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Was waiting then was busy for some time. I will post advance tomorrow.


waiting for Zoose turn, will skip it soon and move forward if no action taken


The party moved on in order to reach Regel before night.

Gaelic took rest of weapons with him.

Talanth checked the captured weapon, tested it's weight and it's blade. The weapon, for sure, was made for murden-kind, and it's short and curved handle was not so comfortable for Talanth's hand. It is much easier to lose the grip on it. But the blade itself was of excellent quality, and it's very curved shape, heavy, but in same time slim and sharp blade was designed to fight armored foes. With precise strike it can pass through plates and or rings of many kinds of armor.

Elite Murden Wicked Blade : Medium Weapon, good condition, 4 damage, -1 to attack rolls (roll modifier) if used by non-murden creatures. 1 Armor penetration.( 1 Point of damage surpasses armor - armor modified by -1 when attacked by this blade). Natural 1 attack is also counted as losing grip on the weapon, in addition to any Natural 1 GM intrusion effects. Natural 20 sunders worn enemy armor for the time of the fight (modifying targets armor by -1 if the target armor is provided by gear/equipment)

The party moved through forest. The landscape changed few times around them. The forest ended, and the party moved through rocky area, covered by moss and grass. In the distance, on the horizon, to their right stretched big black line of Voil Chasm.

Chaaseq stopped two times, declaring that there are small group of murdens nearby, but that those groups are scared by the party and trying to avoid it. He mentioned that the second group followed them and watched the party advance from the distance for some time, but then also disappeared, probably scared by it's might.

They walked for few long hours. Chaaseq was silent most of the time, but he told few stories about how they guided different kinds of people through this area. He also mentioned several groups of the Aeon Priests which moved to Regel quite recently, but did not came back yet. He also told about Trivinas, Regel Mayor and leader. This Trivinas was of quite strict survivalist kind, was followed and surrounded by very loyal people who revered him, and ruled over the town with kind of very strict communal code of mutual support and help. He was very wary and often very unfriendly towards anyone who did not fit his rules.

The red color painted the sky on the east, in front of them, and the twilight slowly descended on the party.
Then Chaaseq stopped his jumping movement, turned towards the tired party and said: "Regel is 10 minutes from here, after that hill. This area should be safe, Trivinas militias keep its safe and qlean. We must part our ways here, beqause... we do not enjoy favors from the Mayor. We have our own business to do here, so..... I think we will say our farewells here.... Thank you for being our qonvoy as well, i hope we were helpful for whatever goals you have here."

Gaelic moved close to Chaaseq and added : "Nice to meet. Hope we will see you again here."

Chaaseq added : "Yeah , we'll move. You qan find us at Burro's, if you really need us, normally."


Ok cool, no problem, moving on.


Yes, the results i planned to transmit on turn's end results. I am waiting for Zoose and if he want to skip/absent for a a bit i will declare end turn details and transition soon


There Zoose turn left open, but he already initiated movement, so i guess i can skipp it, assuming also that Zoose is quite active. I am skipping because it's time to move one.
It's cool, pls confierm you do not need to make nay more action so i can proceed with the story. I will do that after certain amount of time passed anyways, because there is really need to advance and there nothing left to do at current encounter location


please take int identification roll if you want to find the difference


Party took the loot :
Each party member 13 shins, Zimm got extra one shin, recieving 14 shins

Third got sling and nano-knife
Talanth gets Wicked elite blade
Zoose got sling and Wicked elite blade
Zimm gets Caustic sprayer (anoetic cypher)

Gaelic recieved one elite wicked blade and propose to take all the low-grade weapons if no-one interested to take them.
Please add everything to your inventory, all the exceptional items require identifying, which could be done by party members as action now or in Regel.


Zimm quickly scans possessions of the murdens on the battlefield while others resting.

Nano Murden: 1d20 ⇒ 20
Elite 1: 1d20 ⇒ 18
Elite 2: 1d20 ⇒ 2
Elite 3: 1d20 ⇒ 8
Slinger 1: 1d20 ⇒ 20
Slinger 2: 1d20 ⇒ 15
Slinger 3: 1d20 ⇒ 7
Slinger 4: 1d20 ⇒ 8
Slinger 5: 1d20 ⇒ 17
First group 1: 1d20 ⇒ 9
First group 2: 1d20 ⇒ 7
First group 3: 1d20 ⇒ 10
First group 4: 1d20 ⇒ 19
First group 5: 1d20 ⇒ 18

