I agree with you about the weakness of the assault on the PCs HQ seeming weak. But, that’s what’s great about APs, you can modify them to suit your group. In my campaign, I actually timed that assault to occur on the same night as the Ruby Masquerade. It turned into a two pronged assault on the PCs that they didn’t see coming. On one hand, they knew the Masquerade was a trap and brought a handful of allies to the fray thinking they’d get the upper hand. On the other, those left behind were forced to defend the HQ (Which in our campaign was still the Longroads Coffee House because the group expressed little interest in the Lucky Bones.) This allowed me to pause the Ruby Masquerade just as the combat erupted. The Devils Bells chimed 5 times. I then handed 2 character sheets to each of the players and had them play severely under leveled NPC allies defending the Coffee House. In the end, 3 allies were captured in the assault and the NPCs heard the Bells Chime 5 times. This side scene really helped to guide the PCs through the revolution chapter and gave Barzillai a victory. So, Barzillai’s apparent “ineptitude” became a touch more believable as a person who stretched their resources a touch too thinly but was able to come out with a victory against the PCs.
Ciri Romanea wrote: It's going to take a while (as my group isn't even halfway through Book 2 so far), but I'm going to switch out the map for the Hags in Ravounel Forest with Iconic Maps' "The Hag Tree" map. It's a fantastic map and given the hags' theme, having them in a flooded part of the forest living in a huge tree just seems right somehow. :) Brilliant. Absolutely Brilliant. Thanks for that tip!
roguerouge wrote:
I’ve started writing the outline for a performance put on by the city’s youth commemorating the battle. It’ll most likely occur on bleakbridge and be a stylized performance I’ll call “Theatre of the Mundane” or something. All practical effects and plenty of narration. The summoned pit fiend devils will be a group of five goats dressed up like devils that the children scare into the crowd amid raucous laughter. Additionally, I plan to have the entire bridge be a massive street festival. Plenty of revelry and celebration with citizens constantly buying drinks and giving gifts to the PCs. There’ll be plenty of opportunities to show allies in “disarmed scenarios” where I can convey the idea that the PCs have done something truly great and life (and the campaign) has shifted. Octavio without his armor and smiling/laughing is a good example.
So my group has finally come to the end of book four. They’re a bit of a ham-fisted bunch and have chosen the less subtle approach of hitting the temple hard and often and having escape plans in place. This has led to some insanely high risk, high drama, combats in the knave and on the balcony of the temple. At one point they killed Grivenner and absconded with the body and casted Legend Lore on his corpse to learn more about him and the ritual. As the Oracle was casting it, Grivenner’s body began to dissolve as they realized (true) resurrection was being cast on him. (Spell bumped because drama is king.) I added a bunch of priests to the whole encounter placed mainly in the clergy quarters who then took station at different points throughout the temple to defend it. By their last foray, the enemy was down to 9 clerics, the gardener, the contract devil who joined the defense of the knave, a dead PC turned vampire, a risen Grivenner with few items, and Barzillai. Having dealt so much death on both sides, the PCs has just attained level 13 for this final moment. When it was all said and done, Barzillai paced behind and under a Wall of Force as the party dispatched the rest of his entourage. The spell had two rounds left when the last Paralyzed cleric of Asmodeus was coup de graced by the party Spiritualist. From behind the Wall of Force, Barzillai’s muffled voice could be heard. Barzillai Thrune wrote:
Next game the Wall will come crashing down and the beleaguered PCs will face a drained but still deadly Barzillai with 1 Mythic Tier. If you’ve got an epic moment like this in your game where you can give a timely BBEG speech, steal this!
So I’ve never run Mythic rules before and maybe that’s why I’m having a hard time figuring out what Mythic Abilities Barzillai has chosen. I know he’s a Heirophant and it seems as though he has chosen the Mythic Spell ability. I can’t find his other ability though. They don’t seem to be spelled out like they would if they were feats and my experience level with Mythic is really making it difficult to find. Anyone have any insight?
