Robot

BornofHate's page

473 posts (476 including aliases). 9 reviews. No lists. No wishlists. 1 alias.




I would like to discontinue my Adventure Path Subscription.


I accidentally subscribed to the ongoing adventure module subscription in my order today. I’d like to unsubscribe to that and not receive the recent or future modules.

(Please note: I would NOT like to unsubscribe to the adventure path subscription.)


This came up when my group of PCs were planning to combat an enemy known to do Hellfire damage. (1/2 fire, 1/2 unholy)

According to the Locational Hazard “Hellfire”, which does the same ratio of damage, the Unholy damage can be negated with Protection from Evil. I’ve never seen this before, but if the rule is ubiquitous it drastically changes the way Unholy and Holy weapons and damage should be ruled.

Arguably, these are not the same sources and should be treated differently regardless of name. I can’t find anything regarding the ability to negate Unholy damage from something like an Unholy weapon simply by casting Protection from Evil.

What would be the proper ruling here?

Does protection from evil negate unholy damage?

Is the Hellfire Location Hazard unique in that Protection from Evil negates the Unholy aspect?


1 person marked this as a favorite.

So I know my group pretty well and it’s not very hard for me to anticipate their approach to the scene in which Barzillai publicly gives them gifts.

Bottom line: they aren’t going to reveal their identities or show up in disguises even if the rewards were worth 10,000 gp each.

So I’m envisioning a scene where Barzillai stands on the footsteps of the Opera House with goods and essentially gets “stood up.” I know the AP mentions Tayacet being willing to step in but for now, that also seems like a stretch. (They’re entertaining the idea of making her disappear with one of Sargaeta’s favors.)

So on to the question, how would you GM this scenario?
I’m thinking of having Barzillai turn this into an opportunity to further disguise his true intent perhaps with a speech like this:

“And here we stand, alone. ::solemn pause:: Let it be known that on this day, Thrune stands WITH the Silver Ravens as allies and commiserers, yet stripped of a way to reward citizens so in tune with the beating heart ::foreshadowing tap to the breastplate:: of our noble city.
:: Barzillai motions to guards that open chests revealing gifts::
I have no doubt these secret citizens have great works still ahead of them. Undoubtedly they may again be of service to our government. Perhaps on that day, these hidden individuals will have the courage to step into the light! Until then, we must suppose that Thrune’s thanks are reward enough. Please continue to work to ensure, as I do, this grand city’s safety and its proud legacy.”

I’m sure random citizens might just claim to be Silver Ravens for the rewards. But, maybe Barzillai would have another group on his payroll that steps in to accept the gifts, perhaps led by Tombus Regegius. (This scenario could easily pit the PCs against an elite group of pro Thrunies)

What are your thoughts?


Is it implied that NPC allies are able to take the recruiter role for the rebellion? I haven't seen anything implying they can or can't other than brief descriptions about NPCs taking leadership roles in the rebellion.

Has anyone allowed this? What are your thoughts on it?


I currently run a group of 7 and we're playing through one of Paizo's APs. Unfortunately, we're going to be temporarily dropping players due to circumstances. Because we're at a bit of a pivotal moment in the story, I thought now would be a good time to reinforce some roleplaying skills.

What quick games or exercises out there do you know of that really help to build a great foundation for getting into the role of a character?

These can be anything from improv exercises to games like Fiasco (Although I think Fiasco is a better story-telling game than RP game.)


4 people marked this as a favorite.

I'm only a few sessions into running book one but I wanted to start to introduce the Poisoned Pen. What better way than to have his first poem be his namesake?!

Let me know what you think of these and please add some of yours. I am not the world's greatest poet so keep that in mind. Thoughts and feedback welcome.

The Poisoned Pen

A twist of the tip by candle light
Firm grip, knuckles tight
Slowly the pulp rips, starting to fight
This, my poisoned pen

Iron fluid drowns the page
Fears abound 'n rattled cage
Easing words then formed to rage
This, my poisoned pen

Stop the thought!
But the ink still bleeds
Stop the thought!
But the page still feeds

Burn the thoughts to turn them numb
But iron ink stains the shaking thumb
This, a sign of what's to come
This, my poisoned pen.