Shins

Nano Murden: 1d6 + 5 ⇒ (3) + 5 = 8
Elite 1: 1d6 + 2 ⇒ (2) + 2 = 4
Elite 3: 1d6 + 2 ⇒ (3) + 2 = 5
Slinger 1: 1d6 + 3 ⇒ (2) + 3 = 5
Slinger 2: 1d6 ⇒ 3
Slinger 5: 1d6 + 1 ⇒ (6) + 1 = 7
First group 1: 1d6 ⇒ 6
First group 3: 1d6 ⇒ 6
First group 4: 1d6 + 2 ⇒ (2) + 2 = 4
First group 5: 1d6 + 1 ⇒ (4) + 1 = 5

Total : 53 shins
3 Wicked Elite Blades, Caustic Sprayer (cypher), Small spotty dagger from nano, 7 slings, 3 Wicked blades. All items require identification.
Tons of sticks, stones, ropes, totems made of clay and other junk.
There alot of stuff, basic weapons seem to be not that good ones, perhaps not worthy to put them on Third's back with all their mass, but the weapons from elites and the nano could be interesting. There is need to split the loot and weight.


Last murden died from precise shot of Talanth. The arrow pierced the chest of abhuman, dropping last of attackers breathless.

combat Mode off . Party could do instant/10m recovery rolls


Both Talanth and Zimm failed to hit the Murden.
He attacks Talanth. Talanth need to make diff 2 def task. All players have their turns (Third can skip this one till next GM post / combat end). Gaelic will make his move after Talanth.


Zoose:
You arrive to the open space behind the tress where .... murden lying on his back and Chaaseq mouth stretched enourmously, encapsulating, covering all the head of the murden, including pointy beak. Like rubber, it envelops him, and murden's body is slightly shaken in suffocation agony. Few seconds after murden stops moving, and Chaaseq withdraws his maw, and it returns to it's former, regular position.


game waits for Third and Zimm turns


Zoose punctures the murdens chest in the middle, and the spear goes through. The murden fals dead, consumed by almost invisible electrical jolts. Second after that esoterie flies by - Zimm sent it towars murden in order to help to Zoose, but his last puncturing strike was more than enough to finish the abhuman slinger.

Talanth shots well aimed shot and his arrow reaches other murden slinger's shoulder, buncturing it, but sharp and heavy metal nugget landed directly on his head. All the world before Talanth became blurry from such painful and precise strike. In addition to 3 might base damage Talanth recieve 3 int damage (head/control) and have penalty +1 difficulty for all tasks for next round. Pls update the might/int changes. Slinger 5 attack Talanth, Talanth needto roll difficulty 3 defence roll after penalty calculated. Gaelic defend vs murden too.


I could join. If you still looking for substitution.


All except Third:
Last melee fighter murden made well aimed slashing strike on Third, and Third is in really bad state. Gaelic killed the murden outright, and luckily there are no murdens attacking Third now. He is trying to move towards a nearby tree.Third recieved a painful slashing hit into his torso bottom side, and can only walk slowly. He is in Debilitated state now
Chaaseq dealing with nano, party mebers barely can see them, but there is something happening.
Zimm finishes the Slinger who attacked her with her well-aimed esotery.
Zoose and Talanth both evade attacks against them, but were not successful with their own attacks. Talanth arrow flew very close to the murden, hitting a tree stump behind him. Zoose spear crackled in the air, nearby the murden's head.
Murden nano - being strangled by Chaaseq.
Slinger 2 - attacks Gaelic
Slinger 3 - attacks Zoose in melee , task 3 to defend
Slinger 5 - Attacks Talanth
Zoose and Talanth need to roll diff 2 defence task. All can attack except Third.


Third only:
That was painful. The world is blurred, and Third feels pain, pain in different parts of his body, from numerous wounds and some acidic scraching and caustic liquid. He feels exhausted, vision is blurred. He must attack. He swinged his weapon once again, but strangely, it did not hit anything. Second later he realized, that "the someone" .. murden? just been killed by that malvic guy....the murden who caused him pain recently is no more. He can move.. There is a tree. He can move, slowly. May be he can lean on it, hold it. He needs to do that. He needs some cover.
Third recieved painful slashing hit into his torso bottom side, and can only slowly walk. He is in Debilitated state now. Third recieved 3 might damage - pls update Might pool for 0


Zoose wounds heavilly the murden he ambushed on, and now murden counter-attacks.

Talanth gets metal nugget right into his shoulder, but his armor helped to lower the pain from it's collision. He misses his shot.
Zimm also gets sling hit into her arm, but her esotery lands on the murden, and the beaked fella shakes again, he is in really bad state.

