Gimble

Braden Montajay's page

498 posts. Alias of Chainmail.


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If you really need a skilled character, I can do a bard (street performer) hobbit. Should keep all the important skills and not have the inspires that would be wasted on androids. Would like to make an aasimar as they are also in the Player's guide and are actually less powerful than androids.


I would be interested in bringing a hobbit pistolero.

A baby - faced daring man of adventure with a rakish attitude and a devil may care attitude.

Think Indigo Montoya from princess bride and hook from Once upon a time rolled into one tiny cooky package.

Dex and cha build with some face skills. You can check this alias out for posting history.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Still hanging out here. Not in any hurry with six games to run.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

That is funny, I am also changing jobs again for the second time in five months. Congrats on the new job offer. Mine requires a move to northern Florida.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

THanks Maegge for putting our treasure list together.

Looks like we did well. I don't see how we avoid selling the mace unless we get 9K to destroy it.

Braden believes he can do more good with the money than a bad guy can do evil with the mace.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden heads to the elders, vowing to let Ranim do most or all of the talking.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden suggests going straight to the elders. "Let us report to the wise ones. They may help us with the clean up. Then we sell our common goods to the town like the furniture. We can make sure they are happy with out actions and spread the word of our exploits."

He looks to Ranim: "The first song you write may be the most important. Make sure Dworkin is in it."

Straight to town elders. EDIT: After meeting is going well, then send Barashel to grab a trader and come see what he can buy from our stock with Ranim doing the talking. Make sure Ty opens a tab at the inn before he talks to anyone else.

"Ty, take the drinking money and start the celebration at the Inn. Drinks on us tonight--throw a hefty sum to get the party started. We will inform the town elders. I will lead a trip back to pick up the nice furniture and bring it back. I don't want to leave any gold on the table."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden was not the best businesshobbit, but he does realize Hommlett will not be able to hand the huge influx of items they have found.

"We will have to sell these items in Yanmass or a large city. We can sell the furniture and common items in Hommlett, but the larger items will have to wait."

Braden feels the weight of the black mace he carefully put in his pouch.

"First things first. Inform the town elders of what has happened and bring them the body of the evil ringleader. Next, see if the town will pay us for this or at least give us some free eats and drinks. Then, sell what the market will take. Finally we move to Yanmass and claim our reward there and sell most of the items."

"Well, let us go. We need to return and get the furniture if our dwarf can't pull the load."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden has put the unholy mace in his pouch. He is quickly aware that it is valuable and will help rectify the inequities in treasure.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden agrees
"I should help too. He fought off the rats for me."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

"I never thought I'd see a dwarf shirking his duties. This goes down in the journal."

Braden does seem to be writing things in a small book.

"And since dwarves are good diggers, you can dig the grave for Dworkin. I think he would want to be buried where he defended Barashel. Too bad the magic pit closed up."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden snaps out of his depression and smiles as the treasure is loaded. With no mount, obviously he cannot carry anything, but he seems concerned that Tybek and Barashel get loaded down.

"I hear dwarves can carry a prodigious load of stuff. No shirking Ty, load all you can, I don't wanna make two trips. Are you sure you can't get that dresser? That might fetch a gold or two."

Ready to go back to town

Braden avoids looking at the dark mace in his pack, though the weight of it is still felt.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Woohoo--the epic battle is over and evil defeated. Create pit is actually quite useful--even if it cost 10gp a casting.

Ranim can use the magic shield too. Bards can be capable fighters, especially with elemental damage to put on top of it.

Maybe Braden can use the brooch of shielding? Those loaded up with magic items may need to wait on money splits until the rest of us are somewhat caught up.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

I have used EVERY spell I had for the day! And I am unlikely to learn detect secret doors as I have only two level 2 slots and will get two more when I level up. Scorching ray and web are probably what I will add to my book. Still considering joining the Halfling freedom league with the extra traits feat (+1 stealth and stealth is class skill) and adding an elven cloak to my inventory when I can afford one. Paying for extra spells to scribe is something that I cannot afford given how the treasure split has fallen.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

"Well, we can take anything of value that is not spiked down!

Braden looks to make sure they don't miss anything of value.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden points to the cabinet.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

All Braden can do is nod.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

brooch/brown: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 321d20 + 11 ⇒ (1) + 11 = 12

Braden carefully puts the black mace in his pack without touching it.

"Barashel, this breastplate should fit you! But you may even want this heavier armor the canine killer wore."

"Maegge, help me move Dworkin's equipment onto Gimpy until I can find another dog."

"Ranim, can you use this shield? It is enchanted like our priest's."

Braden points to the door.
"Maybe more in there?"


