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Bauble's page
513 posts. Organized Play character for miteke.
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Bauble is a dex based Bladebound Magus. Because of the plethora of elemental resistant or immune opponents at this level he can be useless or effective as his damage output is pretty small (1d6+12) without the spells. Not too many surprises from this character. You would need some kind of damage dealer besides Bauble for some fights.
Some skills, but nothing really great. His best skill is spellcraft so that can be useful. Other good skills are escape artist, fly, and stealth which do not come into play a lot.
Personality-wise he is a human (with an unknown quantity of actual goblin blood in him) that was brought up by goblins and shows it. Expect him to burn things, yell a lot, fly around, and get into mischief.
I keep a Excel spreadsheet here that keeps my XP, fame, prestige, and equipment math accurate. Which reminds me. He has 34 XP.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
day job, ice sculpting: 1d20 + 24 ⇒ (14) + 24 = 38
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble is depicted as a swooping goblin with a mad grin on his masked face with a black iron blade extended in front of him. Of course the list of heroes at the base has to include The Black Lord.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Should we make day job rolls?
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
After some consultation with The Black Lord, Bauble decides to have The Black Stinker melted down and used to create a scabbard of staunching complete with pretty diamonds spelling out the acronym TBL.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
No problems here. I only lamented because I didn't want to see you disappointed by an enforced and early retirement.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
As a player, it would have been far more suitable had Bauble been the one stuck down there. I was thinking that will all the high level scenarios being so anti elemental damage, I might use other characters for seeker games anyway. I hope it doesn't such too much to lose Valrar as a playable character.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble seems unconcerned with Valrar's fate, though he thinks it is WAAAYYY cool how he is able to manipulate the plane and promises to come visit one in a while to play and practice his flying. (obviously he votes to keep the portal open).
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble continues flying about for a while until The Black Lord reminds him a few times that he should be looking for loot. With a pout, Bauble fires up a detect magic and checks out the bodies having totally put out of his mind where they are and why and how dang lucky he is to be alive.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble goes for a DC 18 glitterdust on the fiend, and moves a bit closer.
spell resistance: 1d20 + 15 ⇒ (12) + 15 = 27
Fortunately Bauble doesn't mind flying all over the place. But since it does seem to like attacking Vladek and Allie, he moves over to cover the nearest one.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble follows up with another volley of magic missiles and then moves to engage the beast, ascending to a height of 30' during the flight, whooping with glee as he goes.
spell resistance: 1d20 + 16 ⇒ (19) + 16 = 35
mm damage: 5d4 + 5 ⇒ (4, 1, 1, 2, 1) + 5 = 14
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Fendahl Silvermane wrote: Fendahl considers a kamikaze charge into the beast but knows even with his aligned blade, he will not do enough damage to significantly injure it.
Running low on any spells of power, he steps over and begins to cast a minor summoning spell (full-round)
Any kind of healing, even a CLW from a wand, might make a difference too.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
How about his rod of wonder? He still has that, right? Seems apropo for a character suffering from confusion.
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N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Sad to say, he can see right through any illusions, including the mirror images or any invisibility spells.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Alie Saechel wrote: Remember your mythic points if you have any left to help with SR. Good idea. I'll throw in a mythic boost.
1d6 ⇒ 1
Well, that sucks.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble drops the final 5' to the ground and decides to take another approach and sends a volley of magic missiles at the thing.
spell resistance: 1d20 + 16 ⇒ (13) + 16 = 29
MM damage: 5d4 + 5 ⇒ (4, 3, 1, 4, 3) + 5 = 20
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Sure, in that case he will pop a CLW potion.
CLw: 1d8 + 1 ⇒ (2) + 1 = 3
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
No way is Bauble going to dash over to where the villain is knowing that he is just going to pop to somewhere else. So, instead, Bauble tugs out a wand of and casts infernal healing on himself after costing down (5'step to 5' up) a bit.
A pity we don't have a cleric here. Seems a waste, but Bauble needs the healing and his vampiric touches have failed every time. Definitely going to have to invest in some higher level healing potions at some point.

