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Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
![]() Zabeth screws up her courage, and steps into the room. perception: 1d20 + 10 ⇒ (4) + 10 = 14 Frank: >Minor Shape Change (Su): All changelings have the ability to transform themselves at will. This ability is similar to Alter Self with the following exceptions. This ability is a supernatural ability, akin to a lycanthrope's
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Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
![]() Pleased that her abilities are seen as useful rather than freakish - to which she had been more accustomed, Zabeth nods and smiles warmly at Gauntlet.
DM: I am activating a minute of Tongues hex just in case he has anything more to say. (I'd forgotten I had picked that up) ![]()
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
![]() After flashing a wink and grin at Frank...
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Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
![]() Dev is correct.. I’d thought it was castings by same caster, but now that I read it, it’s by anyone
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![]() "A freedom fighter and tea merchant! Ha! You have won my heart, good fellow." He raises his tea cup.. "For me.. it must be pungent and distinctive. If it does not require my palate to adapt, it is not worth my time. This... is from Qadira.. it translates to Harpy Claw... its quite peppery with an earthy musk.. Marquel says it smells of soggy boots and radishes." He smiles in the memory for a moment, which begins to turn toward forlorn until Idril speaks up. "The reason is.. I would like this favor done well.. successfully and - hopefully - discreet. I would not like to hear about his father or some chambermaid gravely wounded or worse should they get in the way. You've been given words of high repute from a man who is hard to please. And as I've seen myself, you are not quick to lash out against provocation." Idril: You do not detect any ill intent.
His demeanor is not a facade exactly - you would guess it to be his normal personality when he is in good spirits, however he is more angry and depressed than he is letting on. ![]()
![]() Glad you are feeling better. Level up. You are spending the night in the hidden shrine of St Senex. And presumably, heading to the ruins of the Lucky Bones gambling hall, and to the sealed chambers hidden underneath. Stricia - With your Crane Style feats... --Fighting defensively--
--Total Defense--
So yeah... Fighting defensively would grant a +7 AC vs melee, +3 vs ranged.
Total Defense grants only +5AC, but does not reduce... plus the deflection. That is pretty much what you said, so short answer.. yes.. correct. ![]()
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
![]() Zabeth gestures, and murmurs, then touches her lips. She then makes guttural and snarling sounds - a strange contrast to her soothing demeanor - seemingly speaking with the wolves. (Speak with Animals)
diplo!: 1d20 + 12 ⇒ (8) + 12 = 20 ![]()
Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29
![]() After the colossal beast snatches Jimbli out of the air in its maw, Jimbli grimaces, then wags a finger "No no! No bite!" The illusory halfling dissipates while the real Jimbli appears twenty feet further away. (spending Mythic Point to use Mirror Dodge mythic feat as an immediate action) ![]()
![]() Aye.. you got it. My family’s church has a sort of partnership with the Uqbah Masjid Foundation in Cleveland... several joint community functions for men and women’s groups.
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![]() With her face contorted in rage, Varia steps back, and - using her whole body - brings her polearm down with so much force her feet leave the ground. Her blade cleaves halfway through the lemure’s mass. It winks out of existence a moment later like a crumpled wad of flash paper set alight.
Nox is caught switching her grip to deal with the close-quarter attackers when Bastargrae’s dagger gouges her cheek. She reflexively flinches just as Erodel swings. His blade doesn’t cut, but catches her hard in the lower ribs. She makes a loud wheezing sound as the air is knocked from her lungs. Both of Stricia’s strikes connect.. blood gushes from Nox’s wrist and the back of her neck. The flow of blood slows, and the cut on her cheek closes within seconds. more in a bit ![]()
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
![]() Zabeth enters and gives the room a cursory scan, before joining Frank at the edge of the hole. She peers down, then moves over by the goblin corpses.
heal check to determine how long they've been dead: 1d20 + 10 ⇒ (4) + 10 = 14 ![]()
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
![]() Zabeth pats Frank's shoulder and steps up with a warm smile.
diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31 ![]()
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
![]() “Very good.. lead on.” Zabeth curtsies farewell to Mickey before turning to follow.
