Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Bekah- 8-00D: Things Fall Apart
Adventure Reward
Scenario Reward
Tier 3.4
Loot rolls
Deck Upgrade(s)
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Taking on final check for Villain. First check will be for arcane check to use attack spells; unable to succeed and not using attack spells. Arcane Check DC 9+2=11: 1d8 + 2 ⇒ (3) + 2 = 5 No Success - no attack spells Will reveal and discard Flaming scimitar, recharge duelist, add 2 dice for recharging Blessing of Angradd, 1d4 from Lirianne's Arquebus as well as using Rage (not an attack spell) and burying Archer to add d10 to melee check. w3Flaming Scimitar Combat Check +1 DC 14+(2*2)=18: 1d6 + 1d8 + 4 + 1d6 + 1 + 1d6 + 2d8 + 1d4 + 1d10 ⇒ (6) + (2) + 4 + (6) + 1 + (2) + (1, 1) + (2) + (2) = 27 Villain defeated Bekah charges the Ogre from one side while Balazar and his bird-like steed flank the large humanoid.
Villain is defeated
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
"Sounds good Balazar. I think prise as spelled works in this instance since it means to free something by force.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Out of Turn Updates: None Turn Order: Aric, Balazar, Bekah, Lirianne
Explore: Windswept Chasm Card 1: Blessing of Irori Divine Check DC 5: 1d8 + 2 ⇒ (1) + 2 = 3 No Success Blessing of Irori:
Blessing B Traits: Divine Irori To Acquire: Intelligence 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Intelligence check. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Explore: Discard Fox - Windswept Chasm Card 2:
Divine Check DC 5: 1d8 + 2 ⇒ (6) + 2 = 8 Success Blessing of Lamashtu:
Blessing 1 Traits: Divine Lamashtu To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Explore: Discard BoLamashtu - Windswept Chasm Card 3: Locked Passage
Dexterity Check DC 8: 1d8 + 2 + 1d4 + 1 ⇒ (7) + 2 + (1) + 1 = 11 Success Locked Passage:
Barrier B Traits: Elite Lock To Defeat: Dexterity Disable 8 OR Strength Melee 16 If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck. Barrier allows me to examine top card - Windswept Chasm Card 4: Mage Ogre
Bekah draws out her flaming scimitar and whispers, "I will be back, Ogre!" Mage Ogre:
Villain 2 Type: Monster Traits: Outsider Giant Ogre Wizard Veteran To Defeat: Combat 14 THEN Combat 14 The Mage Ogre is immune to the Cold and Electricity traits. The difficulty to defeat is increased by twice the scenario’s adventure deck number. If the check to defeat has the Acid or Fire trait, add 1 die. Damage dealt by the Mage Ogre is dealt to each character at your location. Before you act, succeed at an Arcane or Divine check with a difficulty of 9 plus the scenario’s adventure deck number or you may not play spells that have the Attack trait. If undefeated, the Mage Ogre deals 1d4+1 Cold damage to each character at your location. EOT: End Turn and Reset hand [u]Summary[/u]
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil 1 BoSamurai 1 BoMilani BoAbadar i1Blood Periapt Old Salt Surgeon s1Cure 2 w1CatONineTails w2Deathbane Light Crossbow +1 Acolyte Aldern Foxglove Maester Grump Guide Merchant Brodert Quink Archer_2 Troubadour Acolyte_2 War Razor +1 Consecration
Recharged: Shortbow, s2Energy Bolt Discard Pile: Buried Pile: Status Link Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2 Dexterity d8 [X] +1 [X] +2 [ ] +3 Constitution d8 [ ] +1 [ ] +2 [ ] +3 - Fortitude: Constitution + 2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d8 [X] +1 [ ] +2 [ ] +3 - Arcane: Charisma +1 - Diplomacy: Charisma +3 - Divine: Charisma +1 Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Aric, Balazar, Bekah, Lirianne
Arcane Check DC 8: 1d8 + 2 ⇒ (8) + 2 = 10 Spell Acquired Consecration:
Spell 2 Traits: Divine Magic To Acquire: Wisdom Divine 8 Bury any number of blessings from your hand and your discard pile. Shuffle an equal number of random blessings from the blessings discard pile into the blessings deck. Banish this card. Will discard Duelist to explore again - Windswept Chasm Card 2: Shortbow. Will recharge Consecration for check Dexterity Check DC 3: 1d8 + 2 + 1d4 + 1 ⇒ (7) + 2 + (4) + 1 = 14Auto Acquired shortbow:
Weapon B Traits: 2-Handed Basic Bow Piercing Ranged To Acquire: Dexterity Ranged 3 For your combat check, reveal this to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location. Will discard Blessing of Milani to explore again - Windswept Chasm Card 3: Elven Breastplate Fortitude Check DC 7: 1d8 + 2 ⇒ (8) + 2 = 10 Elven Breastplate:
Armor 1 Traits: Elite Heavy Armor Magic To Acquire: Constitution Fortitude 7 Reveal this card to reduce Combat damage dealt to you by 2. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand. Bekah (Tier 3) wrote:
End turn, reset hand, and at beginning of Lirianne's turn will cast cure on self recharging shortbow for check Cure 1d4+1 Cards: 1d4 + 1 ⇒ (3) + 1 = 4 Discard pile is emptied
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil 1 BoSamurai BoAngradd 1 BoMilani BoAbadar Blood Periapt Duelist Old Salt Surgeon Cure 2 Rage CatONineTails Deathbane Light Crossbow +1 Acolyte Aldern Foxglove Archer Maester Grump Guide Merchant Brodert Quink Archer_2 Troubadour Acolyte_2 War Razor +1 Consecration
Recharged: Shortbow Discard Pile: Buried Pile: Status Link Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
