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Bodo Mars's page
244 posts. Organized Play character for DoubleGold.
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Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Doublemoves around the water to get to blue and be in flanking.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Yeah, why not, these things will eat everything including us.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Moves into melee with yellow, swings tactical baton hit: 1d20 + 8 ⇒ (15) + 8 = 23 vs kac dmg: 1d4 + 9 ⇒ (3) + 9 = 12 blunt
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Attack white with tactical baton hit: 1d20 + 8 ⇒ (16) + 8 = 24 vs kacdmg: 1d4 + 9 ⇒ (2) + 9 = 11 blunt
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Tactical Baton at white hit: 1d20 + 8 ⇒ (18) + 8 = 26 vs kac dmg: 1d4 + 9 ⇒ (1) + 9 = 10 blunt dmg
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Attack white hit: 1d20 + 8 ⇒ (3) + 8 = 11 with Baton vs KAC dmg: 1d4 + 9 ⇒ (1) + 9 = 10
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
attack white: 1d20 + 11 ⇒ (20) + 11 = 31 vs kac
dmg: 1d4 + 9 ⇒ (1) + 9 = 10 blunt
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Pull out Tactical Baton and swing at yellow.
hit: 1d20 + 11 ⇒ (12) + 11 = 23 VS KAC
dmg: 1d4 + 9 ⇒ (2) + 9 = 11 blunt
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo is waiting for others to move, if they ain't moving, I ain't moving. He will stay within 10 feet of a party member. I see one person separated from the rest and he'll stay with the majority.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo does not have darkvision, so he is using a flashlight. He has his needler rifle out and his flashlight ducktaped to the top of his rifle while flashlight is on.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo picks up the backpack and opens it.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Will look perception: 1d20 + 10 ⇒ (16) + 10 = 26
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Oh, right how many hours did we spend adventuring?
I ask because my Spacer Carapace has 20 hours of capacity. When it runs out, I just replace the battery, as I have several. Obviously it would be turned off when in the spaceship and turned off when we sleep, so I'm only referring to the time we spend on foot.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
A rest is good, get rid of our fatigued condition
perception watch: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo moves along using the skis now problem athletics +13
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo heads into the kitchen area as well.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Another shot at black hit: 1d20 + 11 ⇒ (19) + 11 = 30 dmg: 1d6 + 6 ⇒ (6) + 6 = 12 piercing.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Another shot at black hit: 1d20 + 11 ⇒ (9) + 11 = 20 dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Another hit at the black elemental hit: 1d20 + 11 ⇒ (5) + 11 = 16 vs kac dmg: 1d6 + 6 ⇒ (5) + 6 = 11 piercing.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Shoot the black ice elemental with needler rifle hit: 1d20 + 11 ⇒ (17) + 11 = 28 vs kac dmg: 1d6 + 6 ⇒ (2) + 6 = 8 piercing.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo climbs up and then back down, which I assume would be a doublemove and two athletics checks to make is over athletics: 1d20 + 13 ⇒ (19) + 13 = 32
athletics: 1d20 + 13 ⇒ (9) + 13 = 22
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo stands here and wait for further instructions from George 09-23.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Well guys, I guess we have to melt the ice or climb it
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
The halfing joins you all. Hello, name's Bodo
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
DoubleGold
Bodo Mars
135675-707
XP: 17
Faction SS-JA
Currently gming nothing.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Another shot vs the monster hit: 1d20 + 11 ⇒ (2) + 11 = 13 vs kac dmg: 1d6 + 6 ⇒ (5) + 6 = 11
Using T-Shirt Reroll hit: 1d20 + 11 ⇒ (15) + 11 = 26 vs KAC
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Moves and shoots at monster with needler rifle hit: 1d20 + 11 ⇒ (20) + 11 = 31 vs kac dmg: 1d6 + 6 ⇒ (6) + 6 = 12 piercing.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo will look for signs of the supernatural perception: 1d20 + 10 ⇒ (8) + 10 = 18
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo will lead the way athletics: 1d20 + 13 ⇒ (6) + 13 = 19
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
After being healed 20 HP, Bodo will take 10 minutes and spend an RP to regain 66 SP.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
I still got fight, I keep going They will take me down at the end of this turn, however, they will be destroyed before the end of the next round, so I spend an RP to stabilize
Another attack vs Blue hit: 1d20 + 11 ⇒ (11) + 11 = 22 vs kac dmg: 1d4 + 4 ⇒ (3) + 4 = 7 blunt
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Attack vs orange, or blue if orange is destroyed hit: 1d20 + 11 ⇒ (13) + 11 = 24 vs kac dmg: 1d4 + 4 ⇒ (1) + 4 = 5 blunt
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
I think I'm stuck here, moving will make things worse.
Strikes again at Orange hit: 1d20 + 11 ⇒ (16) + 11 = 27 vs kac dmg: 1d4 + 4 ⇒ (3) + 4 = 7 blunt
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Attack orange hit: 1d20 + 11 ⇒ (6) + 11 = 17 vs kac dmg: 1d4 + 4 ⇒ (4) + 4 = 8 blunt
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Drop gun
Switch to tactical baton, attack red
hit: 1d20 + 11 ⇒ (13) + 11 = 24 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 blunt
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Fire the needler rifle at the closest, northernmost undead troop hit: 1d20 + 11 ⇒ (2) + 11 = 13 vs kac dmg: 1d6 + 6 ⇒ (2) + 6 = 8 piercing.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
will save: 1d20 + 5 ⇒ (4) + 5 = 9 2 more if vs fear
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Finish, what your crew started, sounds like a plan, we will.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Looks at the black liquid. It is liquid to him. Has none of the skills.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
That's Private Bodo to you all, or did I get demoted.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Thanks for running. I'm going to bow out for the next one. I'm waiting for the rest of my games to die down, so I can get caught up on planning and fleshing my characters out.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo gets excited at the suggestion Yeah, Bodo's Brigade, I like it.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Sorry, captain J'Shun Kay. I just wanted him unconscious, I didn't trust him not to backstab us the first chance we got. My shot was to weaken him, while you finish him off with nonlethal damage, not kill him.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Bodo ain't bad or neutral, he just isn't trusting the guard to truly surrender, so he is hoping to knock him unconscious. He darts weaken him and someone does nonlethal as a finisher.
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Fire at grey hit: 1d20 + 8 ⇒ (3) + 8 = 11 vs KAC dmg: 1d8 + 3 ⇒ (6) + 3 = 9 And I thought he was trained by expert marksman
Male Stout Halfing Hunter Soldier 7: Spd:30, Init:4, EAC:20, KAC:25, SP:77/77, HP:51/51, RP:7/7, DR:1, Fort:12, Ref:7, Will:7 (9 vs Fear) Perc:11
Fire at black again hit: 1d20 + 8 ⇒ (13) + 8 = 21 dmg: 1d8 + 3 ⇒ (8) + 3 = 11
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