She then adds “I myself am fairly capable in telling a convincing lie, but if anyone else feels equally up to task....” ![]()
Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10
![]() A middle-aged woman in flowing red, black, and silver silk robes with a serene smile bows her head in greeting.
The bird on her shoulder chirps, then speaks with a delicate lilting voice... "Me too." ![]()
![]() ... and other stuff from original recruitment Recruitment first post ![]()
![]() Chumbo and Grutty Jaynes surrendered. After you discovered they were being coerced by and returning to the Spidertear gang with the pearls they'd plundered, you went with them to Hell Harbor to take out Ilvagret and her followers. I'll update tonight after work... keyboard died wednesday, and "typing" with cut and paste was too tiresome. ![]()
![]() Held fast momentarily, Morgar blubbers "I-I-I'm sorry.. I didn't.. I was just...."
Idril's scarf has no visible effect on the hellknight - who turns and runs back through the secret door and out of sight, squealing "Aieee! Rats!" in a voice suspiciously similar to Vendalfek's. The rat swarm swims closer, and the piping continues. Asha, Erodel, Idril, Indio up ![]()
![]() You cross the Thorn River and continue through the woods. The number of evergreens is far fewer. The deciduous trees litter the ground with the full range of fall colors - fresh fallen leaves vibrant in contrast to those that have already turned brown underneath. Busy squirrels wait until you're nearly upon them to scatter. With the map and Balter's sense of direction, the journey from your initial heading to the temple is without a wasted step. You smell the campfire, then see the rise and the elk skull carved in the stone face looming over the clearing. Jhod is there tending to the fire near the foot of the statue of Erastil on the side opposite the fifty-foot long reflecting pool. The crumbling steps leading into the cave have been patched with mortar and stone, and the overgrown flora has been pruned back with artful appeal. DM roll: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
1d100 ⇒ 60 ![]()
![]() Tyg-Titter-Tut.. still sulking... "Good to see you he says, and yet I see no sparklies or baubles." Perlivash chides the grig... "Now now, Tyg-Titter, pretty please do not pout
Tyg-Titter-Tut sighs, and explains... "He's been rhyming like that since the other red-hair you brought."
Perlivash winks... "Little helps more when Tyg-Titter is blue,
The Thorn River is about 50 feet wide here. From what you can see (upriver and down), much of the bank is covered by bramble bushes. This particular spot, however, is not. we can move on whenever... DC15 swim is the standard to cross.
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![]() beats DC24 simple aid from hostile One guard speaks.. the others say nothing to quiet him.
"But you're wrong... I am devoted to Paracount Thrune." He looks down to his Asmodean amulet "Kintargo will no longer be a disgrace to Cheliax."
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human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2
![]() Round 2 Estietre tromps through the sand around Sharpmaw, and fires frost... unbalanced.
ray of frost vs green in melee: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2 ![]()
![]() Indio:
1d20 + 8 ⇒ (12) + 8 = 20 As you are inspecting the first cloak, Rexus leans over and runs his finger along the inside of the collar where the stitching is "needlessly" complex. "Protective qualities.. likely enhance the wearer's natural resistances.", and winks. +1 Leather armor
The coffer contains a stack of documents (hundreds of pages), and a few scrolls.
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![]() It'd been a rough couple weeks for Chumbo and his gang. It started late one night in their "winding down" watering hole in Hell's Harbor where he'd inadvertently helped himself to a handful of the wrong rump. How was he to know from behind it was Ilvagret, the witch of the Spidertear Gang? He and his mates were soon under her command.. and infected with a geas curse not long after. Chumbo was slowly rotting... if they do not return with their plunder.. the amethyst pearls within the next five days, he'll pass from living to undeath. Not to say it could not be said by some that he and his amoral mates did not deserve such a fate. Most of his gang had been captured and tortured by the natives.. they had nearly gotten away with the village's offering to their so called protector, oppressor, and hateful god.. in the natives' eyes. This morning.. free again from the natives.. pearls enough to fulfill the geas, they've found a place to recover before making their journey back to Hell's Harbor. The fool pigpigeon farmer thought he could turn them away. Heh. "What is it with the idle aged and whack-a-doos with their fondness of birds?" Chumbo thought to himself as the farmer cow-towed under threat of plucking his prized plump goofy-beaked duck. Now.. one more obstacle. "Pirates? .. privateers and a hermit? odd bunch is all I can say."
