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Bartleby Nutmeg's page

306 posts. Alias of CaveToad.


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Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Sure. We can settle the rest up afterwards." Bartleby puts the bow into a pack on the huge ape's back, and he shakes Yue Fei's hand solemnly. "A pleasure doing business, come back any time, I'm always open for business. I can enchant many things."


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Well, normally that would cost you two thousand gold, but it will only cost one thousand to enchant. How about we split the difference, and I will do it for fifteen hundred?"

Bartleby rocks back and forth on his heels as he stands on the table. "It will only take me a day or so. "


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Taking Yue's hand in his own tiny little hand, "How enchanted to you want it?" The tiny halfling, about eighteen inches tall, inspects the bow. "Hmmm.."


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

sense motive: 1d20 + 4 ⇒ (2) + 4 = 6

Having no idea what the dagger is, Bartleby is also less interested in it, but curious about the event in general keeps one ear tuned to the auction...

Turning to Yue Fei the tiny halfling clambors down from the back of Martin his massive ape companion.

"Why yes sir, yes indeed I do!"


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

What is Sense? Sense Motive?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby wanders though town, walking down the streets with Martin in tow. "Sure is quiet around here these days."


I'm always up for adventure, but way too high level.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby sits there with crumbs falling from his face. "What? Its over? That's it?"

He gets up and climbs on the gorilla. "Well that was interesting for sure. Well done."

"Come on Martin."


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"What kind of wizard duel is this? Where is the fire and lightning?" squeaks the tiny halfling right before shoving some pastries into his mouth, and a handful to his gorilla companion.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby sits on the side with a huge bowl of some sort of pastry snacks that he and his huge gorilla, Martin share.

Bartleby will be on standby to patch up any wounded.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby sits ON the table in the corner sipping Hibiscus tea from a tiny tea cup that still requires he use both hands. The hulking ape Martin sits quietly nearby munching a spiced banana smoothie.

Bartleby claps his hands eagerly together squealing in glee. "Wizard duel, wizard duel! Two men enter, one man leaves!"


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Fascinating!" Bartleby tries to poke or touch the shadow.

{b]"Well, ok you can owe me 5,000 gp. I will get to work when I finish my physical training. Trying to buff up a bit."[/b]

"Check out my new friend too."

In the back of the shop Bartleby shows you his new undead dragon.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Ahhhh." squeaks the tiny halfling. "Yes, a ring of invisibility. Well I can make those. Since you and I are old adventuring pals, how about we split the difference in cost, and I only charge 15,000gp?"


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby HP Roll: 1d8 ⇒ 2 - will retrain to max
Martin HP Roll: 1d8 ⇒ 7


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6
Kit'Arr wrote:

"Sooooo.... who can make rings that do magical things? " she ponders loudly, looking about

-Posted with Wayfinder

"Hello Kit, long time no see! I can make rings."


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby remains behind briefly, admiring the dragon's lair, and then he has Martin load up the corpse. "Oh yes. Very delightful, very very delightful, this will do splendidly." as he pats the dead dragon on the head. "Muahaha......muahahhaha.... AHHAHHAHAHHAHHAAAAAAAAAA!" echoes the tiny voice through the swampy cave.

Hey GM what were the statue thingies for?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

The lantern archon will cast Aid on all of us before it poofs.

Aid hp: 1d8 + 3 ⇒ (3) + 3 = 6 - Bartleby
Aid hp: 1d8 + 3 ⇒ (5) + 3 = 8 - Martin
Aid hp: 1d8 + 3 ⇒ (1) + 3 = 4 - Kale
Aid hp: 1d8 + 3 ⇒ (3) + 3 = 6 - Kit


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Martin drags the dragon corpse out of the muck and Bartleby beams a detect magic around, particularly at the statues.

"I guess we are going to have to search the muck pits." squeaks Bartleby.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby can heal Kale. Making sure the dragon is actually dead, and not just unconscious, Bartleby channels to heal Kale and any other living creatures who need healing.

Channel energy: 5d6 ⇒ (1, 3, 6, 1, 1) = 12
Channel energy: 5d6 ⇒ (2, 6, 5, 3, 5) = 21
Channel energy: 5d6 ⇒ (4, 5, 5, 5, 6) = 25

3 left if we need them. I will save them in case anything else weird happens.

"Hey Kale buddy, wake up. It's over, you did it!"


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Round 4

start of action
Bartleby finishes casting his summoning spell which completes at the start of his turn, he summons forth a Lantern Archon.

The lantern archon can attack immediately.

lantern archon ranged Touch attack against dragon: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 vs touch AC
lantern archon ranged Touch attack against dragon: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 vs Touch AC

Archon Damage: 1d6 ⇒ 1 bypasses all DR
Archon Damage: 1d6 ⇒ 3 bypasses all DR

Bartleby orders his skeleton lions to move around and flank the dragon, he also has his skeletal tiger move up. (Lions and tiger only move). The lions move through threatened area, and would provoke an attack of opportunity (AC17).

