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![]() I'm running a high seas adventure next week using the pathfinder system, i using a lot of Stormwrack which is a Dnd supplement i stumbled upon. I mostly just want to know if there are any particular Pathfinder books that will help me with this sort of stuff, any experience any of you have had with sort of stuff as well as general ideas would be good. Also on a more specific note how would you think women and witches would be treated on pirate ships. Also women witches. Any help or advice you guys have would be appreciated, thanks. ![]()
![]() Haven't thought of it much but i guess it's just a mask that wants to cause as much destruction and suffering as possible through the bending of peoples wills. Making them do more and more horrible things until they are just mindless drones that obey its every whim. As abilities go i guess being able to influence people but only for evil purpose. So evil Jedi mind tricks, other than that i'm not sure. ![]()
![]() Hey i just wanted some help with making an intelligent item i'm new at this so help would be nice. I basically just want a mask that whispers into peoples minds and makes them go mad basically. i'm really not sure how to go about this and it won't really be anything more than a sub-plot but if i'm going to do this i want to do it right. ![]()
![]() Space Titanium wrote:
Well when they enter the library they can either go up two flights of stairs which will leader to a catwalk overlooking the boss and two of the guards asleep in the room but the sentry idea might work too, i'll give it some more thought. ![]()
![]() I need some help with designing an encounter. (I'm new at this) What I've got is the party enters an old library which a small gang of thieves are using for a hideout, they thieves have made off with some jewels the night before and have just gotten back from their thieving. I was going to have their leader sitting in the main room inspecting the loot and the other thieves upstairs asleep, if the party are sneaky or clever they can kill the upstairs ones first then work on the boss, or kill the boss first, whatever they want. But if they do what i think they'll do they'll rush in and attack the main guy which will allow the guys on balcony's to shoot down and probably destroy them. Now i was gonna have four 1/2 CR thieves on the balconies and a 2 CR leader, the group are only four level one PCs in one of their first games. It's also just a one shot so dying isn't so bad. I was thinking of making the thieves fatigued but i'm not sure how the fight would go if they rush in. Is it too much or should I use this as an example for them not to be stupid? ![]()
![]() I need some help. I'm dming a game soon and i was planning on hooking my pc up to my tv and using gametable to show the movements and positioning and the layout of the area. My question is whats the best way to reveal the map? I wanted to somehow freeze the screen and then publish a new room whenever they enter it. But i can't seem to find any programs that let me do that. So i guess my other option is to draw the rooms by hand whenever they enter them, which i don't want to do. Advice? ![]()
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![]() kyrt-ryder wrote:
That would make sense, silly me. Thank you. ![]()
![]() Hey, first time posting here, i'm dming a game soonish for the first time and there was something that was bugging me about crossbow damage, why do crossbows deal less damage in the hands of smaller people. I mean if they're the same size shouldn't it just deal the same damage? With bows and melee weapons it makes sense, but crossbows? So if someone could explain that, i'd appreciate it. |