Looks like Third is in really bad state, wounded, and and tired. He looks confused. The battle scence.... murdens... party members... all looks blurred now. He raised his arm, and with all might he had landed his weapon on the murden's shoulder.

Slinger, previously knocked down by Chaaseq now attacking Gaelic

corebook wrote:

When one of a PC’s stat Pools reaches 0,

he moves one step down the damage track. Thus,
if he is hale, he becomes impaired. If he is already
impaired, he becomes debilitated. If he is already
debilitated, he becomes dead

impaired state means you can attack and defend, but you can not use minor and makor effects, and effort cost +1. You are in imparied state. I were not able to check when you posted. That means assume you counterattacked and hit the target, and now the Murden 1 is wounded. Since he have no companion but you have Gaelic attacking same that means 2 steps easier task, so it is almost sure hit anyways.

Murden Elite - attacks Third, diff 1 task to defend (shield, cooperate with Gaelic).
Murden nano - being strangled by Chaaseq.
Slinger 1 - nead death, attacking Zimm, zimm pls roll task 3 to defend.
Slinger 2 - attacks Gaelic
Slinger 3 - attacks Zoose in melee , task 3 to defend
Slinger 5 - Attacks Talanth
Zoose, Talanth need to roll lvl 2 defence speed task, Third diff 1 speed task, zimm lvl 3 speed def task. All characters can attack.


Third wrote:

So, if I've taken a total of 5 might and 2 intellect damage in the last round, that knocks my intellect to 0 by my reckoning. Which makes me debilitated. All I can do is move, but if I can make a speed defense roll, then here are the results:

Speed defense roll vs. Difficulty 4: 1d20

Speed defense roll vs. Difficulty 5: 1d20

Int damage is ignored, because the spell does only int damage, and the nano is knocked down by the Chaaseq anyways, yes you are debilitated then. Nat1s in a row.... You recieve 2 might damage at end of turn (from melee elite attacker). I will list implications of damage track state at turn's end, still needs Zimm turn to proceed.


Zoose arrived to the murden he was heading for from flanking direction, and could ambush on him now.
Talanth overcomed the annoying noise once more, avoided the bulled aiming for his head, and then landed his arrow into Nano's torso.
Zimm attacks the murden which just stand up after Chaaseq's attack. The esorerie hits him and he shakes lightly.
Third mind is distracted by maddening voices and noises. He repelas one attack, but exposed himself to the second, and the wicked blade hit his neck.
Murden Elite Fighter 1 - attacks Third, Third have +2 Diff to defend this attack making it 4 diff for him (shield asset). If he hits, he deals 1 physic damage 1 caustic damage (armour penetration 1, Caustic 1) , after subtraction of Thirds armor. Totaling in 2 damage if hits
Murden Elite Fighter 2 - been wounded heavilly by Gaelic and now counterattacks Gaelic.
Murden-Nano - wounded, is at range of 30 meters and have clear shot on Third. He attacks with his esotery, which could be dodged in current situation as lvl 4 difficulty speed task. Instead of it, Third can absorb it and resist with his mind, in that case it will be Only 2 lvl task, after taking his Int defense into account. If he resists he receive only 1 Int damage, If he does not or tries to dodge and fails, he receives 3 Int damage.
Murden Slinger 1 - Wounded by Zimm, Attacks Zimm, she require lvl 3 defence task
Murden Slinger 2- SPOTTED - Knocked down by Chaaseq.
Murden Slinger 3 – SPOTTED - attacks Gaelic, Gaelic requires speed defense roll 2 diff.. If hit, it does 3 damage, before armour reduction calculation.
Murden Slinger 5 – SPOTTED by Talanth - attacks Talanth, Talanth requires speed defense roll 2 diff, after taking Defense training of Talanth a into consideration. If hit, it does 3 damage, before armour reduction calculation.
Third need to do 1 x 4 diff speed def roll, and choose between 1 x 5 diff Speed roll or 1 x 3 diff speed roll (but sure 1 Int damage point). All diff taking Third training into consideration.
He is been hit for 2 might + 1 int damage, and also recieves 3 might damage and 1 int damage (please update the sheet, i did not updated it yet) because of painful back neck scratch wound. His missed with his strike.
Talanth needs to do 1 x 2 diff speed roll . For next round Talanth have bonus of attack of -1 diff vs murden that attacks him
Zimm should move abit in order to be able to have clear sight on nano murden. She hits the Murden 1. Murden Slinger 1 now attacks her, and she need to do diff 3 speed defence roll.
Zoose is ready for ambush on Murden Slinger 3, with -1 diffiuculty to hit, +1 damage to hit.
All party members can perform their attacks this turn


