DC 16 + spell level; 18 + spell level for Evocation
Spells per day: 8/8 first level, 7/7 second level, 7/7 third level, 5/5 fourth level.(counting bonuses for effective charisma)
0(8)-Dancing Lights, Detect Magic, Disrupt Undead, Message, Open/Close, Prestidigitation, Read Magic, Spark
1(5+1)-Ear Piercing Scream (Fort DC 19), Expeditious Retreat^, Grease (Ref DC 17), Protection from Evil, Shield, Vanish, plus Burning Hands (Ref DC 19) (Bloodline Bonus)*
2(4+1)-Blindness/Deafness (Fort DC 18), False Life, Glitterdust (Will DC 18), Mirror Image, plus Scorching Ray(Bloodline Bonus)*
3(3+1)-Dispel Magic, Haste, Lightning Bolt (Ref DC 21), plus Protection from Energy(Bloodline Bonus)*
4(2+1)-Dragon's Breath (DC 22), Black Tentacles (DC 20), plus Elemental Body I
^ means spell from Ring of Spell Knowledge
Statistics
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STR 8
DEX 16
CON 12
INT 15
WIS 10
CHA 18/20
*Elemental (Electricity) Ray
*+1/die damage on Electricity spells
*20 Electricity Resistance
*Bloodline Spells and Feats
*Elemental Summoning (I don't have a summoning spell as of now.)
Traits:
Spoiler:
*Magical Lineage (Lightning Bolt): Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
*Vagabond Child: Disable Device is a class skill. Also gain a +1 to that skill.
Racial Characteristics:
Spoiler:
*+2 to Int and to Dex, -2 to Con
*Feather Fall 1/day
*Darkvision 60'
*Like the Wind: +5 to movement
*Air Affinity: Cha treated as 2 higher for all sorcerer spells and class abilities for Air Elemental sorcerer
Languages: Auran, Common, Ignan, Terran
Wealth 25 gold
Gear
Spoiler:
Armor:
Amulet of Natural Armor +1, 2000 gp
Ring of Protection +1
Misc. Magic:
Headband of Alluring Charisma +2, 4000 gp, 1 lb
Cloak of Resistance +1 , 1000 gp, 1 lb
Ring of Spell Knowledge I, 1500 gp
Weapons:
Dagger 1 lb., 2 gp
Wands and Rods:
[i]Wand of Mage Armor, 50 charges, 750 gp
Wand of Fly, 50 charges
Wand of Heroism, 50 charges
Scrolls:
Fireball (7th level
Handy Haversack, 2000 gp and contents 5lbs
Waterskin, 1 gp
5 day's rations, 2 gp & 5 sp
Oil flask, 1 sp
5 tindertwigs -, 5 gp
Bedroll, 1 sp
Ink vial-, 8 gp
Parchment (x5) blank sheets-, 1 gp
Ink Pen-, 1 sp
Fish hook -, 1 sp
Scroll case, 1gp
Empty Sack, 1 sp
Explorer's Outfit, 10 gp
Belt Pouch .5 lbs., 1 gp
Gifts from the Fey:
Spoiler:
Fira rewards your group with a magical flower that can produce dust of appearance three times before its power is spent. “Use this when you reach the fey-mound in the hills,” she says, “and it will briefly allow you to see past the glamer and reach him.” She also insists that you take a large portion of the collected treasures she and her sisters have obtained from their many paramours over the years. These include 66 pp, 229 gp, 461 sp, two diamonds worth 250 gp each, a sapphire ring worth 500 gp, a pair of ruby earrings worth 250 gp, a carved ivory statuette of a rampant stag worth 135 gp, and a small pouch containing dust of dryness.
For his part, Palombier has little to offer your at the moment, but before you depart he makes a solemn oath. “I owe you my life. If I can aid you in the future, call my name three times.”