A Second Tide Rose

Red cast upon a shimmering side.
And those jagged knives
Those jagged knives break the tide
"Stand Firm." said those who Chose.
She'll see our claim yet grows.

Blackened boots from a golden throne
In fear, aggressively cast upon silver stone.
Red come the cries
and these Echoes slowly rise

Red cast upon a simmering side.
And those hidden knives
Those hidden knives break the tide
"Stand Firm." said the Rose.
She'll see our claim yet grows.


You may combine these orders.

The first was declined because, like a buffoon, I put in my old zip code when updating my address. The second was just ordered today.

You may keep the extra shipping charge as a reward for having derpy customers, or you can refund me the money.

:p


Under spell turning it states that "spell-like effects targeted on you are turned back on the caster. The abjuration turns only spells that have you as the caster."

Grease specifically states that an object (or area) is the target.

Please tell me that I am correct in assuming that Grease is not turned even though there is a character making a Reflex save.


I am a player and rotating GM in a pretty darn regular Pathfinder game. We are looking for another regular or two to join our group. We meet at 6:00p and play until midnight. Knowledge of the game isn't necessary but a willingness to learn is.
We're currently running Rise of the Runelords with plans to run Hell's Rebels next.

Message me here or email me at
Jaymz_k1 (at) yahoo (dot) com


Today I purchased Wrath of the Righteous ACG: Adventure Deck 3 from Barnes and Noble.

After sorting the cards I noticed that I was missing all loot cards from the product.
(The inner cellophane was intact.)
Is there any way I can get those cards?


I'm going to create an official thread requesting replacements tomorrow.

Before I do I wanna make sure I'm not missing something. This deck is supposed to include Black Robe, Fiendsplitter, Spherewalker Staff, Starbow, and Swallowtail Bracers correct?

After opening the box and distributing them to their respective decks I noticed there were no loot cards. I then proceeded to go through each deck and I'm certain they weren't included somehow.

Has anyone else had an issue with missing cards? If so, how do I go about getting replacements?


I am building a strength based dwarf ranger and weighing my options concerning which feats I would like to "not have the normal prerequisites" for.

According to the APG: "Weapon and Shield: If the ranger selects weapon and shield style, he can choose from the following list whenever he gains a combat style feat: Improved Shield Bash, Shield Focus, Shield Slam, and Two-Weapon Fighting. At 6th level, he adds Saving Shield and Shield Master to the list. At 10th level, he adds Bashing Finish and Greater Shield Focus to the list."

I may be missing a build type/feat combo here that leads me to ask the question:
Why is Improved Two-Weapon Fighting not added to the 6th level list?

Being that a the shield feats are far less demanding on stat prereqs, am I correct in assuming that a STR based shield ranger would be more optimized taking the TWF style?

So here are my options:
A:
Take the shield style and get TWF at second and Shield Master at sixth level.
This would give me 1 off hand weapon attack at full BAB for my career.
The down side is that it would also impose a -2 penalty on every other attack.
B:
Take Two Weapon Style and the appropriate feats at second and sixth level.
The down side is that I wouldn't qualify for yummy Shield Master until 11th level.
C:
Dex Based Character....again.

Again, If I am missing something please let me know.


Dear Paizo,

I know that Gencon is a must for all gaming companies. I wouldn't ask you to boycott the convention based on the new Religious Freedoms bill that was signed recently. This bill essentially legalizes discrimination based on Religious Beliefs.

What I am suggesting is something publicly displayed at your booth. (Perhaps floor banners of your characters that you've created in Golarion who represent the LGBT community.) This obviously displayed with a "We support gender identity equality."

Please show your support for all of the gaming community.

As to attendees, please be careful which businesses you support while at the convention.


The Flesh to Stone spell clearly states that the target does not appear alive.

If a character scryed on the individual would the spell fail or would he see a statue?

For all intents and purposes, I'm assuming the statue is no longer a character and is an object which means: No this wouldn't work.


So the PCs are in possession of a maguffin that the BBEG and her minions want. The group recently came up with the idea to Trap the Soul on one or more powerful bad guys. I read this spell and I'm at a loss.

On one hand, I wanna reward them for creative thinking. On the other, I don't wanna skip any memorable encounters. The two major baddies (whose names they know) are a quite intelligent. I could simply say that both are far more intelligent than the PCs but I don't wanna strong arm them.