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

The hobbit fumes as the last bad guy is tied up. "Killing my helpless dog and trying to kill our only fighter, I am fed up with these guys. The only thing I have of value, and they slaughter my helpless dog I had for years. Dworkin is better than all the dogs I have summoned, and he was just keeping them off of Barashel so they didn't finish him off."

He ticks off on his hands: "A scroll, a trained riding dog, two dwarven toy shovels, this was a disaster!! They better have something of value."

Braden casts detect magic.
Spellcraft@+11 if not take 10: 5d20 ⇒ (20, 8, 6, 16, 11) = 61


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden cries to Maegge:"Watch out for Gimpy, they finished off Dworkin while he was bleeding on the ground."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Round 13
Braden sends the elemental around to flank with Ty.
add precision damage
His dog forms and attacks trying to smite evil flanking with Ranim.
Braden screams in frustration as his loyal mount is split in pieces.
"AAAH!!"
elemental will/att/damage: 1d20 ⇒ 61d20 + 5 ⇒ (1) + 5 = 61d6 + 6 ⇒ (5) + 6 = 11
dog will/att/damage: 1d20 + 1 ⇒ (16) + 1 = 171d20 + 4 ⇒ (15) + 4 = 191d6 + 4 ⇒ (1) + 4 = 5+1 damage if evil
Braden casts to confuse the warrior (lieutenant).
daze will dc15 if <4hd
elemental in ac52 dog in ab52


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

will elemental: 1d20 ⇒ 12


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

aoo elemental: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 121d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8
The elemental swings high as he sees no great need to protect the dog.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

You do chop off the corners. Reach counts as you do movement, first and other 'odd' diagonals are 5 ft, even ones 10'. This works very well and as an engineer I consider it quite accurate. Elementals attack was for round12. Did he get an aoo?


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

GM:
Can you check my positioning on the color spray. I think from my posted square it would get all three from AE52.

The big earth elemental steps out of the wall (to AC51) and hits (attack AD52 with flank).
elemental round 2/3: 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 271d6 + 1 + 5 ⇒ (1) + 1 + 5 = 7


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Rnd 12 Braden

With a step and a twist in the fabric of space--the little wizard ends up ten feet further away from the action. He begins casting the very last spell he remembered. It takes a while and he furrows his brow in concentration.
Full round monster summon 1 after step and shift 2 squares 'down'


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden tried to move to AE 52. Dworkin was incapacited and negative from 12 pts of weapon damage and the negative channel put him under. From AE 52 Braden tried to hit the other drow too with color spray (see revised AoE post). Hopefully it saves the poor puppy.
Will Dworkin: 1d20 ⇒ 1
Hp Dworkin 13-12-6=neg 5! before cdg--so Braden's poor dog was already down. And he isn't even paid off :-(


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Was supposed to be AC51-53, and AB51-53 on the AoE


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Those are pretty high armor classes, I think I will hit them with spells.

Braden Round 11
Braden's earth elemental arrives in front of the evil cleric, this one seems scrawnier than his typical creation (AD51) and tries to slam the evil cleric--the vibrations of Ranim's song seem to encourage him.
earth elemental slam: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

small earth elemental:

Small Earth Elemental
CR 1

XP 400
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref –1, Will +3
Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +6 (1d6+4)
Special Attacks earth mastery

STATISTICS

Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran


After his strike, he shifts into the wall if possible (AC50), his natural home. He looks like a small bas relief with two fists.

Braden rushes forward (AE 52) and unleashes a spray of shimmering colors that engulf the three adversaries and his poor dog. He tried to be faster than Ranim, as he saw her rushing forward.
DC 16 Will=Color spray on AD52, AC50-52, and AB50-52--hopefully before Ranim steps forward.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

will: 1d20 + 4 ⇒ (11) + 4 = 15
If this may disrupt spell, Braden uses adaptable luck to make save and adaptable luck for+2 on concentration check.

if concentration needed: 1d20 + 5 + 3 + 2 ⇒ (17) + 5 + 3 + 2 = 27

The sheer greed of realizing he was reading a 75gp scroll motivates Braden to complete it!


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Get ready to channel +ve!