You’ve covered a lot and posed a bunch of questions. I’m gonna do my best to unpack most of it. A lot of this will be justification, interpretation, how I’ve dealt with things as a GM, and how my group has acted/responded. This isn’t a critique of your questions. At the end of Book 2, an announcement went out throughout the city asking those claiming the title of Silver Ravens to claim rewards done in the interest of Kintargo and thereby Cheliax, its Lord Mayor and the Queen herself. It was a tense moment as the PCs stalled until Barzillai was about to grant the rewards to his own allies (not to be stood up.) A PC appeared in the guise of a Full Plate wearing levitating hero in a Raven Helm and denounced Thrune and condemned him asserting their lack of aligning interests. They made a bit of a fool of him and refused his gifts. The Erinyes in my game is dressed identically and her role was to fly above the crowd and denounce Thrune and all hell’s lapdogs. “The entire scheme seems designed to target players or perhaps pc's and not the actual audience.”
“Why should the attendees otherwise assume the Azata are supposed to be allied with the Silver Ravens?”
“If we're assuming the attendees know what an Azata is, does that imply they should know what Unholy Blight is? Cause it seems weird the flying Azata/Silver Raven disguised Erinyes is casting a spell that hurts attendees but not devils, Asmodeans, or some Dottari?” Yes! Totally. This is a weird one. BUT crazy combat with mass slaughter and testimony being less than perfect, I’m assuming that’s an easy redaction for Thrune. “What happens when the real Silver Ravens appear and decry the entire mess a charade?” Crazy right? Who do we believe? Throw an opposed Bluff Check in there and see who is more convincing. “Assuming the pc's defeat Cizmekris, who unalterably appears as Barzillai - who is now just as "officially" dead as the Silver Ravens are guilty of attacking the dance - How is he issuing any orders at all except by trying to explain why a fake Barzillai was at the dance. And what about the dead bearded devils, etc. who lose their hat of disguises?” ••’As reward for my dedication to our great city, the Lord of Contracts has seen that I return to the world of the living to fulfil my divine obligation as your protector! Listen not to these terrorists and assassins! They aim to unseat the infernal influence that keeps us safe from terrors far greater! I Barzillai Thrune will keep this city safe from the chaos that will destroy all you hold dear!’•• “And the story of the kind-hearted Barzillai vs the heartless Silver Ravens is incongruent with the recent weeks/months of the campaign.”....”Barzillai destroyed the Thrashing Badger, Silver Star and Victocora Estate,” No one knows that. In my game it was Tiefling Anarchists. “...he's imposed erratic and draconian Proclamations,...” All necessary to maintain order! “...permitted a para-military group to dog-house random citizens,...” Allies of anarchists that seek to destroy this city! “...had one of his minions unleash tooth fairies in the Devil's Nursery,...” Wait. What? That had nothing to do with our Lord Mayor! “...his dottari have done nothing while the Red Jills and Varl Wex ran amok,...” Why isn’t Barzillai taking credit for those things in your game? He sure did in mine! And the PCs hated him for it. “...officially dog-housed random minor criminals,...” That’s not even a bad thing. “....crippled the city economically with martial law and onerous bridge taxes...” All necessary to maintain peace and order. These terrorists cannot be allowed to run free! “...pointlessly outlawed the city's own order of Hellknights...” You need to find a justification for that one. In my game the PCs rescued a citizen from doghousing. Barzillai blamed it on The Torrent and considered their act treason. “The Ravens on the other hand have freed prisoners,...” You mean “freed criminals?” “...stopped dog-housing,...” Barzillai stopped that on his own. “...dealt with multiple threats that were indiscriminately killing citizens...” Barzillai should take credit for most of that. “Barzillai starts the dance in an exceptionally deep hole credibility and attitude-wise.” Obviously by my answers that wasn’t the case in my game. “Seems really implausible the Silver Ravens would start killing citizens instead of dottari, devils and Asmodeans.” In my game, Barzillai is currently battling an Azata on stage as he huffs up. Somehow that Azata can land a hit! “About the only thing in the AP provided plan that makes sense is that Thrune and his allies' goal is to kill everyone in the Opera House.” I couldn’t disagree more. He actually needs survivors to share what they saw. As people flee the party, they’re convinced they saw Silver Ravens and Azata attack the party and Barzillai engaged them. Those who survive will learn that a great battle ensued and many citizens were murdered as Barzillai fought the anarchists(and died/was raised by Asmodeus to continue protecting the city.) Overall, I think you need to be more manipulative when playing Barzillai.
