The Background: I'm rerolling my magus as a conjuration wizard in our group(we just hit level 9) in a party that starting next session will have a Self Buffing Bloodrager, a Swashbuckler and a bow Slayer. I really want to focus on Battlefield control/Debuffing as that was basically what I was doing with my Magus, but he lacked staying power to fill that role consistently. The Conjuror will have a Improved Familiar(Faerie Dragon) and Craft Wand in an effort to really pump out spells per combat and Craft Rod at level 9 to apply metamagic on the fly. Looking like:
1. -Spell Focus: Conjuration
3. -Augment Summoning
5. -Superior Summons
5. -Craft Wand
7. -Improved Familiar
9. -Craft Rod
The Question: Well, I have a bunch(like is wand of Telekinetic Charge/Ennervation worth it if you have craft wand?). But REALLY the one I want help with is the summoning. Summon Monster X spells are super cool and versatile, but with so much damage and a party of half melee characters and no support casters - would't it be better to shy away from meat/damage summons?
-In which case, do I really need Augment Summoning?
-If I'm only summoning for ranged damagers and SLA's...is it even worth taking Superior Summons?
-What are the Summon Monsters I would use at that point, anyways?