Eagle Knight of Andoran

Bastion Augusta Raphiel's page

120 posts. Alias of Endoralis.


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Male Human Brawler (Exemplar) 1

You cant Rule #1 if there is no outside stimulus to find such a thing. Making statements and judging reaction is most certainly the only way. I could have gotten a reaction from any everyday comment because of past experiences I know nothing about. Lilia didnt suddenly explode and you just seemed meh about it so It was no indicator, Do not place up advice as if you are some expert. That is like being blamed for triggering someones bad trigger because you didnt tag a tumbler post.


Male Human Brawler (Exemplar) 1

I apologize if that was the case but in no manner was it meant as disrespect, If you feel that this is the correct course of action I understand but I was given no warning and it seemed less than derogatory, much like an American joke or any other such joke. I was trying to be amusing while also giving Gil a thumbs up for rolling quite well. The Golorian world often had replications of the Real worlds societies and races. Andoran is Not-America, Katapesh is Not-Saudi Arabia, Mwangi Expanse is Not-Africa and so on.


Male Human Brawler (Exemplar) 1

I think that would be a Heal or Perception more than Knowledge.. if knowledge it'd be like.. religion for practices

" Go ahead, Private Aconite I know not of such things but make up for it in others and was one of the reasons I created such a diverse group "


Male Human Brawler (Exemplar) 1

Normally I would have used Abadar but in this world there is no such being in that particular light. Abadar was pretty distinct, Kinda like Cayden. oftentimes the lands and gods had clear expys


Male Human Brawler (Exemplar) 1

Gil CHANNELS THE POWA OF DA JEW TOTEM


Male Human Brawler (Exemplar) 1

" You are right, they seeme overall displeased with the act of opening these tombs to travelers. However the benefits outweigh the risks, knowledge valuable and not await those who enter and as we have seen, equal danger. Regardless, help me examine and appropriate how much the sarcophagus itself will be and then we can deal with the contents. "


Male Human Brawler (Exemplar) 1

Bastion had just finished locking the doors in place as the other group found the fail-safe. He was most proud. " Alright, time to check out the sarcophagus and see what it is worth.. though we may have to move the contents to a different location. As long as we do not desecrate the body we should e fine, Correct Private Odalis? " Bastion stepped into the room a bit.


Male Human Brawler (Exemplar) 1

" Let's do both for good measure, I wouldnt be surprised if this fail-safe is located near another trap to set THIS trap off. Disable the deadliness of the trap by not allowing the doors to close, then find the fail-safe during that time. That way we can make mistakes and it will not mean death. " Bastion pull out 2 pitons and getting ready to hammer the doors open.


Male Human Brawler (Exemplar) 1

Bastion takes a few moments to process all of this information... it take more than a few moments. Then he has an idea. " If those pillars are electricity and the room will fill with water to shock us.. wouldnt the smart thing be to Keep those doors open so the water drains out? No water to drown, no water to conduct electricity. "


Male Human Brawler (Exemplar) 1

Nice you guys can become Full Metal Alchemists.. Which means I should Aspire to be ARMSTRONG (flex)


Male Human Brawler (Exemplar) 1

Bastion turned around confused , " What do you mean Private Taviston? What about this place is a trap and which part? Should we leave you in here to do so your own? " Bastion says coming back to the entrance of this room.


Male Human Brawler (Exemplar) 1

"Alright you check that while Private Odalis and Taviston check the sarcophagus, I shall check the doors ahead, Private Aconite, you check the walls " Bastion moved up and around to allow the trapspotters access to the casket


Male Human Brawler (Exemplar) 1

Bastions eyes light up at the appearance of the sarcophagus. It seemed their Journey was over. " Well then, I believe there is the prize. Hrm I expected more, the creator of this tomb was a trap maker as was said but besides the arrow trap and the clay warriors.. I didn't see much. Perhaps the Sand guardian as well? But that ay have creeped inside like the bugs. Either way, standard fare here, check the area and then claim the rewards, let's see what we can find. "

Bastion looked around before stepping in

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Male Human Brawler (Exemplar) 1

Bastion agrees with Gil's mindset giving him the okay to do so, " Very astute Private Odalis, better to be safe than sorry. When you finish up it seems the Northern door however leads upwards into the tomb more likely. I'll want your assistance in that. "


