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I've always been partial to the big squeezy hug of a cloaker.


How about a party of four Dvati (meaning 8 characters) all rogues, which have lots of hiding skills and invisiblity items and focus on augmenting their sneak attacks and all go assassin prestige for death attack/poison use. :D


we found a group of dead adventurers near blackwall, they all had their heads eaten by something and they were stripped of all useful items. we only reconised the group because one was a ex-paladin who had a birth mark shaped like a horseshoe on his hand and my character recognized him from an arm wrestling match they had in the feral dog.
the ex-paladin had worn a glowing ring made from a red metal, our wizard had sensed the magic in it but it was nowhere to be seen on the ex-paladins remains.

when we fought ilthane she was wearing the ring. :(


My party have played one session, just about to talk to keygan gelve..

game is set in my own world called Maccallah, in this world its still got dinosaurs and stuff, its quite like the love child of scared lands and Ebberon.

all first lv, so far Kal'kalla nearly died to the street thugs and Jill almost sneaked up and destroyed Harber.

Shinsaryn Trindove: (CG) male human cleric of pelor (wants to become a radiant servant of pelor)

Kal'kalla Baeneer: (CN) male elf rogue

Fendora Thabrillmar: (N) female human fighter (gonna go wizard later and alienist clas from CA)

Rayburi Nimnoss: (NG) male human fighter (wants to take weaponmaster later on)

Detht Mozzt: (N) male ratman druid of the great green

Harber Tinter: (CN) male abberation blooded monk, (with a tail and four arms).


koramado wrote:

For any who noticed that the site downloads were unavailable over the past couple of days, the problem has been fixed and the downloads were restored. There was a small database issue that caused the download sections to break. I hope you will continue to visit and use the site for the benefit of your game.

Regards,
Koramado

is the a link?


Diamond lake reminds me of the movies "Sleepy hollow" and "Brotherhood of the wolf" for some reason.

Where as Cauldron and its region makes me think of saturday morning cartoons like "pirates of darkwater", "Thundercats" and old movies/tv shows like sinbad and the whatever.. or Xena warrior princess, kind of a big camp fantasy romp!? (But in a good way of course)

bit pirates of the caribain as well.


lool, yeah it is kinda weird at times, were-baboons, dinosaurs, blackmailed gnome locksmiths running around on stilts so they appear six foot tall!

But for those same reasons i love it! (i did cut out the stilts though)


personally, i prefer Shackled City anyday!

i mean: "BANG!" Cauldron! there you go! a unique city with an interesting flavour!

vs

Diamond Lake, miles more generic and adaptable, but, well...
...boring?

dont get me wrong, the latest AP is good and I like the adventures I've read in dungeon so far but it hasnt half the pulling power on the imagination that Cauldron has.


cool, although living in the UK (at the moment) so I cant really get my hands on reaper or D&D mini's very easily.

I can get hold of Games Workshop stuff easily though! :)

anyone use those?


What miniatures (if any) do you use for the game? Any pictures?

Has anyone master maze stuff for Cauldrons dungeons?

My friend has a set and it is really cool, we might get another set by all chipping in some cash, it tends to be expensive.

Do you think you could make the first couple of dungeons from Lifes Bazzar using this product?


Chef's Slaad wrote:

why not work it up a bit. Only the quartered off section of the library gives the PC's the full +6 bonus. To be able to access that area, the need to be heard by a selection committee, or need special privelidge from the chair of a certain department. That way, they need to prove themselves first. All 'grunt' members only have access to the regular library, that gives a +2 bonus.

a +6 bonus on knowledge checks can be a bit unbalancing, as the PC's have access to certain secrets (such as the cagewrights) before it becomes time to reveal such things plot-wise.

Thats a very good idea, it will shut them up and keep me happy!

I thought about doing something like this but to be honest im not very confident in changing things too much in case it unbalances the game. :)

How about the other thing i asked:

Do clerics (and the temples) have to pay taxes? What sort of priviliges do holy people get in Cauldron? Would wearing clerical robes and been recognized as a cleric around town allow you to do/get away with things others cant?

Are pelors clergy even disreguarded or looked down upon slightly in Cauldron because they are only a small sized and the least popular faith? And have only two clerics at the moment and a hole in their temples roof?

Oh, and does Cauldron have a museum? If not where would you place one?


I have a new problem :)

Please could you help me out, i am at my wits end!

I have three players who have already written their backstories and all three have an interest in the Bluewater/crater academy because of the excellent libary there.

One player is a cleric with the scribe profession, another is a minor noble whoose family has a vinyard, while the last player is an elf with the teacher profession.

(One player has taken proffession: teacher, while the other has taken proffesion: scribe etc.)

