Sheriff Belor Hemolock

Bouncer Baozi's page

55 posts. Organized Play character for Grandlounge.


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Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"How about the scales of justice? That would be a good start. Then I have a familair summoning rune that would be nice to have tattooed."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"Honestly, I like the dealing with bad folks much more than I like the taking of dead peoples stuff. Do you ever ask why the decemvirate wants all this magic? I have not seen them do any good with it and they put a lot of peoples lives on the line."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Think about it this way. You can only die so many times. It's not like it can happen every day.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"Almaas you spook too soon. It's not over until you in your bed in Absolom and even then a whole wing of the Grand Lodge may just lift off into the air."

Attack Bardiche: 1d20 + 13 - 1 + 1 ⇒ (10) + 13 - 1 + 1 = 23 Rage, Mut, PA, Bless
Damage: 1d10 + 16 ⇒ (7) + 16 = 23

Bouncer takes a swing and on the guards but never stops looking and the traitor.

"We will cut your men down, but you're not going to be so lucky."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bounce fire a grappling arrow with a knotted silk rope up.

Climb: 10 + 5 = 15

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

I have yet to check out the retrocon options. I should get on that.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"I think I can get to it unless it's dead first."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Looks good to me. Thanks!

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bouncers primary weapon (first on the character sheet) is bardiche, a reach weapon.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Do we have a general idea of where the trap is?

Bouncer goes straight for the spidery creature and allow just enough anger out to power his swing.

Attack: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19
Damage: 1d10 + 16 ⇒ (6) + 16 = 22

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Religion : 10 + 11 + 1d6 ⇒ 10 + 11 + (2) = 23

"Wisp. Your not going to like what I'm about to tell you."

Bouncer gives the spoiler info.

"This place is old, evil and dedicated to the God of spiders.

"Cut one open I will be ready-to-wear." and Bouncer pulls out an alchemist fire.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Buffs:
Mutagen, Heighten Aweness

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

At the entrance, Bouncer will start making some magical preparations. "Once we start we should keep our momentum. I'm a big guy but I can run out of steam.'

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bouncer waits for the other to clear the way.

Alchemist's Fire: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 ⇒ 5

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

HA that's an option. I was thinking something like a gnome called Wishee Wa-she.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
Quote:
My next PFS character will be named Goodie.

I like it. Do you have a name for a character that tasks the middle path?

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

You don't need a rule to say you can't rules in pathfinder are permissive they have to say you can. Readying requires changing initiate order. If it has not be rolled then you can wait for an action and change initiative order.

In you scenario thr gm made the mistake of not rolling imitative when the enemies were aware of one another, as per raw.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Touch attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage : 1d6 ⇒ 4 6 total

"Focus on getting one to disperse and spread out so they can only attack one at a time."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

The inconsistency in comes from the fact that most gms, me include until I learned, start initiative at the wrong time. It initiative starts when combatants are aware of each other. Exactly as Yours is mined has run it.

The second mistake gms make is just becuase you in initiative you dont have to fight. Enemies and PCs don't know what initiative is. So, you could spend the first ten rounds of comabt making a diplomacy check it woud seem odd to the player but to the characters it is just talking.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Fort: 1d20 + 6 ⇒ (11) + 6 = 17

5ft step, Draw an alchemist's fire and wait for Lady v to move out of the swarm. Ready to throw.

"Get out of the swarm."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"Trap, there."

Nature : 1d20 + 7 + 1d6 ⇒ (9) + 7 + (1) = 17

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"We are happy to just talk. Want to have a chat?"

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Perception : 1d20 + 12 + 1d6 ⇒ (11) + 12 + (6) = 29

Bouncer says, "Stop" in tien and hold out his arm to prevent Vulpina from moving forward.

Also giving up the information that he speaks Tien.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Ioun torch. My familiar has low-light vision, scent, and +12 perception.

Bouncer will happily go first looking for traps and other dangers. Bardiche at the ready.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

No worries. It does not come up that often. It mostly governs how I play him. You gave me a chance to make it explicit, so that's great!