Kingmaker spoiler:
The baddies are Nyrissa and Ilthuliak. I could describe the spell simply failing because technically the soul of Nyrissa is still in the item. This could have some super fun effect when they hand the weapon over expecting to see a black wyrm get sucked into the blade and nothing happens. Edit: come to think of it, this wouldn't work because the trigger item is not necessarily the item that will contain the soul. The item that contains the soul is a gem.

Please let me in on situations you might have encountered like this in the past...


2 people marked this as a favorite.

After running a total of 15 characters spread out amongst four players, my 5 year long Kingmaker campaign has finally seen the light at the end of the tunnel. My group is almost halfway through book six.

This campaign has been a wild ride to say the least. So, as a final send off to my group, I have created portraits for each of their characters.

Check out my deviant art page below and let me know what you think!

http://jamesjkrause.deviantart.com


So I see in the Sticky thread via JJ that the Nights of Dread bloom doesn't result in the PCs kingdom losing a hex. I'm totally cool with that. However nothing is mentioned anywhere about how much unrest is incurred from this bloom.

I was thinking of having the bloom cause 1 unrest for each day it remains active in the nations capital. After all, there is a 'serial killer' running rampant in the capital for days. Is this reasonable? How did everyone handle this specific bloom


So I have toyed with the idea of playing this game for a while. I will probably have plenty of time to toy with it too because I really only want to play the game with Adventure Paths I have already ran or played in. (Which is a seriously low number for now.)

Anyway, my question is really about the replay ability of the game.

Can you simply play the game over and over and have it be different and fun each time?

Is it more fun to not know the plot of the AP arc, or does that really not matter?

How many times have you played a game all the way through to the end of the story?


The party is prone at the start of combat. The mage is first to act. He stands and uses Dimension Door to move him and an adjacent, still prone, ally away.

Can the mage stand his ally up as part of the spell?

What if the ally wasn't flat footed?

My Ruling:
I said in this circumstance that the ally would remain prone, especially because of the flat footed condition. I am really interested to see what people say regarding a non flat footed ally.


Know that Spoilers run rampant in the following. PCs shouldn't be anywhere near the expand button

The low down.:

My group is essentially at the very beginning of book 6. I should probably go into a bit of detail concerning my additions, please bare with me:

Nyrissa wasn't been the big bad guy for much of what occurred before book four besides the Owlbear. Instead, I have made Irovetti a bit more of a conniving puppet master. He's now out of the picture so I won't go into him in too much detail.

Nyrissa has been witness to the encroachment of civilization on the Stole Lands. She considers this territory part of her domain. So Nyrissa used the Knurly witch and her coven, the black sisters, to control the tiger lord barbarians. (I used Rhys Grey's FANTASTIC poem) She used them as a non-fey front line to stave off encroachment and to spread chaos in much the same way they were written in the books.

I knew I wanted to foreshadow the eventual blooms. I didn't just want to hand-wave their origins. So behind the scenes The Knurly Witch appealed to Gyronna. In order for Gyronna to involve herself in these 'mortal matters' she demanded the sacrifice of a noble born demon child. (No small feat to accomplish.) The Wriggling Man enlisted the help of an Incubus to assume the form of the NPC Queen's lover and bed her. When the child was born, the handmaidens of the Queen (clerics of Gyronna) locked the door, murdered the Queen and began performing a ritual sacrifice. (at this point in the campaign I was doing everything I could to get rid of the NPC Queen. I honestly was trying to get one of the PCs to assume the mantle) As an addition to Rhys's poem I had the handmaidens chant the following:

Forsaken Child.
Spawn of chosen hand.
Sacrificial lamb whose blood stains Stolen Lands
Mark the Blooms and shed the tears.
Mark the Blooms to ignite the fears.
Drawing sanguine fluid down ley lines seam;
Fusing worlds in a dream
Mirrored form, mirrored soul
All set right by heavy toll.

(It's worth noting here that in my campaign the first Bloom is The Nights of Dread. Hence the mention of "a dream". I wanted to have them seem more intimate, more terrifying and more gradual.)