roguerouge wrote: Honestly, a lot of these tactics are in conflict with the whole "false flag" concept they went through a lot of trouble to pull off. And, yes, if no one lives to tell the tale, then you're fine. But if you kill everyone, how are you going to blame it on the Silver Ravens and why bother to use so many hats of disguise on the devils in the first place? I think the “Summoned Devils don’t appear as Azata” argument is the absolute best reason no Devils present should summon other Devils. We’re currently between games and they triggered the battle early, but here is how I tweaked the strategy of the battle to have it make sense: • Barzillai never makes his “sacrifice speech”. Instead, he will give a great speech about his kind plans for Kintargo.
From an NPC perspective: Barzillai is throwing a party. Silver Ravens interrupt, denounce Thrune and attack public. Barzillai battles Azata. Dottari tried to help public. Some of the public get away. The next day, Barzillai appears and relays how he saved the city. It looks to me like that’s a fix. Let me know if you see a hole.
Yakman wrote:
Great Idea! (Aka: Neither re-hashed nor a bit vanilla plot thread) You've seriously made me realize that I need to drop Ship Combat in here and probably completely ignore my Black Magga idea altogether!
Your group is throwing rocks at a bank robber with hostages. I think this is a common tactic employed by many players. Simply put: players aren't use to their characters facing consequences. It's not often in a game that characters have to deal with the same battleground throughout the entirety of a campaign. This adventure path has taken any player who has the murder hobo tactic as a default and challenges the living hell out of them. I have had players quit this campaign because they were too frustrated with the THREAT of consequences. I wouldn't ease up on them. Torture is objectively evil AF. Murder is objectively evil AF. Let me share a story from my campaign, it might give you ideas.
Salt Works Story:
The group was staking out the Salt Works and happened to come across a tiefling street vendor named Ryk. He was smarmy and off putting, but he clearly had no love for the current order and had personal acquaintances detained by the guard. When he found out what the group was doing, he did his best to provide them information. The group sieged the Salt Works rather quietly but, being their first true covert mission, failed to wear masks or anything hiding their identity. As one, they barged into a room where several citizens group members played cards at a table as the members of Crowe's group were toiling away in the adjacent room.
I was dumbfounded, but not too shocked to fail to describe their pleas for help and mercy, nor did I fail to convey the blood that spattered across the walls and covered M as he bathed in his "righteousness". (Sidenote: This player cried foul when his alignment shifted from CN to CE) I didn't come down too hard on the players directly though. They got away and had an in character discussion about how things should be done. Here is where you might get some ideas though: Remember Ryk? Do you wonder why I mentioned him? The Chelish Citizens Group described M, but the Dottari couldn't find anyone matching that exact description. But the dottari HAD to find the guilty party. They had to find the Tiefling who murdered the CCG.
If I was running this campaign, there would ABSOLUTELY be wanted posters all over town describing the group as Cultists of Rovagug. This notice would also be a perfect reason for Barzillai to give a public speech describing the murdered dottari as a father, husband, and son, and about how the NEED for Martial Law has never been greater. Honestly, the PCs would probably lose a few dozen supporters. TLDR: The Silver Ravens have assumed the responsibility of Kintargo's well being. This is a city (country) that rewrites history to paint itself as the victor and champion. This is also a city that is currently held hostage. Anything the Silver Ravens do, for which they are not caught, should be repackaged and sold in Barzillai's favor. It's time for Barzillai to shoot a hostage.