Male Human Brawler (Exemplar) 1

"Good good, Now try the north door again, it seems your getting the hang of it " Bastion watched warily down the Western scorridor, the holes were.. concerning.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Male Human Brawler (Exemplar) 1

Bastion quirks a brow as Tobias seems unable to handle them. " It seems you just might have to Private Odalis, It seems Private Taviston is having a bit of trouble. Give him one more chance and then we will see about using brute force, the contract is still in effect and I rather not tread the line if need be. Doors might be included. "


Male Human Brawler (Exemplar) 1

Bastion nod to Lilia, " Alright then I guess we take the north door, I would rather explore closer to where we explored than possibly delve deeper in the western direction. Good work Private Aconite. " Bastion takes the torch, holding it up " Private Taviston, this door is unable to be.. opened as of yet, I believe this is one of your specialties? "


Male Human Brawler (Exemplar) 1

That sounds really cool.


Male Human Brawler (Exemplar) 1

" Well then, what do we have here? let's check this the same as the others, though I have no idea what any of this means Private Taviston? " Bastion steps in looking around.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Know Religion: 1d20 ⇒ 4


Male Human Brawler (Exemplar) 1

Bastion pulls back his sword and watches the creature fall after Dorian's quick jabs. Too bad it had the inability to surprise the group. He continues to walk down the stairs handing the torch off to Dorian and nodding at a job well done. " Hold this Private Quartz, you seem adept at the nick of time it seems. Your learning to make precise strikes in tandem with a group, this is good. Now then let us see what is behind this door? " Bastion pushes the next door open.


Male Human Brawler (Exemplar) 1

Alrighty, its also difficult terrain so you'll not get far but I'll move you as needed. Nice crit.. but this thing is like an elemental..


Male Human Brawler (Exemplar) 1

There is a corridor that on the side has difficult terrain if you would like you can get close but any more would need acrobatics checks to not get swung at by this thing as that is the only area to get around and flank it.


Male Human Brawler (Exemplar) 1

Cool I will take them into account.

Bastion will nod in understanding " Alright then keep the snake busy! Private Odalis and Quartz, let's give it a warm welcome. " Bastion gets into his gladiator stance and Stabs at the Sandling.

Powerful Sword Stab: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 6 ⇒ (1) + 6 = 7

Martial Versatility= Armor


Male Human Brawler (Exemplar) 1

What are these circle dots on the map are they moveable spaces the creature could go through?


Male Human Brawler (Exemplar) 1

Bastion looks down and squints his eyes with a smile noticing his idea worked out fine, but that smile slowly falls away. He places his hand up and point to and area roughly 20 feet from the group. " There is something in there.. that sand, it may be another of those spiders.. or another verminous threat. Private Odalis if anything comes out, you smash it and everyone, ready yourselves. " bastion has the group advance together the frontline 5 ft from the support


Male Human Brawler (Exemplar) 1

Seeing that the stairs went a relative ways down the ground, Bastion pulled out his THIRD torch and lit it tossing the SECOND Torch down the stairs to give them illumination as well as scare any vermin with weak constitution or whatever lurks at the bottom. Afterwards he takes a look.
Will gain the feat Throw Anything if need be to make sure he hits the bottom

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

If nothing happens he looks to Gil and nods to him " Alright, standard entry, Private Odalis follow alongside me and watch for anything suspicious, Private Quartz bring up the rear. Privates Aconite and Taviston stay between us and provide support if needed. Seems we are going deeper into the real tomb. "


Male Human Brawler (Exemplar) 1

Bastion shrugs and nods to the rest " The other way then.. as you all checked it already it simply requires a push, Private Odalis if would be so kind to assist. " As Bastion goes to the western door to push it open.


Male Human Brawler (Exemplar) 1

" A fine job once more, tactics have saved the situation giving us the maximum effect with the minimum chance of danger, lets examine this place for anything of value and move on. Good Work especially Private Quartz " bastion pats the man encouragingly on the back to look around , stepping unceremoniously on the corpse of the arachnid.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Brawler (Exemplar) 1

The way its set up I doubt there will be any charge lanes but If Gil waited we might be able to set up to give you room to reach the target.


Male Human Brawler (Exemplar) 1

Bastion smiles, " There is always time in life to learn new techniques when it come to combat. Even I have learned there are times for stern formations and time for chaotic brawls. Stick with me and focus the same one and this should be a quick sortie Private Quart " Bastion assures the man.


