold.

Brakkart:
You are in the center of a circle in a blackened room. There is a fire next to you in the center, and outside the circle are men in robes with a sword in their hand. Today you surpass me as master of the BlackBlades of Nex, that is if you can take it. A voice from the darkness says just befor the flash of lightning brightens the room coming straight at you.You cast a force shield spell almost instantly that absorbs most of the blow, but it still knocks you on the ground. A dark elf male leaps over the fire making a forcefull downward attack with his blade.You cast a hydraulic push spell that knocks him into the fire in the center of the room. The dark elf quickly rolls to a stand and begins chanting. You dispell his casting from a crotched position and leap into him. You roll with him until you are on top and cut off his sword hand as he raises it to attack. Stop! It is decided. Sir Allumbris has won the duel by disarming. He shall wield the First Blade now! a voice from the circle says. An old tiefling brings you the blade with the hand still griping the hilt. As he hands it to you he whispers in your ear. Lord Nex needs you in the South, something about Geb. You wake up exhausted. Ah, memories your blade says in your mind telepathicly.

Meria:
I do not think you want to keep me here, this place isnt safe enough. You say in a male voice that is oddly familar. You'll be safe enough, unless you'd rather go down below and test out our new tickler we just got in from Nidal. A man says as he appears from around the corner. You realize you are in a cell and he is a jailer of some sort. I ment this isn't safe for you You say just as the wall behind the man explodes and your Eidolon rips the man to shreds. Hope I'm not too late the beast growls. What took you so long, this dingy place has stained my good suit. Hurry lets get what we came for and leave. I just got news we have to go south to Nex. You explain as you gather your things from a table. Why do you work for him, I do not like him The beast grumbles. I do not like him... The words oddly linger. You wake up and your ancient eidolon is fused with you. Dreams are nice, I wish we dreamed more he tells you.

When you all wake from your dream Goulfvrim comes to your rooms. Time to rise and shine. We got more work for the new wardens.Meet me in the common room in an hour. He says as he turns an hour glass on a stand next to the door.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

my previous character was Varian, not Varos - was that just a typo then?

Kimiko wakes, sweating and with her muscles tight and aching. She diligently practices her kata despite feeling as if she'd already done so. Then she washes away the sweat of the night and her exercises and dresses for the day. Finally, she makes her way to the common room barely on time, running in at the last minute.

Dark Archive

Male Human Dungeon Master

Doh! Sorry I kept getting Varos and Varian mixed. Was Ander Varos then?


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

As Meria awakes, she quickly dismisses the ancient being, uneasy about such strength. Meriadamocretes was enough to control.

Not really paying attention, she spends a few moments to regain the arcane energies spent yesterday before heading downstairs to wait.

Grand Lodge

Male Human Wizard / Level 2 (Universalist)

Waking up and his body was tingling all over from the coldness. This sensation was something new but Anders heart was racing with excitement as he pictured his vivid dream once more.

Looking at his hands and imagining that powerful spell he had cast, burning hands... and hold monster, oh, that was indeed something useful but more the sensation of being far away somewhere else. Anders longed for spells and power... but also for freedom and his own way of doing things. Indeed if something was to be done, might as well do it himself.

Getting out of bed and getting his spellbook Anders spent a bit time to study and research his spell... and oddly there were more spells in his book than before. That book was old already but... surely he would have noticed if someone had wrote in it something. A bit doubtful idea in his mind Anders disregarded it and left his room soon to join with others

Yap, Varos was mine.

Dark Archive

Male Human Dungeon Master

Ok cool. I just got the names wrong though, the rest should make sense.

1d20 + 8 ⇒ (6) + 8 = 14 Kimiko
1d20 + 4 ⇒ (10) + 4 = 14 Brakkart
1d20 + 3 ⇒ (14) + 3 = 17 Ander
1d20 ⇒ 2 Meria

Ander:
As you leave your room you pass another room down the hall with the door slightly cracked. From inside you can hear some whispering....I do not care! They are not to go back there! Do I make myself clear. You can not rush this, I had warned you befor. If we awaken them too soon, we could lose everything we have worked for. From now on you ask me befor you send them anywhere. Gyasi should have known better and needs to be punished. Send him on that sewer issue. There is more to hear if you wish. Roll stealth to listen with out being detected.

You all arrive at the common room. There is some breakfast ready for you. After you are done with your meal no one has yet come down to meet you.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko waits patiently for the meeting for a good while, contemplating her new abilities and mentally preparing herself for whatever might come. When no one arrives after a long while, she finally speaks to her companions. "I wonder what's keeping Master Goulfvrim. It's not like him to be late. I hope he is well. If he doesn't come soon, perhaps we should seek him out." Obviously she has some patience but it has its limits.


Brakkart ate in silence, casting long glances down at the dusky blade hanging at his waist between mouthfuls of the breakfast, and only stirring when Kimiko spoke up.

"Hmm?" He asks, his attention suddenly returning to the room and those around him, "I'm sure he'll be here, and no doubt if we head off to look for him he'll arrive just after we leave."

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