The scribe is also the 1st level cleric of Pelor I mentioned in another thread, he makes money part-time scribing documents and notices for locals to help the shrine of pelor stay afloat and produces tracts for pelors faith, handing them out to people on busy market days.

Oh yeah, could anyone tell me if clerics (and the temples) have to pay taxes? What sort of priviliges do holy people get in Cauldron?

Anyway, back to my problem:

The blue crater academy is a place of great learning for the wealthy of the region and has extensive libraries that only a select few (DC:30 diplomacy check plus 500gp membership fee or a bribe of 2000gp) can visit. So it looks like its meant to be a "goal location" the players can only get into later in the campaign.

I kind of see it as the rich people who own the academy wont want the peasants learning too much, as knowlegde is power etc.
Also it seems a bit like the academy would be the equivalent of been run by a secret society like the free masons or something?

But anyway, since seeing it on the map all three of my players want to be allowed in there, the elf teacher says he would be allowed because hes a teacher and it makes sense as he also works at the academy as a lecturer.

The cleric of pelor wants access because hes a respected man of the cloth and the church would have access to it anyway, and his profession (scribe) would require him to be able to use the library whenever he wanted.

the last player (being a minor noble) says she would have been educated there and her family can afford the membership fees no problem.

AAAaargh!

So will it affect the campaign a whole lot if the players can walk in and out of the library whenever they want? The books in there allow a +6 bonus to knowledge checks!? I think thats a little too big of a bonus at first level?

How can I come up with reasons for them NOT to be able to use the library yet so it can still be a goal for them to aim at later?


thats awsome! Im joining your group! :D


i would love to see a return to Cauldron now and again in Dungeon magazine.

or seeing how Cauldron is Dungeons biggest and brightest baby, maybe you could place an adventure there once a year?

heck, id be happy if you only went back to Cauldron on aniversary issues as long as we got to see our 'home away from home' every now and then!

but if there is ever a return to the shackled city, id like it to advance the timeline.

who knows, maybe a new threat could arise and a new batch of fresh faced 1st level playrers (sons and daughters of their old ones) might have to save cracked cauldron from a new menace.

Or maybe an adventure from Cauldrons history could be the way to go? you could even help in the founding of the city?


im gonna put cauldron in the realms because the group im gonna dm for likes Faerun best.

Toril uses a different cozmoligy than greyhawk, not the great wheel from the DMG, so where should i put Carceri in the realms cozmol?


I'm gonna run AOW in the Forgotten Realms.


Thank you so very much for the replies, but I'm still a little confused? (brand new to this DM stuff) In the hardcover Kristoff is a young man, not a woman, is this a change that was made from the old magazine version of the Adventure Path?

I think I will keep Kristoff a male because I already have a miniature to suit him. :)

Yes, in some sections of the book it says that the roof collapsed on the two clerics and killed them, did Embril weaken the roof with her magic and planeshift the dead away or were the dead buried/cremated in the official version? This is important because of the speak to dead cleric spell which is only third level to cast.

Kristoff is forth level at the start of Lifes Bazzare and could possibly speak to the two dead clerics (once he levels up to 5th) (if he bacame paranoid and crazy enough) are their stats for him anywhere?

Where are Cauldrons dead buried, I know most are burnt by the temple of Wee Jas but is there a graveyard somewhere?

How come there are these mistakes in the hardcover is it important or should I just decide which way would be best for my campaign? What are the correct/official versions of these events?

Does anyone know where I can find a map of a small temple to use as the shrine of Pelor?

This will be the first time I have ran a game of D&D and I really want the other older and more experienced players in the group to have a good time and be blown away by my game.

I dont want to ask the people in my group for advice because I want to keep the Shacked City secrets to myself for now. I only want them to know what their characters should know.

My brother said that Shackeled City is supposed to be a very difficult game and that characters die very often, would you recomend that I have them create two characters (with backgrounds pre-written) just in case their first choice dies?


A player of mine has decided to play a young cleric of Pelor in our campaign, serving under the struggling Kristof Jurgensen . I will start Lifes Bazzare soon but first I have a minor problem to sort out.

While looking through the hardcovers chapters we noticed that the local shrine of Pelor had an accident months ago, last spring the roof colapsed and the highest ranking clerics of Pelor were killed, leaving poor Kristof Jurgensen all alone paranoid and distraught.

Problem is sometimes the information in the book says three clerics were killed (the timeline on p13 and on p24 under the shrines description), and sometimes in later chapters(p95 in Flood Season), it says that only two clerics were killed, so which is it? Two or Three dead?

My player and I need to know so we can write appropriate background material before we kick-off the campaign.

Also what where the deceased clerics of Pelor called? How old/what race were they etc?