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![]() I wanted to mention Season 7 has had some great scenarios and the flavor has been fantastic.
As a side note our local group in Jacksonville has organized a 100% Tengu group know as "A Murder of Panthfinders" (Crows fly in groups called A Murder) in honor of Mike Brock.
Thank you Paizo for a great start to Season 7. ![]()
![]() Have the spell your about to cast pulled up in case the GM wants to read it.
Have the players write their initiative on the map too, that way they know who is coming up next. Most GMs track initiative, many behind a screen. This way everyone can see where they are... Use a small tent with your character's name and your perception modifier on it. Many GMs want to roll find traps for the players, etc....and it helps get into role playing by calling characters by their names. ![]()
![]() The summoner, either unchained or standard, gets to cast arcane spells in light armor. I would allow the Warlock to have this same ability. Their spell progression and BAB is the same for either class. Summoner gets an a lot more abilities in my opinion even after giving them that. For example, their summon monster ability and duration n minutes. Plus their Eidolon and the abilities given to it surpasses a talent every even level in my opinion. Talents are nice, but only a few are powerful. I don't see the problem of using a feat to get an extra talent. Its not that powerful a class... ![]()
![]() As a GM last night I ruled the way Wraithstrike did per my reading of RAW. The every two points of damage line: "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability." Seems to be quite clear. "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses. Ability drain can be healed through the use of spells such as restoration." Only clarifies what happens. Wraithstrike mentioned he has tried to FAQ it but to no avail, so I believe my ruling is correct until the Dev. team changes RAW. This is like what happens when you loose a level to a drain. A Barbarian with 18 constitution only looses 5 hit points amongst other penalties even though that level granted him 11 or 12 hit points! ![]()
![]() I ask my players to have a back up 1st or 2nd level character ready so new players are always welcome in our area. In addition we do sign ups and dedicated high level games to keep the "old timers" happy. As a GM I always have 3 replayable sessions ready to pull out like Murder's Mark, First Steps or Thornkeep level 1-2. Of course the modules do end up taking longer with new players. I also like to sit new players with experienced players that like to help newbies get up to speed if possible. If you have the time, 5 or 6 hours the modules are a nice way to go. Everyone gets a whole level if they are successful and your newbies are already on their way! Now with that being said some times a game has been organized for a while at a higher tier. I like the new rule that allows 500 gold and 1 experience to be assigned to 1st level character when playing a Pregen. That has really helped when we have a spot at a higher level table and a new player happens to stop by. ![]()
![]() I for one would like to allow GMs and or VLs sign off on books owned.
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