I like the idea RogueRouge. Any rebellion organization would definitely have their share of opposing opinions and growing pains. As Warped Savant mentioned, I have already sewn the seeds of Barzillai's False Silver Ravens. Surprisingly, the groups encounter with Tayacet Tiora went surprisingly well and they learned of Barzillai's plans from her. She, being on the list of recruits, was able to drop a few of the names of people Barzillai has enlisted. Here are the NPC's I've built or farmed in addition to Tayacet Tiora. (A few of their names might even be from the Heroes mentioned in the opening of Book 4.) The False Ravens:
Laika Tindalos (CE female halforc Daggerfighter Rogue 5 / Brawler 3): CR 7 Laika was born to a remote tribe of orcs in Ustalav, only to be sold into slavery by her lover. From there she never trusted the male sex. As a slave, she was funneled through the trade and ultimately ended up in Vyre fighting in their bloodsport pits. She won her freedom in the city of masks and since fled to Kintargo. There she quickly gathered like minded half orcs forming The Jollytime Girls. She is honored to ally with Ursekk. Knowledge Local DC 20 Laika was a slave in Vyre who earned her freedom on The Days of Wrath. DC 25 She was originally from a remote tribe of orcs in Ustalav but was sold into slavery. DC 30 She was sold into slavery by her lover. She has formed a small gang of half-orc women known as The Jollytime Girls. DC 35 She has a professional fascination with Ursekk Thorethela “Winterleaf” (CE female noble drow elf Magus Hexcrafter 9): CR 9
Tividar Sarini (NE male human Bard 4/Cleric of Asmodeous 3): CR 6
Knowledge Local
Ursekk “Doctore” (LE male half orc Monk 10): CR 9
I have yet to include Tombus Regegious in the group, but rest assured he will be throwing in with them VERY soon. Another idea: Foreshadowing and Spoilers: I plan to drop in a bit of Vampire shenanigans. Having the fetchling Flowershop Crew foreshadow Aluceda and her role in book 4 is going to be fun. Years ago, we abandoned CoT and my paladin was turned into a Vampire. Having him return as a Blackguard agent Aluceda's and The Umbral Court should be fun. Not knowing who the Silver Ravens are, his goal is to draw them out into a confrontation. He wants them to find him. Being that The Tooth and Nail (and Old Kintargo in general) is a hotbed for malcontents, it only makes sense that he would target someone there. Luckily for him, the group and Setrona put poor Insome in charge of the Sweet Tooth (which in my campaign is a neighbor to the Tooth and Nail.) Sadly, poor Insome will be waiting for the PCs on their next visit. Then, my goal is to have a bit of Cat and Mouse with the old PC and his fetchling group in the Shadows of Old Kintargo.
Razcar wrote: Did anyone make a list for the masquerade with guest and what masks they are wearing, and wouldn't mind sharing it? We're running it tomorrow and my imagination has dried up... That's something I will be doing for our masquerade game. I plan to make a randomizer similar to this. D10 Roll 1 GENERAL ADJECTIVES
D10 Roll 2: KEY DETAIL DESCRIPTORS
D10 Roll 3: NOUNS
D10 Roll 4: MATERIAL
My 2¢: Having him be an innate enemy of the PCs isn’t exactly what this AP is all about. He’s an enemy of the people and the PCs make him their enemy. One of the greatest things about this AP is how it has flipped the script in many ways. Obviously this is entirely up to you and your group, but having him interact with the PCs prior to the adventure might weaken the PCs rise to to power. Just a thought.