Completely forgot - Psychic noise.
ITs is on.
Please Zimm, Talanth, and Third - please roll Int Defence, and if failed modify all the rolls by +1 difficulty from what i stated above


Gaelic killed the Elite 3 right after he attacked, so Third still needs to do def rolls vs his attacks. Party members invited to do their turns. Zoose skips this one, consumed by his stealthy moving


Talanth evades metal nugget, and spots the murden who launched it.
Melee murdens and Nano continue to attack Third, which is skillfully deflects Wicked Blade strikes with his shield.
Zimm sent esoterie charge towards her offender, and he shaken, being hit by energy jolts. Catching momentum Talanth releases arrow, and it pierces Murden’s body in the middle of his torso, and the murden falls dead.
Slingers proceed to attack Gaelic and Talanth.
Zoese silently flanking one of murdens , who attacks Gaelic, preparing to ambush him.
Murden Elite Fighter 1 - attacks Third, Third have +1 Diff (1 cooperative) to defend this attack making it 3 diff for him (shield asset). If he hits, he deals 1 physic damage 1 caustic damage (armour penetration 1, Caustic 1) , after subtraction of Thirds armor. Totaling in 2 damage if hits
Murden Elite Fighter 2 - attacks Third, Third have +1 Diff (1 cooperative) to defend this attack making it 3 diff for him (shield asset). If he hits, he deals 1 physic damage 1 caustic damage (armour penetration 1, Caustic 1) , after subtraction of Thirds armor. Totaling in 2 damage if hits
Murden Elite Fighter 3 – Wounded - attacks Third, Third have +1 Diff (1 cooperative) to defend this attack making it 3 diff for him(shield asset). If he hits, he deals 1 physic damage 1 caustic damage (armour penetration 1, Caustic 1) , after subtraction of Thirds armor. Totaling in 2 damage if hits
Murden-Nano - is at range of 30 meters and have clear shot on Third. He attacks with his esotery, which could be dodged in current situation as lvl 4 difficulty speed task. Instead of it, Third can absorb it and resist with his mind, in that case it will be Only 2 lvl task, after taking his Int defense into account. If he resists he receive only 1 Int damage, If he does not or tries to dodge and fails, he receives 3 Int damage.
Murden Slinger 1 - SPOTTED Knocked down by Chaaseq, attempts to stand up
Murden Slinger 2- Not Spotted - attacks Gaelic, Gaelic requires speed defense roll 4 diff, after taking Not Spotted state, multiple attack and Gaelic Training into consideration. If hit, it does 3 damage, before armour reduction calculation.
Murden Slinger 3 – SPOTTED - attacks Gaelic, Gaelic requires speed defense roll 4 diff, after taking Not Spotted state, multiple attack and Gaelic Training into consideration. If hit, it does 3 damage, before armour reduction calculation.
Murden Slinger 4 - DEAD
Murden Slinger 5 – SPOTTED by Talanth - attacks Talanth, Talanth requires speed defense roll 2 diff, after taking Defense training of Talanth a into consideration. If hit, it does 3 damage, before armour reduction calculation.
Third need to do 3 x 3 diff speed def rolls, and choose between 1 x 4 diff Speed roll or 1 x 2 diff speed roll (but sure 1 Int damage point). All diff taking Third training into consideration.
Talanth needs to do 1 x 2 diff speed roll . For next round Talanth have bonus of attack of -1 diff vs murden that attacks him
All party members can attack once, or attack at + 1 diff to mentioned diff levels if they add spotting action.
Zoose does not attacks but he moves all this round, and preparing for ambush on Murden Slinger 3


Zimm Nata wrote:

[dice=Speed Defence, 4 Diff, Target:12]1d20

Zimm catches a glimpse of a murden just as it sails a stone directly at her head. A quick internal vector calculation allows her to turn her body slightly, the stone missing her by a mere 2 inches.

Zimm spotted the murden which attacked her. She have perfect clear line on him, and charging that fella with harmful esoterie will have automatic hit, because all vectors are already well calculated.

btw you were able to attack, now you spotted the Murden who attacked you and if you shoot him with Onslaught it will be sure hit. Zimm can do that this turn, cause she did not attacked yet. Still need Talanth turn to proceed.


Zoose wrote:

Zoose will move towards the slinger, making sure to keep out of his line of sight.

[dice=stealth, trained]1d20

sorry , it is not applicable foir this turn because you have no more actions left, you just starting the movmement, but we can take your roll for next turn, when you will need to cross major part of the distance . That mean you get minor effect on your arrival (ambush) vs that murden. Zimm and Talanth turns remained in order to advance


Third wrote:

Third weathers the assault as best he can, grunting with effort.