At start of Lirianne's turn, will cast cure recharging BoAngradd for recharge check since Lirianne's blessing is basic Cure 1d4+1 Cards: 1d4 + 1 ⇒ (3) + 1 = 4 - 4 cards shuffled back into deck
Status Link
Balazar - Cavern = 3-10 remain
Bekah (Tier 3) wrote:
Deck, Discard, Buried: Known Top:
Middle {Order is not Known}: 1 BoErastil BoAbadar Blood Periapt Old Salt Surgeon Energy Bolt Cure 2 Rage CatONineTails Deathbane Light Crossbow +1 Acolyte Aldern Foxglove Archer Maester Grump Guide Merchant Archer_2 Troubadour Acolyte_2 War Razor +1
Recharged: BoAngradd, Cure Discard Pile: Buried Pile:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Aric, Balazar, Bekah, Lirianne
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blood Periapt Old Salt Energy Bolt Cure 2 Rage CatONineTails Deathbane Light Crossbow +1 Acolyte Aldern Foxglove Archer Maester Grump Guide Merchant Acolyte_2
Recharged: Surgeon, War Razor +1 Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Out of turn update - Recharged surgeon to shuffle 1 random card into Bekah's deck (Energy Bolt). Cure is then used on Aric (rolled above). Will then recharge war razor to inspire recharge check Recharge Cure Spell DC 8: 1d8 + 2 + 1d4 + 1 ⇒ (6) + 2 + (3) + 1 = 12 Spell is recharged Bekah (Tier 3) wrote:
Deck, Discard, Buried: Known Top:
Middle {Order is not Known}: BoAngradd 1 BoMilani Blood Periapt Old Salt Energy Bolt Cure 2 Rage CatONineTails Deathbane Light Crossbow +1 Acolyte Aldern Foxglove Archer Maester Grump Guide Merchant Acolyte_2
Recharged: Surgeon, War Razor +1, Cure Discard Pile: Buried Pile:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Out of turn update while mid turn being done, will discard Merchant to give Merisiel back her Captain's cutlass Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: BoAngradd 1 BoMilani Duelist Old Salt Cure CatONineTails Flaming Scimitar +1 Aldern Foxglove Maester Grump Guide
Recharged: Acolyte, Cure 2, Deathbane Light Crossbow +1, Blood Periapt Discard Pile: Buried Pile: Disposition after scenario wide heal Cure 1d4+1 Cards: 1d4 + 1 ⇒ (2) + 1 = 3
Deck, Discard, Buried: Known Top:
Middle {Order is not Known}: BoAngradd 1 BoMilani Blood Periapt Duelist Old Salt Cure Cure 2 Rage CatONineTails Deathbane Light Crossbow +1 Flaming Scimitar +1 Acolyte Aldern Foxglove Archer Maester Grump Guide Merchant Recharged: Discard Pile: Buried Pile:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Status Link
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Bekah thanks Merisiel for the use of her cutlass Turn Order - Korundo, Nok Nok, Bekah, Merisiel
Cure 1d4+1 Cards: 1d4 + 1 ⇒ (3) + 1 = 4
Explore: Collapsing Bridge Card 1: Brodert Quink Diplomacy Check DC 7: 1d8 + 4 ⇒ (4) + 4 = 8 Ally Acquired Brodert Quink:
Ally 2 Traits: Human Sage To Acquire: Charisma Diplomacy Intelligence Knowledge 7 Bury this card to examine the bottom 3 cards of a location deck and put them back in any order. If you succeed at an Intelligence or Knowledge 13 check, discard this card instead of burying it. Discard this card to explore your location. Will discard Archer to Explore - Collapsing Bridge Card 2: Mercenary. Will reveal Cutlass and Korundo will recharge Blessing of the Green Faith Merisiel's Cutlass DC 10+2=12: 1d6 + 1d8 + 4 + 1d8 ⇒ (6) + (3) + 4 + (3) = 16 Mercenary is defeated Mercenary:
Monster B Traits: Human Veteran Warrior To Defeat: Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any. Will Cast Cure 2 on Self using Acolyte for recharge Cure 1d4+1 Cards: 1d4 + 1 ⇒ (2) + 1 = 3 cards are shuffled back in
Will discard Brodert to Explore - Collapsing Bridge Card 3: Archer Diplomacy Check DC 6: 1d8 + 4 ⇒ (5) + 4 = 9 Ally Acquired Archer:
Ally B Traits: Elite Human To Acquire: Dexterity Ranged 8 OR Charisma Diplomacy 6 Recharge this card to add 1d4 to your Ranged combat check. Discard this card to explore your location. Will discard Archer_2 to explore again - Collapsing Bridge Card 4: Troubadour Diplomacy Check DC 6: 1d8 + 4 ⇒ (3) + 4 = 7 Ally Acquired Troubadour:
Ally B Traits: Basic Halfling To Acquire: Dexterity Acrobatics. 7 OR Charisma Diplomacy 6 Recharge this card to add 1d6 to your noncombat Dexterity or Charisma check. Discard this card to explore your location. Discard Troubadour to Explore again - Collapsing Bridge Card 5: Ambush Dexterity Check DC 9+2=11: 1d8 + 2 ⇒ (2) + 2 = 4 Auto-Fail Ambush
Ambush:
Barrier B Traits: Skirmish Veteran To Defeat: Wisdom Perception Dexterity Acrobatics 9 The difficulty to defeat is increased by the scenario's adventure deck number. If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck. Will reveal cutlass and recharge rage for inspire and subtract 3 for ambush Merisiel's Cutlass DC 11: 1d6 + 1d8 + 4 + 1d4 + 1 - 3 ⇒ (4) + (4) + 4 + (3) + 1 - 3 = 13 Ghoul is defeated Ghoul Ambusher:
Subtract 1 for each die Monster B Traits: Elite Ghoul Undead To Defeat: Combat 11 The Ghoul is immune to the Mental and Poison traits. If undefeated, reset your hand and end your turn. End turn and reset hand with 3 cards remaining
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: BoAngradd 1 BoMilani BoAbadar Duelist Old Salt Surgeon Energy Bolt Cure CatONineTails Flaming Scimitar +1 Aldern Foxglove Maester Grump Guide Merchant
Recharged: Acolyte, Cure 2, Rage Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Status Link
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Status
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Out of turn update - Discard BoMilani for check Turn Order - Korundo, Nok Nok, Bekah, Merisiel