So I know my group pretty well and it’s not very hard for me to anticipate their approach to the scene in which Barzillai publicly gives them gifts. Bottom line: they aren’t going to reveal their identities or show up in disguises even if the rewards were worth 10,000 gp each. So I’m envisioning a scene where Barzillai stands on the footsteps of the Opera House with goods and essentially gets “stood up.” I know the AP mentions Tayacet being willing to step in but for now, that also seems like a stretch. (They’re entertaining the idea of making her disappear with one of Sargaeta’s favors.) So on to the question, how would you GM this scenario?
“And here we stand, alone. ::solemn pause:: Let it be known that on this day, Thrune stands WITH the Silver Ravens as allies and commiserers, yet stripped of a way to reward citizens so in tune with the beating heart ::foreshadowing tap to the breastplate:: of our noble city.
I’m sure random citizens might just claim to be Silver Ravens for the rewards. But, maybe Barzillai would have another group on his payroll that steps in to accept the gifts, perhaps led by Tombus Regegius. (This scenario could easily pit the PCs against an elite group of pro Thrunies) What are your thoughts?
rogurouge, I am surprised I never posted this.
I replaced the game with a game I named Blackfinger (obviously named after Norgorber). Here are the rules: Blackfinger. Players agree stakes.
Determine the initial rolling order.
Each player, in turn, rolls four dice up to three times building whats called “A Reputation.”
Paying Up: The lowest ranking set, or all “Filth”, pay into the pot. Pass the dice to the player next to the lead roller.
Memento_Mori wrote:
You just brought up a really big point of note. I think I am going to remove the DR the Shell sentinels have if my group doesn't want to purchase Freedom of Movement Scrolls. My group is taking their time with the Lucky Bones, that is: after they thought playing Lorelu's game was dumb and forced a combat in which she threw two of them into the lap of Pharasma. I will post a follow up after they move into the LB further.
I agree with Zimmerwald1915. Give the control to the group.
Upkeep:
Event:
Activity:
roguerouge wrote:
Any questionably moral administration that seeks to control a populace will use immoral methods to do so. LE is manipulative and manipulating an individual to further tighten their grip is very LE. Motives: If rumors of the PCs rebellion have begun, it is quite likely the 'current administration' would seek to subvert their actions. There is no better way to do so than put their actions under a microscope and twist their intentions. Like Razcar said, associating Vex with the movement is a good way to do this. Alternatively, slowing the pace of the rebellion could be motive enough. But to take that further, the administration didn't give him the dagger expecting the PCs to beat him. (The enemy of my enemy is my friend and all that.) Undeniably, the government directly going after an organization that has the well-being of the populace in mind is a dangerous endeavor in regards to civil tranquility. It's likely that the government may see Vex as a tool to slow down or put an end to the group opposing the government. If Vex wins, then great, the government knows where he lives and can go in and kill Vex once he dispatches the PCs. This would be quite the heroic act from the government. On the other hand, if the PCs kill Vex they have just adopted a weapon that will attempt to control them and will undoubtedly tear them apart from the inside. The more I type this out, the more I LOVE having the dagger come from the government instead of having Vex stumble upon it at some underground street vendor, so THANK YOU for bringing this topic up.
In my campaign, ran about 4 years ago, I justified his lack of actions in a bit of a complex way. Spoiler: First of all, I wanted to string the campaign together in a much more fluid way and introduced (a non-wererat) Gaetane as a recurring villain. He was a member of an attempted assassination. He was present at the siege of Drelev. Finally, he was the archer of Pitax at the Rushlight. So when the PCs arrived, they immediately warned everyone of Gaetane's past. They told Irrovetti that although he would not come to harm during the festival, when the festivities ended, he was once again considered an enemy BUT the PCs expressed that during the festival they wouldn't attempt to kill him. I considered Irovetti's ongoing strife with Mivon and how the other nations would view him just attacking another settlement. Mivon would surely side with the PCs kingdom and it would spell out his demise. So when the PCs threatened Gaetane, Irrovetti saw his opportunity. After the archer competition, Gaetane was mysteriously missing.