Male Human Brawler (Exemplar) 1

We are waiting on Dorian.


Male Human Brawler (Exemplar) 1

Bastion nods, " Then standard tactics, break their teamwork with our own. Focus one down then the other, dont give them time to synchronize. "


Male Human Brawler (Exemplar) 1

Know Dungeoneering: 1d20 + 4 ⇒ (5) + 4 = 9


Male Human Brawler (Exemplar) 1

Bastion dropped the Torch to the ground and adjusted himself for combat. He takes his master's sword and limber up remembering his armor training. " I don't know what those are but they look like spiders, form a line and get ready to engage. Back line strike them before they close! "

Bastion readies an action to stab the first arachnid that comes up

Readied Powerful Sword Stab: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 6 ⇒ (5) + 6 = 11

Free drop torch, Move action Martial Flexibility Armor Proficiency, Standard Ready.

What is the knowledge roll for these?


Male Human Brawler (Exemplar) 1

" Good to know both of you, now let's examine this room, I don't see anything particularly interesting but you know the saying. Once the Fool, Twice the Fortunate, Thrice the Sage. " Bastion motions to where he currently was grabbing the torch and giving the room more light.


Male Human Brawler (Exemplar) 1

Bastion raises a brow and steps in a bit to give the place a look over, " Private Dorian.. cover me if you will. This room might be an annex or of a different style. "

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

" Is everything all clear on your side Private Odalis? "


Male Human Brawler (Exemplar) 1

Bastion moves to the East doors and examines them along with the room before turning to the rest " Next verse same as the first. Inspect this room and then let us see what is on the other side of this door. It seems to head in the direction we originally came down so it makes sense to check it. Private Dorian if you would.. While Private Odalis and Taviston check the West door. Private Aconite don't get too caught up in that shield. "

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

When everything was well inspected and there seemed to be no traps, he would push the door open once more with Dorian.


Male Human Brawler (Exemplar) 1

Jaja


Male Human Brawler (Exemplar) 1

I am taking the Khopesh. Will that suffice for Bastion?


Male Human Brawler (Exemplar) 1

He is quite aware, he didnt tell anyone.

Also he did mention taking something.


Male Human Brawler (Exemplar) 1

That sounds pretty cool

Bastion twitches once as Dorian mispronounce his title but nonetheless opens the southern door.


Male Human Brawler (Exemplar) 1

Bastion seems elated at their discovery. " Good work everyone! It seems within the first hour of venture we have recovered quite a cache. Private Aconite, you say that the shield is.. alive. Quite amazing and of good quality. If the weapons are useable I would suggest using them, their value wont decrease from simple use. I have seen these weapons, these Khopeshes, I can use one if needed. The Spear can go to anyone else. If you somehow get that shield to work I hope it is useful. Now let us explore the next f=door below. Private Quart, if you will? " Gesturing for the man to follow him.

As he walks out he looks to Gil and nods, " Those papers could be important for later along with the other chests. Please accompany Private Quartz and I, Private Odalis.. I don't want any more surprises when it comes to this tomb, and you've shown to be quite the Hammer. " moving to the Southern door this time and preparing to open it.


Male Human Brawler (Exemplar) 1

Within reason obviously if you open a chest within eyesight we can see what your looking at briefly, it isnt suddenly invisible. Talking however would expedite knowledge.


Male Human Brawler (Exemplar) 1

Bastion watches the group busy themselves with satisfaction. Though Tobias' yelp was unexpected the man knew he would be fine. If all else failed he could ensure they get through fine.

" Are you fine there Private Taviston? I heard the sound of steel hitting flesh. What all do you see? That includes those outside of Private Taviston. I assume there are some things of worth here? "


Male Human Brawler (Exemplar) 1

Bastion points to the backpack Tobias has " The Dolls Private Odalis, the one which you dusted. After that Im saying to explore this room and ascertain the value of its contents. "


Male Human Brawler (Exemplar) 1

" We have limited time as I have said at most 30 minutes between the two torches and perhaps 2-3 more hours after if I use the rest, then I would have to use my reserves and I rather not have to do that, Private Aconite. Private Taviston if that is true then you can instead spend your time inspecting the REST of this room perhaps? "

Bastion had decided to visit the issue later.. it was not pressing but the presence of the Taviston lying was well noted. " Lets not waste anymore time. "


Male Human Brawler (Exemplar) 1

Sense Motive: 1d20 - 1 ⇒ (16) - 1 = 15

Bastion starts laughing, it slows to a grin as he points to Lilia. His face becoming dead serious.