Dexterity Check DC 9: 1d8 + 2 + 1d4 + 1 + 2 ⇒ (5) + 2 + (3) + 1 + 2 = 13 Slashing Blade is defeated Slashing Blade:
Barrier 1 Traits: Elite Trap To Defeat: Dexterity Disable 9 If undefeated, every character at this location is dealt 1d4 Combat damage. Will discard Duelist to explore again - Collapsing Bridge Card 2: Acolyte Diplomacy Check DC 6: 1d8 + 4 ⇒ (1) + 4 = 5 Acolyte is banished Acolyte:
Ally B Traits: Elite Human To Acquire: Charisma Diplomacy Arcane Divine 6 Recharge this card to add 1d4 to your Arcane or Divine check. Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait. Will then cast cure on Merisiel recharging Scimitar for check Cure 1d4+1 Cards: 1d4 + 1 ⇒ (4) + 1 = 5 cards are shuffled into Merisiel's deck
Hand is empty now..End turn and reset hand with 5 cards at location
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil BoAngradd CatONineTails Deathbane Light Crossbow +1 Aldern Foxglove
Recharged: Surgeon, Energy Bolt, Old Salt, Flaming Scimitar +1, Cure Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
from prior Check if Bridge collapses at Bridge #9: 1d10 ⇒ 7 Bridge 7 still stands for now Out of turn during Nok Nok's turn:
Turn Order - Korundo, Nok Nok, Bekah, Lirianne
Will Recharge surgeon for Korundo to shuffle a 2nd random card into discard pile Give Card: None
Dexterity Check DC 8+2=10: 1d8 + 2 + 2d8 + 1d4 + 1 ⇒ (5) + 2 + (7, 8) + (3) + 1 = 26 Collapsed Ceiling :
Barrier B Traits: Elite Obstacle Veteran To Defeat: Dexterity Acrobatics Constitution Fortitude 8 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any. If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced. If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck. Hand is empty during close and 4 combat damage Bridge #3 is closed End turn and reset hand Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil BoAngradd Blood Periapt Cure 2 Rage CatONineTails Deathbane Light Crossbow +1 Acolyte Aldern Foxglove Archer
Recharged: Surgeon, Flaming Scimitar +1 Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Out of Turn Updates:
Flaming Scimitar +1 DC 8: 1d6 + 1d8 + 4 + 1 ⇒ (1) + (8) + 4 + 1 = 14 Another goblin dispatched
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Before Nok-Nok's EOT, will recharge Surgeon to have 1 random card shuffled into Lirianne's deck
Turn Order - Korundo, Nok Nok, Bekah, Lirianne
Diplomacy Check DC 7: 1d8 + 4 ⇒ (4) + 4 = 8 Maester is acquired Maester Grump:
Ally 2 Traits: Human To Acquire: Charisma Diplomacy 7 OR Wisdom Divine 8 Banish this card to examine your location deck until you find a bane; shuffle the deck and put that card on top. Discard this card to explore your location. Will discard Maester to explore - Collapsing Bridge Card 2: Ambush Dexterity Check DC 9+2=11: 1d8 + 2 ⇒ (4) + 2 = 6 Auto Fail - Examine cards until monster:
Ambush:
Barrier B Traits: Skirmish Veteran To Defeat: Wisdom Perception Dexterity Acrobatics 9 The difficulty to defeat is increased by the scenario's adventure deck number. If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck. Will reveal scimitar, Nok Nok will recharge poog and Korundo will recharge Blessing of the Green and then -1/die Flaming Scimitar +1 DC 12: 1d6 + 1d8 + 4 + 3 + 1d8 - 3 ⇒ (1) + (4) + 4 + 3 + (4) - 3 = 13 Ghost is defeated Ghost Ambusher:
Ambush - subtracting 1 from each die rolled in your checks against it Monster B Traits: Elite Ghost Incorporeal Undead To Defeat: Combat 12 OR Wisdom Divine 8 The Ghost is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, the Ghost is undefeated. Will discard BoMilani for Explore
Diplomacy Check DC 6: 1d8 + 4 ⇒ (8) + 4 = 12 Guide is acquired Guide:
Ally B Traits: Basic Human To Acquire: Wisdom Survival 7 OR Charisma Diplomacy 6 Recharge this card to add 1d10 to your Survival check. Discard this card to explore your location. Will then discard Guide to Explore
Diplomacy Check DC 7: 1d8 + 4 + 1d4 + 1 ⇒ (2) + 4 + (2) + 1 = 9 Merchant is auto-acquired Merchant:
Ally 2 Traits: Hireling Human To Acquire: Charisma Diplomacy 7 Discard this card to give a card to another character at any location. Discard this card to explore your location. End turn and reset hand; Cards 3,7-9 remain Is Bridge Safe?: 1d10 ⇒ 10 The Bridge collapses just as Bekah leaps off after saving the merchant and a few others
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil Blood Periapt Duelist Old Salt Cure 2 Rage CatONineTails Acolyte Aldern Foxglove Archer
Recharged: Deathbane Light Crossbow +1, Energy Bolt Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Correction to hand..Fox was put on top so should be in hand...taking away last card drawn (Archer) and replacing with Fox. Current plan is to use surgeon on self near end of Nok Nok's turn to then call again. Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil Banner Blood Periapt Duelist Old Salt Cure 2 Rage CatONineTails Acolyte Aldern Foxglove Archer
Recharged: Deathbane Light Crossbow +1 Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
The exhaustion that Bekah is feeling is as immense as the other pathfinders trying to save as many people as possible. A cleric saw her recognizing what she and the others have done and decided to cast a prayer on the group. The priest only just managed to complete his ritual when a floating boulder pushed him over the edge yelling, "Iomedae will protect ussssssssssssssss!"
