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Bardic Dave wrote:that's a non sequitur, you could just as easily use DPR calculations to figure out if +1 to deception is worth losing a point in strength. I lose on average X DPR, or reducing charisma to gain strength makes melee have X higher DPR, how does this effect my rounds to kill?(goign from 2.1 rounds to kill, to 2.2 rounds is more or less fine for a little boost in side stats) etc. Variance still isn't the best tool for that >_>Bandw2 wrote:The reason to choose 1d6 over 1d6+1 is presumably that you'll get to make some other build choice instead (e.g. boosting your Int instead of your Str). The fact that variance may stand a decent chance of making that +1 insignificant (depending on the projected length of your campaign) is just ammunition for justifying whether or not you make that choice.
DPR calculatiosn are used to determine how you should build your character, what you will get the most out of. d6+1 versus d6, there is not choice to take, d6+1 is the better choice. there is no reason for me, even in play choose an option that does 1d6 damage versus choosing an option that does 1d6+1.
I think you’re misreading my post; I’m not suggesting that variance can help you determine the relative value of increased DPR vs improved decpetion. I’m saying that if variance can show that within a projected number of sessions a +1 bonus will not be statistically significant, you might feel more inclined to invest that +1 based solely on personal preference. This isn’t a non-sequitur, it’s my entire point.