![]()
![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() "Honestly, I like the dealing with bad folks much more than I like the taking of dead peoples stuff. Do you ever ask why the decemvirate wants all this magic? I have not seen them do any good with it and they put a lot of peoples lives on the line." ![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() "Almaas you spook too soon. It's not over until you in your bed in Absolom and even then a whole wing of the Grand Lodge may just lift off into the air." Attack Bardiche: 1d20 + 13 - 1 + 1 ⇒ (10) + 13 - 1 + 1 = 23 Rage, Mut, PA, Bless
Bouncer takes a swing and on the guards but never stops looking and the traitor. "We will cut your men down, but you're not going to be so lucky." ![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() Do we have a general idea of where the trap is? Bouncer goes straight for the spidery creature and allow just enough anger out to power his swing. Attack: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19
![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() Religion : 10 + 11 + 1d6 ⇒ 10 + 11 + (2) = 23 "Wisp. Your not going to like what I'm about to tell you." Bouncer gives the spoiler info. "This place is old, evil and dedicated to the God of spiders. "Cut one open I will be ready-to-wear." and Bouncer pulls out an alchemist fire. ![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() You don't need a rule to say you can't rules in pathfinder are permissive they have to say you can. Readying requires changing initiate order. If it has not be rolled then you can wait for an action and change initiative order. In you scenario thr gm made the mistake of not rolling imitative when the enemies were aware of one another, as per raw. ![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() The inconsistency in comes from the fact that most gms, me include until I learned, start initiative at the wrong time. It initiative starts when combatants are aware of each other. Exactly as Yours is mined has run it. The second mistake gms make is just becuase you in initiative you dont have to fight. Enemies and PCs don't know what initiative is. So, you could spend the first ten rounds of comabt making a diplomacy check it woud seem odd to the player but to the characters it is just talking. ![]()
![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() Thanks Bouncer will do that. Bardiche Attack: 1d20 + 11 - 1 ⇒ (17) + 11 - 1 = 27 Rage PA Aoo
If Bouncer can get to anyone who is still up he will attack otherwise he will wait for the pit to end. Bardiche Attack: 1d20 + 11 - 1 ⇒ (17) + 11 - 1 = 27 Rage PA
![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() When bounce gets a chance to speak with somebody alone he will ask them, I know this will be hard but can you give us a description of each of the missing members of the crew? It will be very helpful. Come find me at any time when you feel ready." ![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() Having a vantage point Bouncer will take the opportunity to act as lookout. There is nobility in work. Bouncer things. Perception: 1d20 + 11 ⇒ (13) + 11 = 24 A small bat peeks out from under Bouncers trench coat and looks about helpfully.
![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() "The more information we have the more likely we are to succeed. Good information is key to a successful adventure." Bouncer diligently is taking notes on a pad of paper comically small for this hands. Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21 "If there are spiders there may be swarms, we should be ready.' ![]()
| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
![]() "You are a tattoo artist? Maybe I will get some work done. Bring me some designs and we will talk." Perception: 10 + 11 + 1d6 ⇒ 10 + 11 + (4) = 25 Noticing the fiery eyes and speaking Tien Bouncer says nothing. Peoples business is there own. Saying something would give away her secret, just to show he is clever, so Bouncer keeps quiet.
|