The wounded lion will also have 4 points of damage since being first wounded.

Bartleby rides Martin past the dragon (would also provoke an AoO if the dragon has any left if it had combat reflexes ).

If for some reason it has an attack left for Martin (AC 34) and it hits, Bartleby will attempt to negate it with a ride check.

Ride check: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24

Martin will attack once, as he moved into position

Martin claw PA attack, flanked dragon: 1d20 + 17 ⇒ (2) + 17 = 19

Spritual Ally #1 force warhammer attack, flanked dragon: 1d20 + 12 ⇒ (5) + 12 = 17
Spritual Ally #2 force warhammer attack, flanked dragon: 1d20 + 7 ⇒ (10) + 7 = 17

Spiritual ally 5' move to flank for Kale/Amir.

Bartleby begins a new summoning spell.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Did Martin only hit once? He hit AC 31 and 33, which should have both hit, unless I missed something secret. Or is Kale not correct in his AC 28 deduction?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

With the slide format we are using I think you can change the map now right?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Summon Spell. Takes 1 full round. I am beyond 10' . Martin has a 15' reach. Also Bartleby was hiding (34 stealth roll), he hasn't attacked other than to cast some spells with nothing that emanates from him. He also has Sanctuary spell up. AC 33.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Martin attacks the dragon:

Claw (PA) vs Flanked Dragon: 1d20 + 17 ⇒ (14) + 17 = 31
Claw (PA) vs Flanked Dragon: 1d20 + 17 ⇒ (15) + 17 = 32
Bite(PA) vs Flanked Dragon: 1d20 + 17 ⇒ (6) + 17 = 23
Haste Claw (PA) vs Flanked Dragon: 1d20 + 17 ⇒ (6) + 17 = 23

potential damage:
Claw damage: 1d8 + 19 + 1d6 ⇒ (3) + 19 + (6) = 28 (6 is electrical)
Claw damage+rend: 1d8 + 19 + 2d6 ⇒ (2) + 19 + (2, 3) = 26 (2 is electrical)
Bite damage: 1d8 + 19 + 1d6 ⇒ (4) + 19 + (5) = 28 (5 is electrical)
Haste Claw damage: 1d8 + 19 + 1d6 ⇒ (5) + 19 + (2) = 26 (2 is electrical)

Spiritual Ally attacks:

Spiritual Ally Force Warhammer attack #1 vs Flanked Dragon: 1d20 + 12 ⇒ (20) + 12 = 32 - natural 20/crit threat
Spiritual Ally Force Warhammer attack #2 vs Flanked Dragon: 1d20 + 7 ⇒ (8) + 7 = 15

crit confirm Force Warhammer vs Flanked Dragon: 1d20 + 12 ⇒ (4) + 12 = 16 - No crit?

Force Warhammer damage: 1d10 + 3 ⇒ (9) + 3 = 12 - bypasses DR

Bartleby calls one skeletal lion over to attack the dragon, waving his hand to move it to place. No attack only move.
(It moved past dragon and may invoke an AoO).

Bartleby starts to cast a spell.
--

Bartleby AC: 33
Martin AC: 34
Skeletal Lion AC: 17


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I always found CRs to be grossly underpowered anyhow. I think they assume you are going to have multiple fights a day. Even still, they seem somewhat weak. Maybe with newer inexperienced players, I dunno.

Martin attacked too. Did you get his attack/damage?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I added an Amir on the map for you :)


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I need a few clarifications:
1) A line usually needs to run through a square, not along the vertice of squares like you have drawn. Normally what he did wouldn't be totally legit, as he would have to pick the row of squares Martin is in for the line, or the row with the tiger.
2) Bartleby is tiny and mounted and not in that row of squares, so is he even affected?
3) It seems a stretch that the line could past through the northern row given the cave wall in the way ( or even the southern row of squares), unless the map is sort of representational and not super precise. Not trying to ruin the dragon's grand entrance, but trying to understand any tweaks going on :)

Rolls if still needed
[bonuses from protection from evil, blessing of fervor, and prayer]
Martin Reflex save DC 22: 1d20 + 16 ⇒ (18) + 16 = 34 - Success, Evasion, no damage
Bartleby Reflex save DC 22: 1d20 + 18 ⇒ (4) + 18 = 22 - Success, half damage, absorbed by Protection from Acid
Bloody Skeletal Tiger Reflex save DC 22: 1d20 + 7 ⇒ (19) + 7 = 26 - Success, half damage

Martin Will save DC 19: 1d20 + 5 ⇒ (18) + 5 = 23 - Success
Bartleby is immune to fear due to Blessing of Luck and Resolve
Skeleton Tiger is immune to fear due to being undead
----
Actions:
Martin moves up to the dragon and attacks. (40-45' - move action with epxpeditious retreat, Martin also has the Narrow Frame feat if needed, so doesn't take penalties for squeezing depending on rock walls.)
Martin power attack vs Dragon: 1d20 + 15 ⇒ (18) + 15 = 33
bite damage if hit: 1d8 + 19 + 1d6 ⇒ (1) + 19 + (4) = 24 - second number (4) is electrical damage.

