Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Round # 1: Initiative Count 12
Benzin no sooner turns the corner than he senses he is being followed. The angry veteran drunk on cheap wine was no nowhere to be seen, along with his head full of important seditious thoughts. Turning back toward the alley exit he faces his pursuer. A tall, muscular half-orc in scale mail towers over Benzin, standing a mere 10 feet away.
"Your days of informin' are done Gnome." the half-breed mutters as he draws his longsword.
Benzin looks up at the half-orc visibly panicked. "But...but...but...your mushy brain won't have any value!" Then Benzin's demeanor shifts, his eyes narrow and his pupils grow large and black. A sinister grin grows from cheek to cheek and he bends his head towards his right shoulder a good 45 degrees, never losing eye contact with his new plaything. "I'll just have to sell your carcass!"
Benzin's eyes then go wide, transforming into black sparkling voids.
Brain Drain Revelation
DC 14, Will Negates, 1d4 dmg per Oracle level, If successful=Knowledge check using the victim's bonus. Can hold thoughts for 4 rounds (Cha Bonus)
SpoileredInTheSpoiler: Active Combat Conditions: N/A