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
In that case...
Feeling his sanity returning to him, Bauble is about to apologize to Vladek when the beast rips into him. "That Bauble friend! Now Bauble stab and jab YOU!"
Bauble spends one of his few remaining pool to make the edge extra sharp using Arcane Edge
+21/1d6+13 Black Blade Scimitar, +3 [1d6; crit 15-20/x2; S/P){+9[BAB] +5[dex/wpn fin] +3[enh] +2[pool bonus] +1[haste] +1[prayer] /1d6 +5[dex/derv dance] +2[weapon specialization] +3[enh] +2[pool bonus] +1[prayer]}
crits on 15, due to improved crit
to hit scimitar: 1d20 + 21 ⇒ (10) + 21 = 31
damage: 1d6 + 13 ⇒ (6) + 13 = 19
hasted to hit scimitar: 1d20 + 21 ⇒ (16) + 21 = 37
damage: 1d6 + 13 ⇒ (2) + 13 = 15
crit confirm: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 1d6 + 13 ⇒ (4) + 13 = 17
iterative to hit scimitar: 1d20 + 21 - 5 ⇒ (14) + 21 - 5 = 30
damage: 1d6 + 13 ⇒ (2) + 13 = 15
7 bleed if something hits.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Is Bauble no longer confused?
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Well dang. I was hoping that with those sucky rolls most would miss. But Vladek has a n AC of 17? Ouch. Sorry about that. Bauble can't do squat against the big guy, but he can tear his poor friend apart.

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Full attack with reroll.
Bauble squints at Vladek and proclaims, "Sneaky demon! Bauble thought you were friend!"
to hit scimitar, prayer, haste: 1d20 + 19 + 1 + 1 - 5 ⇒ (11) + 19 + 1 + 1 - 5 = 27; crits on 15, due to improved crit
damage, prayer: 1d6 + 12 + 1 + 1d6 ⇒ (2) + 12 + 1 + (5) = 20; last d6 is fire damage
hasted to hit scimitar, prayer, haste: 1d20 + 19 + 1 + 1 ⇒ (7) + 19 + 1 + 1 = 28; crits on 15, due to improved crit
damage, prayer: 1d6 + 12 + 1 + 1d6 ⇒ (6) + 12 + 1 + (1) = 20; last d6 is fire damage
to hit scimitar, prayer, haste, iterative: 1d20 + 19 + 1 + 1 - 5 ⇒ (3) + 19 + 1 + 1 - 5 = 19; crits on 15, due to improved crit
damage, prayer: 1d6 + 12 + 1 + 1d6 ⇒ (3) + 12 + 1 + (2) = 18; last d6 is fire damage
to hit scimitar, prayer, haste, 2nd iterative: 1d20 + 19 + 1 + 1 - 10 ⇒ (4) + 19 + 1 + 1 - 10 = 15; crits on 15, due to improved crit
damage, prayer: 1d6 + 12 + 1 + 1d6 ⇒ (4) + 12 + 1 + (2) = 19; last d6 is fire damage
Ha! That's more like the rolls I've come to expect from Bauble this scenario!
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
GMAndrewW wrote: Bauble may want to dig through his boons. By the way, I did and he has no useful boons. No surprise there as decent boons are few and far between and typically so situationally restrictive as to be useless.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble turns all his ire on Valrar, in spite of the Black Lords loud mental castigation.
to hit scimitar, prayer, haste: 1d20 + 19 + 1 + 1 ⇒ (17) + 19 + 1 + 1 = 38; crits on 15, due to improved crit
damage, prayer: 1d6 + 12 + 1 + 1d6 ⇒ (5) + 12 + 1 + (4) = 22; last d6 is fire damage
crit confirm: 1d20 + 19 + 1 + 1 ⇒ (12) + 19 + 1 + 1 = 33
damage, prayer: 1d6 + 12 + 1 ⇒ (4) + 12 + 1 = 17
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
No options left here. Looks like he gets to suck dark energies.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble tries to buy time by interposing himself between other members of his party and the great demon heading down to 15' up. He will be fighting defensively giving him an AC of 34.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
What do you mean by static damage? Fixed. Also added penalty from spell combat.