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Korundo, Nok Nok, Bekah, Lirianne
Diplomacy Check DC 6: 1d8 + 4 ⇒ (8) + 4 = 12 Acquired Archer:
Ally B Traits: Elite Human To Acquire: Dexterity Ranged 8 OR Charisma Diplomacy 6 Recharge this card to add 1d4 to your Ranged combat check. Discard this card to explore your location. Will recharge surgeon to shuffle only discard (1 BoErastil) into deck and shuffle Will then discard Archer to Explore again - Collapsing Bridge Card 4: Trapped Passageway [ooc]Will discard BoAngradd to add 2 dice Dexterity Check DC 9: 1d8 + 2 + 2d8 ⇒ (8) + 2 + (3, 6) = 19 Trapped Passageway:
Barrier B Traits: Basic Trap To Defeat: Wisdom Perception Dexterity Acrobatics 9 If defeated, you may immediately explore again. If undefeated, you are dealt 2d4 Combat damage. Free Explore - Collapsing Bridge Card 5: Hell Hound. Reveal Crossbow Deathbane Lt Crossbow +1 DC 10: 2d8 + 3 ⇒ (8, 2) + 3 = 13 Hellhound is defeated Lirianne takes 1 fire damage; Bekah discards Aldern Foxglove for fire damage. Hell Hound:
Monster B Traits: Elite Outsider To Defeat: Combat 10 Add 1 die to checks to defeat the Hell Hound with the Cold trait. After the encounter, the Hell Hound deals 1 Fire damage to each character at this location. Will then discard Blessing of Samurai to explore again - Collapsing Bridge Card 6: Father Zantus Diplomacy Check DC 7: 1d8 + 4 ⇒ (8) + 4 = 12 Acquired Father Zantus:
Ally B Traits: Cleric Divine Human To Acquire: Wisdom Divine 6 OR Charisma Diplomacy 7 Recharge this card to add 1d4 to your Divine check. Bury this card to recharge 1d4+1 random cards from your discard pile. Will cast cure on Lirianne recharging Crossbow for inspire on spell recharge and then bury Father Zantus to cure self Cure 1d4+1 Cards: 1d4 + 1 ⇒ (4) + 1 = 5 cards cured from Lirianne
Hand is empty; 3 cards remain at EOT and reset hand Is Bridge Safe?: 1d10 ⇒ 2 Seems stable enough...for now Lirianne needs to take 1 fire damage and then has 5 cards healed Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top: Fox
Middle {Order is not Known}: 1 BoErastil Banner Blood Periapt Duelist Old Salt Cure 2 Rage CatONineTails Acolyte Aldern Foxglove
Recharged: Deathbane Light Crossbow +1 Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Out of turn Lirianne uses Cure
Turn Order - Nok Nok, Bekah, Lirianne, Aric
Will decline to acquire Acolyte so it is banished Acolyte:
Ally B Traits: Elite Human To Acquire: Charisma Diplomacy Arcane Divine 6 Recharge this card to add 1d4 to your Arcane or Divine check. Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait. Will cast Cure on Nok-Nok recharging Energy Bolt for recharge check Cure 1d4+1 Cards: 1d4 + 1 ⇒ (4) + 1 = 5 cards are shuffled into deck
Will discard Blessing of Erastil to explore again - Collapsing Bridge Card 2: Aldern Foxglove Diplomacy Check DC 4: 1d8 + 4 ⇒ (5) + 4 = 9 Auto Aquire Ally Aldern Foxglove:
Ally 1 Traits: Human Noble To Acquire: Charisma Diplomacy 4 Banish this card to reduce damage dealt to a character at your location by 3. Banish this card to succeed at your check to acquire a weapon, an armor, an item or a spell. Is Bridge Safe? DC : 1d10 ⇒ 1Seems stable enough...for now Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoMilani BoAbadar Banner Blood Periapt Duelist Old Salt Rage CatONineTails Flaming Scimitar +1
Recharged: Acolyte, Cure 2, Energy Bolt, Cure Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Nok Nok, Bekah, Lirianne, Aric
"No time for prayers..we need to get to safety!" Diplomacy Check DC 6: 1d8 + 4 ⇒ (8) + 4 = 12 Acolyte acquired Acolyte:
Ally B Traits: Elite Human To Acquire: Charisma Diplomacy Arcane Divine 6 Recharge this card to add 1d4 to your Arcane or Divine check. Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait. Will discard Duelist to explore again - Collapsing Bridge Card 2: Skeleton Flaming Scimitar +1 DC 8+3=11: 1d6 + 1d8 + 4 ⇒ (1) + (3) + 4 = 8
Skeleton:
Monster B Traits: Basic Skeleton Undead To Defeat: Combat 8 The Skeleton is immune to the Mental and Poison traits. If your check to defeat the Skeleton has either the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3. Discard Blessing of Samurai to explore again - Collapsing Bridge Card 3: Cyrdak Drokkus Cyrdak Drokkus:
Ally 1 Traits: Bard Human To Acquire: Charisma Diplomacy 5 Recharge this card to add 1d6 to your check to acquire an ally. Banish this card to return an ally from your discard pile to your hand. Diplomacy Check DC 5: 1d8 + 4 ⇒ (2) + 4 = 6 Auto Acquired Will banish Cyrdak to bring duelist into hand and discard to explore again - Collapsing Bridge Card 4: Falling Bell. Will discard Blessing of Milani for check Wisdom Check DC 10: 1d6 ⇒ 4 Auto-fail
Falling Bell:
Barrier 2 Traits: Elite Obstacle To Defeat: Dexterity Acrobatics 10 Each character at this location encounters this barrier. If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4. If a character defeats the barrier, it deals 1 Combat damage dealt to her; if a character fails to defeat the barrier, it deals 1d4+1 Combat dealt to her. Banish this card. Will then cast Cure on self recharging Alcolyte for spell recharge check Cure 1d4+1 Cards: 1d4 + 1 ⇒ (4) + 1 = 5
Is Bridge Safe?: 1d10 ⇒ 3Seems stable enough...for now
"We can't save everybody! We have to make a run for it or we all die!" Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoSamurai BoAngradd 1 BoMilani BoAbadar Banner Blood Periapt Duelist Old Salt Surgeon Rage CatONineTails Flaming Scimitar +1