Once the PCs won the tournament, a great feast was held. Irrovettis table was served first (surprisingly I still have the speech written, so here it is:) Write up that revealed Irovetti as an Enemy from my campaign wrote:
The PCs were broadside. The paladin in the group shook his head and just said "Wow, he really got the best of us." It was one of my more proud GMing moments and it really transitioned all the hate from Gaetane right to Irovetti. Now, don't be mistaken, Irovetti resurrected Gaetane... but it couldn't have gone better and the PCs loved both the vicotories they eventually had. So, what you CAN do. Switch my speech somehow. Give Irovetti reason to look noble but betrayed by the PCs. Perhaps rumors rise during the fest of someone stealing something from the King. Perhaps then Irovetti calls them into his tent and has a meeting with them and once he is "friendly and convinced" he shares some drink and stories with them. Perhaps the item is found on the PCs during the festival.... Here is the thing: Figure out what Irovetti wants, then find a way for him to get it as a byproduct of justified actions witnessed by the entirety of the River Kingdoms. Irovetti wants to expand his borders. In fact, Irovetti probably wants to be the first King of United River Kingdoms. His problem, again, is his ongoing war with Mivon. Luckily a new and seemingly weak Kingdom has just arose. If he was to bring that Kingdom into his fold, he could easily topple Mivon and then the rest of the River Kingdoms would bend the knee or fall. He just needs to justify taking their kingdom...
"My dear cursed boy, you were born with the taint of the Hells visible upon your skin. Don't hide them! You must brandish these marks as a sign of our Queen's unrelenting desire to see her people prosper and thrive. Only in The Master of Contract's embrace can you seek refuge. Only through the unparalleled power of Asmodeous himself can you seek to ensure your soul is anything but a dying ember of a raging conflagration. By dedicating your life to Asmodeous, you are guaranteeing an eternity that no other deity would provide." Service at 6 and 8PM. We have donuts and coffee!
Tacticslion wrote:
You're right after a reread I was definitely under the wrong impression. Meraki wrote:
You're absolutely right, especially if the stories they've heard reinforce the potential threats. This also legitimizes any non-commoner tiefling still in the city. My point was that regardless of what happened before Barziali's rise, he is more than likely using the Tiefling population as a scapegoat. The populace needs someone to blame and as long as it's not him, he doesn't care. Readdressing the OP, I have found that the games with the most intraparty conflict (read: conflict not PvP) are the most interesting. If some of the tieflings of the Devil's Nursery are just as Xenophobic and bigoted as those who oppress them, the world becomes more three dimensional. It gives the players more than "I am doing this because it is the clearly right choice." Spoiler: This makes his actions on the Night of Ashes and the Murders in The Devil's Nursery all the more understandable. If you want to justify Martial Law and get a population behind you then you need a bad guy. What better bad guy than the minority the population has been predisposed to hate? In the game I am running, I have hinted that the Tiefling population is clearly being politically abused and they obviously have no champion. As written, their voice, Strea, was arrested late on the night of ashes but was also accused of orchestrating the burnings. Since then, the Red Jills have donned the mantle of protectors and vigilantes willing to rob and murder those standing against them. In fact, the cult of Scarplume is posing as an Erinyes who has hollow promises of the rise of a powerful tiefling community taken by force.
Ya know I am rewriting the first paragraph of this post because something dawned on me. Why don't tieflings just leave The Nursery and go off to another civilization? Surely being one of the most despised races in all of Cheliax would make you want to leave Cheliax right? After all, the decision is to choose to be despised under an oppressive monarchy or be despised in a freer culture.
