Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
Barlo steps back to give Chara room to swing. He stows his cane, and loads his crossbow with cold iron bolts.
using Inspirational Expertise (Ex): : An investigator successfully
uses a Knowledge check to identify a monster’s special powers or vulnerabilities he can expend one use of inspiration pool as swift action to grant allies that can hear him and are within 30 feet of him +4 insight bonus on attack rolls against that monster or type of monster for 1 round. An investigator must be at least 7th level to take this investigator talent.
Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
Barlo creates a small ring of debris around him as he casually enters the ground, and emerges on the far side of the hag a few moments later. (burrow 15' movement, double move)
Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
Barlo draws the blade from his cane, steps back and studies the changes the creatures form takes.
Know(arcane, local, nature, or planes): 1d20 + 1d6 + 10 ⇒ (8) + (2) + 10 = 20 (15 if another knowledge is needed instead.)
Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
"Mhmm... terribly sorry, but he is right.
diplo!: 1d20 + 1d6 + 12 ⇒ (2) + (6) + 12 = 20 using soldiery pragmatism so as not to upset her
Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
Barlo extricates himself from the earth after tunneling his way to the barrow... He casually eyes the woman as Kasei approaches her with a healing touch. "You have been here a few days?
sense motive (better of 2d20 + better of 2d6 + 12): 2d20 ⇒ (2, 7) = 9
Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
Barlo feels another blast of stinging winds halt his progress.
Str: 1d20 + 3 ⇒ (5) + 3 = 8
Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
Barlo wills himself forward through the hot stinging winds and flying debris. His thoughts become focused on the words.. "get there.. get there.." repeating through his head like a mantra. str check: 1d20 + 3 ⇒ (16) + 3 = 19 double move
Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
Barlo starts to wrap his cloak several times around his head while answering Alcibie.
Str check: 1d20 + 3 ⇒ (3) + 3 = 6
Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
Barlo closes his journal and stands. "I don't believe I have any questions. If our job is simply to retrieve the prophecy, I don't believe I need to prepare myself to fully grasp its meaning." He turns to the samurai as he stows his writing supplies.
Barlo Balfori bows his head in farewell to Venture Captain Thurl.
Human Investigator HP:70/70 | AC:21 | T:15 | FF:18 | CMD:22 | Fort:+7 | Ref:+12 | Will:+9 | Init:+2 | Perc:+d6+10 | Sense Motive:+d6+14 (better of 2 rolls for d20 & d6)
Barlo sits pondering the words... rolling his steepled fingers across his pursed lips. He then copies the known portions of the prophecy into a journal, and underlines certain words.
"It seems a fair assumption about the Ten being a reference to the Decemvirate. All that is needed to crack a code is such a key. I have some initial thoughts, but I would prefer to mull things over a bit first." know(history)+1d6 inspiration at no cost: 1d20 + 1d6 + 24 ⇒ (8) + (4) + 24 = 36
know(planes)+1d6 inspiration at no cost: 1d20 + 1d6 + 24 ⇒ (3) + (1) + 24 = 28
relevant inspiration quote: The investigator can use inspiration
on any Knowledge, Linguistics, or Spellcraft skill checks without spending a use of inspiration, provided he’s trained in that skill. |