Member of the Esoteric Order of the Palatine Eye

Beggar So's page

237 posts. Alias of UncleFroggy.


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N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Maybe I'll try out a kineticist...


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Nomadical is awesome as both a GM and PC. I've played with him (and met him as well). I have played with Shifty but only with him as a PC. I'm playing March of the Dead for no credit but I'd love to replay it (since the last time we almost got wiped out)...


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

This was fun, actually! It was long, for sure, but I enjoyed the experience. What's next, Soup? ;)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So remains with his newfound friends and travels with them, seeking adventure wherever their paths lead.


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Isn't "Martin Gale" a wagering system where you essentially double your bet every time you lose, with the theory being that a win will recoup everything back (assuming you don't hit rock bottom in the interim)? :)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Agreed! I'll play anything Soup is willing to GM! :)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So's hand dips into his robes and pulls out his last healing potion. Pulling the cork with his teeth, he tips it down Grimmy's throat.

Minor Healing: 1d8 ⇒ 2

He curses the vendor who sold him an expired potion. He then bonks the jackal twice with his staff.

Bo Staff: 1d20 + 10 ⇒ (18) + 10 = 28 for Bludgeoning: 1d8 + 3 ⇒ (6) + 3 = 9 Doubled if Crit
Bo Staff MAP: 1d20 + 5 ⇒ (15) + 5 = 20 for Bludgeoning: 1d8 + 3 ⇒ (7) + 3 = 10 Doubled if Crit

◆ Interact to draw
◆ Pour healing potion down Grimmy's throat
◆ Bonk!


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Assignee Character Name (optional): Shayna Quickfingers
Assignee PFS (required): 2396852-2014
Assignee Faction (required): Radiant Oath
Assignee Level, 1st Third (required): 5
Assignee Level, 2nd Third (required): 5
Assignee Level, 3rd Third (required): 6

Downtime 1: Performance(E) vs DC 18: 1d20 + 15 ⇒ (14) + 15 = 29 6.4 gp
Downtime 2: Performance(E) vs DC 18: 1d20 + 15 ⇒ (20) + 15 = 35 6.4 gp
Downtime 3: Performance(E) vs DC 19: 1d20 + 16 ⇒ (20) + 16 = 36 8 gp

I wish I rolled that way in game!!


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

It's not the Adventure Mode stuff -- Replays only work on Adventures of 4 XP or less. I'll play anyway -- when I played it we didn't finish the whole adventure (we kinda almost got wiped out!) :)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

I'd love to play the March of the Dead again -- I played it on Discord when it first came out and totally lost track. Dark Archive is ok as well.

I'm fine with another adventure.

Btw, Tyranius has informed me that he will be experiencing an Internet Blackout as he is being mobilized on short notice. Given the state of the world, we should send him as many hero points and natural 20's so that he returns to us in one piece.


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Unfortunately, there's not much else I can do. I was going to pull a potion and feed it to Kzem but someone healed him. I thought So had Battle Med, but I guess he doesn't


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So steps forward and attempts to bonk the Jackal.

Bo Staff: 1d20 + 10 ⇒ (12) + 10 = 22 for Bludgeoning: 1d8 + 3 ⇒ (5) + 3 = 8 Doubled if Crit
Bo Staff MAP: 1d20 + 5 ⇒ (9) + 5 = 14 for Bludgeoning: 1d8 + 3 ⇒ (3) + 3 = 6 Doubled if Crit

Without much else to do, he tries to bonk the jackal again.

Bo Staff MAP 2+: 1d20 ⇒ 3 for Bludgeoning: 1d8 + 3 ⇒ (3) + 3 = 6 Doubled if Crit

◆ Step
◆ Flurry
◆ Whiff


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So pulls his staff off his back and attempts to clobber the jackal twice.

Bo Staff: 1d20 + 10 ⇒ (3) + 10 = 13 for Bludgeoning: 1d8 + 3 ⇒ (8) + 3 = 11 Doubled if Crit
Bo Staff MAP: 1d20 + 5 ⇒ (4) + 5 = 9 for Bludgeoning: 1d8 + 3 ⇒ (8) + 3 = 11 Doubled if Crit

Disgusted, he runs around Grimmy to Kzem's side.

◆ Interact to Draw
◆ Flurry of Whiffs
◆ Stride


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

"Everything all right, tiny friend? Then let's finish this" Beggar So says.


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Will: 1d20 + 9 ⇒ (7) + 9 = 16

Hostile actions? you mean you tried to kill me?


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So's Actions:

Beggar So runs into the room, slashes at the ogre twice and moves away.

Flashing Spark; 1st Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (4) + 3 = 7
Flashing Spark; 2nd Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (3) + 4 = 7

He moves away in disgust after seeing his hasty attack miss.

◆ Stride
◆ Flurry of Whiffs
◆ Stride (and hope this thing doesn't have RS)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Will vs DC 21, Guidance: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25

"HA HA HA HA HA" he laughs with glee, though there's nothing inherently funny about their current situation. Still giggling, he unleashes a pair of strikes on the bugbear.