I think you've got yourself quite a series of civil rights encounters coming. This could be a lot of fun. I would venture to say that a large faction of The Devil's Nursery would greet the aasimar with a great deal of suspicion. It would probably divide the entire community and I wouldn't hesitate to include a group that is downright in opposition to having an aasimar in The Nursery. It would create quite the moral conundrum for her to serve a people that regard her as an outsider (small 'O') out of fear and it might necessitate the usage of her alternate persona. As a reflection of reality, it's quite uncommon for the leader of a community of people to not be a member of that group. I couldn't imagine being a member of a suppressed people, purposefully kept destitute, and looked down on as a curse, who then chooses a member of another group to better my interests. That is, I couldn't see it come about out of anything more than necessity. In the end, it might be a very bitter sweet victory for your PC to be faced with the decision of finally empowering the united Nursery under a tiefling or leading a fractured community to an ultimately more beneficial ending.
I'm only a few sessions into running book one but I wanted to start to introduce the Poisoned Pen. What better way than to have his first poem be his namesake?! Let me know what you think of these and please add some of yours. I am not the world's greatest poet so keep that in mind. Thoughts and feedback welcome. The Poisoned Pen A twist of the tip by candle light
Iron fluid drowns the page
Stop the thought!
Burn the thoughts to turn them numb
A Second Tide Rose Red cast upon a shimmering side.
Blackened boots from a golden throne
Red cast upon a simmering side.
BornofHate wrote:
After writing it out, it looks better like this: Upkeep:
Event:
Activity:
I don't know if it's necessary that the PCs have the option to do something in regards to these events as they should only paint the picture of what's going on in the background of Kintargo. 10. Mer'dirain Hethanos, an up and coming musician is a frequent mid evening act at the Three Legged Devil. It's no secret that he has recently earned the patronage of Archbaroness Melodia Delronge. Just as he began to sing the chorus of "All's Pride of Midnight Tide," a rather inspiring ballad of when the Chelish navy sailed against the pirates of the Shackles, hecklers began throwing horse manure at him. He moved to flee the stage but someone had also Greased the stage causing him to slip and break his lute in two. Disgusted, Archbaroness Melodia Delronge left her balcony in a huff.
[Reduce Danger, Successful Protest: Corruption or Society.] 11. The dottari have been recently put to the task of flipping several blocks in Redroof. They're going house to house searching each building destroying much of what little those poor folk have. If they catch you with anything suspicious, they'll throw your belongings in the street. You can see the fires that are burning "contraband" from across the city. [Inquisition, Low Morale] 12. An ever growing crowd gasps at a horrific scene in the marketplace. A familiar face, (insert Supporter name here), hangs lifeless from a flag pole. The supporter is tarred and feathered in silver feathers. Later, a familiar friend gives you a note and a scroll case.
[Snitch]
After running a total of 15 characters spread out amongst four players, my 5 year long Kingmaker campaign has finally seen the light at the end of the tunnel. My group is almost halfway through book six. This campaign has been a wild ride to say the least. So, as a final send off to my group, I have created portraits for each of their characters. Check out my deviant art page below and let me know what you think! http://jamesjkrause.deviantart.com
@Irontruth We are all speaking the same language and hoping for similar results.
In your model, you are hoping to maintain a power hungry player and change that players style over many years by gradually reducing the stats of the character. This takes a more experienced GM to do because it necessitates a lot of on the fly application of more challenging scenarios and opponents. This is the only method to use when you are playing with a uncompromising group that you don't want to stop playing with. What others are suggesting is a complete overhaul of the method of playing. One that will be easier for a new GM. Like jumping into a pool, it might be shocking at first but it gets more comfortable quicker. Using this method requires a tighter knit group that is willing to trust that the game will be fun as long as they are playing with friends. If the OP sets the parameters of the game, the problem players will know right away that he isn't a pushover like the last GM. If those players whine and pout about not being über leet and complain until they get their way, what have they learned? In any case, if the problem players continue to complain and try to take advantage of each other, they really aren't friends or people you want to play with anyway.