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

"He needs more healing than that Aari."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

celestial dog:
DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 [8] (1d8+2) [d+]
Fort +4 [+6], Ref +3, Will +1
SR 5
Celestial - Resist acid, cold, and electricity 5;
Fiendish - Resist cold and fire 5

OFFENSE

Speed 40 ft.
Melee bite +2 [+4] (1d4+1) [1d4+3]
Special Attack smite evil/good

STATISTICS

Str 13 [171], Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0 [+2]; CMD 11 [13] (15 [17] vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent


The poor celestial chihuaha should be staggered at 0/8 with AC13 unless some damage was acid, cold or electricity
Braden round 9
Braden cries out as his dog is clipped but standing by the forces of evil. His dog bravely stands, knowing that unless healed, he has only one shot left. Dog will ready an attack until healed or attacked. Be a valiant speed bump against evil.
The miserly Braden reluctantly retrieves his best (and most expensive) scroll and starts reading. He is careful to stay close to the wall, respecting the power of the bad elf he tried to snipe and staying out of sight as much as possible. A dimensional portal begins to form again as the words on the scroll take some time to read.
Full round casting--Monster Summoning 2 at CL3 scroll--probably does not get the augmented template or the extra duration due to summoner's charm
Dworkin steps behind the summoned dog (to AD52) and attacks the last bandit in the pit.
attack/damage/trip?: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (16) + 3 = 19
"Barashel looks hurt Ari, give him the good stuff."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Round 9
Will Braden/Dworkin: 1d20 + 4 ⇒ (19) + 4 = 231d20 + 1 ⇒ (3) + 1 = 4
The last elemental leaves. Braden's celestial dog forms and rushes to take the halfelf's spot in the line and smites the sergeant.
hit/damage: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 181d4 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

Braden sends Dworkin to charge the closest enemy out of the pit.
hit/damage/trip?: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (8) + 3 = 11
Braden waits for the pretty dark skinned elf and readies a spell. As soon as he acts, Braden fires two magic bolts if he casts.
magic missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4
If the boss doesn't cast, he hits the sergeant.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden Round 8
Braden watches one elemental disappear.
He advances north five feet to take cover behind the wall and begin casting again, another dimensional portal opens by Barashel.
Full round summons, Monster Summoning 1
The elemental that is prone decides to attack. He is at 3/17hp and disappears as the pit disappears at the start of Braden's Round 9 action
slam/damage: 1d20 + 9 + 1 - 4 + 4 ⇒ (1) + 9 + 1 - 4 + 4 = 111d6 + 9 ⇒ (5) + 9 = 14
Missing wildly, the badly damage creature hangs on to the magical power that summons him, but it can be seen to be waning.
Braden speaks in Dwarven

dwarven:
"The pit is almost gone."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

I just checked.

My syrup was made in Orwell, VT.

Now I went to check the bona fides and it says Pinnacle Products. A quick google search says it is a the same guys that make Log Cabin.

It tastes like real VT syrup. Is it?


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

By the way, at my retirement ceremony for the Air Force, my best gift was a half gallon of Vermont Grade A Amber Maple Syrup. Hope everyone has good syrup. Pancake consumption has since increased in my house.

An even better gift was a local job offer at Cape Canaveral keeping me from having to move. Now I have a choice of what to wear everyday!


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden speaks in perfect Dwarven.

Dwarven:
"Ty, ambush those guys in the pit, they will pop up in a bit. Put that silly crossbow away and get the magic axe."

"The drinking fund is paying for a boatload of scrolls then."
I think Barashel is running along the left wall to avoid the pit.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Round 7 Summons update
Elemental 1(AF53) -- 12/17hp (expires start of next round)
Elemental 2(AB51) -- 9/17hp (expires start of round 9)
Pit expires start of Braden's round 9
Braden on his dog

"My creations are almost done for. If we want to pull back, this is the time!"


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden gestures and ends the magic grease on the ground std
He mounts his dog in the traditional way, by climbing on.
His huge elemental friend moves to pin the lone guard against the wall and swings. AF53->AE53 attack AE52

hit/damage: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 171d6 + 9 ⇒ (3) + 9 = 12
His other elemental charges the enemies approaching.
AG52 to AB51 charging AA51
hit/damage: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 141d6 + 9 ⇒ (2) + 9 = 11
His summoned dog disappears.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Augment summoning gives stoney +4 STR and while on solid earth (Earth Mastery (Ex)--An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground), striking with a single slam the elementals get 1.5x STR for damage. I think we still have the lingering song for another +1/+1. That is how my elementals are doing +9 damage :-)


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Remember in AD&D you paid for training at least 1500gp per level or more. Thieves guilds charged from 20-50% of gross and often would go after rogues who didn't pay their share. That is helps explain the huge treasure.

Braden has almost no money after scribing scrolls and buying dwarven toy shovels as spell components, so he is definitely under norms.

The end of N1 cult of the Reptile God the treasure for a third level group was (converted):
Bag of Holding Type 2
Elven Boots
Ring of free action
Ring of protection +1
Silver Horn of Valhalla (really a horn of bubbles)
Potions:
gaseous form, invisibility, clairvoyance, cure serious (x2), philter of love
Two scrolls with many spells.