Flashing Spark; 1st Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
Flashing Spark; 2nd Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (8) + 4 = 12

He steps away, concentrates, and heals some of his wounds.

◆ Flurry
◆ Step
◆ Wholeness of Body (+16 hp)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

◆ Open Door
◆ Stoked Flame
◆ Flurry


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Startled by the sudden turn of events, Beggar So drops the shuriken he was holding and assumes a combat stance. He then slashes the thing in front of his face twice before backing away.

Flashing Spark; 1st Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
Flashing Spark; 2nd Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (4) + 4 = 8

◆ Stoked Flame Stance
◆ Flurry
◆ Stride


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So is simply gobsmacked that creatures like these actually exist!


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So straps his staff to his back and pulls out a pair of shuriken. He winks.


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So tries to make friends with the boar. He tries to recall what he saw pig farmers did to calm their livestock... before they chased him off their land...

Nature: 1d20 + 7 ⇒ (4) + 7 = 11

... he remembers he was too busy ducking the rocks being hurled at his head!


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

I didn't bother adding Bless since I doubt a 15 would hit...


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So steps forward and swings at the boar, jabbing at it over Grimmy's head.

Bo Staff: 1d20 + 10 ⇒ (4) + 10 = 14 for Bludgeoning: 1d8 + 3 ⇒ (7) + 3 = 10 Doubled if Crit
Bo Staff MAP: 1d20 + 5 ⇒ (5) + 5 = 10 for Bludgeoning: 1d8 + 3 ⇒ (8) + 3 = 11 Doubled if Crit

He then drops into a combat stance.

◆ Step
◆ Flurry of Whiffs
◆ Stoked Flame Stance


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
GM Watery Soup wrote:
Beggar So wrote:
In terms of hours, does it play like a scenario? I might consider running this for a live group since they're about halfway through Menace.
No, it's definitely longer, unless you intentionally skip some parts. That's what I was trying to say with the post count bit - it's at least 2x longer, maybe 3x.

ah. ok.

You planning to do another adventure? I must say I had fun with this one :)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So pulls his staff off his back, already guessing where this might be leading...


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
GM Watery Soup wrote:

Each chapter of the adventure is equivalent in credit to a regular scenario (4 XP), but the material is longer than the material in a scenario. We'll run just over 1,000 posts in this Adventure, which is equivalent to 4-5 scenarios worth of posts (I usually run 200-250 posts per scenario). When I ran Malevolence, it was 1,400 (so 5-7 scenarios worth of posts), and we ended Chapter 3 about halfway through because they ended up defeating the BBE, and clearing out the minions seemed anticlimactic. I guess we would have run 1,600-1,800 posts (6-9 scenarios worth of posts) if we had completed everything.

I think the assumption is that most groups are not completionist - they'll skip certain parts of the Adventure, so that total amount played is about the same material as 3-4 scenarios.

An additional advantage of this specific Adventure is that each of the three chapters are self-contained. You can run through one chapter, and end the story if people want to move on to something else, without leaving the party on a cliffhanger.

In terms of hours, does it play like a scenario? I might consider running this for a live group since they're about halfway through Menace.


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Is each chapter of the adventure book equal to a regular scenario? Might decide to run this for my new gaming group, assuming it lasts that long. We pretty much did most of the 1st level of the beginner box in about 3 hours... we ran out of time before the final combat of the first level (better to end the session there than midway through combat)...


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So turns to his companions, a puzzled look on his face. "Wha??"


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So will pretty much do the same every turn. Unless Dennis comes down to us, there's nothing he can really do. With a high resistance to physical, a shuriken needs to crit to do 1-2 points of damage..


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So sets himself and prepares a reception for Dennis should he come close.

Readied Attack:

Flurry of Blows
Bo Staff: 1d20 + 10 ⇒ (1) + 10 = 11 for Bludgeoning: 1d8 + 3 ⇒ (8) + 3 = 11 Doubled if Crit
Bo Staff MAP: 1d20 + 5 ⇒ (5) + 5 = 10 for Bludgeoning: 1d8 + 3 ⇒ (5) + 3 = 8 Doubled if Crit

◆◆ Readied attack


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So pulls out a shuriken but is unsure of what it can do to a gargoyle...


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

So what's the connection between 'Dennis' and gargoyles?


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So steps forward, thwacks the mimic and steps back.

Bo Staff: 1d20 + 10 ⇒ (18) + 10 = 28 for Bludgeoning: 1d8 + 3 ⇒ (6) + 3 = 9
Bo Staff MAP: 1d20 + 5 ⇒ (11) + 5 = 16 for Bludgeoning: 1d8 + 3 ⇒ (3) + 3 = 6

"Biglock is a better mimic than you! At least he keeps his tongue to himself!"