It sounds like you are ready for the next step in your gamer-life. I remember back in 2nd, playing with two friends that showed up with characters that were "pre-rolled" both had unbelievable stats. Neither wanted to reroll their character claiming "but I rolled SO well! You can't make me reroll that!" That was the last time I ever played with them. I realized we wanted two different things out of our game. I wanted to be challenged, and they wanted a power trip. Sometimes it's hard to encourage a change in play styles, and most of the time a person has to grow out of it on their own. If they are friends, remain friends but you don't have to play with them now. If you really do want to play with them, then simply tell them when they run the game they can set the parameters. If they aren't friends, then you now know what you want out of an RPG.
Encourage description. I have a current player that took so much responsibility away from me when he joined my group. I love it. I use to think it was the gms job to describe everything. Now my players describe their actions. Not just "I attack the orc" but "After dodging the orcs incoming mace by ducking, I spin to regain an advantage while cutting at the orcs leg to limit his movement. Then using the momentum of the spin I jump up in the air and stab down into his battered cuirass."
Creativity in story telling as well as decisions.
Black Moria wrote:
This is the flaw in your argument. You shouldn't define a word and give it an in game mechanic if there isn't one. English is laden with homonyms. The definition of Sightless is NOT "an innate inability to see". It is simply "unable to see". A creature that has been blinded is now unable to see. A blinded creature is now sightless. Keep in mind, except for and prior to one creature: the sea anemone in Bestiary 3, there is no in game definition for sightless. There is no link on the PRD. Thus, we must go to Webster and define it and refrain from applying an In Game condition to it. Keeping it as simple as possible is the key to this debate. Sightless creatures: creatures who are unable to see. All of the rods and cones talk is unnecessarily complicating the entire thing.
I would let them run a shop. I think it could really open up a lot of cool role playing encounters and adventure hooks. Outlandish taxes
And let them sell items at 100%. I would actually let them sell items occasionally too!
Rapanuii wrote:
I would soooo boot you. Best of luck in your game.
Rapanuii wrote: he is all we got, and he actually tolerates being dumped on really well. He is stubborn and wrong with so much, and it's mainly to blame with him playing 3.5 incorrectly for all his life (and how he keeps referring to incorrect 3.5 rules, when we're playing pathfinder.) Wow. Have a little patience. If you know the game so well then take the reins. Don't come to the community and crap on your GM expecting us to have your back. There are two sides to EVERY story and for every issue you claim s/he has interpreted incorrectly, I am sure you have the same in spades. I strongly dislike players who attempt to correct my every adjudication when I am behind the screen. (Especially when they refuse to reciprocate by GMing them-self.) If you think it is easy to build a campaign full of challenges, plot arcs, monsters, puzzles and npcs from session to session, you are dead wrong. Put yourself in his/her shoes. This person spends HOURS of prep per game session to ensure you are having a good time. Try and show him/her an iota of respect. "All we got..." Doesn't cut it.
BigDTBone wrote:
LOL. Never thought about how much I appreciate the side tracking conversations at the table, if only to prep what is gonna happen next, before you said that. If role playing games have taught me anything, it's the ability to talk and listen while thinking about something else at the same time.
Dude seriously? You either need to find another group of people to play with, or stop taking it so seriously. People have real lives, people might miss a game, people might not have the time to practice gaming. This is a game not a job (for most). Unless you start paying your players to play a game, expect this to get thrown back in your face under the assumption that it's a joke.
Sure, I can see using it to rid himself of some attached stirges. He could also use one of his spells, or insect plague. In any case, regarding the OP's overall problem: I would suggest playing a character for a while and have one of your other players take the reins. For now it seems as though you need to familiarize yourself with some more of the rules and your players are REALLY taking advantage of that. A game like this easily becomes "players vs GM" and completely ruins the spirit of the game. Most people play with friends so it's kinda hard to recommend not playing with these knuckleheads, if you could I would. New players need a group that helps to learn the rules, regardless of what side of the screen the new player sits on. If players start a battle of 'us vs the GM' just remind them that the spirit of the game is teamwork. It's far too easy for the GM to win that battle anyway.
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