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5 posts. Alias of Blacksheep.


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Updated at the Interlude 3 level change:

PLANESCAPE
~ A CAMPAIGN OF MYSTERY ~

I. Character Creation

A. Wherein a Half-Elf, an Air Genasi and a Variant Human walk into a bar

B. Wherein the Heroes learn Nowhere can be found almost anywhere

II. Interlude 1: Second Level

III. The Great Modron March: The March Begins

A. Wherein the Heroes make their way to the ordered city of Automata to right an old wrong on behalf of a Book and a Cat, only to witness the start of the Modron March

IV. Doors to the Unknown: The Thuldanin Gargoyle

A. Wherein the Heroes learn Past can be Prologue, and a blasphemous Dwarven Preacher enters the Cage

B. Wherein the Heroes are mistaken for a famous Solver of Mysteries, and hired to recover a ledger from beyond an impossible door

V. The Great Modron March: The Unswerving Path

A. Wherein the Heroes discover that although the Modrons are lawful, their passage may produce unwelcome Chaos

VI. Interlude 2: Third Level

VII. The Great Modron March: Ambushed

A. Wherein the Heroes learn that no place is Safe, and that there’s more than one use for a Modron

VIII. The Infinite Staircase: Planewalkers

A. Wherein the Heroes first learn of a Tobacco Cabinet most strange

B. Wherein the Heroes make their way to the Infinite Staircase searching for a Guild of Travelers, but find a Barmy Fiend instead

IX. The Infinite Staircase: Lost Sovereignty

A. Wherein a Formian City faces a Terrible Flood and struggles for Survival

X. Interlude 3: Fourth Level


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Bless you, bookrat, I owe you so much! Well, technically I don't owe you because I left five bucks for each of the Modron March and Dead Gods adventures and will do the same thing again here, but still, I owe you.

You see, I started a 5e Planescape campaign and had already decided to use the Modron March and Dead God material because they dovetail into a single extended campaign. Coming across your conversions (which have worked pretty well with very few changes) was a Godsend, or a bookratsend in this case.

That said, I needed more material for the mid ranges (I plan on squeezing it all in levels 1-9 or maybe 10), and had already selected -- you guessed it -- the Infinite Staircase for my work-in material. Knowing now that I don't have to convert even that much is, well, another bookratsend for a busy GM.

If you're interested, here's the campaign outline so far:

PLANESCAPE
~ A CAMPAIGN OF MYSTERY ~

I. Character Creation

A. Wherein a Half-Elf, an Air Genasi and a Variant Human walk into a bar

B. Wherein the Heroes learn Nowhere can be found almost anywhere

II. Interlude 1: Second Level

III. The Great Modron March: The March Begins

A. Wherein the Heroes make their way to the ordered city of Automata to right an old wrong on behalf of a Book and a Cat, only to witness the start of the Modron March

IV. Doors to the Unknown: The Thuldanin Gargoyle

A. Wherein the Heroes learn Past can be Prologue, and a blasphemous Dwarven Preacher enters the Cage

B. Wherein the Heroes are mistaken for a famous Solver of Mysteries, and hired to recover a ledger from beyond an impossible door

V. The Great Modron March: The Unswerving Path

A. Wherein the Heroes discover that although the Modrons are lawful, their passage may produce unwelcome Chaos

VI. Interlude 2: Third Level

VII. The Great Modron March: Ambushed

A. Wherein the Heroes learn that no place is Safe, and that there’s more than one use for a Modron

Happy to update the outline every Interlude if anyone's interested. It's so good to be home, home on the Planes again!


Keith Apperson wrote:

If the player is making a regular move and only moving 5 feet, he will provoke, as he is not 5' stepping and leaving a threatened area.

The solution is either:

Free action (non-provoke) - drop the weapon
Move action (non-provoke) - draw longsword
Standard action (non-provoke) - attack

or

5-foot step (non-provoke) - move away
Full round/standard - attack

or the less responsible

Move action (provoke) - move 5 feet, draw as part of a move action per BAB+1
Be 10' away with a longsword and unable to attack

Many thanks for your reply, Keith.


joe kirner wrote:

Yes he can. He can declare it as a move and not 5' step. Only gets 1 attack then. He can also 5' step back or wherever if there is a legl space to give himself 10' range again and attack.

Feats like quick draw come in handy.

Thank you.


Say a Fighter with a reach weapon makes an AoO against an opponent as it moves toward him from fifteen feet away, the AoO coming when it leaves the middle square 10' away.

In the next round the Fighter won't be able to attack the opponent when it completes the move that caused the AoO and becomes adjacent because, reach weapon.

Fighter can drop the reach weapon for free but can't draw, say, his longsword without himself taking an AoO unless he also takes a regular move, which apparently does not include a five-foot step because five-foot steps are no actions.

Can Fighter draw his weapon while moving only five feet without taking an AoO if he declares that action to be a regular move of just five feet, or are all five-foot moves considered five-foot steps?