" Unfortunately for you Private Taviston I don't have time to play your games. I already know of your family's.. tendencies, it seems like you haven't learned to be.. good at holding information. What do you know? That's why your here. "


Male Human Brawler (Exemplar) 1

Sense Motive: 1d20 - 1 ⇒ (18) - 1 = 17

Well Then that happened

Bastian looks to the man and the little soldier and gives him a fierce stare. " Is that... So? " His eyes narrow at the Taviston.


Male Human Brawler (Exemplar) 1

Bastion ponders the request for the moment cursing under his breath that the little mechanization even deemed to harm him but the wound was superficial. He nods but makes himself clear " The possibility of this garnering great gain is the only reason I allow this. As of right now none of you have any other means of illumination and I have 5 torches 2 of which have been used. We will only have about Half an hour of use left for them if we do this. Private Lilia, I want you to be aware that from this point on we will no longer have the ability to afford any wasted time. Things such as this will be done AFTER we have cleared the tomb. While she does so , let us not waste the opportunity to examine the rest of these two rooms and gather what we can for recovery later. "


Male Human Brawler (Exemplar) 1

About how long would he gather she would take?

Full Name

Wilhelm Athshyoth

Race

Human

Classes/Levels

Warrior of the Holy Light Paladin 4 | 41/41 HP | AC 20 FF 19 Touch 11 | CMD 19 | Initiative +1 | Fort +9, Ref +5, Will +7

Gender

Male

Size

Medium

Age

25

Alignment

LG

Deity

Acavna

Languages

Common

About Wilhelm Athshyoth

Name Wilhelm Athshyoth
Gender Male Race Human Class Paladin 4 (Warrior of the Holy Light
Alignment LG Deity Acavna Size Medium Type Humaniod (Human)
Init +1; Perception +8
EXP 9,600/10,000

Defense
AC 20, touch 11, flat-footed 19 (+1 Dex, +9 Armor)
HP 41 (4d10+12)
Fort +9, Ref +5, Will +7
Immune Fear, Disease

Offense
Speed 30 ft. (20 ft. in armor)

Melee

+1 Lance Attack +9 Damage 1d8+7 (x3) Type P Special A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.

Masterwork Falchion Attack +9 Damage 2d4+6 (19-20/x2) Type S

Ranged

Masterwork Longbow Attack +6 Damage 1d8 (x3) Type P Ammunition Arrows (80)

Special Attacks
Smite: +3 Attack, +4 Damage (doubled versus evil outsiders, evil dragons, and undead), +3 AC, Ignore any DR target might have

Stats
Str 18, Dex 13, Con 14, Int 10, Wis 10, Cha 16
BaB +4; CMB +8; CMD 19

Skills: (4) Diplomacy* +10, (2) K. (History)* +5 (2) Ride* +6 (+1 in armor), (4) Perception* +8, (4) Sense Motive* +7
Languages: Common
Traits: Seeker, Azlanti Royalty
Feats: Fast Learner, Power Attack, Mounted Combat

Tracked Resources

Smite 2/day
Lay on Hands 2d6 6/day
Channel 2d6 3/day

Class Abilities

Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.

Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.

Mercy (Su): At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.

At 3rd level, the paladin can select from the following initial mercies.

Fatigued: The target is no longer fatigued.

• Shaken: The target is no longer shaken.

• Sickened: The target is no longer sickened.

Channel Positive Energy (Su)

When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.

Power of Faith (Su)

At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spellcasting abilities, does not have a caster level, and cannot use spell trigger or spell completion magic items.

At 4th level, the warrior of the holy light gains one additional use of her lay on hands ability per day. She gains one additional use of lay on hands per day for every four levels she attains beyond 4th. She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.