Using effort on the first roll- you can only expend effort once per round right?

Speed defense w/shield and Effort: 1d20
Speed defense, shield no effort: 1d20
Speed defense, shield no effort: 1d20
So that should be 1 hit, since I lowered the first with effort. Taking the 1 Int damage for a lower difficulty.

Speed defense: 1d20

1 might damage and 3 Int damage total?

2 might damage, since 1 hit of Elite - he deals 2 damage = 1 penetration, 1 caustic from coating of his weapon. So the total is 2 Might 3 int. here - i updating your sheet CC, i updated eveything ... could you please manage this one while updating only stats on personal profile? My sheet is much more interactive:


Third's Sheet


Zoose:
North-west direction, Slinger 2, 25 m, behind the trees. 25 metres from nano, Zoose can start moving now, this round, after spotting, and will finish movement at end of next round. there Melee Elites in Immediate range distance, closest is 3.5 metres from Zoose, he can attack one now but it will be +1 diff because of spotting action, resulting in 4 diff attack task


Zoose finds sucesfully, finding good cover behind that broken tree.
Talanth tried to scan the woods but didnt noticed anything.
Zimm looked to her sides, and finding nothing she created protective shield around her.
Third positioned himself in middle of small opening, and looked to sides. Something moved at sides, but he were not able to grasp the track of the movement, and turned to other side, waiting for murdens.

Suddenly, after loud sound of cracking branches, three murdens jumped on him, with wiked curved blade drawn. Thier weapons were coated in something. They swinged their curved blades, and attampted to do vertical strikes on Third's torso.

After it, to the north, on the elevated position, appeared Murden who looked like nano. He had swirling threads of energy between his hands.
He looked into dirrection of Third, and directed his esoterie towards him. Energy ball hurling right into Third, being overwhelmed by three melee murden fighters.

Then came whistling sounds of slings. Sharp metal nuggets came from different dirrections, hitting ones who did not found his cover.

Some things are effects of Nat1 No-XP GM intrusion on Third.
Murden Elite Fighter 1 - attacks Third, Third have +2 Diff (1 surprise,1 cooperative) to defend this attack making it 4 diff for him (shield asset). If he hits, he deals 1 physic damage 1 caustic damage (armour penetration 1, Caustic 1) , after substraction of Thirds armour.Totaling in 2 damage if hits
Murden Elite Fighter 2 - attacks Third, Third have +2 Diff (1 surprise,1 cooperative) to defend this attack making it 4 diff for him (shield asset). If he hits, he deals 1 physic damage 1 caustic damage (armour penetration 1, Caustic 1) , after substraction of Thirds armour. Totaling in 2 damage if hits
Murden Elite Fighter 3 - attacks Third, Third have +2 Diff (1 surprise,1 cooperative) to defend this attack making it 4 diff for him(shield asset). If he hits, he deals 1 physic damage 1 caustic damage (armour penetration 1, Caustic 1) , after substraction of Thirds armour. Totaling in 2 damage if hits
Murden-Nano - is at range of 30 meters and have clear shot on Third. He attacks with his esoterie, which could be dodged in current situation as lvl 5 difficulty speed task. Instead of it, Third can absorb it and resist with his mind, in that case it will be Only 3 lvl task, after taking his Int defence into account. If he resists he recieve only 1 Int damage, If he does not or tries to dodge and fails, he recieves 3 Int damage.
Murden Slinger 1 - Not Spotted - attacks Gaelic, Gaelic requires speed defence roll 3 diff, after taking Not Spotted state and Gaelic Training into consideration. If hit, it does 3 damage, before armour reduction calculation.
Murden Slinger 2- Not Spotted - attacks Gaelic, Gaelic requires speed defence roll 4 diff, after taking Not Spotted state, multiple attack and Gaelic Training into consideration. If hit, it does 3 damage, before armour reduction calculation.
Murden Slinger 3 - Not Spotted - attacks Gaelic, Gaelic requires speed defence roll 4 diff, after taking Not Spotted state, multiple attack and Gaelic Training into consideration. If hit, it does 3 damage, before armour reduction calculation.
Murden Slinger 4 - Not Spotted - attacks Zimm, Zimm requires speed defence roll 4 diff, after taking Not Spotted state a into consideration. If hit, it does 3 damage, before armour reduction calculation. RS esotery does not affect ranged attacks.
Murden Slinger 5 - Not Spotted - attacks Talanth, Zimm requires speed defence roll 3 diff, after taking Not Spotted state and Speed Defence trainign of Talanth a into consideration. If hit, it does 3 damage, before armour reduction calculation.
Third need to do 3 x 4 diff speed def rolls, and choose between 1 x 5 diff Speed roll or 1 x 3 diff speed roll (but sure 1 Int damage point). All diff taking Third training into consideration.
Talanth needs to do 1 x 3 diff speed roll
Zimm needs to do 1 x 4 diff speed roll
Zimm and Talanth could try and spot murdens attacking them in same turn without losing action, that means with not-penalized attack/cast
Zoese will need to spend action for spotting or attack at +1 diff penalty, neglecting his ambush +1 bonus if he wants to spot some slinger murden at same turn.
Third is consumed by his defence, and can not spend any attention for spotting.
Melee Murdens are in immidiate distance from Zimm, Talanth , Zoese (3-5m)