The ritual was interrupted by the PCs who then saved the child. After the group discerned the nature of the child, they decided to kill it. They then exiled the Queen in a coup and eventually one of the PCs finally assumed the role of King. (Which worked out for the prophecy. Otherwise, I would have Nyrissia find another way to kill the child.)
After the child was killed, an extremely weak breach was torn in the fabric of reality. The group mage investigated this and discovered that it was a planar rift to the first world. Using the poem above as a hint, the group decided it would be a good idea to sleep in the vicinity of "the dead demon child rift portal". Over several nights the PCs decide to monitor each other as they slept upon the planar breach. Each person has unique nightmares tailored to their character, each dream includes visions of an immense black bird and each time they wake they are affected by their nightmares. The mage of the group recalled Zuddiger's Picnic. And has heard of the Nightmare Rook, a First World mythic creature said to bring forth nightmares. They surmised that the breach led to the first world, but decided not to directly investigate further. Soon after, they were able to procure a copy of the book from the Tiefling Anamar Lellwen in Restov. Anamar was then invited to come and research the anomaly.
The Rushlight Festival takes place. Irovetti sets the PCs up as murderers during the festival so all of the other River Kingdoms can witness. The war ensues.
The war ultimately looked bleak for Irovetti, who was holed up in his Palace. He did however, uncover the plan the PCs had to storm his castle. In an effort to turn the odds, he sent word to Nyrissia that the bearers of Briar (a lie, it was still in his cubby hole) would be attacking him. She then sent The Wriggling Man to retrieve Briar. After some pre-battle banter, The Wriggling Man knew he was being played by someone. Instead of choosing a side, he gated the very Incubus that fathered the breach and watched in amusement as three sides battled it out. The Incubus was killed in the battle and afterwards he told the victors they had by nightfall on the next day to retrieve the sword and bring it to The Castle of Knives.
After retrieving the sword, they brought it to their kingdom for safekeeping. They showed up at the gates without the blade where The Wriggling Man appeared with 4 Ankous. They asked what the nature of the planar breach was, to which The Wriggling Man replied "A contingency in case you fail to deliver the blade. Now give it to us." The group said they didn't have it. The Wriggling Man simply looked to the Ankous and said "Kill them." And walked through the gates to the First World. After battling the Ankous, the group returned to their capital in time to see the rift diminish. They specifically asked Anamar if it was closing, to which he replied "More like dispersing". Even though Anamar said it was dispersing, the group decided to leave the capital and go explore the remaining hexes that separate their kingdom from Pitax so they can assume control of it.

With the breach dispersed throughout their Capital, the Nights of Dread begin.

Night 1: Commoner 1 feels effects of Creeping Doom but rolls a natural 20. No report of a Bad Dream is made.

Day 1: No reports. PCs explore hexes moving towards Pitax.

Night 2: Commoner 2 feels effects of Creeping Doom, fails save is consumed.
Commoner 3 is attacked by a Tyrannosaurus results in a very public report.
The PCs were awakened in the field to a sending informing them of a mysterious murder in which a mother and her two children were ripped apart by some great beast. The PCs do a bit of detective work and realize that the creature was most likely summoned and based on tracks and description, they are confident it was a dinosaur. After some raising dead they moved the victimized family to the Palace in the city.

Day 2: Reports of Commoner 2's death surface. PCs head to the gates of The House of Knives to wait until nightfall hoping to confront the Wriggling Man. (who they are now absolutely sure is responsible.)

Night 3: Wriggling Man shows up when PCs stay at the gates. He casts mislead. For now he is far more comfortable intimidating and threatening the PCs. After demanding the sword another time and being denied he says "Perhaps We misjudged you. If the lives of the innocent won't spur you into action, perhaps the lives of ones more dear." The group attempts to return to the capital, unfortunately Teleport is a fickle beast and they end up in Tatzleford. Their roll not mine ;) That night includes attacks on individuals within the Palace: the attempted domination of Anamar, the bloodbath that was Sootscale and 4 other kobolds by the hands of monstrous scorpions, and the killing of Commoner 3 (again) by a Smilodon.
Hint 1: Anamar specifically states to the group that he had a dream that he felt was trying to compel him to kill the PC King, but they ask no further questions.

Day 3: Nothing transpires but the PCs decide to stay up to discover the source. (who they are still sure is The Wriggling Man.)