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble casts Vampiric touch defensively (auto success at +21), empowered (using his Acrimony Veil, an item from one of his chronicles), and maximized (using his Maximized Magic magus arcana), and tries to lay waste to it.
to hit scimitar, magus enhancement, haste, prayer, spell combat: 1d20 + 17 + 2 + 1 + 1 - 2 ⇒ (5) + 17 + 2 + 1 + 1 - 2 = 24; crits on 15, due to improved crit
damage, magus enhancement, prayer: 1d6 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18
hasted to hit scimitar, magus enhancement, haste, prayer, spell combat: 1d20 + 17 + 2 + 1 + 1 - 2 ⇒ (11) + 17 + 2 + 1 + 1 - 2 = 30; crits on 15, due to improved crit
damage, magus enhancement, prayer: 1d6 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17
iterative to hit scimitar, magus enhancement, haste, prayer, spell combat: 1d20 + 17 + 2 + 1 + 1 - 2 - 5 ⇒ (15) + 17 + 2 + 1 + 1 - 2 - 5 = 29; crits on 15, due to improved crit
damage, magus enhancement, prayer: 1d6 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17
crit confirm: 1d20 + 17 + 2 + 1 + 1 - 2 - 5 ⇒ (17) + 17 + 2 + 1 + 1 - 2 - 5 = 31
damage: 1d6 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
Vampiric touch damage = 36 x 1.5 = 54
spell resistance: 1d20 + 16 ⇒ (2) + 16 = 18 Oh for crying out loud! And no rerolls left for me :)
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble continues gliding to the side.
"Bauble and Black Lord like THIS"
Spending a Bladebound pool (and a standard action) he summons his blade back into his hand. He also uses a swift action and an Arcane Pool to recharge his vampiric touch spell.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Don't bother. This is a black blade and black blades have this ability to teleport back to the magus. It is a standard action though, and costs a black blade pool, so if you have actions to wast go ahead.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Sure, Bauble will use his portfolio reroll.
Will ST: 1d20 + 11 ⇒ (3) + 11 = 14
*sigh*

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble uses a swift action to energize his blade again, this time using the Arcane Accuracy ability to boost his ability to hit as he floats to his left to avoid stalling.
to hit, haste, arcane accuracy: 1d20 + 17 + 1 + 7 ⇒ (2) + 17 + 1 + 7 = 27
damage: 1d6 + 10 + 2 ⇒ (2) + 10 + 2 = 14
hasted to hit, haste, arcane accuracy: 1d20 + 17 + 1 + 7 ⇒ (11) + 17 + 1 + 7 = 36
damage: 1d6 + 10 + 2 ⇒ (1) + 10 + 2 = 13
iterative to hit, haste, arcane accuracy: 1d20 + 17 + 1 - 5 + 7 ⇒ (6) + 17 + 1 - 5 + 7 = 26
damage: 1d6 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Not feelin' the love here. I'd really like to see that improved critical feat come into play
Bauble: Black Lord? Seem's you to be sluggyish. Mad at Bauble still?
Black Lord: ... <silence>
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Alie Saechel wrote: An 18 and a 20 on its Will saves?! Oh, how I hate you green vrock! Sure, for a stupid Vrok he rolls a 20. For poor Bauble he rolls sucky. Gimme those dice!
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble follows along after Blue.
to hit, haste: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30
damage: 1d6 + 10 + 2 ⇒ (2) + 10 + 2 = 14
hasted to hit, haste: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
damage: 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15
iterative to hit, haste: 1d20 + 17 + 1 - 5 ⇒ (2) + 17 + 1 - 5 = 15
damage: 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15
If any of these hit he will expend an immediate action and 1 point from his pool to active Arcane Edge and it will be suffering from 7 bleed.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Actually, I'm going to use my lucky number on that 1!
will ST: 1d20 + 11 ⇒ (10) + 11 = 21
I'm not feeling any joy with that number. Flight detour coming up I'm thinking!
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
GMAndrewW wrote: Bauble, I think your weapon is not +5 equivalent yes and therefore gets through DR/good. The vrock takes 15 damage. I rolled a 3 for your SR check which unfortunately does not succeed Right, it is +5. And you suck at SR rolls. I really should have remembered to roll my own!
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble casts vampiric touch and zips right up next to the Blue Vrock. As a swift action he activates arcane edge to boost his weapon and add +2/frost to the weapon (pointless, I know).
to hit, haste: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
damage, rost, arcana: 1d6 + 1d6 + 10 + 2 ⇒ (3) + (2) + 10 + 2 = 17
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Remember that if you missed a ST and you think you were close you can use a mythic surge to add 1d6 to the roll as an immediate action.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
I made the roll as soon as we stepped through and found ourselves in combat. Next time (if there is one) I will make the roll when the spell is cast.
So, how about it? Does Bauble have enough influence on the plane that he can make the tentacles Valrar brought into being goblinesque?
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Thanks. In that case, Bauble scoots away from the group, expecting an area effect spell, provided he has a move action and ends up 30' up and 30' over from where he was.
Also rereading the effects, I think the group gets to control the effect once, not each character. So no grasping and biting goblins for Bauble :(
Unless Valrar allows Bauble to add the special effect?
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
I usually do not bother making a roll for things like False Life or Mirror Image until they are needed. Too many times they are never even used. Is that OK?

