Rogeif Yharloc

Beorn the Divine's page

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My goodness! I have been following your adventures from the sidelines and you are giving those thugs a right drubbing! I must compose a poem! Hmm... what goes with 'splatter'?


BEORN THE DIVINE READY TO SERVE JUSTICE!!!!

Chelish Bard

Keeping up on current events.


Everyone should be a bard!


Beorn stats!

Spoiler:
=Crunch]
Full Name : Beorn the Divine
Race: 1/2 Orc
Classes/Levels Bard(Chelish Diva) 1
Gender: M
Size : M
Age 24
Special Abilities :
Alignment: CG
Deity : Sheylen
Location : In trouble
Languages :Common,Orc
Occupation : BARD!
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 10
Wisdom 10
Charisma 14 (+2)
Height: 6'2" Weight: A secret! Hair: Black Eyes: Grey
Favored Class: Bard (hp)
EXP:
Hit Points: 11
Spd: 30
Init: +2
AC: 16 (+4 armor shield +2 dex)/Touch 12/FF 14)
BAB: +0
CMB: +3
CMD: 15
Saves: Fort +2 Ref +4 Will +2 ( +4 v. Fear)
Weapons:
LongSword(two-handed) +3 1d8+4 19-20/x2
Longsword(Arcane strike) +3 1d8+5 19-20/x2
Dagger +3 1d4+3 19-20/x2
ShortBow +2 1d6 x3 60 feet
Skills: 6/level
Intimidate (1+2+3+2) 8
Perception (1) 1
Acrobatcs (1+2+3) 6
Diplomacy (1+2+3) 6
Climb (1+3+3) 7
Use Magic Device (1+2+3) 7
Background Skills 2/Level
Perform-Sing (1+2+3+1) 7
Know-History (1+2+3) 6

Feats:Arcane strike (Swift action +1 damage and treated as magic),
Traits:,Courageous(+2 trait save vs. fear),Diva in training(+1 Perform Sing +1 DC language dependant spells)
Special Abilities:+2 to intimidate,Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. Darkvision 60 feet
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Famous +1 Bluff/Intimidate in settlements/areas of less than 1000 people.Replaces Bardic Knowledge
Bardic Performance 6 Rounds Standard action
Countersong
Distraction DC
Inspire Courage +1 Hit/Damage/Saves vs. fear and charm
Prima Donna:At 2nd level, as her efforts to outdo her rivals increase, a Diva can spend additional rounds of bardic performance to augment countersong, deadly performance, fascinate, frightening tune, and scathing tirade (see below). When used, this ability gives her a +2 bonus on her Perform check or saving throw DC for those performances. The diva must spend an additional round of bardic performance for every round she uses prima donna to increase her Perform check result or saving throw DC.
Versatile Performance Act(Bluff,Disguise)
Devastating Aria (Su)At 3rd level, the Diva can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage + the diva’s level to an object(1d4+3), or half this damage to a living creature.
spells per day Unlimited/2////
Known
0.(13) Light,Mage Hand,Message,Detect Magic
1.(14) Cure Light Wounds,Hideous Laughter
2
3
4
Equipment
Longsword (15)
Dagger (2)
Shortbow (30)
20 arrows (2)
Chain Shirt (100)
Fighter's Kit (9)
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (5 days)
waterskin

20 Questions!:

1. What is your character’s name?
BEORN THE DIVINE!

2. How old is your character?
TWENTY FOUR!
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
A DASHING AND TALL MAN WITH A GOOD TAN, BLACK HAIR AND GREY EYES. HE DOES BEAR THE TRAITS OF AN ORC UPON HIM AND HAS A WELL TONED FIGURE. ALAS HIS BEARD HAS YET TO BE IMPRESSIVE.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
HE LOVES TO RAISE HIS VOICE IN SONG AND BATTLE!
5. Where was your character born? Where were you raised? By who?
MY DEAR MOTHER HAS SADLY PASSED AND MY SCOUNDREL FATHER ABANDONED ME. I WAS BORN IN KINTARGO
6. Who are your parents? Are they alive? What do they do for a living?
SEE ABOVE! SNIFF! I CANNOT BEAR TO REPEAT IT!
7. Do you have any other family or friends?
THE MOST WOUNDERFUL DAME TARD'IGARDIAN SPONSERED ME AND FUNDED MY EDUCATION!
8. What is your character’s marital status? Kids?
SINGLE! NO CHILDREN!
9. What is your character’s alignment?
I HAVE PERFECT POSTURE!
10. What is your character’s moral code?
FREE TO LIVE A MORAL LIFE AND BE RESPECTFUL OF OTHER'S
11. Does your character have goals?
SHOW THE LOUT OF A MAYOR THAT HE IS NO LONGER WELCOME!
12. Is your character religious?
PRAISE THE LOVELY ROSE THAT IS SHELYN!
13. What are your character’s personal beliefs?
ACHIEVE HAPPINESS AND FULFILMENT!
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
I AM TOLD THAT I TEND TO RAISE MY VOICE A BIT TOO MUCH
15. Why does your character adventure? Why would you join the rebellion?
WHEN GOOD PEOPLE, AND ALSO NOT SO GOOD PEOPLE SUFFER,I MUST STEP UP!
16. How does your character view his/her role as an adventurer?
PROVIDE A STRONG ARM AND SINING VOICE TO SUPPORT ALLIES!
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
NONE!
18. How does your character get along with others?
WONDERFUL!
19. Is there anything that your character hates?
THOSE WHO WOULD DEPRIVE PEOPLE JOY OF THE ARTS!
20. Is there anything that your character fears?
BEING HIT WITH ROTTEN FRUIT!