Night 4: They put the city guard on alert. The group clearly had no plan in case of an event. The perceptionless mage flew around via overland flight, the acute ranger stayed watch in the highest tower of the Palace with the kings cleric cohort. The monk sat at the table in the grand hall watching the king play dominoes with Anamar. In my effort to help them realize it's not The Wriggling Man, they hear three alarms sound simultaneously accross the city sounding off incidents. The group scurries in a panic and everyone heads off in different directions. Barbed devil kills commoners 4,5,6,7,8,9 & 10. Storm of vengeance targets commoner 10 saved at another nat 20, the cathedral is attacked by a bebelith that kills many of the clergy. Finally, a poor commoner and his dockside house are ripped apart by some aquatic creature that disappeared in the water below his home.
Hints 2 & 3: As stated above, incidents occur simultaneously. The group decides that The Wriggling Man must have someone working with him. Secondly, the cleric that had the dream at the temple lives. He tells the King that he feels he is responsible because he had been doing research on Bebiliths yesterday and had a nightmare only to awaken to it rampaging through the temple. The King tells him he is clearly not at fault and refuses the Clerics request to be locked up and monitored.

Day 4: At this point, everyone is frustrated. Everyone is getting pissed off at me and each feels they deserve a hint as to what's going on. Now we aren't children and only one of us has been gaming for less than three years. (In fact some of us are reaching 20 years experience.) So I take the frustration seriously and I want to mitigate it ASAP via a between session email:

"At the table, I can see the weight of frustration become something almost palpable. As I said about mid game last night, I know how hard it can be as a player to address events that span such long lengths in real world time. We all have real life concerns and play this game every Friday to ease and escape from some of life's drudgeries. I don't want both game and real life to become work, and I know without having to ask that you all feel the same. I think that it is important for us to separate character frustration with meta frustration. Your characters are confronted with an escalating situation targeting the innocents of High Guard (capital city) and there is seemingly nothing that anyone can do to thwart it. I know that I would be very upset as a player if I was presented with this type of situation. I can say with absolute certainty, all avenues of investigation have not been exhausted. I understand the want for 'a carrot on a string' but I promise you if i was to do that it would completely devalue the situation."

Day 4 continued: After a lengthy email discussion between sessions we continued last night. The group raised Sootscale, and finally questioned someone about their experience. He mentioned a massive black bird and scorpions in his dream. Finally the group begins to tie dreams to the summonings and investigates another crime scene to confirm. They find a reference book in the house of the leatherworker who was the first target of the barbed devil. The book is titled "Chelaxian Imprints and Patterns" and details many designs of an infernal nature.

Night 5: The PCs decide to enter their dreams. Instead of only targeting one of them and more random commoners, I targeted all of them. I planned that if even one of them was to face the Rook none of the dreams would take effect and they would defeat their first bloom. So I Individually took each player out of the room and described a nightmare entailing a horrifying visceral experience accompanied by a massive black crow. Independently, each PC ignored the Nightmare Rook and addressed their dream instead.

A battle with a Bebilith occurred while several spell effects took place. The group survived, but after the battle an interesting conversation took place. The group decided that The Wriggling Man must have been in the room but invisible. Now I am at a loss.

I see now that putting a face to the fey realm was apparently a dumb idea. I simply didn't foresee the group refusing to accept the Nightmare Rook as the deliverer of the dreams. Even though the Rook was explicitly described as the bringer of nightmares on several occasions, the group continues to think that The Wriggling Man is the source. This event has gone on for its third RL week, and clearly the novelty is wearing off.

So the only options that I, in my naïveté, can come up with are as follows:
A. Continue on my course and continue to hound the group night to night. Clearly this is what Nyrissa would do.
B. Start the second Bloom (The Whirling Lake) immediately to expand the scope of the Blooms beyond what is capable of one (wriggling) man.
C. Drop bigger hints to the PCs including possibly a method of ending the dreams. (Perhaps the Rook takes a more active role in the dreams forcing them to interact with it.)
D. Allow a skill check to discover a way to defeat the bloom. (I honestly hate doing things like this in high level play. I much prefer clever solutions, clue gathering, deductive reasoning and problem solving over simple "Skill check success=answers to legendary issues")

Please help me get my group back on track. This game is one month shy of its fifth RL anniversary. I don't want it to end with a sour taste in ANYONES mouth.
In any case, please give me some constructive criticism on the additions I have implemented to the game. What do you like? What do you dislike? What could/should I have done differently?

