Carnie

Benzin Grimmle's page

3 posts. Alias of Garfrum Helhammer.


Full Name

Benzin Grimmle

Race

Gnome

Classes/Levels

Planar Oracle 1

Gender

M

Size

S

Age

54

Alignment

CE

Deity

Lamashtu

Location

Longacre

Languages

Common, Gnome, Sylvan

Occupation

Informant

Strength 8
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 12
Charisma 18

About Benzin Grimmle

The funny thing about thoughts is how easy they are to sell to right person. Benzin loves the feeling of probing into an unsuspecting mind especially when he finds dark thoughts that can be sold to the authorities. Cheliax may be a land of laws but law thrives on the existence of chaos and Benzin walks the line between the two to both profit and feel alive. What is the true measure of a gnome if not the controlled chaos of their experiences?

Benzin's ancestors, when making the journey from the First World, crossed the barrier as a denizen of the Dark Tapestry reached out from the cosmos to understand the connection between the two worlds. Hundreds of years later, Benzin is now haunted by a long dead family member that died from uncontrollable madness. Benzin does not necessary know where his increased magical prowess comes from but he intends to exploit his abilities for as much power and gold as possible.

Benzin - Gnome Oracle

Male gnome oracle (planar oracle) 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 59)
CE Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +3
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Defense
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AC 15, touch 12, flat-footed 14 (+3 armor, +1 Dex, +1 size)
hp 10 (1d8+2)
Fort +1, Ref +1, Will +3; +2 vs. illusions, +2 bonus vs. fear and despair
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Offense
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Speed 20 ft.
Ranged light crossbow +2 (1d6/19-20)

Spells:

Spell-Like Abilities (CL 1st; concentration +5)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Oracle (Planar Oracle) Spells Known (CL 1st; concentration +5)
1st (4/day)—bane (DC 15), inflict light wounds (DC 15), summon monster I
0 (at will)—detect magic, ghost sound (DC 15), guidance, mage hand, mending, resistance
Mystery Dark tapestry

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Statistics:

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Str 8, Dex 12, Con 13, Int 10, Wis 12, Cha 18
Base Atk +0; CMB -2; CMD 9

Feats Extra Revelation[APG]
Traits dangerously curious, erratic malefactor
Skills Acrobatics +0 (-4 to jump), Disguise +8, Intimidate +8, Perception +3, Stealth +8, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan
SQ eternal hope, gnome magic, oracle's curse (haunted), revelations (brain drain[UM], gift of madness[UM])
Other Gear studded leather, crossbow bolts (20), light crossbow, 43 gp


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Special Abilities:

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Brain Drain (1d4 damage, 4 rounds, 1/day, DC 14) (Su) Foe in 100 ft makes Will save or takes 1d4/lvl and you make knowledge check w/ their modifier
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Gift of Madness (1 rd, 7/day) (Su) You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion l
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.