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Bertie the Fiendish Dire Bat's page

No posts. Alias of Tusk the Half-Orc.


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Bertie the Fiendish Dire Bat

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Summoned dire bat (augment summoning) | AC 14 | HP 30/30 | F +7 R +6 W +3

About Bertie the Fiendish Dire Bat

Fiendish Dire Bat (Augment Summoning applied) CR 2
XP 600
Fiendish dire bat (Pathfinder RPG Bestiary 30, 294)
N Large animal
Init +2; Senses blindsense 40 ft., darkvision 60 ft., low-light vision; Perception +8 (+12 when using blindsense)
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Defense
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AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +3
Resist cold 5, fire 5; SR 7
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Offense
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Speed 20 ft., fly 40 ft. (good)
Melee bite +7 (1d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks smite good
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Statistics
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Str 21, Dex 15, Con 17, Int 2, Wis 14, Cha 6
Base Atk +3; CMB +9; CMD 21
Feats Alertness, Stealthy
Skills Acrobatics +2 (-2 to jump), Escape Artist +4, Fly +9, Perception +8 (+12 when using blindsense), Sense Motive +4, Stealth +4; Racial Modifiers +4 Perception when using blindsense
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Special Abilities
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Blindsense (40 feet) (Ex) Sense things and creatures without seeing them.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fly (40 feet, Good) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Smite Good (1/day) (Su) +0 to hit, +4 to damage when used.
Spell Resistance (7) You have Spell Resistance.