I'm fully willing to admit I am not a great GM yet, but I would like to hit that tier. Any feedback is appreciated and thanks for taking the time to read and help.


Im sorry is it possible to apply my credit towards this purchase instead of charging my credit card?

Thanks in advance


Players please stay out!:

Where to begin...?

Well I guess I should start with what is familiar: My group of 4 PCs have just defeated the Baron and Imeckus Stroon. The group consists of all good friends. Three are (or should be) seasoned players one is relatively new to the game.

Between 4 players, my group has experienced 5 character deaths and 2 cohort deaths since entering Hooktongue Slough. Although I know that my players like to blame me for their characters deaths, I can't stress enough that at each character death, the less advisable route was chosen by the player.
After the long and drawn out series of failed attempts and PC deaths, the PCs decide that a full frontal assault on the Keep may be unadvisable and subtlety will win the day. Huzah!

When the group decided to take this route I was overly ecstatic.
In the middle of the night the PCs casted a series of see through stone, fly, and invisibility.
To reward them, and encourage clever thinking in the future, I decided that the Baron and his elite were comfortable in their security. The Baroness was sleeping, Stroon was studying late and the Baron and his mistress were in a series of very compromising positions.
(Normally I run a very mature game, but I really wanted to drive home the vulnerability that the enemy was in and stress the payout for proper planning and critical thinking. I also wanted to test the limits to which my group would go. Everything free comes with consequence...)

So the group then Dimension Doors into the keep and begins to literally slaughter everyone. No questions asked and no quarter was given.
For the most part the group was justified in their actions. Most characters are Chaotic and worship Calistria.

But one player is playing a NG Druid of Erastil (LG)
He is the newer player that I mentioned earlier and this is his first campaign.
During the combat he really didn't do much. There was no attacking the nude baron or his mistress and he really only attacked armed guards that eventually ran.

So it is my opinion, that this not only goes against the NG alignment, but it also violates the ideals of Erastil. I shortly thereafter described his wildshape as failing and his spells as fizzling out as he attempted to cast them. His animal companion (a large roc) is no where to be found.

So I need help in this situation.
I need help with ideas on what a druid should do in order to atone for these misdeeds.
(Please don't post on alignment. According to my game his actions were bad enough to draw the attention of his god and not in a good way.
Please just focus on the atonement aspect.


The question came up after game last night about advancing monsters on the summoning list.

Basically, the mage in my group just hit ninth level and received Summon Monster V. He asked if instead of summoning a CR 5 Dire Lion or CR 5 Bearded Devil, he could instead summon a stronger Hound Archon which is on the Summon Monster IV list.

So for now it doesn't seem like a problem, but then again I have never actually had anyone in a campaign do this. If I did let him advance the Hound Archon, I would only advance racial hit dice because I could really see how adding class levels could be insanely game breaking.

The character already has SF: Conjuration, Augment Summoning, and the feat that lets you summon one additional creature when summoning multiple creatures.

Optimization aside....

Will this have unforeseen consequences in the future? Should I limit the advancement of creatures to only one or two levels?


I was made aware of the pending shipment of this order on January 13, 2012. I was then charged for the shipment 7 days later on January 20.

I have yet to receive this shipment and I am beginning to wonder if I should contact the post office. Please let me know if there was a delay in the shipping. I have never had problems or delays in the past and this incident seemed rather odd.

In the mean time I will wait patiently by the window.

(Be warned my butt is starting to cramp and I am down to two Capri-Suns and half a Pop-tart.)


We are currently on book two of Kingmaker. Our group is composed of four close friends who love to have a great time. We range in age from 24- 32ish? ( my girlfriend wouldnt appreciate me broadcasting her age)
We put plenty of emphasis on character development and roleplaying but with some great hackfests sprinkled liberally throughout.

We typically game on Fridays at six most weekends but sometimes we miss a week or might move it to Saturdays.

Disclaimer: we are a sarcastic lot.

If this sounds like fun email me at Jaymz_k1 at yahoo dot com


I am an Illustration major currently in my Junior year. I hope to do fantasy illustration in the future. For one of our recent projects we were assigned to create a commercial illustration for the field in which we would like to end up working.