Third wrote:

Third scans the area for murden, crouching behind his shield.

Intellect- perception: 1d20
Defending, since I don't have a ranged weapon. Is there better cover anywhere in this area? Any spots to bottle-neck the murden?

i'll list effects of nat1 later, at turn summary. you are in the forest which located on quite rocky area, and there boulders covered with moss here and there, you are in less elevated area, than area from where murdens are coming. You have slight elevation disadvantage. The trees are many however, perhaps some cover won't hurt. Zimm turn left in order to advance.


Each turn Each party member may roll Int perception roll (with all awareness/spotting skills added), in order to spot hidden Murden slingers, which hide in trees and ready to shoot from their hideouts and safe distance.
All attacks done by un-spotted slingers have +1 difficulty level to defend.
If slinger is spotted, it loses bonus (it have normal modifier to defend vs his attack)
If slinger spotted, character may do attention switch- sacrifice 1 difficulty level from his attack in favor of his defence vs spotted murden, and only in case if player knows that murden attacks him/was attacked before by same slinger.
Spotting could be started now.
You can not spot now and do something else, that means you must dedicate action to spotting, and could spot slinger in same turn only if you defend versus him, you can attack in same turn at +1 attack difficulty and still roll the spotting roll. In this case spotting murden which attacks you will negate attack difficulty increase(on any other murden you may attack).
Shouting and informing party members about spotted hidden slinger does not require extra action, and could be done in same turn, but must be played in-character. then slinger is spotted for everyone in the party.
There is unknown amount of un-spotted slinger murdens


Talanth got scratched by Murden attacking him, and counterattacked, dealing lethal blow to the murden, spilling his guts on the leaves below him.
He turned his eyes towards Zoose, who were stabbing earth and air with screams about ponies, and called him by his name. Seemingly, friendly voice and his tone helped to Zoose to exit maze of disturbing voices in his head.

In same time wave of energy flown from Zimm palms, reaching lying in the leaves murden, and his body shaken abit.

Undisturbed by noise incoming from the murden, Third with stawlart mind state, launched attack on the shaking murden. The hit entered his chest, making laudible sound.

All murdens are dead, Talanth recieved 3-1 = 2 might damage, please update the sheets and profile


Heh nice rolls. You can pick what you want for nat20 - axtra action with increased difficulty (+1), personal effect, or helping teamate (to Zoose to overcome the noise or to Third, in advance.
Of course any of those options could be done in this turn, and you can play them
Game became bit less active lately but i hope we will keep rolling at least on this pace :)
I ready prepared a lot of stuff for this setting :)
Third and Zimm turns required to advance the round


Summary after new round Gaelic and Chaaseq actions :
-Talanth, Third and Zoose should make Int defence roll to defend vs Murden Psychic Noise .
If defence fails all their rolls will have +1 difficulty modifier for time they are in immidiate distance from living murden.
-Talanth should roll speed defence roll vs murden (difficulty 3) attack, modified by psychic noise effect, if it will last after int defence roll.
If attack connects then Talanth recives 4-1 (armour) = 3 might pool damage
-Chaaseq calls that there are reinforcements in form of big Murden war party.
-There is two murdens alive - one fighting Talanth, other knocked down by Chaaseq, but almost unharmed yet.


Talanth ambushed another murden, slashing his torso with his broadsword.
Zoose strikes another Murden precisely, and electric sparts covering murden's body. The Third strikes same murden afterwards, smashing his head. Murden's neck spine goes laudible "Snap", and the murden falls dead.
Zimm send creates energy wave, but it misses the murden, which in same moment moved to attack Gaelic.

Murden 1 - Dead
Murden 2 - Near Death
Murden 3 - Wounded
Murden 4 - Dead
Murden 5 - Unwounded.