Recharged: Acolyte, Cure 2 Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Nok Nok, Bekah, Lirianne, Aric
Wisdom Check DC 4: 1d6 + 1d4 + 1 ⇒ (6) + (1) + 1 = 8
Attic Whisperer:
Monster 1 Traits: Elite Undead To Defeat: Combat 10 The Attic Whisperer is immune to the Mental and Poison traits. Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any. Is bridge safe?: 1d10 ⇒ 2 Bridge Stands Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil BoAngradd BoAbadar Gambeson Banner Blood Periapt Old Salt Surgeon Energy Bolt CatONineTails Deathbane Light Crossbow +1
Recharged: Rage, Duelist Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Bekah crinkles her nose at the goblin clambering onto a nearby rock. "The damn things are like cockroaches and won't die! I just came from ships full of goblins and thought they were behind me!" Cards that remain at collapsed bridge are as follows and shuffled:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Bekah- 8-00??: TBD Loot
Starting Location
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil BoAngradd BoAbadar Gambeson Banner Blood Periapt Old Salt Surgeon Energy Bolt Cure Cure 2 CatONineTails Deathbane Light Crossbow +1
Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Bekah- 8-00B2: Ice is Nice Loot rolls
Adventure Reward
Scenario Reward
Tier 3.4
Deck Upgrade(s)
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Performing Temp close of Abattior. Revealing Longbow, using banner, recharging Strength for inspire, recharge Blessing of Samurai and Lirianne's Blessing of Calistria Longbow +1 DC 12 + 2*2 + 4 = 20: 1d8 + 3 + 1d6 + 1 + 1d4 + 1 + 1d8 + 1d8 ⇒ (8) + 3 + (4) + 1 + (4) + 1 + (7) + (4) = 32 Brimorak is defeated
Abattoir is temp closed Brimorak for closing the Abattior:
Henchman 2 Type: Monster Traits: Outsider Demon Veteran To Defeat: Combat 12 The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage. After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you. If defeated, you may immediately attempt to close the location this henchman came from. Bekah (Tier 3) wrote:
Deck, Discard, Buried: Known Top:
Middle {Order is not Known}: 2 BoSamurai Old Salt Energy Bolt CatONineTails Deathbane Light Crossbow +1 Frost Ray Quarterstaff
Recharged: Light Crossbow, Cure 2, Duelist, Flaming Scimitar +1, Surgeon, Rage, Blood Periapt, Fox, Strength, 1 BoSamurai Discard Pile: Buried Pile:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Balazar, Bekah, Lirianne, Aric
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 2 BoSamurai Old Salt Energy Bolt CatONineTails Deathbane Light Crossbow +1 Frost Ray Quarterstaff
Recharged: Light Crossbow, Cure 2, Duelist, Flaming Scimitar +1, Surgeon, Rage, Blood Periapt, Fox Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Performing Temp close of Abattior. Revealing Longbow, using banner, recharging rage for inspire and finally Aric will bury hand cannon for 2d6 Longbow +1 DC 12 + 2*2 + 4 = 20: 1d8 + 2 + 1d6 + 1 + 1 + 1d4 + 1 + 2d6 ⇒ (6) + 2 + (6) + 1 + 1 + (3) + 1 + (2, 5) = 27 Brimorak is defeated
Abattoir is temp closed Brimorak for closing the Abattior:
Henchman 2 Type: Monster Traits: Outsider Demon Veteran To Defeat: Combat 12 The Brimorak is immune to the Electricity and Fire traits. The difficulty to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage. After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you. Bekah (Tier 3) wrote:
Deck, Discard, Buried: Known Top:
Middle {Order is not Known}: 1 BoSamurai 2 BoSamurai Old Salt Energy Bolt Cure CatONineTails Deathbane Light Crossbow +1 Frost Ray Strength Quarterstaff Blessing of Iomedae
Recharged: Light Crossbow, Cure 2, Duelist, Flaming Scimitar +1, Surgeon, Rage, Blood Periapt Discard Pile: Buried Pile:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Out of turn discard blessing of Iomedae on Balazar's turn Turn Order - Balazar, Bekah, Lirianne, Aric
Will use Cure on self recharging crossbow for inspire Cure 1d4+1 Cards: 1d4 + 1 ⇒ (2) + 1 = 3 random cards are shuffled back into deck from discard
Explore - Abattoir Card 3: Mercenary. Will reveal scimitar, recharge duelist for d6 and recharge scimitar for inspire along with banner Flaming Scimitar +1 DC 10+2+4=16: 1d6 + 1d8 + 4 + 1d6 + 1d4 + 1 + 1 ⇒ (4) + (5) + 4 + (4) + (4) + 1 + 1 = 23 Mercenary is defeated Mercenary:
Monster B Traits: Human Veteran Warrior To Defeat: Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any. Since no cards in hand, reset hand Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoSamurai 2 BoSamurai Old Salt Energy Bolt Cure CatONineTails Deathbane Light Crossbow +1 Frost Ray Strength Quarterstaff Blessing of Iomedae
Recharged: Light Crossbow, Cure 2, Duelist, Flaming Scimitar +1 Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
out of turn combat revealing scimitar along with banner Flaming Scimitar +1 DC 8+4=12: 1d6 + 1d8 + 4 + 1 ⇒ (1) + (6) + 4 + 1 = 12 Goblin defeated
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
At start of Lirianne's turn, will use cure on Balazar recharging Old Salt for recharge. Cure 1d4+1 Cards: 1d4 + 1 ⇒ (2) + 1 = 3 Balazar is cured for 5 cards (with surgeon twice)
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}:
Recharged: Strength, Blood Periapt, Frost Ray, Deathbane Light Crossbow +1, Energy Bolt, Quarterstaff, Cure, 1 BoSamurai, Surgeon, Longbow +1, Rage, CatONineTails, Old Salt, Cure 2 Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Out of Turn will recharge Surgeon to have Balazar cure one card Turn Order - Balazar, Bekah, Lirianne, Aric
