Pontia Runario

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5 posts. Alias of Smiles-a-lot.


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Thanks for the update. I think with this new information I am going to withdraw as I have no desire to play with/in an evil group and Thom probably isn’t good enough for the good group.

Good gaming.


Robert Henry wrote:
hustonj wrote:
Unchained Rogue provides a significant boost to rogues.
True, so true, love Unchained Rogue!

Agree, nice class that has fixed most of the problems.

@GM Tribute unchained rogue has access to skill unlocks which make them truly one of the best classes at skills (Investigators may be better). If background skills are allowed 2 for everyone is fine with me. Thanks for the information and and feedback.


So, I’ve come up with idea of a rogue from the River Kingdoms who survived a hanging and eventually makes his way to Brevoy (see background). Does he need to have ties to house Lebeda?

APPEARANCE:

The first thing you notice about Thom is his bulging eyes, which appear ready to pop out of his head. The protruding orbs are unsettling to look at but close inspection reveal that they are a dull, unremarkable, brown a shade darker than his hair which he wears in a blunt bowl cut. The lad stands a few inches over five feet with a sinewy and slight build. His complexion is dark, a testament to his mother’s Kellid heritage. The wiry young man is always smiling as if laughing at the world. Thom has a rope scar around his neck from a hanging that didn’t take.  

PERSONALITY:

Thom is first and foremost a survivor, a bit slow to trust, always looking out for his own self-interest. The wiry young man is a bit lazy and indolent always trying hard to get out of work and he has no great compulsion to keep his word or stick his neck out for others. However, he has a good heart and usually makes the right choices, sometimes, with a little encouragement from others, in the end. Thom is also a fun loving free spirit quick of tongue and wit which often lands him in trouble. He also enjoys sharing a good joke, strong drink, and a nice smoke with his companions but his one weakness is fish; poached, boiled, fried, or sautéed he loves them all. He is known for his foul mouth and penchant for cursing.

BACKGROUND:

It is a little before noon as Bug-eyed Thom watched the town from the concealment, and shade, of a grove of trees. ”Bugger me with an Ogre’s thumb,” he cursed aloud and thought, Looks like it’s busier than a beehive. How do people live in these places? His mind began to wander and turn to the past while he considered his next course of action….

The wilds of the River Kingdoms are hard and unforgiving lands that have produced hard and self-reliant people. Thom is one such product born to a family of swampers, people who made a living off the scraps found among the reeds and bogs created by the Pitax River. Thom’s father was an illiterate, gap-toothed, swamper also named Thom who was a short tempered, heavy-handed man and went by the moniker Mumbling Thom. Thom also had two brothers named Thom. To distinguish between the three their father gave them all nicknames. Back then, our Thom, was known as Smiling Thom and his brothers were Bright Thom, known for his smart mouth and not for any intellectual prowess, and Big Thom who was big really big.

Life as a swamper was hard and food was always in short supply. To escape this hard life and Mumbling Thom’s heavy handedness the three Thoms ran away absconding to the Stolen Lands with hope in finding their fortunes. Unfortunately, none of the three Thoms were known for their work ethic and they turned to banditry to make ends meet. The three Thoms had found their niche and knew some success as bandits but as luck would have it their success drew the attention of another group of bandits ran by the infamous Stag Lord.

In the end the three Thom’s met their end at the hands of these marauders. Bright Thom was not smart enough to avoid the axe of the bandit that cleaved him in two. He was the first to fall which was appropriate since he was the oldest of the Thoms. While Big Thom and Smiling Thom were hung from a tree by the bandits. Big Thom died but Smiling Thom managed to survive, however, the strain from being hung caused his eyes to nearly pop out of his head. Unfortunately, that meant that the surviving Thom had to dig a bigger grave for Big Thom…. without the help of that smartass Bright Thom.

Now everyone called Smiling Thom Bug-eyed Thom on account of his eyes almost getting squeezed out of his head. Bug-eyed Thom swore off his villainous ways and started for Brevoy to try to find honest work. But if the opportunity arose he would take revenge for what the bandits done to him and his kin.

…. Bug-eyed jumped to his feet and muttered, ”No use getting all puddled eyed about the farking past. Best pay me respects to the citizens of Silverhall.”

Edit: he will probably be an unchained rogue with the scout archetype. I do have a question, how important is trapfinding in Kingmaker?