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

The actively courting balance through magic usage, and having celestial blood but eventually working with an evil familiar is a part of the active neutrality of Bouncer as a character.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bouncer whispers, "don't worry I always return the universe to balance with this." and he pulls out a wand of cure light wounds.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bouncer will provide infernal healing.

"This should help."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"It does seem we have inherited the task. We do seem better equipped to handle it, but we should continue on cautiously.'

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bouncer watches seeing that the investigation is in good hands.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

It's about time we end this."

Attack: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11 Rage PA
Damage: 1d10 + 13 ⇒ (7) + 13 = 20

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"I would like it if you would stop fighting."

5ft step toward green.
Attack: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21 Rage PA
Damage: 1d10 + 13 ⇒ (1) + 13 = 14

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bouncer drops the long axe. Draws a sansetsukon.

Bardiche Attack: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26 Rage PA
Damage: 1d10 + 13 ⇒ (1) + 13 = 14

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Light source Ioun Torch.

Light from magic weapons (PFS).

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bouncer tries to cut the dark red spider in half before it can get to his allies.

Bardiche Attack: 1d20 + 11 - 1 ⇒ (3) + 11 - 1 = 13 Rage PA (errr maybe enough flatufooted)
Damage: 1d10 + 13 ⇒ (8) + 13 = 21

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

I can't seem adjust to the oaths and honor in lawless lands. Even pure entropy is governed by laws.'

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"Also tells us if there are any valuables on the ship. People are kinder when you save them time."

If any people are alive Bouncer will use is cure light want to stabilize them.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Thanks Bouncer will do that.

Bardiche Attack: 1d20 + 11 - 1 ⇒ (17) + 11 - 1 = 27 Rage PA Aoo
Damage: 1d10 + 13 ⇒ (3) + 13 = 16

If Bouncer can get to anyone who is still up he will attack otherwise he will wait for the pit to end.

Bardiche Attack: 1d20 + 11 - 1 ⇒ (17) + 11 - 1 = 27 Rage PA
Damage: 1d10 + 13 ⇒ (5) + 13 = 18

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bouncer takes a broad swip at the knees of the archer.

Bardiche Attack: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11 Rage PA
Damage: 1d10 + 13 ⇒ (1) + 13 = 14

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"Your lawlessness will not be tolerated."

Bardiche Attack Purple: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26 Rage PA
Damage: 1d10 + 13 ⇒ (6) + 13 = 19

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

When bounce gets a chance to speak with somebody alone he will ask them, I know this will be hard but can you give us a description of each of the missing members of the crew? It will be very helpful. Come find me at any time when you feel ready."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"Here, here!"

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Most of the time Bouncer would rather listen than talk. He has found if you leave a pause long enough people nervously fill it. He converses enough to be friendly and keep people talking.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Having a vantage point Bouncer will take the opportunity to act as lookout.

There is nobility in work. Bouncer things.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

A small bat peeks out from under Bouncers trench coat and looks about helpfully.
Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Bounce cracks his knuckles, though it seems more like crushing rocks with his hands.

Climb: 1d20 + 5 ⇒ (10) + 5 = 15

"You coming? All I can see is a land lover from up here."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"Not a sailor or a cook but I'm sure I can be useful just give me a task I'm a pretty quick learner and I'm not keen on being idle.'

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"The more information we have the more likely we are to succeed. Good information is key to a successful adventure." Bouncer diligently is taking notes on a pad of paper comically small for this hands.

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21

"If there are spiders there may be swarms, we should be ready.'

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
Quote:
Retroactively. "You can call me Bouncer it will be odd for both of us if you start calling me 'little steam bun'."

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

People's secrets should remain their own as long as they don't hurt others. Bouncer thinks to himself.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

"You are a tattoo artist? Maybe I will get some work done. Bring me some designs and we will talk."

Perception: 10 + 11 + 1d6 ⇒ 10 + 11 + (4) = 25

Noticing the fiery eyes and speaking Tien Bouncer says nothing. Peoples business is there own. Saying something would give away her secret, just to show he is clever, so Bouncer keeps quiet.

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