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Ok, short and sweet, are sneak attack damage dice doubled when you score a critical hit?
I can't for the life of me find a ruling about this
Thanks!


Hey, so I just noticed, and sorry if anybody has already pointed it out, but you just can't make Hunt Target work with Automatic Knowledge and Monster Hunter, which is weird because Ranger is supposed to be the class specialized in identifying enemies.

Basically, Monster Hunter gives you a (pretty minor) bonus against hunted enemies when you critically succeed at identifying them. So, you have to first declare your Hunt target, and then try to identify them. But Automatic Knowledge lets you identify as a free action triggered at the start of your turn, and it's pretty much the only skill feat to boost this particular thing.

Anybody else finds it odd that THE one skill feat tailor made for monster hunters does not work with THE monster hunter class with the Monster Hunter class feat?


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Hey, there. This is just a long rant with little in the form of analysis or suggestions. This just the tale of a goblin and his dog

So, I made myself a goblin paladin for a homebrew campaign. I'm still level 2, but I'm planning my build up to 20.
On level 3 I'm going to pick steed ally, but as goblins hate horses, I'm picking a goblin dog (technically a wolf, but it's supposed to stand in for any canid). The problem is, it doesn't have the mount trait, and there is no way for it to gain it.
There is only one mount (the horse), and it's an animal goblins are known to hate. I've looked for solutions, but to no avail:

1-there are goblin dogs and riding dogs in the bestiary. They don't have the mount trait

2-there is a goblin ancestry feat that looks tailor made for this fluffwise, but it fails crunchwise because it doesn't give your mount the "mount" trait:
ROUGH RIDER FEAT 1
Any creature that will bear your weight can
become your loyal steed, and you know how to coax even the
strangest beasts into service. You gain the Ride feat, even if you
don’t meet the prerequisites. You gain a +1 circumstance bonus
to Nature checks to Handle a goblin dog or wolf mount. For more
about the Nature skill, see page 152.

3-There are many paladin class feats that empower your steed, including the option to have a specialized companion. (As an aside, specialized companions gain by default +2 to their int bonus. The paladin exclusive specialization, auspicious, gives +2 to their int bonus. By RAW, your steed gains 4 to int bonus and reaches companions the equivalent of an intelligence of 10/ end aside). So, lucky me, there's a specialization just for this: Racer, but IT UNBELIEVABLY DOES NOT GIVE THE ANIMAL THE MOUNT TRAIT

Sooooo, it kind of feels that the game is fighting against the concept, and it really really shouldn't, because goblins are kind of paizo's thing. They wanted them to be core. They are little and angry and funny and ugly and scrappy and they love fire and they hate horses and dogs. I'm not usually uptight about respecting the canon fluff, and in fact I usually don't even read it. But this time you (paizo) succeeded! I actually care about goblins and want to play as a goblin and want it to feel like a goblin. And the damn rules won't let me!

Proposed solutions, because I'm not just going to rant:
A- first of all, please clarify that auspicious does not give +4 int bonus. Or clarify if it does

B-please just do one of these:
1-just give the wolf the mount trait
2-add the mount trait to the benefits of Rough Rider
3-add the mount trait to the benefits of theracer specialization
4-add the mount trait to one benefits of one of the paladin steed feats
4-add a riding saddle item that lets you add the mount trait to the animal

Any of these would do. You got me good, paizo. I'm hooked on your silly, horse hating goblins. Just let me play that concept.
You will make a goblin and his dog very happy


Do you have to use the Handle Animal first to then Command your animal companion. I'm assuming that you don't, but I can't find it anywhere

thanks!


Hi everyone. I'm looking for items and/processes to submit my character that change him in some way. He's a mutation warrior 8 obsessed with chaging his body. He's already got wings and I'm planning to grow a 3rd arm at lvl 11, but I want more.
Storywise, he's an elf who belongs to a lineage that has a kind of claim to a throne, so the family's tradition is to start periodical civil wars, kinda like the blackfyres from SoIaF. My character wanted to break with all that so he started to abandon his "cursed flesh". He worships Lamashtu and prays for deformities.
So, I'm looking for items or rituals that change my character's body in some way, like the demonic implants, for example. Is there anything similar to that?
I have 100 k to spend, but realistically about 84k because I'm probably buying the Gloves of Dueling. Also, we are using the ABP from unchained, in case that's relevant.


I think there was some consumable that let you see invisible creatures AND deal full damage to incorporeal creatures, but I can't remember what its name was (to be truthful, I'm not even sure this item exists). Does anyone know of something like this?


Hi, everyone.
I'm playing Kingmaker and I was wondering which are the most complete / well developed / most balanced kingdom building rules. The adventure comes with its own set of rules, but I've heard the ones in UCamp are better. Any thoughts? In case it's relevant, I'm the only player in the campaign, plus a dm, obv


Does anyone have a complete spell database? the SRD is not complete at all, and searching through books or the prd is really cumbersome


Hi, everybody. I need to create a 5th level character for rise of the runelords (my previous one died) and I need some help. We are a three man party and the other two guys (barb and archery ranger) are not optimized at all. I have to take the casting and secondary frontliner duty, all while expecting to carry these well intentioned noobs to the end. 20 point buy, no starting traits. Everything 1st party in the srd, plus psionics.
So, I was thinking of playing an aasimar dual cursed oracle (the +str, +cha variety, angelkin I think it is called) and taking Divine Intervention as soon as possible, but Im not sure about what mystery, other than Id rather not choose Battle. None of these are set in stone, though. Any ideas?


11 people marked this as FAQ candidate. Answered in the FAQ. 4 people marked this as a favorite.

When mantaining a swordmaster Tiger trance, how exactly do you resolve the charge? What kind of action is the CMB check?

My guess is that you can check as a free action once per turn. If you succeed, you can pounce. If not, you can do whatever you want. There is nothing RAW to support this interpretation, I know, but "seems" right, because the way it's currently written you get to make as many checks as you want, even many times against the same enemy, because

Core wrote:
Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion.

The other sensible possibility is that you make the CMB check as part of the charge, and you get to pounce if you succeed and if you fail you make a normal charge. This is, however, vastly inferior.

So, what do you think?

Tiger Trance:
Ex: The swordmaster pounces upon her opponents, striking with the ferocity and brute force of a wild tiger. While in this trance, a swordmaster can make a combat maneuver check against an opponent within charge range. If she succeeds, she may charge that opponent and make a full attack against that opponent.


Do you have the standard -2 penalty to attack rolls while wildshaped and using a wild towershape?

wild magic property: The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.


Hi. I was wondering if any of you could tell me how exactly is the spells known progression for the RMA, because it seems to be missing from the PFSRD, and the class has been updated since it first appeared in the Inner Sea book. Thanks a lot!