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I haven't been able to find clarification on this anywhere. In the book it says that throwing a two-handed weapon is a full-round action, but it only says that for weapons that don't have a range increment. Is this also the case for heavy thrown weapons like the orc shot-put and two-handed weapons with the throwing enhancement, or does the existence of a range increment reduce it to a standard action?


Just a couple ideas I thought I'd mention:

What about adding a line to the section about familiar death saying that a witch will generally aid another witch who has recently lost a familiar and will teach the familiar spells to help replace those that were lost? It would provide the character some opportunity to replace spells. Granted that would require there to be a witch in the area.

A second possibility that I heard someone mention was to give the witch an X/day ability where, as an immediate action, the familiar can be teleported away from danger.