| Full Name |
Belayneh of the Bended Fig |
| Race |
HP: 11/11 | AC: 12 (9 Tch, 12 Fl) | CMB: +1, CMD: 10 | Fort: +4, Ref: -1, Will: +5 | |
| Classes/Levels |
Init: -1 | Perc: +3, SM: +3 | Speed 30ft | Channel Positive Energy: 8/8 | Spells: 1st 3/3 | Active conditions: None. |
| Gender |
Male NG Human (Garundi) Cleric of Pharasma 1 | |
About Belayneh
Male human (Garundi) cleric of Pharasma 1
NG Medium humanoid (human)
Init -1; Senses Perception +3
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Defense
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AC 12, touch 9, flat-footed 12 (+3 armor, -1 Dex)
hp 11 (1d8+3)
Fort +4, Ref -1, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +1 (1d6+1)
Ranged light crossbow -1 (1d8/19-20)
Special Attacks channel positive energy 8/day (DC 14, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—gentle rest, rebuke death (1d4)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, cure light wounds[D], shield of faith
. . 0 (at will)—detect magic, light, read magic
. . D Domain spell; Domains Healing, Repose
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Statistics
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Str 12, Dex 8, Con 14, Int 10, Wis 16, Cha 16
Base Atk +0; CMB +1; CMD 10
Feats Extra Channel, Selective Channeling
Traits beneficent touch, sacred conduit
Skills Acrobatics -4 (-8 to jump), Diplomacy +7, Heal +7, Knowledge (religion) +4
Languages Common, Osiriani
Combat Gear healer's kit, oil (5); Other Gear studded leather, dagger, light crossbow with 20 bolts, quarterstaff, backpack, bedroll, candle (10), chalk (5), flint and steel, ink, inkpen, lamp, mug/tankard, parchment (10), pot, sack, sack, scroll case, soap, spell component pouch, sunrod (3), torch (2), trail rations (4), waterskin, wooden holy symbol of Pharasma, 5 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (8/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Gentle Rest (6/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.