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![]() I wanted to mention Season 7 has had some great scenarios and the flavor has been fantastic.
As a side note our local group in Jacksonville has organized a 100% Tengu group know as "A Murder of Panthfinders" (Crows fly in groups called A Murder) in honor of Mike Brock.
Thank you Paizo for a great start to Season 7. ![]()
![]() We had the core rule book on PDF and a brief slow down in our game over the weekend over this situation. Full defense is a standard action, standing up is a move equivalent action, and then you take your free 5 foot step. Could someone please reference the passage on the current edition that allows this? Thank you! Baron Jett ![]()
![]() I've seen advice mentioning that taking rapid shot for my Musket Master at 4th or 5th level is a good idea but I can't see how it would help. If at 3rd level reloading is a move action, how does my Musketeer get his 2nd shot off? Rule Notes for Musket Master: 1st level I get Rapid reload, Full round to stand action to re-load.
Thanks for the help all and Happy New Year. ![]()
![]() Also what happens at the end of playtest with the characters if yes? Also, if in the final book your playtest class doesn't make it, what happens to the character then? I like these ideas especially for my new players who have real trouble multiclassing. They can get right into a class that has duel flavor. ![]()
![]() Can a player stand up, move 5 feet and take a standard action?
2nd question: Two fighters standing next to a shadow. One has a magic weapon the other wants to Aid another and help the fighter with the magic sword on his attack roll. Can the fighter use aid another even if he can't hit the shadow? ![]()
![]() If two PCs are fighting and one is using full defense and the other isn't what kind of knowledge check should the NPC get to recognize the PC's defense situation? Would it be automatic? or perhaps a DC 10 Intelligence check? Rules don't cover this and would like to get some ideas. Second question. Creature has a move rate of 20 and moves to attack the PCs who are 15 feet away. On the PCs turn the wizard asks if the creature moves at a rate 30 or faster. (No knowledge check was made BTW.) It would seem that based on how fast the creature moved up the wizard might have an idea on how fast the creature can move, but I don't want to just give him the 20 move rate. Thoughts here? Thanks all! ![]()
![]() Was in a PFS game last night and GM said you had to see the area that you are wanting to D. Door to. The spells says visualize or know the direction. If I wanted to move to a room within range that we were just in should I be able to use the spell to get there, even if I couldn't see it? I didn't argue the point but did want to double check my knowledge for our next game. Thanks all ![]()
![]() Was about to spend 30k on Orange Ioun Stone that says it adds plus one castor level. Our GM felt that it only adds one level to your castor level, for spells being cast. For example a 9th level wizard now does 10 dice of damage. So before spending my gold he said bring it to the message board. My thought is that the stone would allow that same 9th level wizard to memorize the extra spells that a 10th level wizard could cast vs. a 9th.
Which way should we go? |