WotC also suported the hobbyand expanded on what TSR did with volunteers, etc. but then Hasbro appeared. MtG was not the prime reason, WoTC had got the licences for Pokemon and that is when Hasbro stepped in.
btw I have no commercial background or training, when I showed WotC how to use mail accounts I was a school teacher!!
TSR actually promoted the hobby and diversity. The problem was those at the top at the end screwed up badly. 2 products had a lot to do with it but only because no one checked the figures.
Chris Mortika wrote:
They also produced a plastic version for fighters (originally there was to be a fighting wheel for each class) combining all the tables - trouble was it took at least as long to use as just checking the tables. They sold so well that years later they gave a bunch of them away at a con - no one wanted them for the game but tried using them as frisbees. Trouble was they were so thin that when they came towards you it was difficult to see them ... and the edge was surprisingly sharp.
I wrote a RPG tournament - in round 1 kids from the caravan they are guarding are kidnapped, and returned in exchange for the wagons, at the first campsite. The mission is to see the kids safely returned and then track down the bandits and their base (which they were told was the main reason they had been sent as extra guards), deal with them and if possible recover the wagons they had been guarding. They were issued with details of the border area where the bandits were operating, a map of the caravan route and maps of the three main wilderness campsites on the route. One group found the kids (released by the bandits in return for wagons) and spent a day escorting them (and the others from the caravan) back to the nearest town before heading to campsite 3. They then waited there for the main adventure which had to happen there because "why else would they have bothered giving us the map".
One DM wanting to run a new Cthulhu campaign had us generate characters without being allowed to discuss this with each other as we would not know each other until we met. Week 1: all the characters were independently at a function in a hotel. We were supposed to meet each other (and would then learn about each other as the campaign progressed). After 3 hours the DM had never managed to get two characters together at one time. Week 2: DM: you have all been summoned to this meeting to do a job for ####. Describe your characters and abilities and then I'll read the intro...
Charon's Little Helper wrote:
2nd ed TSR module, not a bestiary golem. It was specifically described as life sized statue of a attractive slim female. Not that you would normally want to pull a 2ft wide sack over an attractive slim female - but you could.
We had ended up on the wrong largely uninhabited continent, searching for a way back. While on watch one night DM informed the character that he saw a falling star. Character remembered a legend that you could wish on seeing a falling star: DM: You see a falling star, what do you do? Bogey: I wish for a pie and a pint. Bogey enjoyed his pie and pint, and we spent several weeks exploring before taking the DM's next plot hook to get home.
Playing in a 2nd ed. mod we came across a statue near the entrance.
Thing was it was max. size bag of holding which we then took up a nearby hill to a 300ft cliff and then shook the bag out. The DM's face was a picture....
The players need to grow up. Roleplaying and other gaming ability is not about age.
Unless the deeper darkness is being specifically targeted at the item with the continual flame on it heighten will have no effect.
To use a counterspell, you must select an opponent as the target of the counterspell. You do this by choosing to ready an action. In doing so, you elect to wait to complete your action until your opponent tries to cast a spell. To complete the action, you must then cast an appropriate spell. To dispell you have to target, in this case touch, the item with the effect you want to remove. Instead their effects are combined in the area of overlap.
An object with Daylight on it would cancel the darkness spells effect allowing "otherwise prevailing light conditions exist in the overlapping areas of effect" but it is not permanent. Note that these spells are not AoE spells, they are touch, the item touched produces an effect in the area.
Way back a parent wrote to the headmaster of the school where I was running a very popular RPG club enclosing newspaper and magazine cuttings quoting Pat and the other moral mob.
SKR's final word in that thread was Quote: So, short answer: if something gives you a natural attack, it gives you a natural attack (whether that's primary or secondary is built into the attack, just as a claw or bite is always primary and a tentacle or hoof is always secondary), and your chosen attack sequence may change whether you use your full BAB or use the –5 for it being in addition to manufactured weapons or other primary attacks. Note the section in bold - prehensile hair is specified as Secondary.
Wolf Munroe wrote: The part you should be paying attention to is "Universal" not "Monster." They're the universal rules for those kinds of attacks. If they were Universal Rules that would be the title - universal in this context is an adjective applied to the word Monster i.e. the rules apply to all monsters. A later part of the section makes it clear that the rule applies to monsters not characters - "Some creatures do not have natural attacks. These creatures can make unarmed strikes just like humans do."
Lets look at what the complete rules being quoted in support of the argument actually say. A - the quotes are taken from a section entitled "Universal Monster Rules" not character. B - they are referring to the types of natural attacks listed in the referred table and the rule is an over-ride to that - so that for example a creature with wings, but no other attack, could use them as their primary weapon although normally wing is defined as a secondary attack. C - as others have already pointed out the next sentence says "This increase does not apply if the creature has multiple attacks but only takes one." D - they go on to say "Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action .... Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack's original type." I would therefore rule against a Witch using her hair as a primary weapon on the grounds that
If the designers do wish this particular bit of cheese to happen they need to issue a ruling that says so in an errata or FAQ ruling - until then the rules as written should apply and they state that this is available only as a Secondary Attack. |