Equipment

Full Plate (1,650 GP)
+1 Lance (2,310 GP)
Masterwork Falchion (375 GP)
Masterwork Longbow (375 GP)
Arrows (80) (4 GP)
Heavy, Horse Combat Trained (300 GP)
Military Saddle (20 GP)
Paladin's Kit (11 GP) This kit includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.
Mule (8 GP)
Pack Saddle (5 GP)
Feed (80 days) (4 GP)
Trail Rations (20 days) (10 GP)
Gear maintenance kit (5 GP) This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.
Banner (20 GP)
Solider's Uniform (Free)

903 GP 0 SP 0 CP 0 PP

Background:

Wilhelm grew up in a simple farming village where he lived with his father, mother, four brothers, and five sisters. Wilhelm's parents never cared about him as much as the other kids so he was able to leave the house. It was during one of these outings that Wilhelm saw a group of priests and paladins of the Order of Knights Griffon who were going out to fight some undead that had been recently spotted in an old dungeon. Wilhelm followed the group until they forced him to go back the village. Five days later the warriors returned exhausted and weakened but victorious. Wilhelm was reckless and headstrong, with a head full of chivalrous stories and very much still a naive kid. The Knights Griffon took a liking to him, but they didn't allow him to join for fear of his own safety. It wouldn't be responsible to lead such a young boy out into danger. Wilhelm made several attempts to impress the Knights, mostly with childish "feats" of bravery or martial prowess, but they never took any of it seriously. One day Wilhelm observes the knights being pestered and somewhat humiliated by a group of local ruffians, which the knights take with gentle good humor. Wilhelm was upset and disappointed by this act of "weakness and cowardice" on the behalf of the knights. The knights tried to explain their actions but Wilhelm unwilling to listen ran off, upset. Wilhelm went to confront the ruffians, with a farming hoe, only to discover that they're bandits and he's found their hideout. And that's when the knights show up, and easily slaughter all the bandits. They had never been frightened of them, just unwilling to resort to violence over wounded pride. When they tried to kill Wilhelm, violence became justified. The bandit leader escaped with Wilhelm as a hostage. The knights pursue him to a cave that happens to have a dire bear inside. The bear killed the bandit leader, would kill Wilhelm but the leader of the knights saves him at the last moment, losing her own arm in the process. She reassures Wilhelm that it's a trade she's happy to make. With this new evidence of Wilhelms bravery the knights felt that they could allow the boy to join as a squire for now. Wilhelm's parents seem overjoyed to have him go, and they sent him out without anything but the clothes on his back.

The woman introduced herself as Zariana and she became his mentor as they traveled to the order's headquarters. When they got there Wilhelm's life became one of training as a squire. Wilehlm had to train for years and during that time he found that he was best at jousting. Wilehlm was so good that the order awarded him the Lance of Broken Moons. The lance had been used to slay demons for as long as the order existed and it had been a relic in the order. The only clue they had to the lance's origins was the broken phases of the moon that circled the lance. They had given the lance to promising paladin's to use, and Wilhelm was the next paladin to receive the honor. Zariana approached Wilhelm that night and told him that he should seek a quest out in the wilderness for him to follow. Wilhelm trusting the words of his mentor left the order's base to go adventuring.

Wilehlm didn't have to travel very far to find problems in the world that could be solved and he tried to help out but he noticed that no matter what he did the problems kept cropping up. During this time Wilhelm began to have strange dreams where a woman in a silvery cloak began to ask him to help her. Wilhelm was surprised at first, but he travel to Magnimar and began researching on these dreams. When he found out about the sacrifice of the moon goddess Wilhelm knew that he had found his quest. Wilhelm packed up gear and bought some necessary items for the road ahead.

Personality:

Wilhelm is a man on a mission and he won't allow himself to be detered from it. He seeks to build an empire and because of this carries himself with a self confidence that what he does is right. Even though he knows that he must do some fighting Wilhelm has a deep rooted faith in the goodness that anyone can achieve if they work for it. His recent exposure to Acavna has just reinforced what people or gods can do if they work for the good of the world.

Apperance:

Wilhelm is a tall, average, young man. He has pale violet eyes and brown hair. He is muscular but most of the time this is hidden by the platemail that he wears. A beatiful lance peeks out from behind his shoulder. It is covered with renditions of the moon in all of its phases. The armor and weapons are obviously well cared for as they almost shine in any amount of light. Even though the items are well cared for they do have many battle scars as the jungle hasn't been kind to Wilhelm's armor and weapons.