You could replace some of the actual guards with Sentry Skulls and have the PCs go in having heard a rumor about skulls that keep watch. They would have to find a way to move the skulls and thus disable them, or avoid them completely. Seems appropriate for an assassins guild. https://aonprd.com/SpellDisplay.aspx?ItemName=Sentry%20Skull
strayshift wrote:
Erastil has the Longbow as his favourite weapon as well so he can get Channel Smite and Guided Hand to shoot with a longbow using wisdom!
What level are you at and do you care about dropping save or suck spells? Those stats will do well enough for a melee druid, but stretch a bit thin for a casting AND wildshaping druid. If you want to go the melee route you could go Samsaran and take several ranger spells to add to your melee performance. Bloodsworn Retribution especially. Maybe early access Strong Jaw.
Go one level monk and get Ki Throw, then druid to wildshape into a Giant Octopus and throw people overboard ^_^ Also, take this trait and forget about needing a swim speed.
I can say the same for you not engaging my arguments, I have posted at least three times about the the context of the answer in the FAQ, yet you have ignored it completely. And I think I finally got what you are trying to say, I will let it digest a bit before I answer in depth but right off the bat it seems extremely convoluted to me.
The person asking the question asked about the item caster level mentioned in the description, vs the minimum caster level of an item. Original FAQ question wrote:
They responded with an example, why the hell they didn't just straight up answer his or her question is beyond me. The only thing I can think of is that they picked the PoP because it involves 9 different levels of spell, making it a good example. It says 'the desired levels' because you can ignore the requirement of being able to cast the spell by increasing the DC by 5. We covered that and we agree on it. So let me test your logic:
From your second post wrote:
Assuming your logic a 3rd level wizard could craft a 'PoP spell level 1' at a craft DC of 5 (base) + 17 (item CL) + 5 (for not meeting the CL 'requirement'). A DC 27 for an item crafted by a 3rd level wizard, for a 1st level spell. Seems a bit much to me. Assuming he takes ten he would somehow need a modifier of +17 to be able to make one of these. Would it not be more logical for the DC to be 5 + minimum caster level to cast the spell of the desired level? Making the craft DC 6 if the spell is known, 11 if unknown. That is not only easy and doable, but in line with the price (500gp).
Alright it is clear that we both understand the text to mean different things. Mainly over the INTENT of of the FAQ writer. Its your game, do as you wish. I am going with my understanding that I gathered from the majority of forum posts, guides and stackexchange answerers. And of course the FAQ we disagree on. Dear lord I wish publishers would think and write more clearly.
Name Violation wrote:
The issue I encounter in this thread is that people want to believe this is /only/ covering Pearls of Power.
Sandslice wrote:
The following is what I am going with, and will continue to do so until someone shows me RAW otherwise: The original question was about a Belt of Giant's Strength having CL 8 when the first time a wizard can cast it is lvl 3. Therefore the answer in the FAQ is meant (RAI? Though not really), to cover magic item creation in general. Not just for Pearls of Power. To me that is obvious as light of day and below I will post several other links that agree with this POV.However, you are correct that I kept saying CL when I should have been saying 'the first time a caster can cast Xth level spells'. I am operating from a place where I am building a crafting wizard. This stackexchange answerer says it the same way. And a few people in this thread managed to be more eloquent than me.
D20PFSRD wrote: Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item. Therefore, the only caster level requirement for a pearl of power is the character has to be able to cast spells of the desired level. What is there to misread about this? It goes 100% against what you are saying, yet you keep saying it. To me it plainly says that the 17th caster level mentioned in a Pearl of Power DESCRIPTION at the top, has nothing to do with the REQUIREMENTS mentioned at the bottom Really, I am asking you to point me to RAW that support what you believe. If I can encapsulate it, just so that we are clear we understand each other:
Actually, no, I take that back. I am more confused by your last post than by your first. I really believe that there is something else going on but I can't put my finger on it. I understand the process like this: find spell to use -> determine spell level -> determine caster level -> decide if you want to raise the caster level, making it harder to dispel but also harder to craft -> if yes, the new caster level is used for the craft DC -> if no, THE CASTER LEVEL IS THE LOWEST POSSIBLE (caster level 1 for a spell level 1, caster level 3 for a spell level 2, etc). No offense, but what you are saying doesn't make sense to me at all. Craft a level 1 Pearl of Power but need to meet the level 17 caster level craft DC? Does not compute....
zza nl wrote:
The bolded part is what had me confused, because it is in direct opposition to this I thought. D20PFSRD wrote:
But in this last post you made it seems more clear, so I guess I must have misread your original post.
Thank you for both of your responses! @zza nl, I have been reading up on this for the past few days and as I understand this process, the [CL 4th] part is not part of the requirements so it can be ignored completely.... The minimum caster level of Spider Climb is 1, making the crafting DC 6 (or 11 if you don't have the spell). Can someone tell me if I got that wrong because I am new to this process. Edit: cheers for pointing out that thing about increasing the DC to speed up the process though. This I missed completely.
Say I want to create a Feather Token Bird, but I don't know Major Creation.
1) Is this correct? Now let's say I am crafting something that has Major Creation as it's highest level spell requirement, but I want to add a lvl 1 spell to it that I /do/ know. For the sake of argument lets say its Grease. What would the DC be now? 2) Still 19? 20? Something else if I got 1) wrong?
Yeah, looking a bit deeper using Google-fu I found a spell that actually grants you a 20 as a full round action. So for a standard action and a full round action you know as much as Ancestral Communion gives you after an average of three minutes. I guess I overreacted :) https://www.d20pfsrd.com/magic/all-spells/h/hunter-s-lore/
PFSRD wrote:
It seems to me that it says for sure that: 1) You can reroll failed Knowledge checks.2) You can do so with the appropriate bonus. What I also read, the bolded part, but seems way too powerful: 3) You can try again and again for as long as the spell lasts. Basically allowing you to take 20? Your opinion? |