Round 2 party up ![]()
![]() Rexus bows his head acknowledging Erodel willingness...
He gives Idril two thumbs up...
He smiles, shrugs off thoughts of convincing Asha otherwise... "We've only just met, and I already admire you.", and bows his head in gratitude. His hands reflexively give chase to the bracers for a moment, he then smiles awkwardly and shrugs.
He turns to Indio...
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![]() The thug facing off against Erodel and Indiro reels from the blow. He takes a couple steps back, and takes a defensive stance. He risks a quick glance toward his nearby comrade. "Ignore him! Gnome with a %^$@ hatpin!? Get up here!"
another AoO for Bgrae bull rush: 1d20 + 3 ⇒ (16) + 3 = 19 The Chelish reinforcements move closer... Black-eye veers to get a better view of the alley before getting too close... Limper overworks his uninjured appendages to keep up. "Done pullin punches..." Black eye's statement sounds as though they intend to engage. The man you'd just rescued drinks his flask, and moves up by Idril. As he settles into a stance..
Round 4 Asha, Bastargrae, Erodel, Idril up
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![]() "Your minds were not meant for such things, and your souls have been torn in two... insignificant flutter to the multiverse. Planets have died, primate... races extinguished from this theft, from this meddling with time and extraplanar space." It moves to the side of its construct.. apparently just about ready to hop in. what just happened: other than too many "Easter" cranberry vodkas last night.
When Sunny said you hadn't stolen anything, the Leng creature scanned her memories, then did the same with the rest of you. When he saw you'd been with Holfstedt Moranni, he was about to say something like "you were with Moranni, but you are not a follower? ... you do not bear his sign." However, the Leng creature found poorly erased memories.. the moment before you were sent to the dreamspun world. In that memory Holfstedt and Doyle implicated themselves. They were selling the dream machines to the ultra-rich and to powerful factions. Once the denizens of Leng discovered the technology was on Golarion, and showed up with guns blazing, Holfstedt apparently handed over the list of the dream machine buyers... without mentioning he was the buyers' source. These buyers have been using the dream machines to enter Feyeater's Retreat. Some exist as "phantoms" (to do things like months of arcane research or tinkering in one night of sleep), some inhabit clones.. such as the monks you fought who were abducting KO'd Volksfelt soldiers (for biomass). You still don't know why Doyle and Holfstedt sent you.
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![]() Within Shayonna's Waters...
Though the Coralmancer who'd held fast your ship was killed, the deeper chambers are unexplored, and Shayonna still lives. ![]()
![]() The Spidertear pirates who'd stolen the Azlanti notes and other discoveries had just been to visit Shayonna... they'd delivered captured innocents.. it is not known what other business was conducted. The party knows the Spidertear base is in Greenblood in the Sodden Lands. They also know Tazion (in the Mwangi Expanse) is the beginning of the path to the hidden ruins. ![]()
![]() Relevant events before Marco and Tusara joined. Most had thought it would remain lost forever....
On Smuggler's Shiv...
Docked in Eleder (Hollowboots Bay)
At sea...
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![]() Looking for a couple/few 5th level 20 point buy
Core, APG, UM, UC, ISWG, ISM, ACG ... material from other paizo books will most likely get a yes.
Current party is .. pistolero, magus, and druid(pack lord)3/wizard(arcane crafter)2 We are 1/3 through a plug-in module, then returning to the Serpent's Skull AP. The party is currently fighting on a ship who apparently takes captives to sell to someone named Shayonna the Gaunt.