Let me know what you think. All criticisms are welcome. (I plan on getting better ;]

Thanks,
James

http://4-point-perspective.deviantart.com

Edit: Link was'tn working.


So I think I messed up tonight.

I was hell-bent on ruling that a creature one size category larger than you can not be pinned while in a grapple. I don't like pausing game while playing (rule zero and all) but one of my players and I were determined to find the official rule. Unfortunately it stopped play for far too long and yet I couldn't find ANYTHING on this rule.

Did I make this up, is this a rule, or is it some residual rule that has stuck with me?

As a sidenote, I find it frustratingly odd that (provided the right circumstances) a Colossal creature could be pinned, dragged, or tied up by a humanoid (god forbid a halfling)

If these are rules, please provide a link or pg number.

Thanks!


My question is really about the guantlet and how it is treated for the Duelist prestige class.

Is the guantlett considered a weapon if worn in the off hand?

(I had a build in mind that doesn't so much dual weild as it uses a defending guantlett to increase AC)

EDIT:

Same question but for the monk. Can a monk weild a defending weapon in his off hand but attack only with his head, knees, feet, etc.?


I know armor sizes "refit" to accommodate the wearer in 3.0. This did change in 3.5, but am I correct in assuming that most of the valuable treasure in RRR is basically unusable to the PCs?

I know that by the time they are looting the lizard king and the trolls the PCs will probably have more valuable gear than what they pick up. I am only curious if this gear is for the most part, assumed to be sold. That being the case, I can't help but wonder how hard it would be to find a buyer for said large equipment. Do most people just hand wave this and offer the PCs the standard 50%?


So I had a game session last night in which the LN monk collapsed the skull of a bandit pleading for his life.

location:
This occurred at the Thorn River Bandit Camp just after Kressle was killed.

OBVIOUSLY this is not a LG choice, but again the monk is LN. According to the charter (law) the punishment for banditry is death. So was this action breaking alignment or should I assume that this is business as usual?
What would be an appropriate punishment for this character if he broke alignment?
(Personally I think it's a bit early for the whole atonement route seeing as the PCs are level 2. Stripping his monk powers would also greatly hurt the group because I only have two PCs.

(As a side note: does anyone else have a problem with PCs not caring to interrogate NPCs? I know they eventually will learn to interrogate them but geeze don't ya want a little clue as to what to do next? Lol)


So due to scheduling problems with the group I was running the CC AP with, I decided to run another AP with the 2 players who can attend regular games.

I figured KM would be one of the best paths to run because it is ran at the players own pace.

I have allowed the two PCs to be created using 25 pt buy and I have also included a trustworthy GMPC cleric (20 pt buy) as a healbot/ buffer.

I don't plan to have the cleric make any decisions or participate in any interactions because I have always been a firm believer in not using a GMPC.

Seeing as we have just started SL, and I haven't read ahead, is their any problems and possible solutions with only 2 PCs??


So recently, (within the past year) I decided to do away with Ability score enhancing items all together. My reasoning for this is that I believe eventually characters are defined by gear, and race has little to do with the differences of mid-higher level characters. (Granted this has become less true with the implementation of alternate favored class options within the APG) Yet even so, little distinguishes a human rogue and an elven rogue of the same level when characters reach these higher levels.

So, I devised a way for characters to gain the stats lost from not having these valuable items, while pushing the differences I desire between the races at higher levels.

Character Creation:
Upon character creation, each race will choose 2-3 'favored abilities.' These abilities have no bearing on the character when it is created, but as the character gains levels, these abilities will progress.

To determine each races favored abilities, consult the ability score increases and decreases in the Core Rulebook.

FOR EXAMPLE:

A dwarf's 'favored abilities' would be:
Always CON
Always WIS
+1 Additional Ability of the PC's choice which can NEVER be CHA.

A human's, half elf's, or half orc's 'favored abilities' would be:
Pick 2 at first level (These races are varied but ultimately single-minded)

Advancing in Levels:
As the character gains levels, his abilities increase as follows:

Level 2: +1 to any two 'racially favored abilities'
level 4: +1 to any two abilities
level 6: +1 to any two 'racially favored abilities'
level 8: +1 to any two abilities
etc.