Thrid, Talanth and Zoose suddenly have their minds blurred, they start to hear screams, voices and different sounds that distract them
Now all party members except Zimm affected by Murden Psychic Noise (+1 difficulty for all rolls)
In order to defend vs this effect, Each party member affected by it should roll and sucess in Int defence roll , pls roll it

Murden 2, with nasty long curved blade, tries to counterattack vs Gaelic. Murden 5 joins the fray.

Murden 3 - counterattacks vs Talanth.

Gaelic defends twice, first defence is -1 diff, second is +1 diff.
Talanth need to roll defence roll with +1 difficulty (4 difficulty target)


waiting for Zimm to advance


yes, 6 damage. Also you were able to spend effort on damage. But for that you must state at start in your roll desc that effort is going for damage and not attack.
With damage effort you were able to kill poor murden outright. Anyways, nice start. Poor murdens ;D :)


Gaelic also hit his huge body in shadow of the broken tree, where Chaaseq hid himself already.
All party members except Third hid themselves.

Soon the sound of cranking branches reached their ears, and few murden figures emerged from behind the mud and branch pile which was next to the broken tree where Chaaseq hid himself. They were sneaking, three of them held slings, and two held big curved blades.

Suddenly, right and straight from his hideout in the tree, Chaaseq jumped on one of murdens, right on its chest, knocking him down. Right at moment when Chaaseq body landed on murdens chest, Chaaseq bottom released big sting which, with loud and “juicy” sound, pierced murdens body below his chest.

Fraction of second after Gaelic hurled his huge body towards another murden, and dived his both short swords into murden’s stomack.

Chaaseq performed special attack he could use once per hour, killing one murden outright, Gaelic performed two-wield attack with Thrust move and applied effort to his damage. Because of His connection with Chaaseq, expertise fighting murdens and ambush his attack decreased to trivial task. His attack deals 3 + 2 + 3 damage, bringing second murden to near death state. Party may do their turns now. Murdens lose initiative and will do their turns after party done theirs.


party members now make their turns. You can make formation, do anything you need to prepare yourselves, prepare ambush, climb tree or do anything your character could find helpful in upcoming encounter


Gaelic and party followed Chaaseq.
They moved through rocky, covered by dense wood patches area, which soon turned into dense forest. It was growing on uneven, rocky terrain, and party needed to climb and descend in order to continue their path very often, adding more difficulty to their trip. It was slowing them. Only jumping Chaazeq seemingly was agitated and happy - he was in good mood, and he talked alot.

At some point he remebered that he wanted to tell his story. He told it, it was short , but at least something.

According to his words, as he remember his past before living with Burro, he was encased into Holder and sent to The Center of All as piligrim from world where sentient creatures like him resided. He sent to honor Masters of All which were Creating Life. That how he remebers his past, before encasement, done in honor of Masters of All. As he suggested, Masters were the great people who owned and mastered Eighth World, but that was his guess. Anyways, Burro was the one who freed him from encasement. He activated the encaser correctly, freeing his sould and body into the Ninth World, where Masters were distinct, and Burro existed.
Chaaseq learned Thruth quickly, as he was very clever Caroq, and he found that his body and skills and brain could do alot of good to the Burros village. That how he became Murden-bane.
Gaelic confirmed that Chaaseq fights amazingly well, and said that we will see his soom in action. Because Murdens won't let them wait for long.

They traveled further to the east, where the forest became really dense.


Burro took cyphers, gone into building, came out, and waved with his hand, suggesting to follow him to the gate.

Party followed him and approached the east gate.
At their right side they noticed horde of sleepy and lazy seskiis which were following them with their eyes.

Burro openeed the gate.

party MAY do turns - ask Burro some last questions , or just go out , initiating the trip towards Regel.


Talanth rested, and party ate, drunk, and talked abit.

Burro told that he build all his village alone, while Gaelic and Chaaseq been contributing to run it by keeping murdens in bay and providing guide services to people coming from Regel or ones who head there. He had fifteen armored seskies here, so the village was a real citadel and, as he said, could withstand even massive murden's assault.

He mentioned that in last two months there were two convoys of Aeon Priests, which headed to Regel. They didnt came back yet.

Gaelic mentioned that he was once a Thyrn, but he was not fond of certain "things" they did, and he run away, seeking new home. And he found it, in Burro's village.

Chaaseq was very talkative, but mainly he told jokes, and things that did not had any meaning. He didn't told about his origins yet. His mercury-like material ball was floating in the air, and often was making "frame" circles around head of person he was focused on.
He told that there is huge amounts of very aggressive murdens, and they live in cave networks undeground and ones that come from chasm. There are also another hazards, but they are rare, considering how the path ahead is infested by murdens.