They had already found a +2 ring of protection.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Round 6 Braden
Braden orders his earthen creatures to attack again.
AF-54 steps to AF-53 flanking with Barashel before Barashel acts (+2 may help) vs AG54

AH52--AG52

The elemental flanking with Barashel attacks (different target if Barashel hits) and prone/flanking may not apply Slam/damage: 1d20 + 9 + 1 + 4 + 2 ⇒ (14) + 9 + 1 + 4 + 2 = 301d6 + 9 ⇒ (1) + 9 = 10

The elemental fighting alone attacks the polearmed warrior turned swordsman.
slam/damage: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 181d6 + 9 ⇒ (2) + 9 = 11

Braden throws a well-crafted dwarven shovel in the air, regretting the sacrifice of such an expensive toy. It disappears and a pit forms.

Create Pit:

You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.

Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.


Pit forms AC52/AC53/AD52/AD53--REF DC 18 for AC53 to jump out---REF DC 16 for AC51/AE53/AE54 to fall in

Braden's summoned dog awaits to see if an opening appears for a glorious charge through the enemy lines.

Realizing his pit just appeared ahead of Maegge's earth creature, Braden points down the hall.
"Maegge, see if you can get your Terran as far back as you can."

To the others:"We may break off if resistance stiffens."
Suddenly the defense in depth Braden was critical of does not seem so bad now. He was going to be dipping into the scrolls in a bit.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

"More bad guys up ahead."

The hobbit smiles.
"We can do this!"


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

I had a magic item :-( Don't think Barashel wants to move on grease.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden's elementals bash at the hapless man between them.
slam/damage: 1d20 + 9 + 2 + 1 ⇒ (14) + 9 + 2 + 1 = 261d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14
slam/damage: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 271d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11
If one hit takes him, the next shot is unflanked at the one the dog injured.
Dog 1 more full round, elementals at 2/3 full rounds


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden and friends ROUND 5
The hobbit wizard is impressed--they were going after a full mercenary group of bad guys.

He finishes his summons and another creature of earth appears next to Ranim in the wall (AK54). Braden considers this one to be large too, but in the wizard book he is listed as small for his kind.

Braden quickly shift on top of Dworkin and rides forward to survey the enemy that had cut Barashel to pieces Braden on Dworkin to AI56

Torn between the butter and the shovel, Braden grabs the butter and decides on a patch of grease. He didn't want to spill Barashel into a pit full of angry culties. Casting on his mount, Braden targets the cluster of four targets with his grease spell as his butter is consumed in a flash of magic. DC17 REF

Then he directs his stone minions to move through the wall. Like a fish in water, the stone minions move through the left and right walls to appear on the flanks of the enemy. His dog attacks and pulls back to the corner to let others get in the line.

dog attack: 1d20 + 5 ⇒ (4) + 5 = 91d4 + 4 ⇒ (4) + 4 = 8 +1 damage evil +4 if prone
Dog then hops back to AG56

Actions: swift shift on Dworkin, move=30' north, std=grease

Plan is Earth elemental move AK54 to AH52 and AG56 to AF54 using earth glide. They then flank some poor polearmed soldier. Do not think they would provoke if allowed.


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden speaks to Ty: "Stay behind Barashel."

Braden then turns to Maegge:"Maegge, if you can get close enough, get some creatures behind them."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Braden + friends Round 4
Braden completes his portal, and a large creature of earth is created on the other side of the guard flanking with Tybek.

Small Earth Elemental:

CR 1

XP 400
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref –1, Will +3
Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +9 (1d6+8)
Special Attacks earth mastery

STATISTICS

Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)

An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

The earthen creature provides the dwarf flanking support, and swings at the guard with arms of hard clay hitting with a sickening crunch. The lingering song from Ranim still reverberates.

If earth elemental KOs guard:
Earth elemental moves 20' north to AG56 with Dworkin right behind

hit/damage: 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 291d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14

The dog advances (AG55)to try and bite the same guard again.
bite/damage: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 4 ⇒ (3) + 4 = 7+1 damage if evil

Braden calmly steps another five feet forward to summon another creature. The portal that released the earthen creature begins to reform again.
Five foot step and Monster Summoning 2 again (full round cast).

Earth elemental = 3 more full rounds (17/17hp) Summoned dog=2 more full rounds (8/8hp)

"Stop admiring his wardrobe and hit him Ty."


Hobbit [hp = 19/22; AC14/T14/ff11; F +1; R+3; W+4 CMD 12]

Posted in a hurry this morning--so wanted to fix a few things. Braden steps only five feet up to cast a full round spell. Dog adds +1 damage from Ranim's spell--dog also will try to smite evil (+1 damage if guard evil). Too much holiday cheer for me!!

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