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Alright, so if the enhancement bonuses from Allying wouldn't stack, then what about the cases of Defending/Guardian? Would the bloodrager be able to take +3 from both claws to get an effective +6?


RedDogMT wrote:
By the way, going to a forum after the GM hands down a decision you do not agree with and putting a post out to get other people opinions is a good way to end up salty...

My GM and I are long time friends and have gone through many disagreements on the rules before. Please, do not presume to know us.

RedDogMT wrote:
Also keep in mind that he may have made a mistake; or perhaps the 'spell' the spider cast was actually NOT Earth Glide, but was a similar spell or ability he himself created (and he does not wish to divulge information). I know of no spider that has Earth Glide as an ability, so perhaps he made up his own monster...and only he knows how that monster truly works.

It was a mythic spider with spell-casting ability. And it cast Earth Glide, as I described in the original post.

RedDogMT wrote:
Now, as a GM, I would not have gone the way he did. If it was indeed Earth Glide that the spider cast, I would not see the creature as melded into the rock in so much as it is 'swimming' through the rock. You could argue that the spider could use the rock as an anchor to help in not being pulled out, but I would rather treat it as water for that ability. Therefore, I would allow a player to try and drag the spider out of the rock if he succeeds at the grapple check.

I appreciate your input. Though after Diego's post, I had brought it to the DM's attention. At which point we both came to the same conclusion, he conceded that his ruling was wrong and would keep it in mind for the future.


Diego Rossi wrote:

A mole burrowing in your garden is melded with the earth? No.

Same for the earth gliding creature.

I see your point. That makes sense. Then what about the same case, but using an ability that actually did cause it to be melded. Something like Meld Into Stone, but the 'melding' is done over more than 1 round (though such an ability doesn't come to mind), giving time for grappling and all that implies.

Back to GM's preference?


When it comes to meta-knowledge, I treat it like this-

An author of a story doesn't meta-knowledge his characters when they interact with eachother. A good author will stay consistent to his character's personas, almost as if "they're writing themselves". If a personality is already set to act in a certain way, then that reaction shouldn't change just to favor one over another from bias.
By the same fashion, the "story" of a party in a game shouldn't have meta-knowledge applied to it. Of course, this is all up to what the GM allows.

Consistency and conveyance are the two most important aspects to adhere to in DnD, after all. To not do so would be disingenuous to your character and the game.

If a GM wants to avoid the kind of characters that, when acting in accordance to their personality screw the rest of the group out of story progression or loot, then it should be established before 1st session.
I'm assuming this was not the case for your particular campaign.

So as far as I'm concerned, if I'm going to run a game where an unscrupulous thief would be unwelcome, then I'll say so from the beginning. If not, then it's fair game and I'll make sure my players are mature enough to keep in-character and out-of-character separate, as it should be.

As it stands, I agree with your GM's call to needing the sleight of hand versus the party's perception rolls; with the appropriate modifiers to all rolls involved.


I'm unable to find anything that specifically references this, and maybe some of you can help me understand it better. If I tried to grapple a creature that is half-way "melded" into some material, and I grapple the half that is sticking out, can I move it out of that material back into the open?

The case that brought this up for me:

In a mythic campaign, the party is fighting a huge spider that has cast Earth Glide on itself, and has sunk 5 feet into the ground, with 5 more feet of itself sticking out (10 feet height). I succeed on starting a grapple, then use greater grapple to maintain, which then allows me to use the Champion ability Uncanny Grapple. I want to use the Throw ability of Uncanny Grapple, to throw the spider up into the air 30 feet (we are tier 3).

The gm says this would be impossible because that would be including "the rock and earth that the spider is apart of", which would require more effort than my character is capable of. Since there's no limitation set by Uncanny Grapple or grappling rules on the pfsrd-- afaik, then I would think I'd just pull the spider out of the ground. Again, I'm unable to find anything elsewhere that says explicitly if this is or is not the case. Outside of mythic, how would this affect being able to pin and move?

Thoughts or clarifications?


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LazarX wrote:
2. Do we really want to model our fantasy on Marvel Comics?

But you gave DC universe as an analogy...

LazarX wrote:
3. Thing is, Peter Parker never gets ahead.

That's a subjective point of view though. The point is that he makes money off of his own alter-ego. If Peter was NOT spiderman, he would be hard pressed to take as good of photos as he does AS spiderman. Therefore, being spiderman = more money.

Clark, on the other hand, does his job as normally as one could. He doesn't make stories or create opportunities for the purpose to report on them. But he does it anyway because that's what's expected of him.