◆ Step
◆ Thwack
◆ Step


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Ref: 1d20 + 11 ⇒ (16) + 11 = 27

Beggar So breaks free of the sticky tongue. Grimacing with disgust at mimic spit on his clothes, he steps away. He focuses for an instant and heals himself before bashing the mimic on the head twice more.

Bo Staff: 1d20 + 10 ⇒ (20) + 10 = 30 for Bludgeoning: 1d8 + 3 ⇒ (8) + 3 = 11 Doubled to 22!!
Bo Staff MAP: 1d20 + 5 ⇒ (15) + 5 = 20 for Bludgeoning: 1d8 + 3 ⇒ (6) + 3 = 9 Doubled if Crit

"UUGGH! My best robes! Keep your tongue to yourself!"

◆ Step
◆ Harmonize Self (+16 hp)
◆ Flurry


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So runs into the room, outraged at being called speciesist. He pulls his staff off his back and tries to clobber the insolent treasure chest.

Bo Staff: 1d20 + 10 ⇒ (17) + 10 = 27 for Bludgeoning: 1d8 + 3 ⇒ (2) + 3 = 5 Doubled if Crit
Bo Staff MAP: 1d20 + 5 ⇒ (20) + 5 = 25 for Bludgeoning: 1d8 + 3 ⇒ (1) + 3 = 4 Doubled to 8

Combine Damage before applying weaknesses/resistances, if any

◆ Stride
◆ Interact
◆ Flurry (2 crits?)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Biglock? Is that you?


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So moves up, pulls out another shuriken and hurls it at Diana.

Ranged Attack; Shuriken: 1d20 + 9 ⇒ (14) + 9 = 23 for Piercing Damage: 1d4 + 3 ⇒ (4) + 3 = 7 Crit: Double Damage
It's about time, dice bot! :)

◆ Stride
◆ Interact to draw
◆ THUNK!


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So runs up, pulls another shuriken out of his pouch and lets fly at Marvin.

Ranged Attack; Shuriken: 1d20 + 9 ⇒ (9) + 9 = 18 for Piercing Damage: 1d4 + 3 ⇒ (4) + 3 = 7 Crit: Double Damage

He watches with disgust as the shuriken sparks against the wall...

◆ Stride
◆ Interact
◆ Whiff


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

maybe I will create a permanent PFS character called "Beggar So"... :)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

How high up are they? So So's staff has a reach of 10 so if they're still to far up, he'll throw shuriken instead.


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So moves up to help Kzem. He pulls his staff off his back and swings it twice at Marvin.

Bo Staff: 1d20 + 10 ⇒ (5) + 10 = 15 for Bludgeoning: 1d8 + 3 ⇒ (3) + 3 = 6 Doubled if Crit
Bo Staff MAP: 1d20 + 5 ⇒ (8) + 5 = 13 for Bludgeoning: 1d8 + 3 ⇒ (1) + 3 = 4 Doubled if Crit

◆ Stride
◆ Interact to Draw
◆ Flurry of Whiffs


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Marvin and Diana?! ROFL!!


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

I thought the lyrics sounded familiar... :)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

So also has Assurance for Treat Wounds (and Risky Surgery) so he can also SO himself up!


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So steps up to the Owlbear and slashes at it twice.

Flashing Spark; 1st Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (5) + 3 = 8
Flashing Spark; 2nd Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (1) + 4 = 5

... and puts it to sleep...


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So moves into the flank provided by Grimmy and slashes at it with his 'claws'

Flashing Spark; 1st Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
Flashing Spark; 2nd Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (2) + 4 = 6

He backs off to keep from being clobbered himself.

◆ Step
◆ Flurry
◆ Step


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So charges into the room to Kzem's aid. He gets to his side, pulls out a healing potion and tips it down Kzem's throat.

Lesser Healing: 2d8 + 5 ⇒ (4, 5) + 5 = 14

"No time to sleep. Get up!

◆ Stride
◆ Interact to draw
◆ Interact to tip the potion


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So again lashes out at Red.

Flashing Spark; 1st Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (2) + 3 = 5
Flashing Spark; 2nd Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (8) + 4 = 12

He strikes Red a third time before retreating.

Flashing Spark; 3rd+ Attack: 1d20 ⇒ 3
Flashing Spark; 3rd Attack Damage, Slashing: 1d8 + 5 ⇒ (3) + 5 = 8

◆ Flurry
◆ Whiff
◆ Retreat (Stride)


N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ | HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 | Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Beggar So immediately drops into his fighting stance before slashing at the monstrosity in front of him.

Flashing Spark; 1st Attack: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (8) + 3 = 11
Flashing Spark; 2nd Attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (2) + 4 = 6
Flashing Spark; 3rd+ Attack: 1d20 - 1 ⇒ (17) - 1 = 16
Flashing Spark; 3rd Attack Damage, Slashing: 1d8 + 5 ⇒ (3) + 5 = 8

◆ Stoked Flame Stance
◆ Flurry
◆ Whiff