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Garuda Blooded Aasimar Dawnflower Bard//Paladin (Oath of vengence) 13 STR, 19 dex, con 13, int 10, wis 7, Cha 16 1st level Fey Foundling, Free dervish dancing
9th level Improved Critical scimitar Grab Pageant of the peacock for bluff to all Knowledge. Perhaps end game grab D. Agility line since you can D. Door. But basically a super high Critical build with lots of tankiness thanks to Mirror image. UMD can give you stoneskin or even contengency with scrolls. ![]()
MagicA wrote:
Without seeing your build and what you qualify for not really. I was talking just taking situation feats.
Or if you have anyone in your group with teamwork feats you can pick those up since Teamwork feats count as combat feats. ![]()
Alchemical Items can be used as material or focus and give boosts to certain spells. Also a 1 level dip into Crossblooded Orc/draconic Sorcerer after you reach 3rd level spells can boost your damage by +2 damage per Dice rolled. ![]()
Going to ask this question. Can you even use Investigator's Study while Bloodraging? Like I understand Grandlodge the Round 1 and Raging Last...but what happens if you need to Switch your study for combats with many foes?
Other than that the d12 HD from Barb might be the better route, you could take Drunken Brute archetype that can help you drink a potion as a move action without provoking AoO. Also allows more rounds of Rage just by chugging some booze. Bastard sword should probably be replaced with a more Investigator style weapon like a Long Spear, Elven branched spear or a Rapier. Reach can be king at giving you more attacks in a round especially with Enlarge person or Long arm thrown into the mix. Personally if I dip anything With the Emp Investigator, I dip Inspired Blade swashbuckler and go the Dex route. Str builds do more damage but the Swashigator (dex build) is the better skill guy. The Vivisectionist Alchemist is not PFS legal but also a really good 1 Inspire blade Swash/ Viv Alchemist. I think it is a really good build for outside PFS. ![]()
It is more the Person casting the spell and what they are trying to force you to do. A NG person my use a charm or compulsion to Make you stop fighting. Nothing really terrible there. While a NE person may try to dominate you and have you watch your party die, then tell you to take a nap and cut your throat. There is a reason Charms and Compulsions tend to not be labeled as Good or Evil....as those aspects are inside the one casting them. ![]()
I have Played and really enjoyed a Love and Friendship type Character. I recently just ended the campaign and already miss the character. We reached Level 16. She was a Shabti Spirit Guide Life Oracle with the child Curse. (Immortal Loli) She was a DEVOTE Shelynite, even tho she received no Divine Powers from the goddess. Her main area's of concern was Friendship and Love. In Combat she never did any damage to living foes and only fought Undead because she believed she needed to help put the trapped soul to rest and there is no other way to free the soul that she knew of. In combat she used Spells Like Suggestion and Command to stop people from fighting. Out of combat she had a GODLY Diplomacy and Perform Sing that makes angels weep (+43 Sing). She was all about the Roleplay and all her spells, feats, and most item choices reflected that. In the Beginning I was simply the Face, Healer, buff bot, and crafter. I played her as the super helpful type. It was even part of her character to do chores for people so they could have more free time to better themselves. She was very much the Gadfly to our groups Paladin of Ragatheal. Always wanting Mercy for everyone and trying to always find the most peaceful and morally correct solutions. She redeemed a couple enemies along the way as well as saved countless people. By the end of the Campaign she had made so many friends she had multiple armies (Humanoid and Dragon) of all different kinds willing to stand and fight for her vision for Peace. Even the GM said she cared about everyone and made many nameless NPCs into someone. Much like a muse would do to inspire and bring out the best in people. One of my favorite things about the character was her Skinship. She is a very close, touchy feely type of person who always is looking for a hand to hold. She had a self written drawback of needing to cuddle with someone at night or she could not sleep well enough to recover her spells. Not a sexual thing but more just a comfort thing. Later in the campaign it actually paid off. She had most the group sleeping in a big cuddle pile after a while of traveling together and when we were attacked by a group of Vampires at night, it really paid off. If we were all in separate rooms it would have been an easy TPK but not even a single person died. All the way through, her little Quirks turned into big pay offs both RP wise and in combat. People heard about her Mercy and love and many enemies were willing to surrender to her knowing they would be spared and treated fairly. She even saved the final boss from death even after he had done so much evil. She found out he was being controlled by a Artifact and while the group was fighting him she decided to risk all she had to save him from the item during the fight. In the end she did rescue him...which turned out better than killing him which had repercussions of many innocent people being crushed to death by his floating island, that was powered by his life force. It ended up saving a lot more lives than straight killing him and crashing his Island/Ship into the city. Anyways do not be discouraged from playing this type of character. With the right DM and a fun group it can be a complete blast to play. I had so much fun I have thought about Remaking her just to have more fun with her. |