Stats at high levels and the differences between races
Assuming a character using 15 point buy from the Core Rulebook, a set of stats (unmodified) would look something like this:
16 16 12 10 10 8

At sixth twelfth and twentieth level they might look something like this (unmodified):
6th 19 18 13 12 10 8
12th 22 19 14 12 10 9
20th 26 22 14 12 10 10

A character at sixth twelfth and twentieth level might look something like this (unmodified and assuming stat enhancing items)

6th 19* 16 12 10 10 8 (*=one +2 item)
12th 20* 18* 15 10 10 8 (*= two +2,one +4 item)
20th 25* 22* 14 14* 10 8 (*= one +4, two +6 item)

The highest score a character can achieve in an ability score (assuming a score of 16 at first level) is:
26 in a 'favored ability'
21 in a 'nonfavored ability'

PROBLEMS:
-GM creating NPCs above first level is arduous.
Im not gonna lie, its a bit of a pain for a custom npc, but well worth the hassle for the PCs.
(As far as running a book adventure, I would probably use the NPCs stats with the ability boosting items and do not award them the items.)

-Spells that grant enhancements:
I have halved all spells that grant enhancements in my previous games. This is only a 'quick-fix' because somehow I missed this in all of my excited calculations. I have yet to devise a more fool proof way of incorporating these spells

-Characters dying and coming back more powerful.
To circumvent this, I have also house ruled that characters do not lose a level when coming back to life. Instead when a character is brought back their stats are modified as follows

Reincarnation: -2 CON, -2 CHA (This modification stacks with the modification of the new form and is meant to signify the shocking physical and emotional experience)
Raise Dead: -2 CON, still suffers ailments/no spells (similar to a character dying at first level)
Resurrection: -0 CON, 1 hit point still suffers ailments/50% spells
True Resurrection: -0 CON, Full health no ailments

Let me know what you think and PLEASE: how I can improve it!
(I am obviously not a huge mathematician so bear with my calculations if I have made a mistake or overlooked something major)

So far my PCs like the system a lot, but they don't know the game as well as me (which doesn't say much.)


Bare in mind, I have yet to actually run this (or HH) adventure.

HOWEVER, just reading through the Trial, I have noticed that the whole adventure is incredibly low on treasure. This is especially true if you take into consideration that the characters should conclude this adventure at approx. 7th level. Aside from many mundane household curiosities found towards the end of the adventure (curiosities that are bound to weigh a lot and incredibly hard to find a buyer for), the adventure is missing some well placed treasure.

Based on this, I have been thinking of placing additional treasure throughout the path.
(Including possibly some items near the manticore nest, ghast hole, and chymic works. I have also contemplated placing valuable gems as eyes for some of the constructed creatures.)

Am I one of the few who have noticed this? About how much do you think the Trial is short?


I am experiencing a massive case of GM-block and was wondering if I could appeal to the community here to reinvigorate the muses.

Ok first of all, I am running a homebrew 3.5 campaign in which my 3 evil PCs have just hit 12th level. This is usually about the time when I fizzle and grow bored with my game. Whether or not this is due to my inability to run a game at this level or higher, I don't know. What I do know is that if not now, at some point in the future I would like to continue/finish this game. My players however, would really like me to continue playing this campaign.

I will give a brief back story of the game before I ask for advice on my current dungeon dilemma.

•The current characters are in need of information from an NPC (inert PC).
•They have only hear of/seen this NPC in passing
•In exchange for the information, the NPC has offered a trade of favors.
•The NPC has asked them to eradicate a couatl from a jungle that is near his newly built stronghold.
•The couatl resides in a series of ruins within the jungle swarming with fey.
•The ruins are actually an underground temple long abandoned by "snake people" and the couatl is attempting to gain access to the locked chambers within the temple by encouraging a local tribe of lizardfolk to revere it as a diety (they have yet to gain access to inner temple, but make offerings to the couatl)
•The unlocked secrets will further the ultimate campaign goals

Features I would like to include in the "snake people" temple:
insidious traps
small tunnels leading from one chamber to the next
undead/mummified "snake people"

Aside from that, I am OUT of ideas!
Please help me out I have mentally deteriorated to the "spinning in circles" phase!