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andreww wrote:

If going down the summoning route then you really want to be either all in or not at all. If summoning you really want augment Summons, Superior Summoning but more importantly Academae Graduate.

If you aren't going down the summon route I would switch to Greater Spell Focus and try and fit in Persistent and/or Dazing Spell somewhere.

My DM already ruled out Academae Graduate due to it's 3rd party source. The Persistent and Dazing route seems really interesting. Add oomph to my control/control capacity. Though I dislike how much higher of a spell slot they take up - hence the Craft Rods.


The Background: I'm rerolling my magus as a conjuration wizard in our group(we just hit level 9) in a party that starting next session will have a Self Buffing Bloodrager, a Swashbuckler and a bow Slayer. I really want to focus on Battlefield control/Debuffing as that was basically what I was doing with my Magus, but he lacked staying power to fill that role consistently. The Conjuror will have a Improved Familiar(Faerie Dragon) and Craft Wand in an effort to really pump out spells per combat and Craft Rod at level 9 to apply metamagic on the fly. Looking like:
1. -Spell Focus: Conjuration
3. -Augment Summoning
5. -Superior Summons
5. -Craft Wand
7. -Improved Familiar
9. -Craft Rod

The Question: Well, I have a bunch(like is wand of Telekinetic Charge/Ennervation worth it if you have craft wand?). But REALLY the one I want help with is the summoning. Summon Monster X spells are super cool and versatile, but with so much damage and a party of half melee characters and no support casters - would't it be better to shy away from meat/damage summons?

-In which case, do I really need Augment Summoning?
-If I'm only summoning for ranged damagers and SLA's...is it even worth taking Superior Summons?
-What are the Summon Monsters I would use at that point, anyways?