After a life spent as a simple priest of the Lady of Graves in Osirion, Belayneh thought that there should be something more for him. He thought that he could do more good by traveling the world instead of staying in his little village, but as an old man how could he possibly start traveling the world alone? The answer came when he received a Field Commission for the Pathfinder Society after helping a group of adventurers delivering a baby in a rather difficult situation. He left his home and has been traveling the world since.
Statblock:
Belayneh of the Bended Fig
Male human (Garundi) cleric of Pharasma 1
NG Medium humanoid (human)
Init -1; Senses Perception +3
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Defense
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AC 12, touch 9, flat-footed 12 (+3 armor, -1 Dex)
hp 11 (1d8+3)
Fort +4, Ref -1, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +1 (1d6+1)
Ranged light crossbow -1 (1d8/19-20)
Special Attacks channel positive energy 8/day (DC 14, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—gentle rest, rebuke death (1d4)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, cure light wounds[D], shield of faith
. . 0 (at will)—detect magic, light, read magic
. . D Domain spell; Domains Healing, Repose
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Statistics
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Str 12, Dex 8, Con 14, Int 10, Wis 16, Cha 16
Base Atk +0; CMB +1; CMD 10
Feats Extra Channel, Selective Channeling
Traits beneficent touch, sacred conduit
Skills Acrobatics -4 (-8 to jump), Diplomacy +7, Heal +7, Knowledge (religion) +4
Languages Common, Osiriani
Combat Gear healer's kit, oil (5); Other Gear studded leather, dagger, light crossbow with 20 bolts, quarterstaff, backpack, bedroll, candle (10), chalk (5), flint and steel, ink, inkpen, lamp, mug/tankard, parchment (10), pot, sack, sack, scroll case, soap, spell component pouch, sunrod (3), torch (2), trail rations (4), waterskin, wooden holy symbol of Pharasma, 5 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (8/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Gentle Rest (6/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.