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M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() When Owlbear is seperated from the officers, Dhugal will attempt to trick the simpleton into revealing what happened to Sandara. "Plugg asked me to fix the Sandara situation. Where is she?" Bluff: 1d20 + 4 ⇒ (18) + 4 = 22 ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal places Sandara's holy symbol in his pocket. Later that evening he whispers to the others about what he's found. "Plugg's lying about Sandara. I bet someone on the crew know's what happened. Let's ask around." ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal will attempt to influence Jape. "That was nice fighting when we boarded the ship, Japes. Just stick with me mutton chops and you'll be rollin in the gold." Diplomacy: 1d20 ⇒ 7
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M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Is Dhugal able to discover where the gear of Victoriana and Nthanda is kept? During a time when he knows Plugg is away, Dhugal will pick the lock on Plugg's door (if necessary) and will slip into his chamber to search his room. Disable Device: 1d20 + 4 ⇒ (8) + 4 = 12
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M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal smiles an evil grin at Victoriana, "My plan is simple - kill Plugg. For now, try to gather support among the crew members. I'll try to recover your gear." Dhugal looks wistfully out into the crashing waves when Ambrose mentions Varisia, "The truth is that the Cerulean Society rejected me a long time ago. I need to return from a position of power to regain my status. This ship will do fine." He turns and looks the tiefling in the eyes, "We need to kill these fool officers for what they've done to us, Ambrose." Dhugal will be begin slinking around the ship under the pretense of executing his duties. He will attempt to map out the rooms and will spy on Plugg's quarters. Bluff: 1d20 + 4 ⇒ (2) + 4 = 6
Bluff: 1d20 + 4 ⇒ (10) + 4 = 14
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M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal will approach Nthanda and Victoriana when the officers aren't looking, "Welcome to the crew - I'm Dhugal. We, like yourselves, are little more than slaves to Master Plugg. Soon something will have to be done to end his tyranny. Can we count on your support?" ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Profession, Sailor: 1d20 + 4 ⇒ (18) + 4 = 22 Dhugal does the minimal amount of work necessary to avoid drawing the attention of the officers. During quiet moments he seeks out Boldwin, Sh'torek and Ambrose, "We need to take control of this ship. Plugg is steering towards Bloodcove, not Port Peril. That can't be good news for us. Let's recruit others to our cause." Dhugal will attempt to build a rapport with Conchobhar Shortstone and Rosie Cusswell. Diplomacy: 1d20 ⇒ 3
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M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal will use his five actions to attempt to improve his standing with the crew by embellishing his role in the battle. Bluff: 1d20 + 4 ⇒ (12) + 4 = 16
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M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() ref: 1d20 + 5 ⇒ (11) + 5 = 16 Round 8 Dhugal nimbly dodges the fire and then brings his falchion down with two hands upon the gnome. Attack: 1d20 + 6 ⇒ (6) + 6 = 12
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M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal returns to Krine, "We pick Sandara and muttonchops to go with us. Now get us within grappling range." Dhugal finds a rope and grappling hook and prepares to throw it when the Man's Promise get's within range. ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() I rebuilt the character in hero lab, so I may not have applied the first level skill points exactly as I did at first level, but I think I did. Anyway, it correctly adds up to 16 ranks, and hero lab automates the skill point calculations. Note that the 1st level build assumes leather armor and factors in the appropriate armor check penalties - the second level build does not (because our gear was taken away). Also note that the acrobat archetype provides a +2 on fly and acrobatics checks without armor. ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal will pull Ambrose and Boldwin aside when no one is looking. "We need to do something. We just can't let him die. We could easily take out the guards, but there's no hiding Sh'torek on this ship. We may have to take action against Scourge and Plugg sooner than we had planned. Do you have any ideas that don't lead to a mutiny?" ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Day 17 Strenght: 1d20 + 4 ⇒ (10) + 4 = 14
Day 18 Strenght: 1d20 + 4 ⇒ (6) + 4 = 10
Daytime actions: work diligently. Night time action: sleep. ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Day 15 Stealth: 1d20 + 6 ⇒ (13) + 6 = 19 Night action: continue to investigate the ship and spy on the ship's officers. Stealth: 1d20 + 6 ⇒ (3) + 6 = 9 Day 16 Profession: 1d20 + 4 ⇒ (1) + 4 = 5 Night action: continue to investigate the ship and spy on the ship's officers. Stealth: 1d20 + 6 ⇒ (5) + 6 = 11 ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Round 1
Round 2
Round 3
Round 4
Dhugal again falls in the water after being hit in the head with a cabbage. ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Day 14 Throw grappling hook: 1d20 - 6 + 2 ⇒ (15) - 6 + 2 = 11 Dhugal will take 10 on the climb checks. Ref Save: 1d20 + 5 ⇒ (15) + 5 = 20
He successfully dodges the food and garbage. ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Hauling Rope and Knot Duty Strength: 1d20 + 4 ⇒ (16) + 4 = 20 Con: 1d20 + 1 ⇒ (19) + 1 = 20 Night Action: Spy on Scourge and Plugg Stealth: 1d20 + 6 ⇒ (20) + 6 = 26 Rat Catcher Duty Stealth: 1d20 + 6 ⇒ (12) + 6 = 18 Night Action: Spy on Scourge and Plugg Stealth: 1d20 + 5 ⇒ (17) + 5 = 22 ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal climbs back on the ship and dumps the crabs on the deck. Once away from prying ears, he mutters darkly, "On the contrary, this has only enhanced my mood for blood. But next time, it will be Scourge and his cronies that I will sink my dagger into." ![]()
M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal continues to sneak attack the creature. Swim Check: 1d20 + 5 ⇒ (15) + 5 = 20
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M Human Vigilante 1, HP 10/10, AC 15, Init +4, Fort +1 Ref +4, Will +2, Falchion +5 (2-8 +4 /18-20 x3)
![]() Dhugal will double move on round one to swim to the creature attacking Boldwin. For Round 2 Dhugal will draw his dagger and will sneak attack the creature. Attack: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
swim check during combat: 1d20 + 5 ⇒ (1) + 5 = 6
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