Bummer…. nevertheless cheers!


Hello,

Here is Bug-eyed Thom, a vigilante, for your consideration. Mechanically he is a melee fighter. But, I am more interested to see how the vigilante’s Social talents interact with the RP side of kingdom building.

I intend to play him with his vigilante/social identity know to all. Like a Jessica Jones, Luke Cage, type of hero. This will make some class features useless but I’m fine with that.

Best of luck and thanks for your time.

APPEARANCE:

The first thing you notice about Thom is his bulging eyes, which appear ready to pop out of his head. The protruding orbs are unsettling to look at but close inspection reveal that they are a dull, unremarkable, brown a shade darker than his hair which he wears in a blunt bowl cut. The lad stands a few inches over five feet with a sinewy build of lean corded muscle. His complexion is dark, a testament to his mother’s Kellid heritage. The wiry young man is always smiling as if laughing at the world. Thom has a rope scar around his neck from a hanging that didn’t take.  

PERSONALITY:

Thom is first and foremost a survivor, a bit slow to trust, always looking out for his own self-interest. The wiry young man is a bit lazy and indolent always trying hard to get out of work and he has no great compulsion to keep his word or stick his neck out for others. However, he has a good heart and usually makes the right choices, sometimes, usually with a little encouragement from others, in the end. Thom is also a fun loving free spirit quick of tongue and wit which often lands him in trouble. He also enjoys sharing a good joke, strong drink, and a nice smoke with his companions but his one weakness is fish; poached, boiled, fried, or sautéed he loves them all. He is known for his foul mouth and penchant for cursing.

BACKGROUND:

It is a little before noon as Bug-eyed Thom watched the fort from the concealment, and shade, of a grove of trees. ”Bugger me with an Ogre’s thumb,” he cursed aloud and thought, Looks like the rumors be true. The Stag Lord had gotten himself a slaughtered. His mind began to wander and turn to the past while he considered his next course of action….

The wilds of the River Kingdoms are hard and unforgiving lands that have produced hard and self-reliant people. Thom is one such product born to a family of swampers, people who made a living off the scraps found among the reeds and bogs created by the Pitax River. Thom’s father was an illiterate, gap-toothed, swamper also named Thom who was a short tempered, heavy-handed man and went by the moniker Mumbling Thom. Thom also had two brothers named Thom. To distinguish between the three their father gave them all nicknames. Back then, our Thom, was known as Smiling Thom and his brothers were Brightt Thom, known for his smart mouth and not for any intellectual prowess, and Big Thom who was big really big.

Life as a swamper was hard and food was always in short supply. To escape this hard life and Mumbling Thom’s heavy handedness the three Thoms ran away absconding to the Stolen Lands with hope in finding their fortunes. Unfortunately, none of the three Thoms were known for their work ethic and they turned to banditry to make ends meet. The three Thoms had found their niche and knew some success as bandits but a luck would have it their success drew the attention of another group of bandits ran by the infamous Stag Lord.

In the end the three Thom’s met their end at the hands of these marauders. Bright Thom was not smart enough to avoid the axe of the bandit that cleaved him in two. He was the first to fall which was appropriate since he was the oldest of the Thoms. While Big Thom and Smiling Thom were hung from a tree by the bandits. Big Thom died but Smiling Thom managed to survive, however, the strain from being hung caused his eyes to nearly pop out of his head. Unfortunately, that meant that the surviving Thom had to dig a bigger grave for Big Thom without the help of that smartass Bright Thom.

Now everyone called Smiling Thom Bug-eyed Thom on account of his eyes almost getting squeezed out of his head. Bug-eyed Thom swore off his villainous ways and started his own private war against the bandits seeking revenge for what the bandits done to him and his kin. He was delighted to find that the brigands and their leader, the Stag Lord, had been wiped out by a group of settlers.

…. Bug-eyed jumped to his feet and muttered, ”No use getting all puddled eyed about the farking past. Best pay me respects to the owners of the fort.”