Talanth finished his reast and come out. Now party is ready to go.


Sure :)


Now we need Talanth, we advanced with discussion abit, because it just discussion and waiting in discussions may make game very slow. Now it's Talanth action to deicide if he want's to rest or not. If not, party near their table and been invited to join the meal. After the meal you can go. Other players may do actions like: Talking, Asking, Eating, Drinking. Party moves upon Talanths decision or upon end of his rest if he deicides to rest now.


Both of them coulb be enough to get the guides - as they are interested in working numenera.


His feet are too small for that. :)


i will take another step forward in order to advance the action. Zimm is initiator of the action of team approach.

Party followed Zimm and approached the building. As they got close they saw the "meeting party" :
- aged and small man, who was certainly brother to Surro, but looked like he was "more adequate" and "less crazy" one. He was looking at new arrived guests with interest and curiosity and had warm smile. He worn sturdy coat and had massive tool belt worn on his waistband.
- huge hulking brat with very thick neck and alot of muscles. He was resemblinng Stirthal Thyrns, or, perhaps was Thyrn once, as Zimm noted to herself. He had two short swords placed in very Malvic fashion, and that hinted about this glaive's combat style.
- odd creature of purple color which was sitting or laying on another chair, it resemled big purple toad with three eyes - all of them were directed towards different guests during their approach. Talanth, Zimm and Zoose had one eye assigned to them.
In the air was some strange floating ball that was slowly moving towards the guests, it was 3 inches diameter sphere made of some liquid, constanly moving, mercury-like material.

Zimm noticed that the ball was ruled by the toad-like creature, it somehow tried to follow Third, but stumbled and stopped.

Party arrived just to the balcony facade and was met with silence and very curious gaze from "the meeting party" members.

Zimm:
"Perhaps some extension or fourth eye, controlled by psionics" - Zimm thought to herself


I'll add. This makes sense if : system is simple and values story and smooth game over details and complex rules. This means Numenera is one of best systems to do so. It naturally skip detailed locations , separating ranges to 3 types categories, its very easy to run smoothly and not cumbersome. Its very story oriented.
D&D and others like that will be complete pain to run.

Database - is must. You need relDB, with streams, GMs, players, NPCs, locations etc linked into different related tables.. Each Gm can open one or few streams (games), players participate in streams, each stream locked to certain location so the players too, and NPC and items as well.
If parties intermix then their session in same place so they will see each other because their players are linked to the place through stream-to-location relationship.

Filemaker would be best program to build it (and i can do that) - the problem it is not free and it's servers require payment for each concurent connection ,so this DBS is out of the question.

If you want to try it and agree to use Numenera we could try to assemble it. Only option is MySQL CE because its free.


There is complex of buildings on this side of the river. You notice same kind of apparatus, few regular buildings, small guard tower made of metal rails, and another plantation. All is covered by dense tree patch from side of the river and have some empty patches of chopped trees to the east, north and south directions. There is similar electric fence barrier.

-"I bet this is last one!" - said loudly low-tone bass voice.
-"We'll see, we'll see. Burro, do you have another bottle of bozna brew? We finished this one already... Gaelic, are we ready to take off now if they'll want to?" - said loudly strange, high-pitched voice with very distinct accent.
-"They need rest perhaps, not bozna brew!" - said soft and calm voice, and then he said very loudly "Come here, dear guests! Here! "
Third voice certainly addressed the recently landed party and was coming from balcony facade of one of the closest to the landing field buildings.

Its party turn now :)


The calculation Zimm made was perfect. Dividing the travel path to 3 definitive segments was quickly made, but very efficient decision. Assigning to each one certain body position, and calculating vectors and transition requirements between the segments, she performed everything according to calculations she made.

During the flight she memorized the view from above on the opposite side's complex, and noticed some people sitting on balcony facade of one of the edge buildings.

This was inspiring. Zimm realized that her sharp and trained mind, with proper calculation, can rule her gentle and slim body to perform really complex physical movements and feats.

She landed safely and glanced towards the building where she saw human figures. There were 2 men and something small. And something small moving in the air around them.

Mind over Body: For few next minutes Zimm can roll Int roll instead of Might/Speed rolls where Might/Speed rolls are needed.
Inspired: Next INT roll will have -1 difficulty mod.


Excited Zoose was so consumed by the flight and by experiences it provided, that he almost forgot to curl his body when he crossed the shore line, but his reaction saved him and he landed on the slime ball. His feet touched dry grass cover of the landing pad, and his body was shaking because of overflow of intense emotions and experiences it gone through.

Now only Zimm left on Surro's side, ready for the flight.

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