Wisdom Check DC 10+2=12: 1d6 + 2d6 + 1d4 + 1 ⇒ (6) + (3, 4) + (3) + 1 = 17 Cold is defeated Icy Terrain :
Henchman 2 Type: Barrier Traits: Obstacle Cold Veteran To Defeat: Intelligence Wisdom Survival 10 The difficulty to defeat is increased by the scenario’s adventure deck number. If undefeated, Icy Terrain deals an amount of Cold damage to you equal to the difference between its difficulty to defeat and your result. If defeated, you may immediately attempt to close the location this henchman came from. Attempting to close by acquiring bottom blessing of deck recharging rage for inspire Divine Check DC 5: 1d8 + 2 + 1d4 + 1 ⇒ (2) + 2 + (1) + 1 = 6 Auto Acquired Blessings Deck Card 13 / Blessing of Iomedae :
Blessing B Traits: Divine Iomedae To Acquire: Charisma 4 OR Divine 5 Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Charisma check. Discard this card to explore your location. If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it. Canyon is closed...but every other location is shuffled Will recharge Scourge to move to Abattoir where Balazar is located and reset hand Bekah (Tier 3) wrote:
Deck, Discard, Buried: Known Top:
Middle {Order is not Known}:
Recharged: Strength, Blood Periapt, Frost Ray, Deathbane Light Crossbow +1, Energy Bolt, Quarterstaff, Cure, 1 BoSamurai, Surgeon, Longbow +1, Rage, CatONineTails Discard Pile: Buried Pile:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Discard Blessing of Abadar on Lirianne's turn and display Banner on Red Raven's turn
Start of Move Scenario Effect - Dexterity DC 11: 1d8 + 2 ⇒ (8) + 2 = 10 Not Today
Dexterity Check DC 9: 1d8 + 2 + 1d8 ⇒ (8) + 2 + (2) = 12 Weapon acquired Longbow +1:
Weapon 1 Traits: 2-Handed Bow Magic Piercing Ranged To Acquire: Dexterity Ranged 9 For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location. End turn and reset hand Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Duelist Old Salt
Recharged: Flaming Scimitar +1, Cure 2, Strength, Blood Periapt, Frost Ray, Deathbane Light Crossbow +1, Energy Bolt, Quarterstaff, Cure, 1 BoSamurai Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Slight edit to above. Random Monster should be an open location other than Warrens
Turn Order - Balazar, Bekah, Lirianne, Aric
Wisdom Check DC 9: 1d6 + 0 ⇒ (2) + 0 = 2 Not Today. All checks increased by 1.
Bunyip:
Monster B Traits: Aquatic Bunyip Elite To Defeat: Combat 9 Before the encounter, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn. Damage dealt by the Bunyip may not be reduced. Will discard 2 BoSamurai to explore again Deeper Dungeons Card 1: Quarterstaff Strength Check DC 3+1=4: 1d6 + 0 ⇒ (6) + 0 = 6 weapon acquired Quarterstaff:
Weapon B Traits: 2-Handed Basic Bludgeoning Melee Staff To Acquire: Strength Melee 3 For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard a card to add another 1d6. Will recharge Quarterstaff at EOT to move back to Abattoir and reset hand Banner will be displayed next combat Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoMilani Duelist Old Salt Surgeon Rage
Recharged: Flaming Scimitar +1, Cure 2, Strength, Blood Periapt, Frost Ray, Deathbane Light Crossbow +1, Energy Bolt, Quarterstaff Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
During Balazar's turn, will reveal Scourge and recharge Energy Bolt for inspire against Ancient Skeleton. Difficulty is increased by 3 for using slashing and 4 since at Abattoir Cat of Nine Tails DC 8+3+4=15: 3d4 + 1d8 + 3 + 1d4 + 1 ⇒ (2, 4, 1) + (4) + 3 + (2) + 1 = 17 Skeleton Defeated Bekah (Tier 3) wrote:
Deck, Discard, Buried: Known Top:
Middle {Order is not Known}: 1 BoMilani Banner Duelist Old Salt Surgeon Cure Rage
Recharged: Flaming Scimitar +1, Cure 2, Strength, Blood Periapt, Frost Ray, Deathbane Light Crossbow +1, Energy Bolt Discard Pile: Buried Pile:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Balazar, Bekah, Lirianne, Aric
Explore Deeper Dungeons Card 1: Goblin Commando. Will use blood periapt to reduce combat damage from 1 to 0 and attempt to recharge it. Will reveal and use Scourge Recharge Periapt DC 6: 1d8 + 2 ⇒ (8) + 2 = 10 Periapt is recharged
Goblin Commando:
Monster B Traits: Elite Goblin Ranger To Defeat: Combat 9 Before the encounter, the Goblin deals 1 Ranged Combat damage to you. Will discard Blessing of Erastil and Explore again - Deeper Dungeons Card 2: Slashing Blade. Will recharge Frost Ray for inspire power Dexterity Check DC 9: 1d8 + 2 + 1d4 + 1 ⇒ (8) + 2 + (4) + 1 = 15 Barrier is defeated Slashing Blade:
Barrier 1 Traits: Elite Trap To Defeat: Dexterity Disable 9 If undefeated, every character at this location is dealt 1d4 Combat damage. At end of turn, will recharge Deathbane Light Crossbow +1 to use Phantom Steed to move back to Abattoir and then reset hand Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoMilani Banner Duelist Old Salt Surgeon Cure Rage
Recharged: Flaming Scimitar +1, Cure 2, Strength, Blood Periapt, Frost Ray, Deathbane Light Crossbow +1 Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
During Balazar's turn will display Phantom Steed. Thassilonian Dungeon allows me to draw a card(Cure 2) Turn Order - Balazar, Bekah, Lirianne, Aric
Explore Thassilonian Dungeon Card 1: Dart Darts are ignored Dexterity Check DC 4: 1d8 + 2 ⇒ (1) + 2 = 3 Dart:
