Rogeif Yharloc

Beorn the Divine's page

1,035 posts. Alias of Andrea1.


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1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Well if we have lost a second GM I am for just ending things


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Help yourself


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

I will certainly see if I can get some information on where the Red Jills might lair. Beorn will head out when the group decides to split up(and look for clues)

Know-Local: 1d20 + 4 ⇒ (5) + 4 = 9
Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

So it looks like we will be scouting them out at least. Unfortunately, I am not very stealthy.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14
Merelda "The Widow" Widdomeria wrote:

Smiling evilly at Litsy and Beorn, Merelda nods as she picks at some food.

"My father always said the best enemy is one you can turn into an ally...or dragon fodder. Yes, let's look into this gang soon. I'm a-quiver with anticipation already! Oh lovely! This tasty pastry is going straight to my hips I'm sure..."

I like big butts, I cannot lie.

Hmmm..justice if we take them captive and deliver them to the dottari? Shows we will support Kintargo instead of Thrune.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

know-local: 1d20 + 4 ⇒ (3) + 4 = 7

Hmmm..would we be trying to get The Jills to redirect their efforts towards Thrune or eliminate them entirely?


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Litsy wants to go and see if they are still operating.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Well we can go check the salt shop today or tomorrow. Although I would no doubt be recognized right away.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Traveling but I will be able to post. Map access will be iffy though so you can move my token as needed


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn nods. We are just discussing how we will spend our day.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

I wouldn't dream of suggesting it. Beorn says innocently.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

That might work, although they will no doubt have more guards.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn heads in and gets changed into his regular clothes before coming back out? So, what will our next mission be? We could set all the dogs that have been rounded up free and run around the city.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Sure

Beorn helps break camp and then gets back into the carriage for the trip back to town.[/b]


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Ahem. Yes, rather stiff this morning. Anyways! We can head back for a proper breakfast when we return to town.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn puts on a pot of coffee over the fire in the morning so everyone gets a boost at least. We should have time for a little coffee before breaking camp.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Carcossa? I have never heard of that. Perhaps new songs can be learned from the stars.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

I will help keep watch. No sense falling prey to whatever happens along. Beorn will do so.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Thank you my good fellow. You have helped us greatly. Beorn starts setting up the tent. At least we can get out of the elements.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Take care of yourself Tark and hope to see you again.


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1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beron stretches after getting out of the carriage. We might want to forgoes a fire since it could draw attention. As for sleeping, we have bedrolls and I have Iron Rations to share. Although it looks like it consists primarily of dried fruit and beef jerky. Beorn gets the bedrolls set out.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Ok here


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Try a Bohemian earspoon


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Need access pease


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1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

I have been in two PbP APs here that have reached the end. Plus there was a Skull and Shackles AP that finished due to the efforts of people who used a combo of PBP/Roll20 to get stuff done


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Yea, just read our earlier posts to see how we are.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Looks good!


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1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

I am OK with that. I say we try to finish the first book and see. How things go.


1 person marked this as a favorite.
1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Sent one


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Start PMing Tark


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Congrats!


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1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Well I guess it has something to do with shaving? Beorn looks at the mound of pillows with trepidation.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

My goodness! Best wishes to you for a good recovery.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

I guess that this means camping? Here I am without my bedroll.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn grips his sword as he hears the knock. [smallerAre we supposed to be this far out of town? Beorn has his armor on now, having slipped it on during the long ride.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

We could find our where the dogs they use for doghousing are kept and turn them loose. The will be so busy trying to recapture the dogs attention will be drawn elsewhere. Perhaps our dragon friend can help with that.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Will we be lying low after this escapade or trying for another stunning strike? We should review what we can do.


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1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn coughs lightly. Well let us not squabble, we have all escaped with only some bumps and bruises. Beorn also looks for any thing to sip since all that singing has made him thirsty.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Why rescued of course! We cannot allow an ally to be assaulted by the lapdogs of Thrune. Two and four-legged kinds.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn goes for the carriage. He lost his cloak and is very noticeable.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn runs over to join Litsy as they abscond to the carriage.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Let us abscond with our feathered friend post haste!


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn runs up towards Variel to assist him.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

This just means that I have time to plan my next performance! Perhaps the song about a wall that was done by someone named Floyd.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn will start to charge over to help with the dogs.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn will grab a dagger and leap to his feet!


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

My virtue has been dispoiled by a foul vermin! Alas! Beorn gets out of the pile and stands. I need a weapon


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1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Oh gods, I am being frenched by a rat.


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Wake up! Lazy boi!


1/2O Bard2HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Owwww!

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