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Human (Cryptic) 6 ~ AC 16 tch 12 ff 14 ~ HP 42/42 ~ Fort+3 Ref+7 Will+6 ~ CMD 17 ~ Init+2 ~ Per+10(+12) ~ PsiPts 21/24~ Grit 4/6 ~ Alt. Defense 8/8 ~ Active Type (Humanoid)
![]() Dr Lendaro wills another round into his chamber, and fires a disruptive shot into one of the orcs attacking Rakdon. He then immediately reloads by hand. inspired, blessed, disruptive shot vs Touch AC: 1d20 + 6 + 2 + 1 ⇒ (20) + 6 + 2 + 1 = 29
confirm crit vs touch: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
39 total damage vs blue orc ![]()
![]() Ahh... not our Earth, but like our Earth (as in the same level of technological/intellectual development... 1850-1900's when the upheaval came), and referred to as Earth by those who live there. That didn't make it into the cut-and-paste. Other races are less common than Golarion (and generally more isolationist). Androids are fairly common workers in civilized human communities... PCs would be considered among the "Non-Compliant Androids". Lizardfolk are 10 race pt characters... lose swim speed, gain +2 Know(Engineering) or Craft(Mechanical), gain Desert Runner: Members of this race receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments. Alchemy is all good... Though there are very few spellbooks or purchasable scrolls for transcribing into Formulae, there will be other opportunities to discover recipes - mostly through the science community. There is some more info >here< on campaign info... and a couple maps. ![]()
![]() A half second after the boom of the cannon firing, there is "bloop" as the cannonball lazily drops from the end of the barrel into the water.
The cannon crew on the other ship loads another ball. You now see the name as the ship continues to turn... the Tamarind. >sequence of images< to show ships' movement for clarity.. ![]()
![]() With Gatherine's shot and warning, the crewman who'd come for your help sees through the disguise of the man on the dock. They engage in melee... crewman with torch against the disguised nogoodnik with knife. Garborn:
You see no other potential enemies. You notice the reflection of a fire's glow towards the back of the ship (suggesting the fire is in the area you cannot see on the map)
The rooftop enemy shrieks as he's struck by Iolana's arcane bolts. All he can get out in response is "Hey! before she is gone. Round 2 Now up: Aluara, Ghiv ![]()
Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29
![]() I totally agree on your first 7 points.
One proposes, second confirms.
(with this siderule)
It might seem complex, but having a decision-making system seriously helps things move along AND keeps everyone involved because they know the efficacy of their opinion. --- Also when deviating from the module in a major way, making clear "what the game is" is important. I "learned" the following from my first screenwriting class....
Running a Kingmaker where "nothing will be as you would expect" is a tough one to prepare for as a player.
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![]() Furiel finds Barndoor with his head in his hands - whispering rhymes to himself. He raises his eyes and looks to the gnome.
He strips down and tosses his rags to Furiel with glee.
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![]() Calvarot opens his eyes... the exhales as if "put off" by being brought back from the dead... again. "Yeah yeah... You can put that magic stick right back wherever you pulled from, princess." Captain Timney breathes a sigh of relief, and suggests escorting the Okorn militia survivor back so they can continue.
Easily found loot/gear
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![]() Mayze waits until the riders come closer, then moves behind Calvarot.
The two sled-riding rifleman fire their weapons. The spikes launch with a slim cord trailing. One spike buries into Calvarot's stomach. Calvarot slashes at the spearthrower's horse, and continues his sweeping arc into the other skull-helmed rider as he passes. The bald wild-bearded rider is thrown from his saddle. The sledriding rifleman unhitches his tether too late... The mortally gashed horse topples over the edge of the rise, and takes him over as well. The body of the horse slams hard onto the ground in front of those lying in wait. The rifleman lands nearby a moment later... he picks up the small metal sled (which appeared to somewhat slow his fall), and begins to affix it to his forearm as a large shield.
As the second (now heavily injured) mounted rider and rifleman continue, the grapnel cord threatens to yank (already glassy-eyed) Calvarot off his feet. rolls:
spear: 1d20 + 6 ⇒ (18) + 6 = 24
1d6 + 3 ⇒ (4) + 3 = 7 Calv vs Bald's horse: 1d20 + 7 ⇒ (16) + 7 = 23
Round 1 Now up: Tomin
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