Clanartus Viliras

Black Dhugal's page

120 posts. Alias of wehrpig.


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I submit Vencint St. Charls, aka Black Dhugal, for your consideration.


I submit Dhugal for your consideration.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Thanks for your service Aku - I enjoyed gaming with you. I appreciate you stepping in and taking over like you did.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal wades to shore, weapon ready. He scans the tree line as he moves.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal frowns with apprehension, "Either spot is fine by me. Villages tend to be close to water supplies, so the abandoned village may be a better landing."


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal growls his acknowledgment, "Aye, I'm happy to get off this stinking ship."

He turns to the others, "You heard him. Let's go."

Dhugal prepares to debark the cutter from the ship.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

When Owlbear is seperated from the officers, Dhugal will attempt to trick the simpleton into revealing what happened to Sandara.

"Plugg asked me to fix the Sandara situation. Where is she?"

Bluff: 1d20 + 4 ⇒ (18) + 4 = 22


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal places Sandara's holy symbol in his pocket. Later that evening he whispers to the others about what he's found. "Plugg's lying about Sandara. I bet someone on the crew know's what happened. Let's ask around."


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Profession, Sailor: 1d20 + 4 ⇒ (2) + 4 = 6

Dhugal will search the ship, looking for any clue to Sandara's disappearance. He'll take 20 on the perception check.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal again attacks the creature.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

No worries, I hope everything is ok Aku.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal, wielding his falchion with two hands, attacks again.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal attacks the nearest creature with his falchion.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Attack: 2d4 + 4 ⇒ (4, 3) + 4 = 11


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal will attempt to influence Jape. "That was nice fighting when we boarded the ship, Japes. Just stick with me mutton chops and you'll be rollin in the gold."

Diplomacy: 1d20 ⇒ 7
Diplomacy: 1d20 ⇒ 16
Diplomacy: 1d20 ⇒ 11
Diplomacy: 1d20 ⇒ 9
Diplomacy: 1d20 ⇒ 12


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Is Dhugal able to discover where the gear of Victoriana and Nthanda is kept?

During a time when he knows Plugg is away, Dhugal will pick the lock on Plugg's door (if necessary) and will slip into his chamber to search his room.

Disable Device: 1d20 + 4 ⇒ (8) + 4 = 12
Disable Device: 1d20 + 4 ⇒ (15) + 4 = 19
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal smiles an evil grin at Victoriana, "My plan is simple - kill Plugg. For now, try to gather support among the crew members. I'll try to recover your gear."

Dhugal looks wistfully out into the crashing waves when Ambrose mentions Varisia, "The truth is that the Cerulean Society rejected me a long time ago. I need to return from a position of power to regain my status. This ship will do fine."

He turns and looks the tiefling in the eyes, "We need to kill these fool officers for what they've done to us, Ambrose."

Dhugal will be begin slinking around the ship under the pretense of executing his duties. He will attempt to map out the rooms and will spy on Plugg's quarters.

Bluff: 1d20 + 4 ⇒ (2) + 4 = 6
Stealth: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Bluff: 1d20 + 4 ⇒ (10) + 4 = 14
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 5 ⇒ (19) + 5 = 24


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal will approach Nthanda and Victoriana when the officers aren't looking, "Welcome to the crew - I'm Dhugal. We, like yourselves, are little more than slaves to Master Plugg. Soon something will have to be done to end his tyranny. Can we count on your support?"


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Profession, Sailor: 1d20 + 4 ⇒ (18) + 4 = 22

Dhugal does the minimal amount of work necessary to avoid drawing the attention of the officers. During quiet moments he seeks out Boldwin, Sh'torek and Ambrose, "We need to take control of this ship. Plugg is steering towards Bloodcove, not Port Peril. That can't be good news for us. Let's recruit others to our cause."

Dhugal will attempt to build a rapport with Conchobhar Shortstone and Rosie Cusswell.

Diplomacy: 1d20 ⇒ 3
Diplomacy: 1d20 ⇒ 15


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal shrugs and boards the Man's Promise. As he passes Plugg he growls, "You and I still have a debt to settle."


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal will use his five actions to attempt to improve his standing with the crew by embellishing his role in the battle.

Bluff: 1d20 + 4 ⇒ (12) + 4 = 16
Bluff: 1d20 + 4 ⇒ (4) + 4 = 8
Bluff: 1d20 + 4 ⇒ (8) + 4 = 12
Bluff: 1d20 + 4 ⇒ (17) + 4 = 21
Bluff: 1d20 + 4 ⇒ (15) + 4 = 19


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Round 11

Dhugal will flank the sailor that Boldwin is engaging and will sneak attack.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d4 + 6 + 1d6 ⇒ (3, 3) + 6 + (1) = 13


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Round 9

Dhugal turns and attacks the sailor closest to him.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10

Crit Check: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Round 9

Dhugal continues his assault on the gnome.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

ref: 1d20 + 5 ⇒ (11) + 5 = 16

Round 8

Dhugal nimbly dodges the fire and then brings his falchion down with two hands upon the gnome.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal will attack the defender in front of him.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Round 6

Dhugal takes a 5' step forward and attacks the next defender with a fiery blood lust in his eyes. "Kill 'em all!"

