Sylph

Teena Akaash's page

622 posts. Alias of Gerald.


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Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena’s opinion remained the same. ”Stopping the lady is paramount.”


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

I think I’m going to step away from this game. All the lengthy delays have really taken me out of the character. Good luck the rest of he way to you all!


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

I’ll probably move over to the AP when it fires up, DM. Kingmaker is a really good one.

The bad guy fight at the end of Varnhold Vanishing is legendary, if you decide to run us through that one.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena feels the same. Stopping the lady is something that I think we have to do. And that is a very nice summary, Myhm.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

”And when we are successful, how do we exit this gate? Does the reflection work in the opposite direction as well?”


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Sense Motive 1d20 ⇒ 13

”So we have to prison and stop the Lady? Seems like you are telling the truth, so tell s how to enter. If you aren’t honest, we will come back out and finish you the next time,” Teena warns.


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Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena nodded. She was basically overcome with emotions, and seeing this awful thing powerless before her, didn’t help. ”The best thing to do is cooperate with us. Any of us would gladly slay you right here. Talk, and you will live.”


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Intimidate 1d20 + 10 ⇒ (14) + 10 = 24

Teena decided the time to parry was now, while the group had the power. ”Lay down your arms and I’ll keep Myhm from ripping you to shreds. Personally that might be fun to watch. This is your one chance!”


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena double moves as she flies through the air, and lands on what looks to be the bed, due south of Hedera, right beside the opposite wall.

Could someone move me down there, please?


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Just checking before I move, how high is the ceiling in here? Can I fly across the room without the bear being able to AoO me?


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena pulls her bargained for wand and casts Fly on herself.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Tess moves as close to the others as she could get, and cast Haste, catching as many of them as possible.

Would someone move me toward the group, please?


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena follows Shanee and Xerexis through the now open door, ready for attacks from anywhere.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena casts Ear Piercing Scream on the red tinged opponent.

Damage 4d6 ⇒ (1, 5, 5, 5) = 16

Fort DC 19 for half damage and to avoid Daze for one round.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena attempts to cast Vanish defensively, so hat she might get away from the hag.

Concentration v DC 15 1d20 + 15 ⇒ (3) + 15 = 18

She then moves 20’ South, away from the creature.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

DM, can we see the hag through the fog on the bottom level?


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

If Teena doesn’t hear anything, she waits downstairs. If she hears a battle or anything like that, she will begin to move upstairs.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

If the others announce they are heading up the stairs, Teena follows. I’d they don’t, she will remain down there, not able to see anything.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena waits outside. ”I can’t see through his stuff and I can’t dispel it! It’s thicker than pea soup!”

Delay for the time being.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena casts Dispel Magic on the fog, then moves in close to the Druid, if the fog remained.

Dispel check with Spell Penetration 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teenawasn’t sure what to do with the battle having been halted. She followed the others forward.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena pauses, readying an action to blast the hag, if and when she reappears.


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Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

”She’s not real! It’s just an illusion,” she curses.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Will 1d20 + 7 ⇒ (17) + 7 = 24


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena, using Troxell's magic, slides to just to the right of Myhm. She then casts a blot of lightning at the hag.

Damage 9d6 + 9 ⇒ (4, 3, 1, 6, 5, 1, 5, 6, 2) + 9 = 42

Ref DC 21 for half.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Anyone heard from Myhm? It's been forever since he posted...


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena wasn't interested in any arrangement with that witch. She wasn't sure if she trusted the leprechaun but she knew from past dealings that she wasn't entering into any such arrangement with her again.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena just shook her head. "Troxell is right. Do we battle now, or do you have some twisted scheme to drag us into first," she mutters, laughing at her frustration.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"Yeah, she has a magical alarm spell cast. It'd probably be better to call for her out here rather than setting off the spell. That seems to make greetings much more difficult," Teena says, as she lets her magical vision fade.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena starts by detecting the type of magic in the area, if it was distinguishable from the 'normal' magic. If she could make it out, she would concentrate three rounds to find out everything she possibly could about it.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"If we were to hand him over, we'd never find our way out of this place. Besides, as my friend stated, we've got an agreement. And that agreement has to be carried out to help us both."


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena sticks out her hand to shake that of the leprechaun. "Sounds like we do indeed. We will get you that gold, and you will get us to the Witchmarket. No funny business, alright?"


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Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"I've never carried much gold. Don't think I can help but his debt. Unless one of you is flush with gold, let's go get this damned hag and be done with it."


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"We can help you try to recover gold. That's fine. We have to get to the damned witchmarket after, though. If we help you, you guide us..."


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena nods and croaks out, "He's right. We need a guide to the market. We have business to contract there."


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena also holds her tongue. She knows the negotiations in the place don't normally go well. Maybe Shanee will have better luck than the group did last time.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena just shakes her head. The witchmarket was where all her troubles originally began. Her one eye still gleamed from the stone that was placed in her socket, after her own eye was taken in her Faustian bargain. "I'm not making any deals this time," she whispered.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"How do we activate the grimoire? Seems as if we are where we need to be. The longer we wait, the more chance there is a cold rider or something else finds us..."


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Spellcraft 1d20 + 14 ⇒ (5) + 14 = 19
Spellcraft 1d20 + 14 ⇒ (12) + 14 = 26

"The bracers are bracers of natural armor +2. They'll make it tougher for enemies to strike you. The blade is plenty powerful, but I can't quite crack it's abilities."


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena didn't say anything. The black riders were dispatched much easier than she expected. Either they were weakening for some reason or her group had gotten much stronger, either way it seemed to be a good thing for the group.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena delays, seeing no way to get her lighting bolt through cleanly.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena flies 45' due east, and summons up yet another lightning bolt, using her height to safely land the bolt over the heads of her teammates on the ground.

Lightning bolt 9d6 + 9 ⇒ (3, 4, 5, 5, 4, 2, 2, 1, 4) + 9 = 39

Ref DC 21 for half.

Caster level check 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

In the air, Teena moves 10' to the north and blasts orange with yet another lightning bolt.

Damage 9d6 + 9 ⇒ (1, 5, 6, 3, 4, 3, 5, 3, 2) + 9 = 41

Caster level check 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

Reflex DC 21 for half, if it takes.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

In the air, Teena blasts orange with yet another lightning bolt.

Damage 9d6 + 9 ⇒ (3, 5, 6, 4, 2, 6, 1, 5, 6) + 9 = 47

Caster level check 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Reflex DC 21 for half, if it takes.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Going to wait to see what Myhm does before making my decision. I still think we need to flee asap.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Heck yes we need to retreat. One of these things almost killed us two levels ago. Three of them are going to massacre us!


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Caster level check 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26

Teena takes to the air as well, knowing the group couldn't stand against all of these enemies.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena blasts a lightning bolt at the rider to the north. "Just one of these almost killed us last time! We might need to fly out of here!"

Lightning bolt damage 9d6 + 9 ⇒ (4, 5, 4, 6, 2, 2, 5, 1, 5) + 9 = 43 Ref 21 for half


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

"Sure, I'll take a charge, Troxell." Teena renews her Fly spell and tucks her wand away, knowing she'd probably need it for mobility more than the melee specialists.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Id think we need to keep flying, so we could fight them in land. Flying combat is hard with Fly checks and all that jazz. I'd rather land, I think.

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