Weapon B Traits: Basic Dart Piercing Ranged To Acquire: Dexterity Ranged 4 For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4. If you fail a combat check using this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result. Will discard 2 BoSamurai to explore again. Thassilonian Dungeon Card 2: Frost Ray. Will recharge Rage for inspire power Arcane Check DC 6: 1d8 + 2 + 1d4 + 1 ⇒ (4) + 2 + (3) + 1 = 10 Spell Acquired Frost Ray:
Spell 1 Traits: Arcane Attack Cold Magic To Acquire: Intelligence Arcane 6 For your combat check, discard this card to roll your Arcane die + 2d6 with the Cold trait. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 8 check to recharge this card instead of discarding it. Will discard Blessing of Abadar to explore again. Thassilonian Dungeon Card 3: Cultist. Will use Frost Ray Ray of Frost DC 9: 2d6 + 1d8 + 2 ⇒ (1, 4) + (7) + 2 = 14 Cultist defeated
Cultist:
Monster B Traits: Basic Cultist Human To Defeat: Combat 9 If undefeated, shuffle the top card of the blessings deck into this location deck. Will draw top card which is Duelist back in to hand and then use to explore Thassilonian Dungeon Card 4: Strength Arcane Check DC 6: 1d8 + 2 ⇒ (5) + 2 = 7 Spell Acquired Strength:
Spell B Traits: Arcane Basic Divine Magic To Acquire: Intelligence Arcane Wisdom Divine 6 Display this card next to a character. While displayed, that character's checks using her Strength skill are increased by 3. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, discard it. Will then Display Strength Spell for Bekah. Location allows to draw card (Fox) Will cast Cure on Self recharging Scimitar for inspire Cure 1d4+1 Cards: 1d4 + 1 ⇒ (4) + 1 = 5 cards are shuffled from discard to deck
Rolling Arcane to recharge Strength Spell Arcane Check DC 8: 1d8 + 2 ⇒ (8) + 2 = 10 Spell is recharged Will also recharge Scourge to Move to Abottoir using phantom steed and then Reset Hand Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 2 BoSamurai 1 BoMilani BoAbadar Banner Duelist Old Salt Surgeon Energy Bolt Cure Rage
Recharged: Flaming Scimitar +1, Cure 2, Strength, CatONineTails Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
wkover - Radovan wrote:
I wasn't aware how deadly the special is but thought we needed a healer and since I already have 2 I really didn't want to make another one yet. I am so glad I took spell as card feat adding a 2nd cure before starting it up. One character almost died already and healing wasn't going to help much when a monster has BYA bury cards from top of your deck and then discard hand if you don't succeed.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Bekah- 8-00B2: Ice is Nice Loot
Starting Location
Will display Gambeson right after Blessing is flipped on turn 1 Suggested Starts/Loc Analysis
Canyon - Single user (Bekah has divine so good for closing)
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil 1 BoSamurai 1 BoMilani Banner Blood Periapt Old Salt Surgeon Fox Energy Bolt Cure Cure 2 Rage Deathbane Light Crossbow +1
Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Bekah- 8-00B1: Frozen City
Amateur Swashbuckler:
Amateur Swashbuckler: [ ][ ][ ][ ] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4. Loot rolls
Scenario Reward
Tier 3.4
Deck Upgrade(s)
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Lirianne, Aric, Balazar, Bekah
Dexterity Check DC 9+2=11: 1d8 + 2 + 1d4 + 1 + 2d8 ⇒ (5) + 2 + (3) + 1 + (8, 4) = 23 Pool has been defeated Oracular Pool:
Henchman 2 Type: Barrier Traits: Trap Cold Magic Veteran To Defeat: Dexterity Disable 9 OR Intelligence Arcane 11 The difficulty to defeat is increased by the scenario’s adventure deck number. If undefeated, the Oracular Pool deals 1d4 Cold damage to each character at your location, then you may put the Oracular Pool on top of your location deck. If defeated, you may immediately attempt to close the location this henchman came from. For closing check, will bury elven chain shirt to avoid taking 4 combat damage. No boons remain in deck to acquire. Collapsing Bridge is closed Reset hand and end turn Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil 1 BoSamurai 2 BoSamurai Blood Periapt Old Salt Surgeon Cure Rage
Recharged: Deathbane Light Crossbow +1 Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Lirianne, Aric, Balazar, Bekah
Diplomacy Check DC 6: 1d8 + 4 ⇒ (7) + 4 = 11 Ally Acquired Ilsoari Gandethus:
Ally 1 Traits: Human Wizard To Acquire: Intelligence Arcane 7 OR Charisma Diplomacy 6 During your turn, reveal this card and put it on top of your deck to examine the top card of your location deck; if it's a monster, you may shuffle that monster back into the location deck. After you play this card, roll 1d12; on a 1, summon and encounter the villain The Sandpoint Devil. Will use power of Ilsoari to examine top card. Collapsing Bridge Card 2: Ven Vinder:
Ally 1 Traits: Human Shopkeeper To Acquire: Charisma Diplomacy 6 OR Dexterity Stealth 8 Banish this card to add a random item from the box to your hand. Tempting Fate with The Sandpoint Devil: 1d12 ⇒ 6 What was that hideous laugh? End Turn checking bridge stability and reset hand
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil 1 BoSamurai 2 BoSamurai Blood Periapt Old Salt Surgeon Cure Rage CatONineTails Light Crossbow
Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Note that Lirianne's blessing is Blessings Deck Card 2 / Blessing of Erastil and not Blessings Deck Card 3 whatever that is Afer blessing is flipped and before Lirianne moves away or chooses to attempt to close citadel. Will cast Cure spell on Lirianne Cure 1d4+1 Cards: 1d4 + 1 ⇒ (4) + 1 = 5 cards are shuffled from discard pile into deck
Will cast Cure spell on self.
Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 1 BoErastil 1 BoSamurai 2 BoSamurai Blood Periapt Old Salt Surgeon Energy Bolt Cure Rage CatONineTails Elven Chain Shirt Standard Bearer Light Crossbow
Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Minor Correction to Lirianne's turn above. Random card from Discard (Jinx Eater) is recharged and not in hand
Fortitude Check DC 5+2=7: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Blessings Deck Card 1 / Oracle of Iovo:
Henchman 2 Type: Monster Traits: Outsider Elemental Oracle Veteran To Defeat: Combat 12 THEN Combat 14 Oracle of Iovo is immune to the Cold and Poison traits. The difficulty to defeat is increased by twice the scenario's adventure deck number. If the check to defeat has the Fire trait, add 1 die. Before you act, each character at your location must succeed at a Constitution or Fortitude check with a difficulty of 5 plus the scenario’s adventure deck number or bury the top 1d4-1 cards of her deck. If undefeated, discard your hand. Give Card: None to Give
Diplomacy Check DC 6: 1d8 + 4 ⇒ (2) + 4 = 6 Acquired Standard Bearer:
Ally B Traits: Basic Human To Acquire: Constitution 7 OR Charisma Diplomacy 6 Recharge this card to add 1d6 to your noncombat Strength or Constitution check. Discard this card to explore your location. Will discard Standard Bearer to Explore. Citadel Card 2: Light Crossbow Dexterity Check DC 4: 1d8 + 2 ⇒ (6) + 2 = 8 Acquired Light Crossbow :
Weapon B Traits: Basic Bow Piercing Ranged To Acquire: Dexterity Ranged 4 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8. If you are proficient with weapons, you may discard this card to add 1d4 to any combat check at another location. Will Attempt Combat check to close revealing Crossbow and then recharging it for inspire. Deathbane Lt Crossbow +1 DC 9+(2*2)=13: 2d8 + 2 + 1d4 + 1 ⇒ (2, 5) + 2 + (1) + 1 = 11 Citadel is not closed. Take 2 damage but no cards in hand End turn resetting hand. Decided not to search for ally since cure spells are now near top with 7 cards recharged. Bekah (Tier 3) wrote:
Deck, Discard, Buried: Known Top:
Middle {Order is not Known}: 2 BoSamurai Blood Periapt Energy Bolt
Recharged: CatONineTails, Elven Chain Shirt, Rage, 1 BoSamurai, Surgeon, Old Salt, Light Crossbow Discard Pile: Buried Pile:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Discarding blessing of erastil on summoner turn. Will recharge surgeon for lirianne to heal 1 random card.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
out of turn henchman encounter. Will recharge Rage for Lirianne's BYA check and Samurai blessing for combat check. rolling Bekah's BYA Fortitude Check DC 5+2=7: 1d8 + 2 ⇒ (8) + 2 = 10 Avoided Effect Bekah (Tier 3) wrote:
Deck, Discard, Buried: Known Top:
Middle {Order is not Known}: 2 BoSamurai 1 BoMilani Banner Blood Periapt Energy Bolt Cure Cure 2 Deathbane Light Crossbow +1 Flaming Scimitar +1
Recharged: CatONineTails, Elven Chain Shirt, Rage, 1 BoSamurai Discard Pile: Buried Pile:
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Turn Order - Lirianne, Aric, Balazar, Bekah
Use Power to put Old Salt on Top to draw random into hand (Duelist)
Diplomacy Check DC 7: 1d8 + 4 ⇒ (5) + 4 = 9 Archer has been acquired[/ooc] Shalelu Andosana :
Ally B Traits: Elf Scout To Acquire: Wisdom Perception 6 OR Charisma Diplomacy 7 Recharge this card to add 1d4 to a Ranged combat check. Reveal this card on your turn to examine the top card of your location deck; then recharge this card, or discard it to encounter the revealed card. Will recharge Shalelu to examine card - Citadel Card 2: Elven Chain Shirt Elven Chain Shirt :
Armor B Traits: Elite Light Armor Magic To Acquire: Constitution Fortitude 6 Reveal this card to reduce Combat damage deal to you by 1. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. If proficient with light armors, you may recharge this card when you reset your hand. Will discard Shalelu to encounter card
Will discard Duelist to explore again- Citadel Card 3: Oracular Pool Will use Blessing of Abadar and recharge scourge Dexterity Check DC 9+2=11: 1d8 + 2 + 2d8 + 1d4 + 1 ⇒ (3) + 2 + (2, 1) + (3) + 1 = 12 Succeeded Pool is displayed Oracular Pool:
Henchman 2 Type: Barrier Traits: Trap Cold Magic Veteran To Defeat: Dexterity Disable 9 OR Intelligence Arcane 11 The difficulty to defeat is increased by the scenario’s adventure deck number. If undefeated, the Oracular Pool deals 1d4 Cold damage to each character at your location, then you may put the Oracular Pool on top of your location deck. If defeated, you may immediately attempt to close the location this henchman came from. Will choose not to attempt to close citadel. At end of turn, will search deck for Surgeon and put in hand. Will then recharge shirt and reset hand Bekah (Tier 3) wrote:
Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: 2 BoSamurai 1 BoMilani Banner Blood Periapt Energy Bolt Cure Cure 2 Deathbane Light Crossbow +1 Flaming Scimitar +1
Recharged: CatONineTails, Elven Chain Shirt Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 [ ] +1 [ ] +2
Favored Card: Your Choice
Sea Legs: Season of Tapestry’s Tides Reward #3 - Sea Legs When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Female Human (Bl3or4) | 3 Die Bumps | My Deck Handler Tier 4 Troublemaker Bard / UC (12789-1002)
Cat of Nine Tails DC 8+3=11: 3d4 + 1d8 + 3 ⇒ (4, 4, 1) + (8) + 3 = 20 Skeleton Defeated Mavra has not participated in any online campaigns. |