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I think that i would make Wynsal cancel the festival after the end of book 3 and maybe making the twilight four (three?) a threath to national security so the different guard districts will need to work together or something like that.

Maybe is a little offtopic, but what are some things that the players can do with months of downtime on Absalom?


English is not my first language so i proabably expressed myself wrong. They like being in the guard and the AP, but they don't think outside the box much. Because of this i gave them the six leads and they tried to pinpoint from there.


Maybe use the smuggler's lair scenario if they are stuck, and there they learn the bank that is going to be assaulted instead of giving another information.


I really like it, i guess that your players like to investigate on their own more than getting the leads. But just in case be prepared for someone of the Edgewatch help them. Maybe is because my players don't like the investigation a lot and don't propose alternative investigation lines but I see it a little difficult to know where to start


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We only had time to run the hostage situation, but it was really tense. My party instead of negotiating with the robbersjust tried to kill them all, so two of the hostages died. Probably i will make Vancaskerkin put the blame on the token guard or something like that (my party really hates the token guard so this will probably make Reginald more likeable for them).

The funniest part was when they where thinking how the heis will start. They planned that maybe the copper hand will use the Graveraker to enter the bank, or that they will try to enter disguesed that clients. When the investigators said that maybe the robbers will just blow up one wall the party just dismissed thath idea.


So on Saturday i will DM the bank heist but i don't know how to make it interesting.

I know my party and they will probably just stand on the door of the vault and make it a bonk-fest. I thought of a magical system that damage anyone that stays in the basement, but in that case the stairs to the vault will be the chosen place to bonk enemies.

Anyone has tried something different with this?


Volusto wrote:

Two things I wanted to know quickly with my quick read of the book,

1.) How did Wymsal decode the Eyes of Absalom issue that he got on his doorstep to become 'Harrowland Tent.'? I'm checking through the other books and not seeing the code of how Wymsal would of came up to that decoded message. Unless that issue is just special copy that someone wanted to give Wymsal a heads-up warning.

2.) I'm now looking at the dates when the Eyes of Absalom are being being published, is the entire adventure supposed to be played in the entire month of Arodus and part of Rova's timeframe with no chances of long-term downtime or breaks for the players? I mean I could just photoshop the numbers on there to make it fit on the time scale, but how quick are the Twilight Four's plans that the heroes only have a month and week~ to stop them?

Otherwise, it's an interesting book and I'm getting some Bendy and the Ink Machine vibes from Vancasterkin and loving the eldritch and clockwork themes with him in game.

1- I think is an special edition made for Wymsal but it has a code if someone else read it.

2-Is planned to be played during the span of the radiant festival i think that it's two or three months. maybe you can make than the festival is much longer or that this or the last book occur after the festival that has been cancelled because of the turmoil.


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Benchak the Nightstalker wrote:

One of the things I’ve been planning/doing to maintain that day-to-day cop feel is running “Fair Patrol” segments whenever the players have downtime, or between chapters.

I split the group up into teams of 2, and have them patrol different parts of the fair, where I run short, non-combat, roleplay-focused encounters.

For example, one group got caught up in an Irriseni noble’s attempt to ditch her guards and explore the fair incognito. The players decided to cover for her, and gave her some advice on good/safe places to check out in the fair.

Another group ran into a leshy street preacher who was raving about the coming end times (a reference to the age of ashes campaign some of my players were in recently—two people were playing leshies, and both took the prophetic dreams background, so the GM decided all leshies were experiencing disturbing dreams of fire).

I really like it, my group finished the first chapter the last week, ithink that i will make this so they explore the fair a little. (And see the dragonfly pagoda before the chapter 2)


Captain-Green wrote:

Has anyone come across a community map pack for the book, shot myself in the foot got excited and bought the physical copy plus find it much nicer to read than a PDF.

But due to this I dont have any maps I can use, as covid has restricted to how we play and need to use roll20 to run my games.

Thanks

I have remade all maps in book one on dungeondraft. Tomorrow or next week I will post it on reddit, if I remember I will post it here or in another thread too.


Ruzza wrote:
Here we go!

Thanks, i'm starting the campaign tomorrow and this will be a reallly useful resource to give to my party :)