I will conquer the adventure by myself!


Alas! I arrived too late. I weep.


Noonan fell and broke a hip. Will get to work


Hello! I have been following your adventures and was going through the first book but we lost two DMs, would you be interested in a BRIAN BLESSED! bard who loves to sing Queen and Rocky Horror?


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I will think of a new saga to sing.


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Been fun


Well if we have lost a second GM I am for just ending things


Help yourself


I will certainly see if I can get some information on where the Red Jills might lair. Beorn will head out when the group decides to split up(and look for clues)

Know-Local: 1d20 + 4 ⇒ (5) + 4 = 9
Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13


So it looks like we will be scouting them out at least. Unfortunately, I am not very stealthy.


Merelda "The Widow" Widdomeria wrote:

Smiling evilly at Litsy and Beorn, Merelda nods as she picks at some food.

"My father always said the best enemy is one you can turn into an ally...or dragon fodder. Yes, let's look into this gang soon. I'm a-quiver with anticipation already! Oh lovely! This tasty pastry is going straight to my hips I'm sure..."

I like big butts, I cannot lie.

Hmmm..justice if we take them captive and deliver them to the dottari? Shows we will support Kintargo instead of Thrune.


know-local: 1d20 + 4 ⇒ (3) + 4 = 7

Hmmm..would we be trying to get The Jills to redirect their efforts towards Thrune or eliminate them entirely?


Litsy wants to go and see if they are still operating.


Well we can go check the salt shop today or tomorrow. Although I would no doubt be recognized right away.


Traveling but I will be able to post. Map access will be iffy though so you can move my token as needed


Beorn nods. We are just discussing how we will spend our day.


I wouldn't dream of suggesting it. Beorn says innocently.


That might work, although they will no doubt have more guards.


Beorn heads in and gets changed into his regular clothes before coming back out? So, what will our next mission be? We could set all the dogs that have been rounded up free and run around the city.


Sure

Beorn helps break camp and then gets back into the carriage for the trip back to town.[/b]


Ahem. Yes, rather stiff this morning. Anyways! We can head back for a proper breakfast when we return to town.


Beorn puts on a pot of coffee over the fire in the morning so everyone gets a boost at least. We should have time for a little coffee before breaking camp.


Carcossa? I have never heard of that. Perhaps new songs can be learned from the stars.


I will help keep watch. No sense falling prey to whatever happens along. Beorn will do so.


Thank you my good fellow. You have helped us greatly. Beorn starts setting up the tent. At least we can get out of the elements.


Take care of yourself Tark and hope to see you again.


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Beron stretches after getting out of the carriage. We might want to forgoes a fire since it could draw attention. As for sleeping, we have bedrolls and I have Iron Rations to share. Although it looks like it consists primarily of dried fruit and beef jerky. Beorn gets the bedrolls set out.


Ok here


Try a Bohemian earspoon


Need access pease


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I have been in two PbP APs here that have reached the end. Plus there was a Skull and Shackles AP that finished due to the efforts of people who used a combo of PBP/Roll20 to get stuff done


Yea, just read our earlier posts to see how we are.


Looks good!


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I am OK with that. I say we try to finish the first book and see. How things go.


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Sent one


Start PMing Tark


Congrats!


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Well I guess it has something to do with shaving? Beorn looks at the mound of pillows with trepidation.


My goodness! Best wishes to you for a good recovery.


I guess that this means camping? Here I am without my bedroll.


Beorn grips his sword as he hears the knock. [smallerAre we supposed to be this far out of town? Beorn has his armor on now, having slipped it on during the long ride.


We could find our where the dogs they use for doghousing are kept and turn them loose. The will be so busy trying to recapture the dogs attention will be drawn elsewhere. Perhaps our dragon friend can help with that.


Will we be lying low after this escapade or trying for another stunning strike? We should review what we can do.


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Beorn coughs lightly. Well let us not squabble, we have all escaped with only some bumps and bruises. Beorn also looks for any thing to sip since all that singing has made him thirsty.


Why rescued of course! We cannot allow an ally to be assaulted by the lapdogs of Thrune. Two and four-legged kinds.


Beorn goes for the carriage. He lost his cloak and is very noticeable.

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