Antiphonus Kael |
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Updated at the Interlude 3 level change:
PLANESCAPE
~ A CAMPAIGN OF MYSTERY ~
I. Character Creation
A. Wherein a Half-Elf, an Air Genasi and a Variant Human walk into a bar
B. Wherein the Heroes learn Nowhere can be found almost anywhere
II. Interlude 1: Second Level
III. The Great Modron March: The March Begins
A. Wherein the Heroes make their way to the ordered city of Automata to right an old wrong on behalf of a Book and a Cat, only to witness the start of the Modron March
IV. Doors to the Unknown: The Thuldanin Gargoyle
A. Wherein the Heroes learn Past can be Prologue, and a blasphemous Dwarven Preacher enters the Cage
B. Wherein the Heroes are mistaken for a famous Solver of Mysteries, and hired to recover a ledger from beyond an impossible door
V. The Great Modron March: The Unswerving Path
A. Wherein the Heroes discover that although the Modrons are lawful, their passage may produce unwelcome Chaos
VI. Interlude 2: Third Level
VII. The Great Modron March: Ambushed
A. Wherein the Heroes learn that no place is Safe, and that there’s more than one use for a Modron
VIII. The Infinite Staircase: Planewalkers
A. Wherein the Heroes first learn of a Tobacco Cabinet most strange
B. Wherein the Heroes make their way to the Infinite Staircase searching for a Guild of Travelers, but find a Barmy Fiend instead
IX. The Infinite Staircase: Lost Sovereignty
A. Wherein a Formian City faces a Terrible Flood and struggles for Survival
X. Interlude 3: Fourth Level