Bartleby commands his undead to move out of the way and attack the statues if they animate. Free action/autosuccess ride Martin.
Bartleby casts Spiritual Ally which summons a floating force guy with a warhammer behind the Dragon to attack twice with its hammer.
Spiritual Ally Flank attack: 1d20 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15
Spiritual Ally Flank attack: 1d20 + 1 + 4 + 2 ⇒ (4) + 1 + 4 + 2 = 11

damage if hit: 1d10 + 3 ⇒ (5) + 3 = 8
damage if hit: 1d10 + 3 ⇒ (4) + 3 = 7
Damage bypasses any DR since it is force.

oh, in case the dragon has SR:
SR check if the dragon has SR: 1d20 + 9 ⇒ (20) + 9 = 29
If dragon has SR over 29 the Spiritual Ally is dispelled.

Bartleby AC: 33
Martin AC: 34


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Moved my characters and Bartleby will cast a spell. Martin does have narrow frame feat, but I would have to reread all the spacing and squeezing rules to see how that works.

Bartleby casts Shield of the Dawn on Martin.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Are we allowed to move wherever we would like now, on our turns? Eeven across the yellow line?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Yeah the spell can be on a weapon if you like.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Ahhh, very nice. Great info. Thanks :)


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Ready. I resized Martin, because he is huge size, and shrank down Bartleby because he is tiny.

Bartleby has Prayer spell running 40' radius. All allies get +1 hit/dam/save/skills as a luck bonus. All enemies get -1 to the same. (could affect the stealth/perception listed above moving 2 in our favor).

He also has running Blessing of Fervor on the group, so everyone can pick a bonus from the spell's list each round the spell runs. (click link to spell)

Bartleby is also mounted and trying to be stealthy hunkered down low on Martin's back. (tiny creature on huge creature)

Stealth: 1d20 + 21 ⇒ (13) + 21 = 34


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Didn't know about Google slides. What is the advantage?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Are we at the encounter now? I assume we had some time and forewarning to cast some defensive spells before we appeared where we are? Are we in a swamp? Did we leave that day or have a day to prepare spells?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Handsome? Oh, she must be talking to me now."

Bartleby chuckles at Kale.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

He? She?

Bartleby climbs on the table.

"Hi, I am Bartleby Nutmeg. I would be willing to take out this black dragon. We need information about it though. Where in the Mushfen does it make its lair? Under what circumstances were you attacked? What is it's name? How old is it? How big is it? Do you know anything special about it? You must know a lot of lore as a bard so please share your fascinating tale. After we know the information we can discuss terms."

Bartleby sips his mint julep and nods smiling to his companions.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby saunters by whistling softly to himself like a tiny creepy little doll.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

:)


I told myself I wouldn't cry, but darn it that brings tears of joy


Always interested :)


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I haven't heard much around here lately. I am willing to run a mission soonish if we have enough waiting for one. Who is currently awaiting an encounter?


Would love to join, but I'm too high level.

Good luck adventurers!


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I have the days, I never roll for profession checks or money making.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"A pleasure to meet you Withal!" squeaks the tiny halfling, standing on the counter top. He inspects the weapon and armor. "Very well, I can enchant these. It will take me about three days. How does 2250 gp sound?" He extends a tiny hand.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Rhinestones are easily done. Check out this drawer of them I have! So shiny!"


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"OK I can do the middle enchantment."+3 cloak"If we split the difference on market cost and base cost, I will only charge you 6750gp. You will be that much closer to the next level, or can buy something else. I can have it done in a week."


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Hi there Janji! Sure thing, I've already made one of them for myself. Quite stylish don't you think? How powerful of an enchantment would you like?"


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

12 days later....

Bartleby hires a courier to deliver a message to Kale that his shiny new belt is done. "Here take this message to Kale. Here is his address."


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Ok no problem! Come back in twelves days. I will start immediately. You want some fancy theme etched on the belt? How about a sweet belt buckle, like a giant pewter dragon?"

He pulls a quill from behind his ear dabbing it in an inkwell and starts scribbling down reagents, and magical supplies.


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Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"For you old buddy, how about we split the difference between cost and full retail. For the weakest belt, 3000, mid-range 12,000, and top of the line 27,000 gold dubloons!"

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