Crunch:

Bug-eyed Thom
Male Human Vigilante – 4
CN Medium humanoid (human)
Init +4; Senses Perception +10
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DEFENSE
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AC 20, touch 14, flat-footed 15 (+4 armor, +4 dex, +1 enchantment, +1 shield)
Hit Points 35 (4d8 +8 con +4 fcb)
Fort +3, Ref +9, Will +7
Special Defenses
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OFFENSE
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Speed 30 ft. (30 ft in armor)
Melee +1 Gauntlet +10 (1d6+6/x2) P or dagger +8 (1d4+4/ 19-20/x2) P
Ranged MW Light Crossbow +9 (1d8+2 19-20/x2)P 120 ft or dagger +8 (1d4+2/ 19-20/x2) P 10 ft
Special Attacks Fist of the Avenger, Lethal Grace, Omen
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STATISTICS
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Str 14, Dex 18, Con 14, Int 12, Wis 14, Cha 12
Base Atk +4 CMB +6; CMD 16
Feats Weapon Focus (1st Level); Shield Gauntlet Style (Bonus Race); Improved Unarmed Strike (Vigilante Talent); Shielded Gauntlet Attack (3rd Level); Weapon finesse (Vigilante Talent);
Traits (2) – Omen (faith), Brigand (campaign), Possessed (magic)
Skills(28 level, 8 BG) – Acrobatics +11 (4 rank), Appraise +8 (4 BG rank), Bluff +6 (2 rank), Diplomacy +8 (4 rank), Climb +6 (1 rank), Intimidate +9 (4 rank), Perception +10 (4 rank), Sense Motive +9 (4 rank), Sleight of Hand +8 (4 BG rank), Stealth +11 (4 rank), Swim +6 (1 rank)
ACP: -1
Languages(1) Common, orc

Combat Gear – +1 Chain Shirt (25 lbs, 1100 gp), +1 Gauntlet (1 lbs, 2003 gp), Dagger (1 lbs, 2 gp), club (8 lbs, - gp) MW light crossbow (4 lbs, 335 gp), Bolts [10] (1 lbs, 1 gp),
Other Gear Belt Pouch (1/2 lbs, 1 gp), Flint and Steel (-, 1 gp), Mess Kit (1 lbs, 2sp), Scroll Case (1/2 lbs, 1gp), Potion [Cure Light Wounds]x2 (2 lbs, 100 gp)

GP: 555; SP: 8; CP:

Light Load 58 Medium Load 116 Heavy Load 175
Total Carried 35 lbs
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Special Qualities
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Bonus Feat Humans gain a bonus feat [Shield Gauntlet Style].
Brigand Start with an extra 100gp and gain a +1 trait bonus to bluff, diplomacy, intimidate, and sense motive when dealing with brigands and their ilk.
Dual Identity Gain two identities.
FCB – 4 hit points.
Heart of the Fey gain low-light vision, +1 to reflex and will saves, and perception and knowledge nature as class skills.
Improved Unarmed Strike You are considered armed even when unarmed.
Omen +1 to intimate and intimated as a swift action once per day.
Possessed Once per day attempt a knowledge check even if untrained. Gain +2 if you can normally use the skill untrained.
Seamless Guise +20 bonus to disguise checks to appear as his current identity.
Shield Gauntlet Style When wearing a gauntlet in your off hand and not using that hand to attack gain a +1 shield bonus.
Shielded Gauntlet Attack Gauntlet does damage equal to the sacred weapon damage of a warpriest at your base attack bonus minus 4. Gain an extra attack of opportunity with a gauntlet and can make a steal or disarm combat maneuver without provoking an attack of opportunity.
Social Talents
*Renown – Gain favorable treatment in your area of renown. Starting attitude is one category better in area of renown and +4 circumstance bonus to intimidate in area of renown.
*Loyal Aid - gain the service on a number of loyal allies who can help gather information or perform minor tasks. Gain a bonus equal to half your level on gather information checks inside your area of renown.
Unshakable Add class level to the DC of any attempts to Intimidate him.
Vigilante Specialization [Avenger] Gain a base attack bonus equal to your vigilante level.
Vigilante Talents
* Lethal Grace – gain Weapon Finesses and when attacking with weapon finesse and using strength for damage gain a bonus to damage equal to have of the vigilante level (max 5).
* Fist of the Avenger - gain Improved Unarmed Strike and when attacking with fist or gauntlet gain a bonus to damage equal to have of the vigilante level (max 5).
Weapon Focus +1 to hit with Gauntlets.
Weapon Finesse Use Dexterity to attack with certain weapons.