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Round 5

Dhugal dispenses with the grappling hook and jumps to the enemy ship.

Acrobatics: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

Once on the ship he draws his falchion and looks for the nearest defender.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal will find cover and will focus on total defense for the first three rounds. On round 4 he will throw the grappling hook.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal returns to Krine, "We pick Sandara and muttonchops to go with us. Now get us within grappling range."

Dhugal finds a rope and grappling hook and prepares to throw it when the Man's Promise get's within range.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal whispers to the others, "Whom do you want to take with us? I'm thinking that brute Jape would be useful. Possibly Sandara Quin also to provide healing?"


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Sounds good. Do we get to pick the npcs?


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal dons his armor and oils his falchion before reporting back to Krine.

"We're ready. We'll have better chances with two more pirates."

Diplomacy: 1d20 ⇒ 13


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

I rebuilt the character in hero lab, so I may not have applied the first level skill points exactly as I did at first level, but I think I did. Anyway, it correctly adds up to 16 ranks, and hero lab automates the skill point calculations.

Note that the 1st level build assumes leather armor and factors in the appropriate armor check penalties - the second level build does not (because our gear was taken away). Also note that the acrobat archetype provides a +2 on fly and acrobatics checks without armor.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Are they giving us our gear back?

Dugal growls at Krine, "With pleasure."

He turns to the others. "Grab your weapons and get ready. Let's stick together and work as a team."


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Level 2 HP: 1d8 ⇒ 4

Level 2 stats are in Dhugal's profile.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal will pull Ambrose and Boldwin aside when no one is looking. "We need to do something. We just can't let him die. We could easily take out the guards, but there's no hiding Sh'torek on this ship. We may have to take action against Scourge and Plugg sooner than we had planned. Do you have any ideas that don't lead to a mutiny?"


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Welcome to the game, Nthanda and Victoriana.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Are the rest of us aware of any of this?


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Day 17

Strenght: 1d20 + 4 ⇒ (10) + 4 = 14
Con: 1d20 + 2 ⇒ (13) + 2 = 15

Day 18

Strenght: 1d20 + 4 ⇒ (6) + 4 = 10
Con: 1d20 + 2 ⇒ (10) + 2 = 12

Daytime actions: work diligently. Night time action: sleep.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

I really like our current group, but I agree that bringing on a divine type would balance the party. Let's open recruitment.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Day 15

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19

Night action: continue to investigate the ship and spy on the ship's officers.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9

Day 16

Profession: 1d20 + 4 ⇒ (1) + 4 = 5

Night action: continue to investigate the ship and spy on the ship's officers.

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Sounds good - thanks.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

The probability of making five successive DC 15 climb checks and multiple reflex saves is pretty low.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Round 1
Climb: 1d20 + 8 ⇒ (12) + 8 = 20
Reflex: 1d20 + 5 ⇒ (19) + 5 = 24

Round 2
Climb: 1d20 + 8 ⇒ (20) + 8 = 28

Round 3
Climb: 1d20 + 8 ⇒ (12) + 8 = 20
Reflex: 1d20 + 5 ⇒ (2) + 5 = 7

Round 4
Climb: 1d20 + 8 ⇒ (6) + 8 = 14

Dhugal again falls in the water after being hit in the head with a cabbage.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Climb: 1d20 + 8 ⇒ (6) + 8 = 14
Climb: 1d20 + 8 ⇒ (4) + 8 = 12
Climb: 1d20 + 8 ⇒ (14) + 8 = 22
Climb: 1d20 + 8 ⇒ (16) + 8 = 24

Dugal also falls in quickly.

Swim: 1d20 + 6 ⇒ (10) + 6 = 16


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Day 14

Throw grappling hook: 1d20 - 6 + 2 ⇒ (15) - 6 + 2 = 11

Dhugal will take 10 on the climb checks.

Ref Save: 1d20 + 5 ⇒ (15) + 5 = 20
Ref Save: 1d20 + 5 ⇒ (20) + 5 = 25

He successfully dodges the food and garbage.


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Hauling Rope and Knot Duty

Strength: 1d20 + 4 ⇒ (16) + 4 = 20

Con: 1d20 + 1 ⇒ (19) + 1 = 20

Night Action: Spy on Scourge and Plugg

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26

Rat Catcher Duty

Stealth: 1d20 + 6 ⇒ (12) + 6 = 18

Night Action: Spy on Scourge and Plugg

Stealth: 1d20 + 5 ⇒ (17) + 5 = 22


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal climbs back on the ship and dumps the crabs on the deck.

Once away from prying ears, he mutters darkly, "On the contrary, this has only enhanced my mood for blood. But next time, it will be Scourge and his cronies that I will sink my dagger into."


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal continues to sneak attack the creature.

Swim Check: 1d20 + 5 ⇒ (15) + 5 = 20
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12
Crit Check: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)

Dhugal will double move on round one to swim to the creature attacking Boldwin.

For Round 2 Dhugal will draw his dagger and will sneak attack the creature.

Attack: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Damage: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10

swim check during combat: 1d20 + 5 ⇒ (1) + 5 = 6

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