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Mirror image roll:
images: 1d4 + 4 ⇒ (2) + 4 = 6
Bauble also creates a Black Tentacle effect, only HIS black tentacles are hundreds of goblin torsos with overly large goblin heads that set to biting everything in their area! And he targets Green Vrock and Koth'Vaul instead of the minions.
What kind of action does that count as? From the description it sounds like a free action.
knowledge planes: 1d20 + 11 ⇒ (8) + 11 = 19
If he has a standard action he will cast fly.
If he has a move action he will dart up into the air, just out of reach of any tentacly things that might spring up, but within reach of a haste or whatever other goodies might be coming. And also within reach of Allie's planar protection.
Wait, has haste already been cast? I don't see the talisman of reprieve on the list. I may fly a bit further out if haste is active and definitely will if the reprieve is not active. It's confusing because it says haste is cast by All and some say 'Enter Big Fight', some say 'Enter fight' and some say 'Enter Portal'. Could we use the term 'Enter Big Fight' to be consistent? I've changed mine accordingly. But basically can I assume that every buff that is currently on the list is active?
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
GMAndrewW wrote: Yep, that is fine. Still not sure how you have communal resist? Update will come tomorrow night now so if you are dropping any buffs make sure they are on the spreadsheet before then. Well, how about that! It is not on the magus spell list, is it! My bad. Consider it an open slot and money I wasted on copying or taking a spell Bauble cannot cast!
I'm adding a heightened awareness from his wand to the mix. So heightened awareness first, 10 minute duration; mirror image second, 22 minute duration due to rod, shield last, 1 minute duration. Just before they are ported. Buff sheet updated.

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
GMAndrewW wrote: Doesn't spell recall only work on spells you have prepared and already cast? Also, resist energy is not normally a magus spell. I dont see spell blending on your arcana list? Using improved spell recall, which a magus gets at level 11, she can actually prepare any spell in her spellbook but it costs the full level cost instead of half. And once it has been prepared, she can get it back for the normal half! (at least that is how I read it). I had to reread it three times to make sure I got it right. I sure hope I did.
@Allie & Rogar
Any buffs would be appreciated. Both stoneskin and heroism would help greatly. No elnarge, though, since he is a dex fighter. Now reduce person would be nice!
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble will burn 2 more points from his pool to recall Mirror Image, a spell he had not prepared previously, and cast it on himself extended via his rod. He will also cast shield on himself from his wand.
Anyone want to do a resist energy thing? Bauble has resist energy communal prepared.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble feels a wash of despair come over him and tries to summon his happy moment, the day he first flew, but oddly it wasn't there. The Black Lord tries to remind him, with repeated promptings and the events surrounding it, but to no avail, which concerns him.
I don't really remember whether Bauble first flew because he learned the spell or someone cast it on him before that.
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
"Bauble remember that crusaders make Deskari Lord dead. How come you not dead? Did crusaders not make you dead? Not sure Deskari not dead better than new Demon Lord dead."

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Bauble is not quite sure of what to make of the fuss everyone is making. But when The Black Lord screams at him mentally, Bauble drops the scythe like a hot potato.
"Bauble not like The Black Stinker no longer. Stupid weapon not even talk. And too heavy for poor Bauble. Hmph."
And that sums it up nicely. Bauble doesn't even give it another look.
Bauble: Bauble sorry. And confused. Why Black Stinker seem so awesomely wonderful 1 minute and pathetic next minute, Bauble not understand. Bauble know about cursedly cursed things, but never been cursed.
The Black Lord: Hmph! You seem willful enough to ignore all my pleas for a decent home and yet you can't resist the compulsion from a two-bit demon blade. Hmph! I say you melt it down and make it into my scabbard.
Bauble: Oooh, Oooh! Bauble LOVE that idea!
"Um, Bauble have big favor he asks. When all bad demons dead and Black Stinker no longer needed, can Bauble have it? No worry, Bauble not want to use Black Stinker. Bauble want to melt bad blade and make black scabbard for Black Lord!"
N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
I don't suppose he could use my reroll since this more profoundly affects Bauble than him?
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